#include "Runtime/MP1/World/CChozoGhost.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/CRandom16.hpp" #include "Runtime/Character/CPASAnimParmData.hpp" #include "Runtime/Weapon/CGameProjectile.hpp" #include "Runtime/World/CPlayer.hpp" #include "Runtime/World/CScriptCoverPoint.hpp" #include "Runtime/World/CScriptWaypoint.hpp" #include "Runtime/World/CTeamAiMgr.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde::MP1 { CChozoGhost::CBehaveChance::CBehaveChance(CInputStream& in) : x0_propertyCount(in.readUint32Big()) , x4_lurk(in.readFloatBig()) , x8_taunt(in.readFloatBig()) , xc_attack(in.readFloatBig()) , x10_move(in.readFloatBig()) , x14_lurkTime(in.readFloatBig()) , x18_chargeAttack(x0_propertyCount < 6 ? 0.5f : in.readFloatBig() * .01f) , x1c_numBolts(x0_propertyCount < 7 ? 2 : in.readUint32Big()) { float f2 = 1.f / (x10_move + xc_attack + x4_lurk + x8_taunt); x4_lurk *= f2; x8_taunt *= f2; xc_attack *= f2; x10_move *= f2; } EBehaveType CChozoGhost::CBehaveChance::GetBehave(EBehaveType type, CStateManager& mgr) const { float lurkChance = x4_lurk; float tauntChance = x8_taunt; float attackChance = xc_attack; if (type == EBehaveType::Lurk) { float delta = lurkChance / 3.f; lurkChance = 0.f; tauntChance += delta; attackChance += delta; } else if (type == EBehaveType::Taunt) { float delta = tauntChance / 3.f; tauntChance = 0.f; lurkChance += delta; attackChance += delta; } else if (type == EBehaveType::Attack) { float delta = attackChance / 3.f; attackChance = 0.f; lurkChance += delta; tauntChance += delta; } else if (type == EBehaveType::Move) { float delta = x10_move / 3.f; lurkChance += delta; tauntChance += delta; attackChance += delta; } float rnd = mgr.GetActiveRandom()->Float(); if (lurkChance > rnd) return EBehaveType::Lurk; else if (tauntChance > rnd - lurkChance) return EBehaveType::Taunt; else if (attackChance > rnd - lurkChance - tauntChance) return EBehaveType::Attack; return EBehaveType::Move; } CChozoGhost::CChozoGhost(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo, float hearingRadius, float fadeOutDelay, float attackDelay, float freezeTime, CAssetId wpsc1, const CDamageInfo& dInfo1, CAssetId wpsc2, const CDamageInfo& dInfo2, const CBehaveChance& chance1, const CBehaveChance& chance2, const CBehaveChance& chance3, u16 soundImpact, float f5, u16 sId2, u16 sId3, u32 w1, float f6, u32 w2, float hurlRecoverTime, CAssetId projectileVisorEffect, s16 soundProjectileVisor, float f8, float f9, u32 nearChance, u32 midChance) : CPatterned(ECharacter::ChozoGhost, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo, EMovementType::Flyer, EColliderType::Zero, EBodyType::BiPedal, actParms, EKnockBackVariant::Medium) , x568_hearingRadius(hearingRadius) , x56c_fadeOutDelay(fadeOutDelay) , x570_attackDelay(attackDelay) , x574_freezeTime(freezeTime) , x578_(wpsc1, dInfo1) , x5a0_(wpsc2, dInfo2) , x5c8_(chance1) , x5e8_(chance2) , x608_(chance3) , x628_soundImpact(soundImpact) , x62c_(f5) , x630_sfxFadeIn(sId2) , x632_sfxFadeOut(sId3) , x634_(f6) , x638_hurlRecoverTime(hurlRecoverTime) , x63c_(w2) , x650_sound_ProjectileVisor(soundProjectileVisor) , x654_(f8) , x658_(f9) , x65c_nearChance(nearChance) , x660_midChance(midChance) , x664_24_behaviorEnabled(w1) , x664_25_flinch(!w1) , x680_behaveType(x664_24_behaviorEnabled ? EBehaveType::Attack : EBehaveType::None) , x68c_boneTracking(*GetModelData()->GetAnimationData(), "Head_1"sv, zeus::degToRad(80.f), zeus::degToRad(180.f), EBoneTrackingFlags::None) { x578_.Token().Lock(); x5a0_.Token().Lock(); x668_ = GetModelData()->GetScale().z() * GetAnimationDistance(CPASAnimParmData(13, CPASAnimParm::FromEnum(3), CPASAnimParm::FromEnum(0))); x66c_ = GetModelData()->GetScale().z() * GetAnimationDistance(CPASAnimParmData(15, CPASAnimParm::FromEnum(1), CPASAnimParm::FromReal32(90.f))); x670_ = GetModelData()->GetScale().z() * GetAnimationDistance(CPASAnimParmData(7, CPASAnimParm::FromEnum(2), CPASAnimParm::FromEnum(1))); if (projectileVisorEffect.IsValid()) x640_projectileVisor = g_SimplePool->GetObj({SBIG('PART'), projectileVisorEffect}); x460_knockBackController.SetEnableBurn(false); x460_knockBackController.SetEnableLaggedBurnDeath(false); x460_knockBackController.SetEnableShock(false); x460_knockBackController.SetEnableFreeze(false); CreateShadow(false); MakeThermalColdAndHot(); } void CChozoGhost::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { CPatterned::AcceptScriptMsg(msg, uid, mgr); switch (msg) { case EScriptObjectMessage::Activate: AddToTeam(mgr); break; case EScriptObjectMessage::Deactivate: case EScriptObjectMessage::Deleted: RemoveFromTeam(mgr); break; case EScriptObjectMessage::Action: if (x664_25_flinch) x665_29_aggressive = true; break; case EScriptObjectMessage::Alert: if (x664_26_alert) break; x664_26_alert = true; x400_24_hitByPlayerProjectile = true; break; case EScriptObjectMessage::Falling: case EScriptObjectMessage::Jumped: { if (!x328_25_verticalMovement) x150_momentum = {0.f, 0.f, -(GetGravityConstant() * GetMass())}; break; } case EScriptObjectMessage::InitializedInArea: if (GetActive()) AddToTeam(mgr); break; default: break; } } void CChozoGhost::Think(float dt, CStateManager& mgr) { if (!GetActive()) return; CPatterned::Think(dt, mgr); UpdateThermalFrozenState(false); x68c_boneTracking.Update(dt); x6c8_spaceWarpTime = std::max(0.f, x6c8_spaceWarpTime - dt); xe7_31_targetable = IsVisibleEnough(mgr); } void CChozoGhost::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) { x402_29_drawParticles = mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay; if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Thermal) { SetCalculateLighting(false); x90_actorLights->BuildConstantAmbientLighting(zeus::skWhite); } else { SetCalculateLighting(true); } u8 alpha = GetModelAlphau8(mgr); u8 r, g, b, a; x42c_color.toRGBA8(r, g, b, a); if (alpha < 255 || r == 0) { zeus::CColor col; if (r == 0) { col = zeus::skWhite; } else { float v = std::max(0, r - 255) * (1.f / 255.f); col.r() = 1.f; col.g() = v; col.b() = v; } col.a() = alpha * (1.f / 255.f); xb4_drawFlags = CModelFlags(5, 0, 3, col); } else { xb4_drawFlags = CModelFlags(0, 0, 3, zeus::skWhite); } CPatterned::PreRender(mgr, frustum); x68c_boneTracking.PreRender(mgr, *GetModelData()->GetAnimationData(), GetTransform(), GetModelData()->GetScale(), *GetBodyController()); } void CChozoGhost::Render(CStateManager& mgr) { if (x6c8_spaceWarpTime > 0.f) mgr.DrawSpaceWarp(x6cc_spaceWarpPosition, std::sin((M_PIF * x6c8_spaceWarpTime) / x56c_fadeOutDelay)); if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) { CElementGen::SetSubtractBlend(true); CElementGen::g_ParticleSystemInitialized = true; CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 75.f, zeus::skBlack); mgr.SetupFogForArea3XRange(GetAreaIdAlways()); } CPatterned::Render(mgr); if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) { CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 75.f, zeus::skBlack); GetModelData()->GetAnimationData()->GetParticleDB().RenderSystemsToBeDrawnLast(); mgr.SetupFogForArea(GetAreaIdAlways()); CElementGen::SetSubtractBlend(false); CElementGen::g_ParticleSystemInitialized = false; } } void CChozoGhost::Touch(CActor& act, CStateManager& mgr) { if (IsVisibleEnough(mgr)) { if (TCastToPtr pl = act) { if (x420_curDamageRemTime <= 0.f) { mgr.ApplyDamage(GetUniqueId(), pl->GetUniqueId(), GetUniqueId(), GetContactDamage(), CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), {}); x420_curDamageRemTime = x424_damageWaitTime; } } } CPatterned::Touch(act, mgr); } EWeaponCollisionResponseTypes CChozoGhost::GetCollisionResponseType(const zeus::CVector3f& pos, const zeus::CVector3f& dir, const CWeaponMode& mode, EProjectileAttrib attrib) const { return EWeaponCollisionResponseTypes::ChozoGhost; } void CChozoGhost::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) { if (type == EUserEventType::FadeIn) { if (x664_30_fadedOut) { x3e8_alphaDelta = 2.f; CSfxManager::AddEmitter(x630_sfxFadeIn, GetTranslation(), {}, false, false, 127, -1); } AddMaterial(EMaterialTypes::Target, mgr); x664_30_fadedOut = false; x664_29_fadedIn = true; return; } else if (type == EUserEventType::Projectile) { const zeus::CTransform& xf = zeus::lookAt(GetLctrTransform(node.GetLocatorName()).origin, mgr.GetPlayer().GetAimPosition(mgr, 0.f)); if (x67c_attackType == 2) { CGameProjectile* proj = LaunchProjectile(xf, mgr, 2, EProjectileAttrib::BigStrike | EProjectileAttrib::StaticInterference, true, x640_projectileVisor, x650_sound_ProjectileVisor, false, zeus::skOne3f); if (proj) { proj->AddAttrib(EProjectileAttrib::BigStrike); proj->SetDamageDuration(x62c_); proj->AddAttrib(EProjectileAttrib::StaticInterference); proj->SetInterferenceDuration(x62c_); proj->SetMinHomingDistance(x634_); } } else { CGameProjectile* proj = LaunchProjectile(xf, mgr, 5, EProjectileAttrib::DamageFalloff | EProjectileAttrib::StaticInterference, true, {x640_projectileVisor}, x650_sound_ProjectileVisor, false, zeus::skOne3f); if (proj) { proj->AddAttrib(EProjectileAttrib::BigStrike); proj->SetDamageDuration(x62c_); proj->AddAttrib(EProjectileAttrib::StaticInterference); proj->SetInterferenceDuration(x62c_); proj->SetMinHomingDistance(x634_); } } return; } else if (type == EUserEventType::FadeOut) { if (x664_29_fadedIn) { x3e8_alphaDelta = -2.f; CSfxManager::AddEmitter(x632_sfxFadeOut, GetTranslation(), {}, false, false, 127, -1); } RemoveMaterial(EMaterialTypes::Target, mgr); x664_29_fadedIn = false; x664_30_fadedOut = true; x665_26_shouldSwoosh = true; return; } CPatterned::DoUserAnimEvent(mgr, node, type, dt); if (type == EUserEventType::Delete) x3e8_alphaDelta = -1.f; } void CChozoGhost::KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type, bool inDeferred, float magnitude) { if (!IsAlive()) { x460_knockBackController.SetAvailableState(EKnockBackAnimationState::Hurled, false); } else if (!x460_knockBackController.TestAvailableState(EKnockBackAnimationState::KnockBack) && info.GetWeaponMode().IsCharged()) { x460_knockBackController.SetAnimationStateRange(EKnockBackAnimationState::Hurled, EKnockBackAnimationState::Fall); } CPatterned::KnockBack(dir, mgr, info, type, inDeferred, magnitude); x460_knockBackController.SetAnimationStateRange(EKnockBackAnimationState::Flinch, EKnockBackAnimationState::Fall); if (!IsAlive()) { Stop(); x150_momentum.zeroOut(); } else if (x460_knockBackController.GetActiveParms().x0_animState == EKnockBackAnimationState::Hurled) { x330_stateMachineState.SetState(mgr, *this, GetStateMachine(), "Hurled"sv); } } bool CChozoGhost::CanBeShot(const CStateManager& mgr, int) { return IsVisibleEnough(mgr); } void CChozoGhost::Dead(CStateManager& mgr, EStateMsg msg, float) { if (msg == EStateMsg::Activate) { ReleaseCoverPoint(mgr, x674_coverPoint); x3e8_alphaDelta = 4.f; x664_30_fadedOut = false; x664_29_fadedIn = false; x68c_boneTracking.SetActive(false); Stop(); } } void CChozoGhost::SelectTarget(CStateManager& mgr, EStateMsg msg, float) { if (msg == EStateMsg::Activate) FindBestAnchor(mgr); } void CChozoGhost::Run(CStateManager& mgr, EStateMsg msg, float dt) { if (msg == EStateMsg::Activate) { GetBodyController()->SetLocomotionType(pas::ELocomotionType::Lurk); x400_24_hitByPlayerProjectile = false; x460_knockBackController.SetAvailableState(EKnockBackAnimationState::KnockBack, false); x665_28_inRange = false; } else if (msg == EStateMsg::Update) { GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(x688_.Seek(*this, x2e0_destPos), {}, 1.f)); if (x665_26_shouldSwoosh) { x678_floorLevel = x2e0_destPos.z(); FloatToLevel(x678_floorLevel, dt); GetModelData()->GetAnimationData()->SetParticleEffectState("SpeedSwoosh", true, mgr); x665_24_ = false; if (!x665_28_inRange) { const float range = 2.5f * (dt * x138_velocity.magnitude()) + x66c_; x665_28_inRange = (GetTranslation() - x2e0_destPos).magSquared() < range * range; } } } else if (msg == EStateMsg::Deactivate) { GetBodyController()->SetLocomotionType(pas::ELocomotionType::Crouch); SetDestPos(mgr.GetPlayer().GetTranslation()); GetModelData()->GetAnimationData()->SetParticleEffectState("SpeedSwoosh", false, mgr); x460_knockBackController.SetAvailableState(EKnockBackAnimationState::KnockBack, true); x665_28_inRange = false; } } void CChozoGhost::Generate(CStateManager& mgr, EStateMsg msg, float dt) { if (msg == EStateMsg::Activate) { x330_stateMachineState.SetDelay(x56c_fadeOutDelay); x32c_animState = EAnimState::Ready; x664_27_onGround = false; const CRayCastResult& res = mgr.RayStaticIntersection(GetTranslation(), zeus::skDown, 100.f, CMaterialFilter::MakeInclude({EMaterialTypes::Floor})); if (res.IsInvalid()) { x678_floorLevel = mgr.GetPlayer().GetTranslation().z(); } else { x678_floorLevel = res.GetPoint().z(); } x3e8_alphaDelta = 1.f; x664_29_fadedIn = true; if (x56c_fadeOutDelay > 0.f) { x6c8_spaceWarpTime = x56c_fadeOutDelay; FindSpaceWarpPosition(mgr, zeus::skDown); } } else if (msg == EStateMsg::Update) { TryCommand(mgr, pas::EAnimationState::Jump, &CPatterned::TryJump, 0); if (x32c_animState == EAnimState::Over) { x68c_boneTracking.SetActive(true); x68c_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId()); FloatToLevel(x678_floorLevel, dt); } else if (x32c_animState == EAnimState::Repeat) { x450_bodyController->SetLocomotionType(pas::ELocomotionType::Crouch); if (!x664_27_onGround) { const zeus::CVector3f& pos = GetTranslation(); SetTranslation({pos.x(), pos.y(), x678_floorLevel + x668_}); x664_27_onGround = true; } } } else if (msg == EStateMsg::Deactivate) { x32c_animState = EAnimState::NotReady; x665_24_ = false; x664_27_onGround = false; } } void CChozoGhost::Deactivate(CStateManager& mgr, EStateMsg msg, float) { if (msg == EStateMsg::Activate) { x68c_boneTracking.SetActive(false); ReleaseCoverPoint(mgr, x674_coverPoint); x32c_animState = EAnimState::Ready; x665_24_ = true; } else if (msg == EStateMsg::Update) { TryCommand(mgr, pas::EAnimationState::Generate, &CPatterned::TryGenerateNoXf, 1); if (x32c_animState == EAnimState::Repeat) GetBodyController()->SetLocomotionType(pas::ELocomotionType::Relaxed); } else if (msg == EStateMsg::Deactivate) { x32c_animState = EAnimState::NotReady; } } void CChozoGhost::Attack(CStateManager& mgr, EStateMsg msg, float dt) { if (msg == EStateMsg::Activate) { CTeamAiMgr::AddAttacker(CTeamAiMgr::EAttackType::Melee, mgr, x6c4_teamMgr, GetUniqueId()); x32c_animState = EAnimState::Ready; if (x6d8_ == 1) x67c_attackType = 3; else if (x6d8_ == 2) x67c_attackType = 4; else if (x6d8_ == 3) x67c_attackType = 5; const CRayCastResult& res = mgr.RayStaticIntersection(GetTranslation() + (zeus::skUp * 0.5f), zeus::skUp, x670_, CMaterialFilter::MakeInclude({EMaterialTypes::Solid})); if (x665_26_shouldSwoosh && res.IsValid()) { x67c_attackType = 2; x460_knockBackController.SetAvailableState(EKnockBackAnimationState::KnockBack, false); } x150_momentum.zeroOut(); xfc_constantForce.zeroOut(); } else if (msg == EStateMsg::Update) { TryCommand(mgr, pas::EAnimationState::MeleeAttack, &CPatterned::TryMeleeAttack, x67c_attackType); GetBodyController()->GetCommandMgr().DeliverTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation()); if (x67c_attackType != 2) FloatToLevel(x678_floorLevel, dt); } else if (msg == EStateMsg::Deactivate) { x32c_animState = EAnimState::NotReady; x665_26_shouldSwoosh = false; x460_knockBackController.SetAvailableState(EKnockBackAnimationState::KnockBack, true); CTeamAiMgr::ResetTeamAiRole(CTeamAiMgr::EAttackType::Ranged, mgr, x6c4_teamMgr, GetUniqueId(), true); } } void CChozoGhost::Shuffle(CStateManager& mgr, EStateMsg msg, float) { if (msg != EStateMsg::Activate) return; const CBehaveChance& chance1 = ChooseBehaveChanceRange(mgr); CTeamAiRole* role = CTeamAiMgr::GetTeamAiRole(mgr, x6c4_teamMgr, GetUniqueId()); if (role && role->GetTeamAiRole() == CTeamAiRole::ETeamAiRole::Ranged && !CTeamAiMgr::CanAcceptAttacker(CTeamAiMgr::EAttackType::Ranged, mgr, x6c4_teamMgr, GetUniqueId())) { x680_behaveType = EBehaveType::Attack; } const CBehaveChance& chance2 = ChooseBehaveChanceRange(mgr); x680_behaveType = chance2.GetBehave(x680_behaveType, mgr); if (x680_behaveType == EBehaveType::Lurk) x684_lurkDelay = chance1.GetLurkTime(); else if (x680_behaveType == EBehaveType::Attack) { x665_25_ = mgr.GetActiveRandom()->Float() < chance1.GetChargeAttack(); const int rnd = mgr.GetActiveRandom()->Next(); x6d8_ = (rnd - (rnd / chance1.GetNumBolts()) * chance1.GetNumBolts()) + 1; } x664_31_ = false; x665_27_playerInLeashRange = false; } void CChozoGhost::InActive(CStateManager& mgr, EStateMsg msg, float) { if (msg == EStateMsg::Activate) { if (!x450_bodyController->GetActive()) x450_bodyController->Activate(mgr); if (x63c_ == 3) { x450_bodyController->SetLocomotionType(pas::ELocomotionType::Crouch); x42c_color.a() = 1.f; } else { x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed); x42c_color.a() = 0.f; } RemoveMaterial(EMaterialTypes::Solid, mgr); x150_momentum.zeroOut(); x665_24_ = true; } } void CChozoGhost::Taunt(CStateManager& mgr, EStateMsg msg, float dt) { if (msg == EStateMsg::Activate) { x32c_animState = EAnimState::Ready; } else if (msg == EStateMsg::Update) { TryCommand(mgr, pas::EAnimationState::Taunt, &CPatterned::TryTaunt, 0); FloatToLevel(x678_floorLevel, dt); } else { x32c_animState = EAnimState::NotReady; x665_26_shouldSwoosh = false; } } void CChozoGhost::Hurled(CStateManager& mgr, EStateMsg msg, float) { if (msg == EStateMsg::Activate) { x328_25_verticalMovement = false; x664_27_onGround = false; x665_24_ = true; } else if (msg == EStateMsg::Update) { x3e8_alphaDelta = 2.f; if (x664_27_onGround) return; if (x138_velocity.z() < 0.f) { const CRayCastResult& res = mgr.RayStaticIntersection(GetTranslation() + zeus::skUp, zeus::skDown, 2.f, CMaterialFilter::MakeInclude({EMaterialTypes::Floor})); if (res.IsValid()) { x664_27_onGround = true; x150_momentum.zeroOut(); SetVelocityWR({x138_velocity.x(), x138_velocity.y(), 0.f}); x678_floorLevel = res.GetPoint().z(); x330_stateMachineState.SetCodeTrigger(); } } if (!x664_27_onGround && x638_hurlRecoverTime < x330_stateMachineState.GetTime()) { GetBodyController()->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState)); GetBodyController()->SetLocomotionType(pas::ELocomotionType::Lurk); x330_stateMachineState.SetCodeTrigger(); } } else if (msg == EStateMsg::Deactivate) { x328_25_verticalMovement = true; x150_momentum.zeroOut(); } } void CChozoGhost::WallDetach(CStateManager& mgr, EStateMsg msg, float) { if (msg == EStateMsg::Activate) { x330_stateMachineState.SetDelay(x56c_fadeOutDelay); x3e8_alphaDelta = 0.f; x664_29_fadedIn = false; if (x56c_fadeOutDelay > 0.f) { x6c8_spaceWarpTime = x56c_fadeOutDelay; FindSpaceWarpPosition(mgr, GetTransform().basis[1]); } TUniqueId wpId = GetWaypointForState(mgr, EScriptObjectState::Attack, EScriptObjectMessage::Follow); TCastToConstPtr wp; if (wpId != kInvalidUniqueId) { wp = TCastToConstPtr(mgr.GetObjectById(wpId)); } if (wp) SetDestPos(wp->GetTranslation()); else SetDestPos(GetTranslation() + (2.f * x66c_) * GetTranslation()); SendScriptMsgs(EScriptObjectState::Attack, mgr, EScriptObjectMessage::Follow); } else if (msg == EStateMsg::Deactivate) { x68c_boneTracking.SetActive(true); x68c_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId()); x665_24_ = false; x680_behaveType = EBehaveType::Move; } } void CChozoGhost::Growth(CStateManager& mgr, EStateMsg msg, float) { if (msg == EStateMsg::Activate) { x330_stateMachineState.SetDelay(x56c_fadeOutDelay); GetBodyController()->SetLocomotionType(pas::ELocomotionType::Crouch); x3e8_alphaDelta = 1.f; x664_29_fadedIn = true; if (x56c_fadeOutDelay > 0.f) { x6c8_spaceWarpTime = x56c_fadeOutDelay; FindSpaceWarpPosition(mgr, zeus::skUp); } } else if (msg == EStateMsg::Deactivate) { x665_24_ = false; x68c_boneTracking.SetActive(false); x68c_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId()); } } void CChozoGhost::Land(CStateManager& mgr, EStateMsg msg, float dt) { if (msg == EStateMsg::Update) { FloatToLevel(x678_floorLevel, dt); if (std::fabs(x678_floorLevel - GetTranslation().z()) < 0.05f) { x330_stateMachineState.SetCodeTrigger(); } } } void CChozoGhost::Lurk(CStateManager& mgr, EStateMsg msg, float dt) { if (msg == EStateMsg::Activate) { x330_stateMachineState.SetDelay(x684_lurkDelay); } else if (msg == EStateMsg::Update) { FloatToLevel(x678_floorLevel, dt); } } bool CChozoGhost::Leash(CStateManager& mgr, float arg) { return x665_27_playerInLeashRange || CPatterned::Leash(mgr, arg); } bool CChozoGhost::InRange(CStateManager& mgr, float arg) { return x665_28_inRange; } bool CChozoGhost::ShouldAttack(CStateManager& mgr, float arg) { return x680_behaveType == EBehaveType::Attack; } bool CChozoGhost::AggressionCheck(CStateManager& mgr, float arg) { return x665_29_aggressive; } bool CChozoGhost::ShouldTaunt(CStateManager& mgr, float arg) { return x680_behaveType == EBehaveType::Taunt; } bool CChozoGhost::ShouldFlinch(CStateManager& mgr, float arg) { return x664_25_flinch; } bool CChozoGhost::ShouldMove(CStateManager& mgr, float arg) { return x680_behaveType == EBehaveType::Move; } bool CChozoGhost::AIStage(CStateManager& mgr, float arg) { return arg == x63c_; } u8 CChozoGhost::GetModelAlphau8(const CStateManager& mgr) const { if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay && IsAlive()) return 255; return u8(x42c_color.a() * 255); } bool CChozoGhost::IsOnGround() const { return x664_27_onGround; } CProjectileInfo* CChozoGhost::GetProjectileInfo() { return x67c_attackType == 2 ? &x578_ : &x5a0_; } void CChozoGhost::AddToTeam(CStateManager& mgr) { if (x6c4_teamMgr == kInvalidUniqueId) x6c4_teamMgr = CTeamAiMgr::GetTeamAiMgr(*this, mgr); if (x6c4_teamMgr == kInvalidUniqueId) return; if (TCastToPtr teamMgr = mgr.ObjectById(x6c4_teamMgr)) teamMgr->AssignTeamAiRole(*this, CTeamAiRole::ETeamAiRole::Ranged, CTeamAiRole::ETeamAiRole::Unknown, CTeamAiRole::ETeamAiRole::Invalid); } void CChozoGhost::RemoveFromTeam(CStateManager& mgr) { if (x6c4_teamMgr == kInvalidUniqueId) return; if (TCastToPtr teamMgr = mgr.ObjectById(x6c4_teamMgr)) { if (teamMgr->IsPartOfTeam(GetUniqueId())) { teamMgr->RemoveTeamAiRole(GetUniqueId()); x6c4_teamMgr = kInvalidUniqueId; } } } void CChozoGhost::FloatToLevel(float level, float dt) { const zeus::CVector3f& pos = GetTranslation(); SetTranslation({pos.x(), pos.y(), 4.f * (level - pos.z()) * dt + pos.z()}); } const CChozoGhost::CBehaveChance& CChozoGhost::ChooseBehaveChanceRange(CStateManager& mgr) { const float dist = (GetTranslation() - mgr.GetPlayer().GetTranslation()).magnitude(); if (x654_ <= dist && x658_ > dist) return x5e8_; else if (x658_ <= dist) return x608_; else return x5c8_; } void CChozoGhost::FindSpaceWarpPosition(CStateManager& mgr, const zeus::CVector3f& dir) { const zeus::CVector3f& center = GetBoundingBox().center(); const CRayCastResult& res = mgr.RayStaticIntersection(center + (dir * 8.f), -dir, 8.f, CMaterialFilter::MakeInclude({EMaterialTypes::Solid})); if (res.IsInvalid()) { x6cc_spaceWarpPosition = center + dir; } else { x6cc_spaceWarpPosition = res.GetPoint(); } } void CChozoGhost::FindBestAnchor(CStateManager& mgr) { x665_27_playerInLeashRange = false; u32 chance = mgr.GetActiveRandom()->Next() % 100; chance = chance < x65c_nearChance ? 0 : (chance < (x65c_nearChance + x660_midChance)) + 2; float dVar15 = 10.f * x658_; float dVar14 = dVar15; float dVar13 = dVar15; if (chance == 0) { dVar13 = dVar15 * 10.f; dVar14 = dVar15 * 5.f; } else if (chance == 1) { dVar13 = dVar15 * 5.f; dVar15 *= 10.f; } else if (chance == 2) { dVar14 = dVar15 * 5.f; dVar15 *= 10.f; } float prevDist = FLT_MAX; CScriptCoverPoint* target = nullptr; for (CEntity* ent : mgr.GetAiWaypointObjectList()) { if (TCastToPtr cover = ent) { if (cover->GetActive() && !cover->GetInUse(kInvalidUniqueId) && cover->GetAreaIdAlways() == GetAreaId()) { float fVar17 = (cover->GetTranslation() - GetTranslation()).magnitude(); if (2.f * x66c_ <= fVar17) { float dist = std::max(0.f, x654_ - fVar17); zeus::CVector3f diff = cover->GetTranslation() - mgr.GetPlayer().GetTranslation(); fVar17 = diff.magnitude(); if (x2fc_minAttackRange <= fVar17) { if (std::fabs(diff.z()) / fVar17 < 0.2f) { dist = (20.f * x658_) * ((std::fabs(diff.z()) / fVar17) - 0.2f) + dist; } if (x654_ <= fVar17) { if (x658_ <= fVar17) { dist = (dist + dVar13); } else { dist = (dist + dVar14); if (dist < prevDist) { fVar17 = 1.f / fVar17; diff = diff * fVar17; dist += (10.f * x658_) * (1.f - mgr.GetPlayer().GetTransform().basis[1].dot(diff)); } } } else { dist += dVar15; if (dist < prevDist) { fVar17 = 1.f / fVar17; diff = diff * fVar17; dist += (10.f * x658_) * (1.f - mgr.GetPlayer().GetTransform().basis[1].dot(diff)); } } if (dist < prevDist) { dist += x658_ * mgr.GetActiveRandom()->Float(); if (dist < prevDist) { x665_27_playerInLeashRange = false; target = cover; prevDist = dist; } } } } } } } if (target) { x2dc_destObj = target->GetUniqueId(); SetDestPos(target->GetTranslation()); ReleaseCoverPoint(mgr, x674_coverPoint); SetCoverPoint(target, x674_coverPoint); } else if (mgr.GetPlayer().GetAreaIdAlways() == GetAreaIdAlways()) { x2dc_destObj = mgr.GetPlayer().GetUniqueId(); zeus::CVector3f destPos = mgr.GetPlayer().GetTranslation() - x654_ * (mgr.GetPlayer().GetTranslation() - GetTranslation()).normalized(); const CRayCastResult& res = mgr.RayStaticIntersection(destPos, zeus::skDown, 8.f, CMaterialFilter::MakeInclude(EMaterialTypes::Floor)); if (res.IsValid()) destPos = res.GetPoint(); SetDestPos(destPos); } else { x2dc_destObj = kInvalidUniqueId; x2e0_destPos = GetTranslation(); } } } // namespace urde::MP1