#include "CGameState.hpp" #include "IOStreams.hpp" #include "zeus/Math.hpp" #include "GameGlobalObjects.hpp" #include "CMemoryCardSys.hpp" #include "CSimplePool.hpp" #include "CSaveWorld.hpp" #include "MP1/MP1.hpp" namespace urde { union BitsToDouble { struct { #if BYTE_ORDER == __LITTLE_ENDIAN u32 high; u32 low; #else u32 low; u32 high; #endif }; double doub; }; CWorldLayerState::CWorldLayerState(CBitStreamReader& reader, const CSaveWorld& saveWorld) { u32 bitCount = reader.ReadEncoded(10); x10_saveLayers.reserve(bitCount); for (u32 i = 0; i < bitCount; ++i) { bool bit = reader.ReadEncoded(1); if (bit) x10_saveLayers.setBit(i); else x10_saveLayers.unsetBit(i); } } void CWorldLayerState::PutTo(CBitStreamWriter& writer) const { u32 totalLayerCount = 0; for (int i = 0; i < x0_areaLayers.size(); ++i) totalLayerCount += GetAreaLayerCount(i) - 1; writer.WriteEncoded(totalLayerCount, 10); for (int i = 0; i < x0_areaLayers.size(); ++i) { u32 count = GetAreaLayerCount(i); for (u32 l = 1; l < count; ++l) writer.WriteEncoded(IsLayerActive(i, l), 1); } } void CWorldLayerState::InitializeWorldLayers(const std::vector& layers) { if (x0_areaLayers.size()) return; x0_areaLayers = layers; if (x10_saveLayers.getBitCount() == 0) return; u32 a = 0; u32 b = 0; for (const CWorldLayers::Area& area : x0_areaLayers) { for (u32 l = 1; l < area.m_layerCount; ++l) SetLayerActive(a, l, x10_saveLayers.getBit(b++)); ++a; } x10_saveLayers.clear(); } CWorldState::CWorldState(CAssetId id) : x0_mlvlId(id), x4_areaId(0) { x8_relayTracker = std::make_shared(); xc_mapWorldInfo = std::make_shared(); x10_desiredAreaAssetId = {}; x14_layerState = std::make_shared(); } CWorldState::CWorldState(CBitStreamReader& reader, CAssetId mlvlId, const CSaveWorld& saveWorld) : x0_mlvlId(mlvlId) { x4_areaId = TAreaId(reader.ReadEncoded(32)); x10_desiredAreaAssetId = u32(reader.ReadEncoded(32)); x8_relayTracker = std::make_shared(reader, saveWorld); xc_mapWorldInfo = std::make_shared(reader, saveWorld, mlvlId); x14_layerState = std::make_shared(reader, saveWorld); } void CWorldState::PutTo(CBitStreamWriter& writer, const CSaveWorld& savw) const { writer.WriteEncoded(x4_areaId, 32); writer.WriteEncoded(x10_desiredAreaAssetId.Value(), 32); x8_relayTracker->PutTo(writer, savw); xc_mapWorldInfo->PutTo(writer, savw, x0_mlvlId); x14_layerState->PutTo(writer); } CGameState::GameFileStateInfo CGameState::LoadGameFileState(const u8* data) { CBitStreamReader stream(data, 4096); GameFileStateInfo ret; for (u32 i = 0; i < 128; i++) stream.ReadEncoded(8); ret.x14_timestamp = stream.ReadEncoded(32); ret.x20_hardMode = stream.ReadEncoded(1); stream.ReadEncoded(1); CAssetId origMLVL = u32(stream.ReadEncoded(32)); ret.x8_mlvlId = g_ResFactory->TranslateOriginalToNew(origMLVL); BitsToDouble conv; conv.low = stream.ReadEncoded(32); conv.high = stream.ReadEncoded(32); ret.x0_playTime = conv.doub; CPlayerState playerState(stream); ret.x10_energyTanks = playerState.GetItemCapacity(CPlayerState::EItemType::EnergyTanks); u32 itemPercent; if (origMLVL == 0x158EFE17) itemPercent = 0; else itemPercent = playerState.CalculateItemCollectionRate() * 100 / playerState.GetPickupTotal(); ret.x18_itemPercent = itemPercent; float scanPercent; if (playerState.GetTotalLogScans() == 0) scanPercent = 0.f; else scanPercent = 100.f * playerState.GetLogScans() / float(playerState.GetTotalLogScans()); ret.x1c_scanPercent = scanPercent; return ret; } CGameState::CGameState() { x98_playerState = std::make_shared(); x9c_transManager = std::make_shared(); x228_25_initPowerupsAtFirstSpawn = true; if (g_MemoryCardSys) InitializeMemoryStates(); } CGameState::CGameState(CBitStreamReader& stream, u32 saveIdx) : x20c_saveFileIdx(saveIdx) { x9c_transManager = std::make_shared(); x228_25_initPowerupsAtFirstSpawn = true; for (u32 i = 0; i < 128; i++) x0_[i] = stream.ReadEncoded(8); stream.ReadEncoded(32); x228_24_hardMode = stream.ReadEncoded(1); x228_25_initPowerupsAtFirstSpawn = stream.ReadEncoded(1); x84_mlvlId = g_ResFactory->TranslateOriginalToNew(u32(stream.ReadEncoded(32))); MP1::CMain::EnsureWorldPakReady(x84_mlvlId); BitsToDouble conv; conv.low = stream.ReadEncoded(32); conv.high = stream.ReadEncoded(32); xa0_playTime = conv.doub; x98_playerState = std::make_shared(stream); x17c_gameOptions = CGameOptions(stream); x1f8_hintOptions = CHintOptions(stream); const auto& memWorlds = g_MemoryCardSys->GetMemoryWorlds(); x88_worldStates.reserve(memWorlds.size()); for (const auto& memWorld : memWorlds) { TLockedToken saveWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), memWorld.second.GetSaveWorldAssetId()}); x88_worldStates.emplace_back(stream, memWorld.first, *saveWorld); } InitializeMemoryWorlds(); WriteBackupBuf(); } void CGameState::ReadPersistentOptions(CBitStreamReader& r) { xa8_systemOptions = CPersistentOptions(r); } void CGameState::ImportPersistentOptions(const CPersistentOptions& opts) { if (opts.xd0_24_fusionLinked) xa8_systemOptions.xd0_24_fusionLinked = true; if (opts.xd0_27_fusionBeat) xa8_systemOptions.xd0_27_fusionBeat = true; if (&opts != &xa8_systemOptions) xa8_systemOptions.x0_nesState = opts.x0_nesState; xa8_systemOptions.SetLogScanPercent(opts.GetLogScanPercent()); xa8_systemOptions.SetAllItemsCollected(opts.GetAllItemsCollected()); xa8_systemOptions.SetPlayerBeatNormalMode(opts.GetPlayerBeatNormalMode()); xa8_systemOptions.SetPlayerBeatHardMode(opts.GetPlayerBeatHardMode()); } void CGameState::ExportPersistentOptions(CPersistentOptions& opts) const { if (xa8_systemOptions.xd0_24_fusionLinked) opts.xd0_24_fusionLinked = true; if (xa8_systemOptions.xd0_27_fusionBeat) opts.xd0_27_fusionBeat = true; if (&opts != &xa8_systemOptions) opts.x0_nesState = xa8_systemOptions.x0_nesState; opts.SetPlayerFusionSuitActive(xa8_systemOptions.GetPlayerFusionSuitActive()); } void CGameState::WriteBackupBuf() { x218_backupBuf.resize(940); CBitStreamWriter w(x218_backupBuf.data(), 940); PutTo(w); } void CGameState::PutTo(CBitStreamWriter& writer) const { for (u32 i = 0; i < 128; i++) writer.WriteEncoded(x0_[i], 8); writer.WriteEncoded(CBasics::ToWiiTime(std::chrono::system_clock::now()) / CBasics::TICKS_PER_SECOND, 32); writer.WriteEncoded(x228_24_hardMode, 1); writer.WriteEncoded(x228_25_initPowerupsAtFirstSpawn, 1); writer.WriteEncoded(g_ResFactory->TranslateNewToOriginal(x84_mlvlId).Value(), 32); BitsToDouble conv; conv.doub = xa0_playTime; writer.WriteEncoded(conv.low, 32); writer.WriteEncoded(conv.high, 32); x98_playerState->PutTo(writer); x17c_gameOptions.PutTo(writer); x1f8_hintOptions.PutTo(writer); const auto& memWorlds = g_MemoryCardSys->GetMemoryWorlds(); for (const auto& memWorld : memWorlds) { TLockedToken saveWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), memWorld.second.GetSaveWorldAssetId()}); const CWorldState& wld = const_cast(*this).StateForWorld(memWorld.first); wld.PutTo(writer, *saveWorld); } } void CGameState::SetCurrentWorldId(CAssetId id) { StateForWorld(id); x84_mlvlId = id; MP1::CMain::EnsureWorldPakReady(x84_mlvlId); } void CGameState::SetTotalPlayTime(float time) { xa0_playTime = zeus::clamp(0.0, time, 359999.0); } CWorldState& CGameState::StateForWorld(CAssetId mlvlId) { auto it = x88_worldStates.begin(); for (; it != x88_worldStates.end(); ++it) { if (it->GetWorldAssetId() == mlvlId) break; } if (it == x88_worldStates.end()) { x88_worldStates.emplace_back(mlvlId); return x88_worldStates.back(); } return *it; } float CGameState::GetHardModeDamageMultiplier() const { return g_tweakGame->GetHardModeDamageMultiplier(); } float CGameState::GetHardModeWeaponMultiplier() const { return g_tweakGame->GetHardModeWeaponMultiplier(); } void CGameState::InitializeMemoryWorlds() { const auto& memoryWorlds = g_MemoryCardSys->GetMemoryWorlds(); for (const auto& wld : memoryWorlds) { const auto& layerState = StateForWorld(wld.first).GetLayerState(); layerState->InitializeWorldLayers(wld.second.GetDefaultLayerStates()); } } void CGameState::InitializeMemoryStates() { x98_playerState->InitializeScanTimes(); x1f8_hintOptions.InitializeMemoryState(); InitializeMemoryWorlds(); WriteBackupBuf(); } } // namespace urde