mirror of https://github.com/AxioDL/metaforce.git
279 lines
10 KiB
C++
279 lines
10 KiB
C++
#include "Runtime/Graphics/CCubeModel.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/CSimplePool.hpp"
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// TODO Remove WIP once we've transitioned to this
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namespace metaforce::WIP {
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#pragma region CModel
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u32 CModel::sTotalMemory = 0;
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u32 CModel::sFrameCounter = 0;
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bool CModel::sIsTextureTimeoutEnabled = true;
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CModel* CModel::sThisFrameList = nullptr;
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CModel* CModel::sOneFrameList = nullptr;
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CModel* CModel::sTwoFrameList = nullptr;
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static u8* MemoryFromPartData(u8*& dataCur, const u32*& secSizeCur) {
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u8* ret = nullptr;
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if (*secSizeCur != 0) {
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ret = dataCur;
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}
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dataCur += hecl::SBig(*secSizeCur);
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++secSizeCur;
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return ret;
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}
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CModel::CModel(std::unique_ptr<u8[]> in, u32 dataLen, IObjectStore* store)
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: x0_data(std::move(in))
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, x4_dataLen(dataLen)
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, x34_next(sThisFrameList)
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, x38_lastFrame(CGraphics::GetFrameCounter() - 2) {
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u8* data = x0_data.get();
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u32 flags = hecl::SBig(*reinterpret_cast<u32*>(data + 8));
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u32 sectionSizeStart = 0x2c;
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if (hecl::SBig(*reinterpret_cast<u32*>(data + 4)) == 1) {
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sectionSizeStart = 0x28;
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}
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const u32* secSizeCur = reinterpret_cast<u32*>(data + sectionSizeStart);
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s32 numMatSets = 1;
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if (hecl::SBig(*reinterpret_cast<u32*>(data + 4)) > 1) {
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numMatSets = hecl::SBig(*reinterpret_cast<s32*>(data + 0x28));
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}
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u8* dataCur = data + ROUND_UP_32(sectionSizeStart + hecl::SBig(*reinterpret_cast<s32*>(data + 0x24)) * 4);
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x18_matSets.reserve(numMatSets);
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for (s32 i = 0; i < numMatSets; ++i) {
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x18_matSets.emplace_back(static_cast<u8*>(MemoryFromPartData(dataCur, secSizeCur)));
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auto& shader = x18_matSets.back();
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CCubeModel::MakeTexturesFromMats(shader.x10_data, shader.x0_textures, store, true);
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x4_dataLen += shader.x0_textures.size() * sizeof(TCachedToken<CTexture>);
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}
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/* Metaforce note: Due to padding in zeus types we need to convert these and store locally */
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u32 numVertices = hecl::SBig(*secSizeCur) / (sizeof(float) * 3);
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const u8* positions = MemoryFromPartData(dataCur, secSizeCur);
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for (u32 i = 0; i < numVertices; ++i) {
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const auto* pos = reinterpret_cast<const float*>(positions + (i * (sizeof(float) * 3)));
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m_positions.emplace_back(hecl::SBig(pos[0]), hecl::SBig(pos[1]), hecl::SBig(pos[2]));
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}
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u32 numNormals = hecl::SBig(*secSizeCur);
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numNormals /= ((flags & 2) == 0 ? sizeof(float) : sizeof(s16)) * 3;
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const u8* normals = MemoryFromPartData(dataCur, secSizeCur);
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for (u32 i = 0; i < numNormals; ++i) {
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if ((flags & 2) == 0) {
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const auto* norm = reinterpret_cast<const float*>(normals + (i * (sizeof(float) * 3)));
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m_normals.emplace_back(hecl::SBig(norm[0]), hecl::SBig(norm[1]), hecl::SBig(norm[2]));
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} else {
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const auto* norm = reinterpret_cast<const s16*>(normals + (i * (sizeof(s16) * 3)));
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m_normals.emplace_back(hecl::SBig(norm[0]) / 32767.f, hecl::SBig(norm[1]) / 32767.f,
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hecl::SBig(norm[2]) / 32767.f);
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}
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}
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u32 numColors = hecl::SBig(*secSizeCur) / (sizeof(int));
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const u8* vtxColors = MemoryFromPartData(dataCur, secSizeCur);
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for (u32 i = 0; i < numColors; ++i) {
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const u32 col = hecl::SBig(*reinterpret_cast<const u32*>(vtxColors + (i * (sizeof(u32)))));
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m_colors.emplace_back(zeus::CColor(zeus::Comp32(col)));
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}
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u32 numFloatUVs = hecl::SBig(*reinterpret_cast<const u32*>(secSizeCur)) / (sizeof(float) * 2);
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const u8* floatUVs = MemoryFromPartData(dataCur, secSizeCur);
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for (u32 i = 0; i < numFloatUVs; ++i) {
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const auto* norm = reinterpret_cast<const float*>(floatUVs + (i * (sizeof(float) * 2)));
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m_floatUVs.emplace_back(hecl::SBig(norm[0]), hecl::SBig(norm[1]));
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}
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if ((flags & 4) != 0) {
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u32 numShortUVs = hecl::SBig(*reinterpret_cast<const u32*>(secSizeCur)) / (sizeof(s16) * 2);
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const u8* shortUVs = MemoryFromPartData(dataCur, secSizeCur);
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for (u32 i = 0; i < numShortUVs; ++i) {
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const auto* norm = reinterpret_cast<const s16*>(shortUVs + (i * (sizeof(s16) * 2)));
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m_shortUVs.emplace_back(std::array{hecl::SBig(norm[0]), hecl::SBig(norm[1])});
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}
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}
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const u8* surfaceInfo = MemoryFromPartData(dataCur, secSizeCur);
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u32 surfaceCount = hecl::SBig(*reinterpret_cast<const u32*>(surfaceInfo));
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x8_surfaces.reserve(surfaceCount);
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for (u32 i = 0; i < surfaceCount; ++i) {
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if (x8_surfaces.capacity() <= x8_surfaces.size()) {
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x8_surfaces.reserve(x8_surfaces.capacity() * 2);
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}
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x8_surfaces.emplace_back(std::make_unique<CCubeSurface>(MemoryFromPartData(dataCur, secSizeCur)));
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}
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const float* bounds = reinterpret_cast<float*>(data + 12);
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zeus::CAABox aabox = zeus::skNullBox;
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aabox.min = {hecl::SBig(bounds[0]), hecl::SBig(bounds[1]), hecl::SBig(bounds[2])};
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aabox.max = {hecl::SBig(bounds[3]), hecl::SBig(bounds[4]), hecl::SBig(bounds[5])};
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/* This constructor has been changed from the original to take into account platform differences */
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x28_modelInst =
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std::make_unique<CCubeModel>(&x8_surfaces, &x18_matSets[0].x0_textures, x18_matSets[0].x10_data, &m_positions,
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&m_colors, &m_normals, &m_floatUVs, &m_shortUVs, aabox, flags, true, -1);
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sThisFrameList = this;
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if (x34_next != nullptr) {
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x34_next->x30_prev = this;
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}
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x4_dataLen += x8_surfaces.size() * 4;
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sTotalMemory += x4_dataLen;
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// DCFlushRange(x0_data, dataLen);
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}
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void CModel::UpdateLastFrame() { x38_lastFrame = CGraphics::GetFrameCounter(); }
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void CModel::MoveToThisFrameList() {
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UpdateLastFrame();
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if (sThisFrameList == this) {
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return;
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}
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RemoveFromList();
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if (sThisFrameList != nullptr) {
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x34_next = sThisFrameList;
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x34_next->x30_prev = this;
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}
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sThisFrameList = this;
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}
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void CModel::RemoveFromList() {
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if (x30_prev == nullptr) {
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if (sThisFrameList == this) {
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sThisFrameList = x34_next;
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} else if (sOneFrameList == this) {
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sOneFrameList = x34_next;
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} else if (sTwoFrameList == this) {
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sTwoFrameList = x34_next;
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}
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} else {
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x30_prev->x34_next = x34_next;
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}
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if (x34_next != nullptr) {
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x34_next->x30_prev = x30_prev;
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}
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x30_prev = nullptr;
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x34_next = nullptr;
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}
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void CModel::FrameDone() {
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++sFrameCounter;
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if (sIsTextureTimeoutEnabled) {
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auto* iter = sTwoFrameList;
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while (iter != nullptr) {
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auto* next = iter->x34_next;
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iter->VerifyCurrentShader(0);
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for (auto& shader : iter->x18_matSets) {
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shader.UnlockTextures();
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}
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iter->x28_modelInst->UnlockTextures();
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iter->x34_next = nullptr;
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iter->x30_prev = nullptr;
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iter = next;
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}
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sTwoFrameList = sOneFrameList;
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sOneFrameList = sThisFrameList;
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sThisFrameList = nullptr;
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}
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}
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void CModel::EnableTextureTimeout() { sIsTextureTimeoutEnabled = true; }
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void CModel::DisableTextureTimeout() { sIsTextureTimeoutEnabled = false; }
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#pragma endregion
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#pragma region CCubeModel
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CCubeModel::CCubeModel(std::vector<std::unique_ptr<CCubeSurface>>* surfaces,
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std::vector<TCachedToken<CTexture>>* textures, const u8* materialData,
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const std::vector<zeus::CVector3f>* positions, const std::vector<zeus::CColor>* colors,
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const std::vector<zeus::CVector3f>* normals, const std::vector<zeus::CVector2f>* texCoords,
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const std::vector<std::array<s16, 2>>* packedTexCoords, const zeus::CAABox& aabox, u8 flags,
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bool b1, u32 idx)
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: x0_modelInstance(surfaces, materialData, positions, colors, normals, texCoords, packedTexCoords)
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, x1c_textures(textures)
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, x20_worldAABB(aabox)
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, x40_24_(!b1)
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, x41_visorFlags(flags)
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, x44_idx(idx) {
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for (const auto& surf : x0_modelInstance.Surfaces()) {
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surf->SetParent(this);
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}
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for (u32 i = x0_modelInstance.Surfaces().size(); i > 0; --i) {
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const auto& surf = x0_modelInstance.Surfaces()[i - 1];
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if (!GetMaterialByIndex(surf->GetMaterialIndex()).IsFlagSet(EStateFlags::DepthSorting)) {
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surf->SetNextSurface(x38_firstUnsortedSurf);
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x38_firstUnsortedSurf = surf.get();
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} else {
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surf->SetNextSurface(x3c_firstSortedSurf);
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x3c_firstSortedSurf = surf.get();
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}
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}
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}
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CCubeMaterial CCubeModel::GetMaterialByIndex(u32 idx) {
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u32 materialOffset = 0;
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const u8* matData = x0_modelInstance.GetMaterialPointer();
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matData += (x1c_textures->size() + 1) * 4;
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if (idx != 0) {
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materialOffset = hecl::SBig(*reinterpret_cast<const u32*>(matData + (idx * 4)));
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}
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u32 materialCount = hecl::SBig(*reinterpret_cast<const u32*>(matData));
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return CCubeMaterial(matData + materialOffset + (materialCount * 4) + 4);
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}
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void CCubeModel::UnlockTextures() {
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for (TCachedToken<CTexture>& tex : *x1c_textures) {
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tex.Unlock();
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}
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}
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void CCubeModel::MakeTexturesFromMats(const u8* ptr, std::vector<TCachedToken<CTexture>>& textures, IObjectStore* store,
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bool b1) {
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const u32* curId = reinterpret_cast<const u32*>(ptr + 4);
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u32 textureCount = hecl::SBig(*reinterpret_cast<const u32*>(ptr));
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textures.reserve(textureCount);
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for (u32 i = 0; i < textureCount; ++i) {
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textures.emplace_back(store->GetObj({FOURCC('TXTR'), hecl::SBig(curId[i])}));
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if (!b1 && textures.back().IsNull()) {
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textures.back().GetObj();
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}
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}
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}
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#pragma endregion
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#pragma region CCubeSurface
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CCubeSurface::CCubeSurface(u8* ptr) : x0_data(ptr) {
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CMemoryInStream mem(ptr, 10000); // Oversized so we can read everything in
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x0_center.readBig(mem);
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xc_materialIndex = mem.readUint32Big();
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x10_displayListSize = mem.readUint32Big();
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x14_parent = reinterpret_cast<CCubeModel*>(mem.readUint32Big());
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x18_nextSurface = reinterpret_cast<CCubeSurface*>(mem.readUint32Big());
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x1c_extraSize = mem.readUint32Big();
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x20_normal.readBig(mem);
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if (x1c_extraSize > 0) {
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x2c_bounds = zeus::CAABox::ReadBoundingBoxBig(mem);
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}
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}
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#pragma endregion
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CFactoryFnReturn FModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
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const metaforce::CVParamTransfer& vparms, CObjectReference* selfRef) {
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CSimplePool* sp = vparms.GetOwnedObj<CSimplePool*>();
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CFactoryFnReturn ret = TToken<CModel>::GetIObjObjectFor(std::make_unique<CModel>(std::move(in), len, sp));
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return ret;
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}
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} // namespace metaforce::WIP
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