.. |
CActorContraption.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CActorContraption.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CAtomicAlpha.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAtomicAlpha.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAtomicBeta.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CAtomicBeta.hpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CBabygoth.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CBabygoth.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CBeetle.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CBeetle.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CBloodFlower.cpp
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Various knockback related fixes, don't call WaitForComplete in CGameaArea
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2021-06-13 18:06:29 -07:00 |
CBloodFlower.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CBouncyGrenade.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CBouncyGrenade.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CBurrower.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CBurrower.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CChozoGhost.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CChozoGhost.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDrone.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CDrone.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CDroneLaser.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDroneLaser.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CElitePirate.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CElitePirate.hpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CEnergyBall.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CEnergyBall.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CEyeball.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CEyeball.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFireFlea.cpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CFireFlea.hpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CFlaahgra.cpp
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Remove debug print
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2021-05-09 16:10:05 -07:00 |
CFlaahgra.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CFlaahgraProjectile.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFlaahgraProjectile.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CFlaahgraTentacle.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFlaahgraTentacle.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFlickerBat.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CFlickerBat.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFlyingPirate.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CFlyingPirate.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGrenadeLauncher.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGrenadeLauncher.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CIceAttackProjectile.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CIceAttackProjectile.hpp
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More Exo work
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2021-06-26 13:31:52 -07:00 |
CIceSheegoth.cpp
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Various knockback related fixes, don't call WaitForComplete in CGameaArea
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2021-06-13 18:06:29 -07:00 |
CIceSheegoth.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CJellyZap.cpp
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CJellyZap fixes
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2021-04-25 20:16:16 -07:00 |
CJellyZap.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CMagdolite.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CMagdolite.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMakeLists.txt
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CMetaree.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMetaree.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMetroid.cpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CMetroid.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMetroidBeta.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CMetroidBeta.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMetroidPrimeEssence.cpp
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Knockback/Damage fixes
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2021-06-13 03:11:16 -07:00 |
CMetroidPrimeEssence.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CMetroidPrimeExo.cpp
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Minor fixes for CMetroidPrimeExo
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2021-10-23 14:45:03 -07:00 |
CMetroidPrimeExo.hpp
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Minor fixes for CMetroidPrimeExo
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2021-10-23 14:45:03 -07:00 |
CMetroidPrimeProjectile.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CMetroidPrimeProjectile.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CMetroidPrimeRelay.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CMetroidPrimeRelay.hpp
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Minor fixes for CMetroidPrimeExo
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2021-10-23 14:45:03 -07:00 |
CNewIntroBoss.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CNewIntroBoss.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
COmegaPirate.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
COmegaPirate.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CParasite.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CParasite.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPhazonHealingNodule.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPhazonHealingNodule.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CPhazonPool.cpp
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Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
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2021-04-18 16:53:51 -07:00 |
CPhazonPool.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CPuddleSpore.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPuddleSpore.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPuddleToadGamma.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CPuddleToadGamma.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPuffer.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPuffer.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CRidley.cpp
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Various knockback related fixes, don't call WaitForComplete in CGameaArea
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2021-06-13 18:06:29 -07:00 |
CRidley.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CRipper.cpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CRipper.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CSeedling.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSeedling.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CShockWave.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CShockWave.hpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CSpacePirate.cpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CSpacePirate.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CSpankWeed.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CSpankWeed.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CThardus.cpp
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[Thardus] Rename `x5ec` to `x5ec_stateProg` to match observed behavior
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2021-09-04 16:17:14 -07:00 |
CThardus.hpp
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[Thardus] Rename `x5ec` to `x5ec_stateProg` to match observed behavior
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2021-09-04 16:17:14 -07:00 |
CThardusRockProjectile.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CThardusRockProjectile.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CTryclops.cpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CTryclops.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CWarWasp.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CWarWasp.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |