#ifndef _DNAMP1_GUNTURRET_HPP_ #define _DNAMP1_GUNTURRET_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct GunTurret : IScriptObject { DECL_YAML String<-1> name; Value unknown1; Value location; Value orientation; Value scale; Value unknown2; Value scanOffset; AnimationParameters animationParameters; ActorParameters actorParameters; HealthInfo healthInfo; DamageVulnerability damageVulnerabilty; Value unknown3; Value unknown4; Value unknown5; Value unknown6; Value unknown7; Value unknown8; Value unknown9; Value unknown10; Value unknown11; Value unknown12; Value unknown13; Value unknown14; Value unknown15; Value unknown16; Value unknown17; UniqueID32 unknown18; DamageInfo damageInfo; UniqueID32 particle1; UniqueID32 particle2; UniqueID32 particle3; UniqueID32 particle4; UniqueID32 particle5; UniqueID32 particle6; UniqueID32 particle7; Value unknown19; Value unknown20; Value unknown21; Value unknown22; Value unknown23; Value unknown24; UniqueID32 model; Value unknown25; Value unknown26; Value unknown27; Value unknown28; Value unknown29; Value unknown30; }; } } #endif