#pragma once #include #include "Runtime/RetroTypes.hpp" #include "Runtime/World/CEnergyDrainSource.hpp" namespace urde { class CStateManager; class CPlayerEnergyDrain { std::vector x0_sources; float x10_energyDrainTime = 0.0f; public: explicit CPlayerEnergyDrain(u32 numSources); const std::vector& GetEnergyDrainSources() const { return x0_sources; } void AddEnergyDrainSource(TUniqueId, float); void RemoveEnergyDrainSource(TUniqueId id); float GetEnergyDrainIntensity() const; float GetEnergyDrainTime() const { return x10_energyDrainTime; } void ProcessEnergyDrain(const CStateManager&, float); }; } // namespace urde