mirror of https://github.com/AxioDL/metaforce.git
82 lines
2.9 KiB
C++
82 lines
2.9 KiB
C++
#include "CEnergyBarShader.hpp"
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#include "hecl/Pipeline.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "Graphics/CTexture.hpp"
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namespace urde {
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static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
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void CEnergyBarShader::Initialize() { s_Pipeline = hecl::conv->convert(Shader_CEnergyBarShader{}); }
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void CEnergyBarShader::Shutdown() { s_Pipeline.reset(); }
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void CEnergyBarShader::updateModelMatrix() {
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m_uniform.m_matrix = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
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}
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void CEnergyBarShader::draw(const zeus::CColor& color0, const std::vector<Vertex>& verts0, const zeus::CColor& color1,
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const std::vector<Vertex>& verts1, const zeus::CColor& color2,
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const std::vector<Vertex>& verts2, const CTexture* tex) {
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size_t totalVerts = verts0.size() + verts1.size() + verts2.size();
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if (!totalVerts)
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return;
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if (totalVerts > m_maxVerts) {
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m_maxVerts = totalVerts;
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m_tex = tex;
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CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) {
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m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Vertex), m_maxVerts);
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boo::ObjToken<boo::IGraphicsBuffer> bufs[1];
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boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
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boo::ObjToken<boo::ITexture> texs[] = {m_tex->GetBooTexture()};
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for (int i = 0; i < 3; ++i) {
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m_uniBuf[i] = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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bufs[0] = m_uniBuf[i].get();
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m_dataBind[i] = ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, nullptr, 1, bufs, stages, nullptr,
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nullptr, 1, texs, nullptr, nullptr);
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}
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return true;
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} BooTrace);
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}
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size_t vertIter = 0;
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Vertex* verts = reinterpret_cast<Vertex*>(m_vbo->map(sizeof(Vertex) * totalVerts));
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if (verts0.size()) {
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memmove(verts, verts0.data(), sizeof(Vertex) * verts0.size());
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vertIter += verts0.size();
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}
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if (verts1.size()) {
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memmove(verts + vertIter, verts1.data(), sizeof(Vertex) * verts1.size());
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vertIter += verts1.size();
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}
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if (verts2.size()) {
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memmove(verts + vertIter, verts2.data(), sizeof(Vertex) * verts2.size());
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}
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m_vbo->unmap();
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vertIter = 0;
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if (verts0.size()) {
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m_uniform.m_color = color0;
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m_uniBuf[0]->load(&m_uniform, sizeof(Uniform));
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CGraphics::SetShaderDataBinding(m_dataBind[0]);
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CGraphics::DrawArray(0, verts0.size());
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vertIter += verts0.size();
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}
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if (verts1.size()) {
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m_uniform.m_color = color1;
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m_uniBuf[1]->load(&m_uniform, sizeof(Uniform));
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CGraphics::SetShaderDataBinding(m_dataBind[1]);
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CGraphics::DrawArray(vertIter, verts1.size());
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vertIter += verts1.size();
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}
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if (verts2.size()) {
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m_uniform.m_color = color2;
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m_uniBuf[2]->load(&m_uniform, sizeof(Uniform));
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CGraphics::SetShaderDataBinding(m_dataBind[2]);
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CGraphics::DrawArray(vertIter, verts2.size());
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}
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}
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} // namespace urde
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