#ifndef _DNAMP1_OMEGAPIRATE_HPP_ #define _DNAMP1_OMEGAPIRATE_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct OmegaPirate : IScriptObject { DECL_YAML String<-1> name; Value location; Value orientation; Value scale; PatternedInfo patternedInfo; ActorParameters actorParameters1; Value unknown1; Value unknown2; Value unknown3; Value unknown4; Value unknown5; Value unknown6; Value unknown7; Value unknown8; UniqueID32 particle1; Value soundID1; ActorParameters actorParameters2; AnimationParameters animationParameters; UniqueID32 particle2; Value soundID2; UniqueID32 model1; DamageInfo damageInfo1; Value unknown9; UniqueID32 particle3; UniqueID32 particle4; UniqueID32 particle5; UniqueID32 particle6; Value unknown10; Value unknown11; Value unknown12; Value unknown13; Value unknown14; Value unknown15; Value unknown16; Value soundID3; Value soundID4; UniqueID32 particle7; DamageInfo damageInfo2; UniqueID32 elsc; Value soundID5; Value unknown17; Value unknown18; UniqueID32 model2; UniqueID32 skin; UniqueID32 rig; }; } } #endif