#include "CNESShader.hpp" #include "Graphics/CGraphics.hpp" //#include "hecl/Pipeline.hpp" namespace metaforce::MP1 { //boo::ObjToken CNESShader::g_Pipeline; void CNESShader::Initialize() { // g_Pipeline = hecl::conv->convert(Shader_CNESShader{}); } //boo::ObjToken CNESShader::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, // boo::ObjToken vbo, // boo::ObjToken uniBuf, // boo::ObjToken tex) { // boo::ObjToken bufs[] = {uniBuf.get()}; // boo::PipelineStage stages[] = {boo::PipelineStage::Vertex}; // boo::ObjToken texs[] = {tex.get()}; // return ctx.newShaderDataBinding(g_Pipeline, vbo.get(), nullptr, nullptr, 1, bufs, stages, nullptr, nullptr, 1, texs, // nullptr, nullptr); //} void CNESShader::Shutdown() { // g_Pipeline.reset(); } } // namespace metaforce::MP1