mirror of https://github.com/AxioDL/metaforce.git
331 lines
6.4 KiB
C++
331 lines
6.4 KiB
C++
#include "CGameArea.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Graphics/CBooRenderer.hpp"
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namespace urde
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{
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void CGameArea::CAreaFog::SetCurrent() const
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{
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}
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void CGameArea::CAreaFog::Update(float dt)
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{
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}
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void CGameArea::CAreaFog::RollFogOut(float, float, const zeus::CColor& color)
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{
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}
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void CGameArea::CAreaFog::FadeFog(ERglFogMode,
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const zeus::CColor& color, const zeus::CVector2f& vec1,
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float, const zeus::CVector2f& vec2)
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{
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}
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void CGameArea::CAreaFog::SetFogExplicit(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec)
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{
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}
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bool CGameArea::CAreaFog::IsFogDisabled() const
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{
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return true;
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}
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void CGameArea::CAreaFog::DisableFog()
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{
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}
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CDummyGameArea::CDummyGameArea(CInputStream& in, int idx, int mlvlVersion)
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{
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x8_nameSTRG = in.readUint32Big();
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x14_transform.read34RowMajor(in);
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zeus::CAABox aabb;
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aabb.readBoundingBoxBig(in);
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xc_mrea = in.readUint32Big();
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if (mlvlVersion > 15)
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x10_areaId = in.readUint32Big();
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u32 attachAreaCount = in.readUint32Big();
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x44_attachedAreaIndices.reserve(attachAreaCount);
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for (u32 i=0 ; i<attachAreaCount ; ++i)
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x44_attachedAreaIndices.push_back(in.readUint16Big());
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u32 depCount = in.readUint32Big();
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for (u32 i=0 ; i<depCount ; ++i)
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in.readUint32Big();
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u32 dockCount = in.readUint32Big();
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x54_docks.reserve(dockCount);
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for (u32 i=0 ; i<dockCount ; ++i)
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x54_docks.emplace_back(in, x14_transform);
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}
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bool CDummyGameArea::IGetScriptingMemoryAlways() const
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{
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return false;
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}
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TAreaId CDummyGameArea::IGetAreaId() const
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{
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return 0;
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}
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ResId CDummyGameArea::IGetAreaAssetId() const
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{
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return 0;
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}
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bool CDummyGameArea::IIsActive() const
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{
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return false;
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}
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TAreaId CDummyGameArea::IGetAttachedAreaId(int) const
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{
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return 0;
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}
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u32 CDummyGameArea::IGetNumAttachedAreas() const
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{
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return 0;
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}
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ResId CDummyGameArea::IGetStringTableAssetId() const
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{
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return 0;
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}
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static zeus::CTransform identityXf(zeus::CMatrix3f::skIdentityMatrix3f);
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const zeus::CTransform& CDummyGameArea::IGetTM() const
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{
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return identityXf;
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}
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static std::vector<SObjectTag> ReadDependencyList(CInputStream& in)
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{
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std::vector<SObjectTag> ret;
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u32 count = in.readUint32Big();
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ret.reserve(count);
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for (u32 i=0 ; i<count ; ++i)
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{
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ret.emplace_back();
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ret.back().readMLVL(in);
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}
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return ret;
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}
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CGameArea::CGameArea(CInputStream& in, int idx, int mlvlVersion)
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: x4_selfIdx(idx), xf0_25_active(true)
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{
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x8_nameSTRG = in.readUint32Big();
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xc_transform.read34RowMajor(in);
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x3c_invTransform = xc_transform.inverse();
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x6c_aabb.readBoundingBoxBig(in);
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x84_mrea = in.readUint32Big();
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if (mlvlVersion > 15)
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x88_areaId = in.readUint32Big();
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else
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x88_areaId = -1;
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u32 attachedCount = in.readUint32Big();
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x8c_attachedAreaIndices.reserve(attachedCount);
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for (u32 i=0 ; i<attachedCount ; ++i)
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x8c_attachedAreaIndices.push_back(in.readUint16Big());
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x9c_deps1 = ::urde::ReadDependencyList(in);
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xac_deps2 = ::urde::ReadDependencyList(in);
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}
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bool CGameArea::IGetScriptingMemoryAlways() const
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{
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return false;
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}
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TAreaId CGameArea::IGetAreaId() const
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{
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return 0;
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}
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ResId CGameArea::IGetAreaAssetId() const
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{
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return 0;
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}
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bool CGameArea::IIsActive() const
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{
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return false;
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}
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TAreaId CGameArea::IGetAttachedAreaId(int) const
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{
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return 0;
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}
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u32 CGameArea::IGetNumAttachedAreas() const
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{
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return 0;
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}
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ResId CGameArea::IGetStringTableAssetId() const
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{
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return 0;
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}
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const zeus::CTransform& CGameArea::IGetTM() const
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{
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return identityXf;
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}
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bool CGameArea::DoesAreaNeedEnvFx() const
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{
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return false;
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}
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bool CGameArea::DoesAreaNeedSkyNow() const
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{
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return false;
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}
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void CGameArea::UpdateFog(float dt)
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{
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}
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bool CGameArea::OtherAreaOcclusionChanged()
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{
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return false;
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}
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void CGameArea::PingOcclusionState()
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{
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}
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void CGameArea::PreRender()
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{
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}
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void CGameArea::UpdateThermalVisor(float dt)
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{
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if (x12c_postConstructed->x1120_thermalSpeed == 0.f)
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return;
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float influence = x12c_postConstructed->x111c_thermalCurrent;
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float delta = x12c_postConstructed->x1120_thermalSpeed * dt;
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if (std::fabs(x12c_postConstructed->x1124_thermalTarget -
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x12c_postConstructed->x111c_thermalCurrent) < delta)
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{
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influence = x12c_postConstructed->x1124_thermalTarget;
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x12c_postConstructed->x1120_thermalSpeed = 0.f;
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}
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else if (x12c_postConstructed->x1124_thermalTarget < influence)
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influence -= delta;
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else
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influence += delta;
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x12c_postConstructed->x111c_thermalCurrent = influence;
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}
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void CGameArea::AliveUpdate(float dt)
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{
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if (!x12c_postConstructed->x10dc_)
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x12c_postConstructed->x10e4_ += dt;
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else
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x12c_postConstructed->x10e4_ = 0.f;
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UpdateFog(dt);
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UpdateThermalVisor(dt);
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}
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void CGameArea::SetOcclusionState(EOcclusionState state)
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{
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}
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void CGameArea::RemoveStaticGeometry()
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{
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if (!xf0_24_postConstructed || !x12c_postConstructed || !x12c_postConstructed->x10dc_)
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return;
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x12c_postConstructed->x10e0_ = 0;
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x12c_postConstructed->x10dc_ = 0;
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g_Renderer->RemoveStaticGeometry(&x12c_postConstructed->x4c_insts);
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}
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void CGameArea::AddStaticGeometry()
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{
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if (x12c_postConstructed->x10dc_ != 1)
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{
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x12c_postConstructed->x10e0_ = 0;
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x12c_postConstructed->x10dc_ = 1;
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if (!x12c_postConstructed->x1108_25_)
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FillInStaticGeometry();
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g_Renderer->AddStaticGeometry(&x12c_postConstructed->x4c_insts,
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x12c_postConstructed->xc_octTree ?
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&*x12c_postConstructed->xc_octTree : nullptr,
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x4_selfIdx);
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}
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}
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void CGameArea::SetChain(CGameArea* other, int)
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{
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}
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void CGameArea::StartStreamingMainArea()
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{
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}
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u32 CGameArea::GetNumPartSizes() const
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{
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return 0;
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}
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void CGameArea::AllocNewAreaData(int, int)
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{
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}
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void CGameArea::Invalidate(CStateManager& mgr)
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{
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}
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void CGameArea::CullDeadAreaRequests()
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{
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}
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void CGameArea::StartStreamIn(CStateManager& mgr)
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{
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}
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bool CGameArea::Validate(CStateManager& mgr)
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{
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return false;
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}
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void CGameArea::PostConstructArea()
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{
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}
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void CGameArea::FillInStaticGeometry()
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{
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}
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void CGameArea::VerifyTokenList()
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{
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}
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void CGameArea::ClearTokenList()
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{
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}
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u32 CGameArea::GetPreConstructedSize() const
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{
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return 0;
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}
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bool CGameArea::VerifyHeader() const
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{
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return false;
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}
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}
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