#include "CMetaAnimPhaseBlend.hpp" namespace urde { CMetaAnimPhaseBlend::CMetaAnimPhaseBlend(CInputStream& in) { } std::shared_ptr CMetaAnimPhaseBlend::GetAnimationTree(const CAnimSysContext& animSys, const CMetaAnimTreeBuildOrders& orders) const { } void CMetaAnimPhaseBlend::GetUniquePrimitives(std::set& primsOut) const { } std::shared_ptr CMetaAnimPhaseBlend::VGetAnimationTree(const CAnimSysContext& animSys, const CMetaAnimTreeBuildOrders& orders) const { } }