#ifndef _DNAMP1_EYEBALL_HPP_ #define _DNAMP1_EYEBALL_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct Eyeball : IScriptObject { DECL_YAML String<-1> name; Value unknown1; Value location; Value orientation; Value scale; PatternedInfo patternedInfo; ActorParameters actorParameters; Value unknown2; Value unknown3; UniqueID32 wpsc; DamageInfo damageInfo; UniqueID32 particle1; UniqueID32 particle2; UniqueID32 texture1; UniqueID32 texture2; Value unknown4; Value unknown5; // always ff Value unknown6; // always ff Value unknown7; // always ff Value unknown8; Value unknown9; }; } } #endif