#include "CScriptSpindleCamera.hpp" #include "Camera/CCameraManager.hpp" #include "CStateManager.hpp" #include "ScriptLoader.hpp" #include "Camera/CBallCamera.hpp" #include "World/CPlayer.hpp" #include "World/CScriptCameraHint.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde { SSpindleProperty::SSpindleProperty(CInputStream& in) { x4_input = ESpindleInput(in.readUint32Big()); x0_flags = ScriptLoader::LoadParameterFlags(in); x8_lowOut = in.readFloatBig(); xc_highOut = in.readFloatBig(); x10_lowIn = in.readFloatBig(); x14_highIn = in.readFloatBig(); switch (x4_input) { case ESpindleInput::HintBallAngle: case ESpindleInput::HintBallRightAngle: case ESpindleInput::HintBallLeftAngle: x10_lowIn = zeus::degToRad(x10_lowIn); x14_highIn = zeus::degToRad(x14_highIn); break; default: break; } } CScriptSpindleCamera::CScriptSpindleCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, bool active, u32 flags, float hintToCamDistMin, float hintToCamDistMax, float hintToCamVOffMin, float hintToCamVOffMax, const SSpindleProperty& targetHintToCamDeltaAngleVel, const SSpindleProperty& deltaAngleScaleWithCamDist, const SSpindleProperty& hintToCamDist, const SSpindleProperty& distOffsetFromBallDist, const SSpindleProperty& hintBallToCamAzimuth, const SSpindleProperty& unused, const SSpindleProperty& maxHintBallToCamAzimuth, const SSpindleProperty& camLookRelAzimuth, const SSpindleProperty& lookPosZOffset, const SSpindleProperty& camPosZOffset, const SSpindleProperty& clampedAzimuthFromHintDir, const SSpindleProperty& dampingAzimuthSpeed, const SSpindleProperty& targetHintToCamDeltaAngleVelRange, const SSpindleProperty& deleteHintBallDist, const SSpindleProperty& recoverClampedAzimuthFromHintDir) : CGameCamera(uid, active, name, info, xf, CCameraManager::ThirdPersonFOV(), CCameraManager::NearPlane(), CCameraManager::FarPlane(), CCameraManager::Aspect(), kInvalidUniqueId, false, 0) , x188_flags(flags) , x1b0_hintToCamDistMin(hintToCamDistMin) , x1b4_hintToCamDistMax(hintToCamDistMax) , x1b8_hintToCamVOffMin(hintToCamVOffMin) , x1bc_hintToCamVOffMax(hintToCamVOffMax) , x1c0_targetHintToCamDeltaAngleVel(targetHintToCamDeltaAngleVel) , x1d8_deltaAngleScaleWithCamDist(deltaAngleScaleWithCamDist) , x1f0_hintToCamDist(hintToCamDist) , x208_distOffsetFromBallDist(distOffsetFromBallDist) , x220_hintBallToCamAzimuth(hintBallToCamAzimuth) , x238_unused(unused) , x250_maxHintBallToCamAzimuth(maxHintBallToCamAzimuth) , x268_camLookRelAzimuth(camLookRelAzimuth) , x280_lookPosZOffset(lookPosZOffset) , x298_camPosZOffset(camPosZOffset) , x2b0_clampedAzimuthFromHintDir(clampedAzimuthFromHintDir) , x2c8_dampingAzimuthSpeed(dampingAzimuthSpeed) , x2e0_targetHintToCamDeltaAngleVelRange(targetHintToCamDeltaAngleVelRange) , x2f8_deleteHintBallDist(deleteHintBallDist) , x310_recoverClampedAzimuthFromHintDir(recoverClampedAzimuthFromHintDir) , x330_lookDir(xf.basis[1]) {} void CScriptSpindleCamera::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptSpindleCamera::ProcessInput(const CFinalInput& input, CStateManager& mgr) { // Empty } void CScriptSpindleCamera::Reset(const zeus::CTransform& xf, CStateManager& mgr) { const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr); if (!GetActive() || hint == nullptr) return; x33c_24_inResetThink = true; mgr.GetCameraManager()->GetBallCamera()->UpdateLookAtPosition(0.01f, mgr); Think(0.01f, mgr); x33c_24_inResetThink = false; } void CScriptSpindleCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) { CGameCamera::AcceptScriptMsg(msg, sender, mgr); } float SSpindleProperty::GetValue(float inVar) const { if (x4_input == ESpindleInput::Constant) return x8_lowOut; float reflectRange = x14_highIn - x10_lowIn; if (zeus::close_enough(reflectRange, 0.f)) return x8_lowOut; float reflectedVar = inVar; if (x0_flags & 0x1 && inVar > x14_highIn) reflectedVar = x14_highIn - (inVar - x14_highIn); if (x0_flags & 0x2 && inVar < x10_lowIn) reflectedVar = x10_lowIn + (x10_lowIn - inVar); float outRange = xc_highOut - x8_lowOut; float res = (reflectedVar - x10_lowIn) * outRange / reflectRange + x8_lowOut; if (x8_lowOut < xc_highOut) return zeus::clamp(x8_lowOut, res, xc_highOut); else return zeus::clamp(xc_highOut, res, x8_lowOut); } void CScriptSpindleCamera::Think(float dt, CStateManager& mgr) { const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr); if (!GetActive() || hint == nullptr) return; zeus::CVector3f hintPos = hint->GetTranslation(); zeus::CVector2f lookAheadPos = mgr.GetCameraManager()->GetBallCamera()->GetLookPosAhead().toVec2f(); zeus::CVector3f hintToCamDir = GetTranslation() - hintPos; hintToCamDir.z() = 0.f; zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition(); zeus::CVector3f hintToBallDir = ballPos - hintPos; float hintToBallVOff = hintToBallDir.z(); hintToBallDir.z() = 0.f; zeus::CVector3f hintDir = hint->GetTransform().basis[1]; hintDir.z() = 0.f; if (hintDir.canBeNormalized()) hintDir.normalize(); else hintDir = zeus::skForward; float hintToBallDist = 0.f; if (hintToBallDir.canBeNormalized()) { hintToBallDist = hintToBallDir.magnitude(); hintToBallDir.normalize(); } else { hintToBallDir = hintDir; } x18c_inVars.clear(); x18c_inVars.push_back(0.f); // Zero x18c_inVars.push_back(hintToBallDist); // HintToBallDist x18c_inVars.push_back(std::fabs(hintToBallVOff)); // HintToBallVOff float hintBallAngle = std::fabs(std::acos(zeus::clamp(-1.f, hintToBallDir.dot(hintDir), 1.f))); x18c_inVars.push_back(hintBallAngle); // HintBallAngle float hintBallCross = hintToBallDir.toVec2f().cross(hintDir.toVec2f()); if (hintBallCross >= 0.f) { x18c_inVars.push_back(hintBallAngle); // HintBallRightAngle x18c_inVars.push_back(2.f * M_PIF - hintBallAngle); // HintBallLeftAngle } else { x18c_inVars.push_back(2.f * M_PIF - hintBallAngle); // HintBallRightAngle x18c_inVars.push_back(hintBallAngle); // HintBallLeftAngle } zeus::CVector3f hintDelta = hint->GetTranslation() - hint->GetOriginalTransform().origin; float hintDeltaVOff = std::fabs(hintDelta.z()); hintDelta.z() = 0.f; x18c_inVars.push_back(hintDelta.canBeNormalized() ? hintDelta.magnitude() : 0.f); // HintDeltaDist x18c_inVars.push_back(hintDeltaVOff); // HintDeltaVOff if ((x188_flags & 0x2000) && hintToBallDist > x2f8_deleteHintBallDist.GetValue(GetInVar(x2f8_deleteHintBallDist))) { if (hint->GetDelegatedCamera() == GetUniqueId()) mgr.GetCameraManager()->DeleteCameraHint(hint->GetUniqueId(), mgr); } else { if (!(x188_flags & 0x800)) hintToBallDir = hintDir; if (x188_flags & 0x20) { if (!x32c_outsideClampedAzimuth) { if (hintBallAngle > x2b0_clampedAzimuthFromHintDir.GetValue(GetInVar(x2b0_clampedAzimuthFromHintDir))) { x330_lookDir = hintToBallDir; x32c_outsideClampedAzimuth = true; } } else { float hintCamCross = hintToCamDir.toVec2f().cross(hintDir.toVec2f()); if ((hintBallAngle < x310_recoverClampedAzimuthFromHintDir. GetValue(GetInVar(x310_recoverClampedAzimuthFromHintDir)) && hintBallCross * hintCamCross < 0.f) || hintBallAngle <= x2b0_clampedAzimuthFromHintDir.GetValue(GetInVar(x2b0_clampedAzimuthFromHintDir))) { x32c_outsideClampedAzimuth = false; } else { hintToBallDir = x330_lookDir; } } } float newHintToCamDist = x1f0_hintToCamDist.GetValue(GetInVar(x1f0_hintToCamDist)); if (x188_flags & 0x40) newHintToCamDist = hintToBallDist + x208_distOffsetFromBallDist.GetValue(GetInVar(x208_distOffsetFromBallDist)); newHintToCamDist = zeus::clamp(x1b0_hintToCamDistMin, newHintToCamDist, x1b4_hintToCamDistMax); zeus::CVector3f newCamPos = GetTranslation(); float hintToCamDist = hintToCamDir.magnitude(); if (hintToCamDir.canBeNormalized()) { hintToCamDir.normalize(); } else { hintToCamDir = hintDir; hintToCamDist = x1f0_hintToCamDist.GetValue(GetInVar(x1f0_hintToCamDist)); } float hintBallToCamTargetAzimuth = x220_hintBallToCamAzimuth.GetValue(GetInVar(x220_hintBallToCamAzimuth)); if (!(x188_flags & 0x4000) && hintToCamDir.cross(hintToBallDir).z() >= 0.f) hintBallToCamTargetAzimuth = -hintBallToCamTargetAzimuth; zeus::CQuaternion hintBallToCamTargetAzimuthQuat; hintBallToCamTargetAzimuthQuat.rotateZ(hintBallToCamTargetAzimuth); zeus::CVector3f targetHintToCam = hintBallToCamTargetAzimuthQuat.transform(hintToBallDir); zeus::CVector3f newHintToCamDir = hintToCamDir; float hintToCamDeltaAngleRange = std::fabs(std::acos(zeus::clamp(-1.f, hintToCamDir.dot(targetHintToCam), 1.f))); float hintToCamDeltaAngleSpeedFactor = zeus::clamp(-1.f, hintToCamDeltaAngleRange / x2c8_dampingAzimuthSpeed.GetValue(GetInVar(x2c8_dampingAzimuthSpeed)), 1.f); float targetHintToCamDeltaAngleVel = x1c0_targetHintToCamDeltaAngleVel.GetValue(GetInVar(x1c0_targetHintToCamDeltaAngleVel)); if (x188_flags & 0x100) targetHintToCamDeltaAngleVel = zeus::clamp(-targetHintToCamDeltaAngleVel, x1d8_deltaAngleScaleWithCamDist.GetValue(GetInVar(x1d8_deltaAngleScaleWithCamDist)) / hintToCamDist, targetHintToCamDeltaAngleVel); if ((hintToBallDir.cross(hintToCamDir).z() >= 0.f && targetHintToCam.cross(hintToCamDir).z() < 0.f) || (hintToBallDir.cross(hintToCamDir).z() < 0.f && targetHintToCam.cross(hintToCamDir).z() >= 0.f)) { float targetHintToCamDeltaAngleVelRange = x2e0_targetHintToCamDeltaAngleVelRange.GetValue(GetInVar(x2e0_targetHintToCamDeltaAngleVelRange)); targetHintToCamDeltaAngleVel = zeus::clamp(-targetHintToCamDeltaAngleVelRange, targetHintToCamDeltaAngleVel, targetHintToCamDeltaAngleVelRange); } zeus::CVector3f camToBall = ballPos - GetTranslation(); camToBall.z() = 0.f; float targetHintToCamDeltaAngle = targetHintToCamDeltaAngleVel * dt * hintToCamDeltaAngleSpeedFactor; float camToBallDist = 0.f; if (camToBall.canBeNormalized()) camToBallDist = camToBall.magnitude(); targetHintToCamDeltaAngle *= (1.f - zeus::clamp(0.f, (camToBallDist - 2.f) * 0.5f, 1.f)) * 10.f + 1.f; targetHintToCamDeltaAngle = zeus::clamp(-hintToCamDeltaAngleRange, targetHintToCamDeltaAngle, hintToCamDeltaAngleRange); if (std::fabs(zeus::clamp(-1.f, hintToCamDir.dot(targetHintToCam), 1.f)) < 0.99999f) newHintToCamDir = zeus::CQuaternion::lookAt(hintToCamDir, targetHintToCam, targetHintToCamDeltaAngle).transform(hintToCamDir); float hintBallToCamAzimuth = std::acos(zeus::clamp(-1.f, hintToBallDir.dot(newHintToCamDir), 1.f)); if (x188_flags & 0x10) { if (std::fabs(hintBallToCamAzimuth) < x220_hintBallToCamAzimuth.GetValue(GetInVar(x220_hintBallToCamAzimuth)) || (x188_flags & 0x8) || x33c_24_inResetThink) newHintToCamDir = targetHintToCam; } float maxHintBallToCamAzimuth = x250_maxHintBallToCamAzimuth.GetValue(GetInVar(x250_maxHintBallToCamAzimuth)); if (std::fabs(hintBallToCamAzimuth) > maxHintBallToCamAzimuth) { x328_maxAzimuthInterpTimer += dt; if (x328_maxAzimuthInterpTimer < 3.f) { float ballToCamAzimuthInterp = zeus::clamp(-1.f, x328_maxAzimuthInterpTimer / 3.f, 1.f); float hintBallToCamAzimuthDelta = std::fabs(maxHintBallToCamAzimuth - hintBallToCamAzimuth); if (hintToBallDir.cross(newHintToCamDir).z() > 0.f) hintBallToCamAzimuthDelta = -hintBallToCamAzimuthDelta; zeus::CQuaternion hintBallToCamAzimuthQuat; hintBallToCamAzimuthQuat.rotateZ(hintBallToCamAzimuthDelta * ballToCamAzimuthInterp); newHintToCamDir = hintBallToCamAzimuthQuat.transform(newHintToCamDir); } else { zeus::CQuaternion hintBallToCamAzimuthQuat; if (hintBallToCamTargetAzimuth > 0.f) hintBallToCamAzimuthQuat.rotateZ(maxHintBallToCamAzimuth); else hintBallToCamAzimuthQuat.rotateZ(-maxHintBallToCamAzimuth); newHintToCamDir = hintBallToCamAzimuthQuat.transform(hintToBallDir); } } else { x328_maxAzimuthInterpTimer = 0.f; } if (x188_flags & 0x20) { zeus::CVector3f hintDir2 = hint->GetTransform().basis[1]; hintDir2.z() = 0.f; if (hintDir2.canBeNormalized()) { hintDir2.normalize(); float hintCamAzimuth = std::fabs(std::acos(zeus::clamp(-1.f, hintDir2.dot(newHintToCamDir), 1.f))); float hintCamAzimuthRange = x2b0_clampedAzimuthFromHintDir.GetValue(GetInVar(x2b0_clampedAzimuthFromHintDir)); hintCamAzimuth = zeus::clamp(-hintCamAzimuthRange, hintCamAzimuth, hintCamAzimuthRange); if (hintDir2.cross(newHintToCamDir).z() < 0.f) hintCamAzimuth = -hintCamAzimuth; zeus::CQuaternion hintCamAzimuthQuat; hintCamAzimuthQuat.rotateZ(hintCamAzimuth); newHintToCamDir = hintCamAzimuthQuat.transform(hintDir2); } } newCamPos = hintPos + newHintToCamDir * newHintToCamDist; if (x188_flags & 0x80) newCamPos.z() = ballPos.z() + x298_camPosZOffset.GetValue(GetInVar(x298_camPosZOffset)); else newCamPos.z() = hintPos.z() + x298_camPosZOffset.GetValue(GetInVar(x298_camPosZOffset)); newCamPos.z() = zeus::clamp(x1b8_hintToCamVOffMin, newCamPos.z() - hintPos.z(), x1bc_hintToCamVOffMax) + hintPos.z(); float lookPosZ; if (x188_flags & 0x200) lookPosZ = ballPos.z() + x280_lookPosZOffset.GetValue(GetInVar(x280_lookPosZOffset)); else lookPosZ = hintPos.z() + x280_lookPosZOffset.GetValue(GetInVar(x280_lookPosZOffset)); zeus::CVector3f newLookDelta(lookAheadPos - newCamPos.toVec2f(), lookPosZ - newCamPos.z()); zeus::CVector3f newLookDirFlat = newLookDelta; newLookDirFlat.z() = 0.f; if (newLookDirFlat.canBeNormalized()) { float newLookDistFlat = newLookDirFlat.magnitude(); newLookDirFlat.normalize(); float camLookRelAzimuth = -x268_camLookRelAzimuth.GetValue(GetInVar(x268_camLookRelAzimuth)); zeus::CVector3f newHintToCamDirFlat = newCamPos - hintPos; newHintToCamDirFlat.z() = 0.f; if (newHintToCamDirFlat.canBeNormalized()) newHintToCamDirFlat.normalize(); else newHintToCamDirFlat = zeus::skForward; if (newHintToCamDirFlat.cross(hintToBallDir).z() >= 0.f) camLookRelAzimuth = -camLookRelAzimuth; if (x188_flags & 0x1000) camLookRelAzimuth *= zeus::clamp(-1.f, std::acos(std::fabs( zeus::clamp(-1.f, hintToBallDir.dot(newHintToCamDirFlat), 1.f))) / zeus::degToRad(10.f), 1.f); zeus::CQuaternion azimuthQuat; azimuthQuat.rotateZ(camLookRelAzimuth); lookAheadPos = azimuthQuat.transform(newLookDirFlat).toVec2f() * std::cos(camLookRelAzimuth) * newLookDistFlat + newCamPos.toVec2f(); } newLookDelta = zeus::CVector3f(lookAheadPos, lookPosZ) - newCamPos; if (x188_flags & 0x1) newLookDelta = zeus::CVector3f(hintPos.toVec2f() - newCamPos.toVec2f(), newLookDelta.z()); if (x188_flags & 0x2) newLookDelta = lookAheadPos - hintPos.toVec2f(); if (newLookDelta.canBeNormalized()) SetTransform(zeus::lookAt(newCamPos, newCamPos + newLookDelta.normalized())); } } void CScriptSpindleCamera::Render(const CStateManager&) const { // Empty } } // namespace urde