#pragma once #include "Runtime/Collision/CCollisionPrimitive.hpp" #include #include namespace urde { namespace Collide { bool Sphere_AABox(const CInternalCollisionStructure&, CCollisionInfoList&); bool Sphere_AABox_Bool(const CInternalCollisionStructure&); bool Sphere_Sphere(const CInternalCollisionStructure&, CCollisionInfoList&); bool Sphere_Sphere_Bool(const CInternalCollisionStructure&); } // namespace Collide class CCollidableSphere : public CCollisionPrimitive { static const Type sType; static u32 sTableIndex; zeus::CSphere x10_sphere; public: CCollidableSphere(const zeus::CSphere&, const CMaterialList&); const zeus::CSphere& GetSphere() const { return x10_sphere; } void SetSphereCenter(const zeus::CVector3f& center) { x10_sphere.position = center; } zeus::CSphere Transform(const zeus::CTransform& xf) const; u32 GetTableIndex() const override; zeus::CAABox CalculateAABox(const zeus::CTransform&) const override; zeus::CAABox CalculateLocalAABox() const override; FourCC GetPrimType() const override; CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const override; static const Type& GetType() { return sType; } static void SetStaticTableIndex(u32 index) { sTableIndex = index; } static bool CollideMovingAABox(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&); static bool CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&); static bool Sphere_AABox_Bool(const zeus::CSphere& sphere, const zeus::CAABox& aabb); }; } // namespace urde