mirror of https://github.com/AxioDL/metaforce.git
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
#include "ViewManager.hpp"
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#include "Specter/Control.hpp"
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#include "Specter/Space.hpp"
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using YAMLNode = Athena::io::YAMLNode;
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namespace RUDE
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{
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Specter::View* ViewManager::BuildSpaceViews(RUDE::Space* space)
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{
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Specter::Space* sspace = space->buildSpace(m_viewResources);
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Specter::View* sview = space->buildContent(m_viewResources);
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sspace->setContentView(sview);
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if (space->usesToolbar())
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space->buildToolbar(m_viewResources, sspace->toolbar());
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return sspace;
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}
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void ViewManager::SetupRootView()
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{
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m_rootView.reset(new Specter::RootView(*this, m_viewResources, m_mainWindow.get()));
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m_rootView->setBackground(Zeus::CColor::skGrey);
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m_rootView->setContentView(m_split.buildContent(m_viewResources));
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m_split.m_splitView->setContentView(0, BuildSpaceViews(&m_space1));
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m_split.m_splitView->setContentView(1, BuildSpaceViews(&m_space2));
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m_rootView->updateSize();
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}
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void ViewManager::init(boo::IApplication* app)
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{
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m_mainWindow = std::unique_ptr<boo::IWindow>(app->newWindow(_S("RUDE")));
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m_mainWindow->showWindow();
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m_mainWindow->setWaitCursor(true);
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float pixelFactor = 2.0;
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m_cvPixelFactor = m_cvarManager.newCVar("ed_pixelfactor", "User-selected UI Scale",
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pixelFactor, HECL::CVar::EFlags::Editor | HECL::CVar::EFlags::Archive);
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boo::IGraphicsDataFactory* gf = m_mainWindow->getMainContextDataFactory();
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m_viewResources.init(gf, &m_fontCache, Specter::ThemeData(), pixelFactor);
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SetupRootView();
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m_mainWindow->setWaitCursor(false);
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}
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bool ViewManager::proc()
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{
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boo::IGraphicsCommandQueue* gfxQ = m_mainWindow->getCommandQueue();
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if (m_rootView->isDestroyed())
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return false;
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if (m_updatePf)
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{
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m_viewResources.resetPixelFactor(m_reqPf);
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SetupRootView();
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m_updatePf = false;
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}
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#if 0
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if (m_cvPixelFactor->isModified())
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{
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float pixelFactor = m_cvPixelFactor->toFloat();
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m_viewResources.resetPixelFactor(pixelFactor);
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m_cvPixelFactor->clearModified();
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}
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#endif
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m_rootView->dispatchEvents();
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m_rootView->draw(gfxQ);
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gfxQ->execute();
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m_mainWindow->waitForRetrace();
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return true;
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}
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void ViewManager::stop()
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{
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m_mainWindow->getCommandQueue()->stopRenderer();
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}
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}
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