#pragma once #include #include #include "Runtime/GCNTypes.hpp" #include "Runtime/Character/CAnimSysContext.hpp" #include "Runtime/Character/CAnimTreeSingleChild.hpp" #include "Runtime/Character/CSequenceHelper.hpp" namespace urde { class IMetaAnim; class CTransitionDatabaseGame; class CAnimTreeSequence : public CAnimTreeSingleChild { CAnimSysContext x18_animCtx; std::vector> x28_sequence; u32 x38_curIdx = 0; CSequenceFundamentals x3c_fundamentals; CCharAnimTime x94_curTime; public: CAnimTreeSequence(const std::vector>& seq, const CAnimSysContext& animSys, std::string_view name); CAnimTreeSequence(const std::shared_ptr& curNode, const std::vector>& metaAnims, const CAnimSysContext& animSys, std::string_view name, const CSequenceFundamentals& fundamentals, const CCharAnimTime& time); CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const override; std::shared_ptr VGetBestUnblendedChild() const override; bool VSupportsReverseView() const { return false; } SAdvancementResults VAdvanceView(const CCharAnimTime& dt) override; CCharAnimTime VGetTimeRemaining() const override; CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override; u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const override; u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const override; u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const override; u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const override; std::unique_ptr VClone() const override; }; } // namespace urde