metaforce/Runtime/CScriptMailbox.cpp

99 lines
2.4 KiB
C++

#include "Runtime/CScriptMailbox.hpp"
#include "Runtime/CWorldSaveGameInfo.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/World/CWorld.hpp"
#include <algorithm>
namespace metaforce {
CScriptMailbox::CScriptMailbox(CInputStream& in, const CWorldSaveGameInfo& saveWorld) {
const u32 relayCount = saveWorld.GetRelayCount();
if (saveWorld.GetRelayCount()) {
std::vector<bool> relayStates(saveWorld.GetRelayCount());
for (u32 i = 0; i < relayCount; ++i) {
relayStates[i] = in.ReadBits(1);
}
for (u32 i = 0; i < relayCount; ++i) {
if (!relayStates[i]) {
continue;
}
x0_relays.push_back(saveWorld.GetRelayEditorId(i));
}
}
}
bool CScriptMailbox::HasMsg(TEditorId id) const {
return std::find(x0_relays.cbegin(), x0_relays.cend(), id) != x0_relays.cend();
}
void CScriptMailbox::AddMsg(TEditorId id) {
if (HasMsg(id)) {
return;
}
x0_relays.push_back(id);
}
void CScriptMailbox::RemoveMsg(TEditorId id) {
if (!HasMsg(id)) {
return;
}
std::erase(x0_relays, id);
}
void CScriptMailbox::SendMsgs(TAreaId areaId, CStateManager& stateMgr) {
const CWorld* world = stateMgr.GetWorld();
u32 relayCount = world->GetRelayCount();
bool hasActiveRelays = false;
for (u32 i = 0; i < relayCount; ++i) {
const CWorld::CRelay& relay = world->GetRelay(i);
if (relay.GetTargetId().AreaNum() != areaId)
continue;
if (!HasMsg(relay.GetRelayId()))
continue;
stateMgr.SendScriptMsg(kInvalidUniqueId, relay.GetTargetId(), EScriptObjectMessage(relay.GetMessage()),
EScriptObjectState::Any);
if (relay.GetActive())
hasActiveRelays = true;
}
if (!hasActiveRelays)
return;
for (u32 i = 0; i < relayCount; ++i) {
const CWorld::CRelay& relay = world->GetRelay(i);
if (relay.GetTargetId().AreaNum() != areaId)
continue;
if (!HasMsg(relay.GetRelayId()) || !relay.GetActive())
continue;
RemoveMsg(relay.GetRelayId());
}
}
void CScriptMailbox::PutTo(COutputStream& out, const CWorldSaveGameInfo& saveWorld) {
const u32 relayCount = saveWorld.GetRelayCount();
std::vector<bool> relays(relayCount);
for (const TEditorId& id : x0_relays) {
const s32 idx = saveWorld.GetRelayIndex(id);
if (idx >= 0) {
relays[idx] = true;
}
}
for (u32 i = 0; i < relayCount; ++i) {
out.WriteBits(u32(relays[i]), 1);
}
}
} // namespace metaforce