metaforce/Runtime/CGameHintInfo.cpp

49 lines
1.6 KiB
C++

#include "Runtime/CGameHintInfo.hpp"
#include "Runtime/CMemoryCardSys.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/GameGlobalObjects.hpp"
namespace metaforce {
CGameHintInfo::CGameHintInfo(CInputStream& in, s32 version) {
u32 hintCount = in.ReadLong();
x0_hints.reserve(hintCount);
for (u32 i = 0; i < hintCount; ++i)
x0_hints.emplace_back(in, version);
}
CGameHintInfo::CGameHint::CGameHint(CInputStream& in, s32 version)
: x0_name(in.Get<std::string>())
, x10_immediateTime(in.ReadFloat())
, x14_normalTime(in.ReadFloat())
, x18_stringId(in.Get<CAssetId>())
, x1c_textTime(3.f * float(version <= 0 ? 1 : in.ReadLong())) {
u32 locationCount = in.ReadLong();
x20_locations.reserve(locationCount);
for (u32 i = 0; i < locationCount; ++i)
x20_locations.emplace_back(in, version);
}
CGameHintInfo::SHintLocation::SHintLocation(CInputStream& in, s32)
: x0_mlvlId(in.Get<CAssetId>())
, x4_mreaId(in.Get<CAssetId>())
, x8_areaId(in.ReadLong())
, xc_stringId(in.Get<CAssetId>()) {}
int CGameHintInfo::FindHintIndex(std::string_view str) {
const std::vector<CGameHint>& gameHints = g_MemoryCardSys->GetHints();
const auto it =
std::find_if(gameHints.cbegin(), gameHints.cend(), [&str](const CGameHint& gh) { return gh.GetName() == str; });
return it != gameHints.cend() ? it - gameHints.cbegin() : -1;
}
CFactoryFnReturn FHintFactory(const SObjectTag&, CInputStream& in, const CVParamTransfer&, CObjectReference*) {
in.ReadLong();
s32 version = in.ReadInt32();
return TToken<CGameHintInfo>::GetIObjObjectFor(std::make_unique<CGameHintInfo>(in, version));
}
} // namespace metaforce