#pragma once #include #include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp" #include #include namespace urde { class CTexture; class CStateManager; class CSimpleShadow { zeus::CTransform x0_xf; float x30_scale; float x34_radius = 1.f; float x38_userAlpha; float x3c_heightAlpha = 1.f; float x40_maxObjHeight; float x44_displacement; bool x48_24_collision : 1 = false; bool x48_25_alwaysCalculateRadius : 1 = true; bool x48_26_radiusCalculated : 1 = false; std::optional m_filter; public: CSimpleShadow(float scale, float userAlpha, float maxObjHeight, float displacement); bool Valid() const { return x48_24_collision; } zeus::CAABox GetMaxShadowBox(const zeus::CAABox& aabb) const; zeus::CAABox GetBounds() const; void SetAlwaysCalculateRadius(bool) { x48_25_alwaysCalculateRadius = true; } float GetMaxObjectHeight() const { return x40_maxObjHeight; } void SetUserAlpha(float a) { x38_userAlpha = a; } const zeus::CTransform& GetTransform() const { return x0_xf; } void Render(const TLockedToken& tex); void Calculate(const zeus::CAABox& aabb, const zeus::CTransform& xf, const CStateManager& mgr); }; } // namespace urde