set(COLLISION_SOURCES CGameCollision.hpp CGameCollision.cpp CCollisionInfo.hpp CCollisionInfo.cpp CCollisionEdge.hpp CCollisionEdge.cpp COBBTree.hpp COBBTree.cpp CCollidableOBBTree.hpp CCollidableOBBTree.cpp CCollidableOBBTreeGroup.hpp CCollidableOBBTreeGroup.cpp CCollisionPrimitive.hpp CCollisionPrimitive.cpp CMaterialList.hpp CMaterialFilter.hpp CMaterialFilter.cpp CInternalRayCastStructure.hpp CInternalRayCastStructure.cpp CRayCastResult.hpp CRayCastResult.cpp) runtime_add_list(Collision COLLISION_SOURCES)