#include "specter/View.hpp" #include "specter/RootView.hpp" #include "specter/ViewResources.hpp" #include #include #include namespace specter { static logvisor::Module Log("specter::View"); zeus::CMatrix4f g_PlatformMatrix; void View::Resources::init(boo::IGraphicsDataFactory::Context& ctx, const IThemeData& theme) { switch (ctx.platform()) { case boo::IGraphicsDataFactory::Platform::Vulkan: g_PlatformMatrix.m[1][1] = -1.f; break; default: break; } m_solidShader = hecl::conv->convert(ctx, Shader_SpecterViewShaderSolid{}); m_texShader = hecl::conv->convert(ctx, Shader_SpecterViewShaderTex{}); } void View::buildResources(boo::IGraphicsDataFactory::Context& ctx, ViewResources& res) { m_viewVertBlockBuf = res.m_viewRes.m_bufPool.allocateBlock(res.m_factory); m_bgVertsBinding.init(ctx, res, 4, m_viewVertBlockBuf); } View::View(ViewResources& res) : m_rootView(*static_cast(this)), m_parentView(*static_cast(this)) {} View::View(ViewResources& res, View& parentView) : m_rootView(parentView.rootView()), m_parentView(parentView) {} void View::updateSize() { resized(m_rootView.rootRect(), m_subRect); } void View::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub) { m_subRect = sub; m_viewVertBlock.setViewRect(root, sub); m_bgRect[0].m_pos.assign(0.f, sub.size[1], 0.f); m_bgRect[1].m_pos.assign(0.f, 0.f, 0.f); m_bgRect[2].m_pos.assign(sub.size[0], sub.size[1], 0.f); m_bgRect[3].m_pos.assign(sub.size[0], 0.f, 0.f); if (m_viewVertBlockBuf) m_viewVertBlockBuf.access().finalAssign(m_viewVertBlock); m_bgVertsBinding.load(m_bgRect); } void View::resized(const ViewBlock& vb, const boo::SWindowRect& sub) { m_subRect = sub; m_bgRect[0].m_pos.assign(0.f, sub.size[1], 0.f); m_bgRect[1].m_pos.assign(0.f, 0.f, 0.f); m_bgRect[2].m_pos.assign(sub.size[0], sub.size[1], 0.f); m_bgRect[3].m_pos.assign(sub.size[0], 0.f, 0.f); if (m_viewVertBlockBuf) m_viewVertBlockBuf.access().finalAssign(vb); m_bgVertsBinding.load(m_bgRect); } void View::draw(boo::IGraphicsCommandQueue* gfxQ) { if (m_bgVertsBinding.m_shaderBinding) { gfxQ->setShaderDataBinding(m_bgVertsBinding); gfxQ->draw(0, 4); } } void View::commitResources(ViewResources& res, const boo::FactoryCommitFunc& commitFunc) { res.m_factory->commitTransaction(commitFunc BooTrace); } void View::VertexBufferBindingSolid::init(boo::IGraphicsDataFactory::Context& ctx, ViewResources& res, size_t count, const hecl::UniformBufferPool::Token& viewBlockBuf) { m_vertsBuf = res.m_viewRes.m_solidPool.allocateBlock(res.m_factory, count); auto vBufInfo = m_vertsBuf.getBufferInfo(); auto uBufInfo = viewBlockBuf.getBufferInfo(); boo::ObjToken bufs[] = {uBufInfo.first.get()}; size_t bufOffs[] = {size_t(uBufInfo.second)}; size_t bufSizes[] = {sizeof(ViewBlock)}; m_shaderBinding = ctx.newShaderDataBinding(res.m_viewRes.m_solidShader, vBufInfo.first.get(), nullptr, nullptr, 1, bufs, nullptr, bufOffs, bufSizes, 0, nullptr, nullptr, nullptr, vBufInfo.second); } void View::VertexBufferBindingTex::init(boo::IGraphicsDataFactory::Context& ctx, ViewResources& res, size_t count, const hecl::UniformBufferPool::Token& viewBlockBuf, const boo::ObjToken& texture) { m_vertsBuf = res.m_viewRes.m_texPool.allocateBlock(res.m_factory, count); auto vBufInfo = m_vertsBuf.getBufferInfo(); auto uBufInfo = viewBlockBuf.getBufferInfo(); boo::ObjToken bufs[] = {uBufInfo.first.get()}; size_t bufOffs[] = {size_t(uBufInfo.second)}; size_t bufSizes[] = {sizeof(ViewBlock)}; boo::ObjToken tex[] = {texture}; m_shaderBinding = ctx.newShaderDataBinding(res.m_viewRes.m_texShader, vBufInfo.first.get(), nullptr, nullptr, 1, bufs, nullptr, bufOffs, bufSizes, 1, tex, nullptr, nullptr, vBufInfo.second); } } // namespace specter