#pragma once #include "Runtime/RetroTypes.hpp" #include "Runtime/World/CAnimationParameters.hpp" #include "Runtime/World/CDamageInfo.hpp" #include "Runtime/World/CDamageVulnerability.hpp" #include "Runtime/World/CHealthInfo.hpp" #include namespace urde { class CPatternedInfo { friend class CPatterned; float x0_mass; float x4_speed; float x8_turnSpeed; float xc_detectionRange; float x10_detectionHeightRange; float x14_dectectionAngle; float x18_minAttackRange; float x1c_maxAttackRange; float x20_averageAttackTime; float x24_attackTimeVariation; float x28_leashRadius; float x2c_playerLeashRadius; float x30_playerLeashTime; CDamageInfo x34_contactDamageInfo; float x50_damageWaitTime; CHealthInfo x54_healthInfo; CDamageVulnerability x5c_damageVulnerability; float xc4_halfExtent; float xc8_height; zeus::CVector3f xcc_bodyOrigin; float xd8_stepUpHeight; float xdc_xDamage; float xe0_frozenXDamage; float xe4_xDamageDelay; u16 xe8_deathSfx; CAnimationParameters xec_animParams; bool xf8_active; CAssetId xfc_stateMachineId; float x100_intoFreezeDur; float x104_outofFreezeDur; float x108_freezeDur; u32 x10c_pathfindingIndex; zeus::CVector3f x110_particle1Scale; CAssetId x11c_particle1; CAssetId x120_electric; zeus::CVector3f x124_particle2Scale; CAssetId x130_particle2; u16 x134_iceShatterSfx = 0xffff; public: CPatternedInfo(CInputStream& in, u32 pcount); static std::pair HasCorrectParameterCount(CInputStream& in); float GetTurnSpeed() const { return x8_turnSpeed; } float GetDetectionHeightRange() const { return x10_detectionHeightRange; } const CHealthInfo& GetHealthInfo() const { return x54_healthInfo; } const CDamageVulnerability& GetDamageVulnerability() const { return x5c_damageVulnerability; } float GetHalfExtent() const { return xc4_halfExtent; } float GetHeight() const { return xc8_height; } zeus::CVector3f GetBodyOrigin() const { return xcc_bodyOrigin; } CAnimationParameters& GetAnimationParameters() { return xec_animParams; } const CAnimationParameters& GetAnimationParameters() const { return xec_animParams; } u32 GetPathfindingIndex() const { return x10c_pathfindingIndex; } bool GetActive() const { return xf8_active; } void SetActive(bool active) { xf8_active = active; } }; } // namespace urde