#include "Runtime/Weapon/CWeaponMgr.hpp" namespace urde { void CWeaponMgr::Add(TUniqueId uid, EWeaponType type) { auto iter = x0_weapons.emplace(uid, rstl::reserved_vector()).first; iter->second.resize(15); ++iter->second[size_t(type)]; } void CWeaponMgr::Remove(TUniqueId uid) { const auto& weapon = x0_weapons[uid]; s32 totalActive = 0; for (size_t i = 0; i < 10; ++i) { totalActive += weapon[i]; } if (totalActive != 0) { return; } x0_weapons.erase(uid); } void CWeaponMgr::IncrCount(TUniqueId uid, EWeaponType type) { if (GetIndex(uid) < 0) { Add(uid, type); } else { x0_weapons[uid][size_t(type)]++; } } void CWeaponMgr::DecrCount(TUniqueId uid, EWeaponType type) { if (GetIndex(uid) < 0) { return; } auto& weapon = x0_weapons[uid]; weapon[size_t(type)]--; if (weapon[size_t(type)] > 0) { return; } Remove(uid); } s32 CWeaponMgr::GetNumActive(TUniqueId uid, EWeaponType type) const { if (GetIndex(uid) < 0) { return 0; } return x0_weapons.at(uid)[size_t(type)]; } s32 CWeaponMgr::GetIndex(TUniqueId uid) const { const auto iter = x0_weapons.find(uid); if (iter == x0_weapons.cend()) { return -1; } return s32(std::distance(x0_weapons.cbegin(), iter)); } } // namespace urde