#pragma once #include <memory> #include "Runtime/CRandom16.hpp" #include "Runtime/CToken.hpp" #include "Runtime/GCNTypes.hpp" namespace urde { class CSimplePool; class CTransitionDatabaseGame; struct CAnimSysContext { TToken<CTransitionDatabaseGame> x0_transDB; std::shared_ptr<CRandom16> x8_random; CSimplePool& xc_store; CAnimSysContext(TToken<CTransitionDatabaseGame> transDB, u32 randomSeed, CSimplePool& store) : x0_transDB(std::move(transDB)), x8_random(std::make_shared<CRandom16>(randomSeed)), xc_store(store) {} }; } // namespace urde