metaforce/Runtime/Weapon/CElectricBeamProjectile.cpp

81 lines
2.8 KiB
C++

#include "CElectricBeamProjectile.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "Particle/CElectricDescription.hpp"
#include "Particle/CParticleElectric.hpp"
#include "Particle/CElementGen.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "CStateManager.hpp"
#include "TCastTo.hpp"
namespace urde {
CElectricBeamProjectile::CElectricBeamProjectile(const TToken<CWeaponDescription>& wDesc, EWeaponType wType,
const SElectricBeamInfo& elec, const zeus::CTransform& xf,
EMaterialTypes matTypes, const CDamageInfo& dInfo, TUniqueId uid,
TAreaId areaId, TUniqueId owner, EProjectileAttrib attribs)
: CBeamProjectile(wDesc, "ElectricBeamProjectile"sv, wType, xf, u32(elec.x8_maxLength), elec.xc_radius,
elec.x10_travelSpeed, matTypes, dInfo, uid, areaId, owner, attribs, false)
, x468_electric(std::make_unique<CParticleElectric>(elec.x0_electricDescription))
, x46c_genDescription(g_SimplePool->GetObj({SBIG('PART'), elec.x14_particleId}))
, x478_elementGen(std::make_unique<CElementGen>(x46c_genDescription))
, x47c_(elec.x18_)
, x488_(elec.x1c_) {
x478_elementGen->SetParticleEmission(false);
x468_electric->SetParticleEmission(false);
}
void CElectricBeamProjectile::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CElectricBeamProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
if (msg == EScriptObjectMessage::Registered) {
mgr.AddWeaponId(xec_ownerId, xf0_weaponType);
CauseDamage(true);
} else if (msg == EScriptObjectMessage::Deleted) {
DeleteProjectileLight(mgr);
}
CGameProjectile::AcceptScriptMsg(msg, uid, mgr);
}
void CElectricBeamProjectile::PreRender(CStateManager&, const zeus::CFrustum&) {
if (!GetActive())
return;
g_Renderer->AddParticleGen(*x478_elementGen.get());
g_Renderer->AddParticleGen(*x468_electric.get());
}
void CElectricBeamProjectile::UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr) {
if (!GetActive())
return;
if (x484_ <= 0.f)
CauseDamage(true);
if (GetDamageType() == EDamageType::Actor) {
x484_ = x488_;
CauseDamage(false);
}
x484_ -= dt;
float f2 = zeus::close_enough(x47c_, 0.f) && x48c_ != 0 ? 1.f : -1.f;
/* TODO: Finish */
}
void CElectricBeamProjectile::ResetBeam(CStateManager& mgr, bool b)
{
if (b) {
SetActive(false);
x478_elementGen->SetParticleEmission(false);
x468_electric->SetParticleEmission(false);
CBeamProjectile::ResetBeam(mgr, true);
} else {
x48c_ = false;
}
}
void CElectricBeamProjectile::Fire(const zeus::CTransform&, CStateManager&, bool) {
x48c_ = true;
SetActive(true);
x480_ = 0.f;
}
} // namespace urde