#include "CFogVolumePlaneShader.hpp" #include "TShader.hpp" namespace urde { static const char* VS = "#include \n" "using namespace metal;\n" "struct VertData\n" "{\n" " float4 posIn [[ attribute(0) ]];\n" "};\n" "\n" "struct VertToFrag\n" "{\n" " float4 position [[ position ]];\n" "};\n" "\n" "vertex VertToFrag vmain(VertData v [[ stage_in ]])\n" "{\n" " VertToFrag vtf;\n" " vtf.position = v.posIn;\n" " return vtf;\n" "}\n"; static const char* FS = "#include \n" "using namespace metal;\n" "struct VertToFrag\n" "{\n" " float4 position [[ position ]];\n" "};\n" "\n" "fragment float4 fmain(VertToFrag vtf [[ stage_in ]])\n" "{\n" " return float4(1.0, 1.0, 1.0, 1.0);\n" "}\n"; URDE_DECL_SPECIALIZE_SHADER(CFogVolumePlaneShader) static boo::ObjToken s_VtxFmt; static boo::ObjToken s_Pipelines[4]; struct CFogVolumePlaneShaderMetalDataBindingFactory : TShader::IDataBindingFactory { boo::ObjToken BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CFogVolumePlaneShader& filter) { boo::MetalDataFactory::Context& cctx = static_cast(ctx); for (int i=0 ; i<4 ; ++i) filter.m_dataBinds[i] = cctx.newShaderDataBinding(s_Pipelines[i], s_VtxFmt, filter.m_vbo.get(), nullptr, nullptr, 0, nullptr, nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr); return filter.m_dataBinds[0]; } }; TShader::IDataBindingFactory* CFogVolumePlaneShader::Initialize(boo::MetalDataFactory::Context& ctx) { const boo::VertexElementDescriptor VtxVmt[] = { {nullptr, nullptr, boo::VertexSemantic::Position4} }; s_VtxFmt = ctx.newVertexFormat(1, VtxVmt); s_Pipelines[0] = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero, boo::BlendFactor::Zero, boo::Primitive::TriStrips, boo::ZTest::LEqual, true, false, false, boo::CullMode::Frontface); s_Pipelines[1] = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero, boo::BlendFactor::Zero, boo::Primitive::TriStrips, boo::ZTest::None, false, false, false, boo::CullMode::Frontface); s_Pipelines[2] = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero, boo::BlendFactor::Zero, boo::Primitive::TriStrips, boo::ZTest::LEqual, true, false, false, boo::CullMode::Backface); s_Pipelines[3] = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero, boo::BlendFactor::Zero, boo::Primitive::TriStrips, boo::ZTest::Greater, false, false, false, boo::CullMode::Backface); return new CFogVolumePlaneShaderMetalDataBindingFactory; } template <> void CFogVolumePlaneShader::Shutdown() { s_VtxFmt.reset(); s_Pipelines[0].reset(); s_Pipelines[1].reset(); s_Pipelines[2].reset(); s_Pipelines[3].reset(); } }