#include "MP1/World/CEnergyBall.hpp" namespace urde::MP1 { CEnergyBall::CEnergyBall(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo, s32 w1, float f1, const CDamageInfo& dInfo1, float f2, const CAssetId& a1, s16 sfxId1, const CAssetId& a2, const CAssetId& a3, s16 sfxId2, float f3, float f4, const CAssetId& a4, const CDamageInfo& dInfo2, float f5) : CPatterned(ECharacter::EnergyBall, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo, EMovementType::Flyer, EColliderType::One, EBodyType::NewFlyer, actParms, EKnockBackVariant::Medium) {} }