metaforce/Runtime/Character/IMetaAnim.hpp

70 lines
2.1 KiB
C++

#pragma once
#include "../RetroTypes.hpp"
#include "CCharAnimTime.hpp"
#include <set>
namespace urde {
class CAnimTreeNode;
struct CAnimSysContext;
struct CMetaAnimTreeBuildOrders;
class CPrimitive;
class IAnimReader;
enum class EMetaAnimType { Play, Blend, PhaseBlend, Random, Sequence };
class CPreAdvanceIndicator {
bool x0_isTime;
CCharAnimTime x4_time;
const char* xc_string;
/*
u32 x10_;
u32 x14_;
u32 x18_;
u32 x1c_;
u32 x20_;
u32 x24_;
u32 x28_;
u32 x2c_;
u32 x30_;
u32 x34_;
u32 x38_;
u16 x3c_;
*/
public:
CPreAdvanceIndicator(const CCharAnimTime& time) : x0_isTime(true), x4_time(time) {}
CPreAdvanceIndicator(const char* string) : x0_isTime(false), xc_string(string) {}
const char* GetString() const { return xc_string; }
bool IsString() const { return !x0_isTime; }
const CCharAnimTime& GetTime() const { return x4_time; }
bool IsTime() const { return x0_isTime; }
};
struct CMetaAnimTreeBuildOrders {
rstl::optional<CPreAdvanceIndicator> x0_recursiveAdvance;
rstl::optional<CPreAdvanceIndicator> x44_singleAdvance;
static CMetaAnimTreeBuildOrders NoSpecialOrders() { return {}; }
static CMetaAnimTreeBuildOrders PreAdvanceForAll(const CPreAdvanceIndicator& ind) {
CMetaAnimTreeBuildOrders ret;
ret.x0_recursiveAdvance.emplace(ind);
ret.x44_singleAdvance.emplace(ind);
return ret;
}
};
class IMetaAnim {
public:
virtual ~IMetaAnim() = default;
virtual std::shared_ptr<CAnimTreeNode> GetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const;
virtual void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const = 0;
virtual EMetaAnimType GetType() const = 0;
virtual std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const = 0;
static void AdvanceAnim(IAnimReader& anim, const CCharAnimTime& dt);
static CCharAnimTime GetTime(const CPreAdvanceIndicator& ind, const IAnimReader& anim);
};
} // namespace urde