#pragma once #include #include "Runtime/World/CActor.hpp" namespace urde { class CScannableParameters; class CScriptPointOfInterest : public CActor { private: float xe8_pointSize; public: CScriptPointOfInterest(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, const CScannableParameters&, float); void Accept(IVisitor& visitor) override; void Think(float, CStateManager&) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override; void Render(const CStateManager&) const override; void CalculateRenderBounds() override; std::optional GetTouchBounds() const override; }; } // namespace urde