metaforce/Runtime/MP1/CTweaks.cpp

143 lines
6.0 KiB
C++

#include "Runtime/MP1/CTweaks.hpp"
#include "Runtime/MP1/Tweaks/CTweakGame.hpp"
#include "Runtime/MP1/Tweaks/CTweakPlayer.hpp"
#include "Runtime/MP1/Tweaks/CTweakPlayerControl.hpp"
#include "Runtime/MP1/Tweaks/CTweakGunRes.hpp"
#include "Runtime/MP1/Tweaks/CTweakPlayerRes.hpp"
#include "Runtime/MP1/Tweaks/CTweakSlideShow.hpp"
#include "Runtime/MP1/Tweaks/CTweakAutoMapper.hpp"
#include "Runtime/MP1/Tweaks/CTweakTargeting.hpp"
#include "Runtime/MP1/Tweaks/CTweakGui.hpp"
#include "Runtime/MP1/Tweaks/CTweakParticle.hpp"
#include "Runtime/MP1/Tweaks/CTweakBall.hpp"
#include "Runtime/MP1/Tweaks/CTweakGuiColors.hpp"
#include "Runtime/MP1/Tweaks/CTweakPlayerGun.hpp"
#include "Runtime/IMain.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/AutoMapper/CMappableObject.hpp"
#include "Runtime/World/CPlayerCameraBob.hpp"
#include <logvisor/logvisor.hpp>
namespace metaforce::MP1 {
static logvisor::Module Log("MP1::CTweaks");
void CTweaks::RegisterTweaks(hecl::CVarManager* cvarMgr) {
std::optional<CMemoryInStream> strm;
const SObjectTag* tag;
/* Particle */
tag = g_ResFactory->GetResourceIdByName("Particle");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
CMemoryInStream::EOwnerShip::Owned);
g_tweakParticle = new MP1::CTweakParticle(*strm);
g_tweakParticle->initCVars(cvarMgr);
/* Player */
tag = g_ResFactory->GetResourceIdByName("Player");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
CMemoryInStream::EOwnerShip::Owned);
g_tweakPlayer = new MP1::CTweakPlayer(*strm);
g_tweakPlayer->initCVars(cvarMgr);
/* CameraBob */
tag = g_ResFactory->GetResourceIdByName("CameraBob");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
CMemoryInStream::EOwnerShip::Owned);
CPlayerCameraBob::ReadTweaks(*strm);
/* Ball */
tag = g_ResFactory->GetResourceIdByName("Ball");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
CMemoryInStream::EOwnerShip::Owned);
g_tweakBall = new MP1::CTweakBall(*strm);
g_tweakBall->initCVars(cvarMgr);
/* PlayerGun */
tag = g_ResFactory->GetResourceIdByName("PlayerGun");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
CMemoryInStream::EOwnerShip::Owned);
g_tweakPlayerGun = new MP1::CTweakPlayerGun(*strm);
g_tweakPlayerGun->initCVars(cvarMgr);
/* Targeting */
tag = g_ResFactory->GetResourceIdByName("Targeting");
u8* Args = g_ResFactory->LoadResourceSync(*tag).release();
u32 size = g_ResFactory->ResourceSize(*tag);
strm.emplace(Args, size, CMemoryInStream::EOwnerShip::Owned);
g_tweakTargeting = new MP1::CTweakTargeting(*strm, g_Main->IsTrilogy() || g_Main->IsPAL() || g_Main->IsJapanese());
g_tweakTargeting->initCVars(cvarMgr);
/* Game */
tag = g_ResFactory->GetResourceIdByName("Game");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
CMemoryInStream::EOwnerShip::Owned);
g_tweakGame = new MP1::CTweakGame(*strm);
g_tweakGame->initCVars(cvarMgr);
/* GuiColors */
tag = g_ResFactory->GetResourceIdByName("GuiColors");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
CMemoryInStream::EOwnerShip::Owned);
g_tweakGuiColors = new MP1::CTweakGuiColors(*strm);
g_tweakGuiColors->initCVars(cvarMgr);
/* AutoMapper */
tag = g_ResFactory->GetResourceIdByName("AutoMapper");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
CMemoryInStream::EOwnerShip::Owned);
g_tweakAutoMapper = new MP1::CTweakAutoMapper(*strm);
CMappableObject::ReadAutoMapperTweaks(*g_tweakAutoMapper);
g_tweakAutoMapper->initCVars(cvarMgr);
/* Gui */
tag = g_ResFactory->GetResourceIdByName("Gui");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
CMemoryInStream::EOwnerShip::Owned);
g_tweakGui = new MP1::CTweakGui(*strm);
g_tweakPlayerGun->initCVars(cvarMgr);
/* PlayerControls */
tag = g_ResFactory->GetResourceIdByName("PlayerControls");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
CMemoryInStream::EOwnerShip::Owned);
g_tweakPlayerControl = new MP1::CTweakPlayerControl(*strm);
/* PlayerControls2 */
tag = g_ResFactory->GetResourceIdByName("PlayerControls2");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
CMemoryInStream::EOwnerShip::Owned);
g_tweakPlayerControlAlt = new MP1::CTweakPlayerControl(*strm);
g_currentPlayerControl = g_tweakPlayerControl;
/* SlideShow */
tag = g_ResFactory->GetResourceIdByName("SlideShow");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
CMemoryInStream::EOwnerShip::Owned);
g_tweakSlideShow = new MP1::CTweakSlideShow(*strm);
g_tweakSlideShow->initCVars(cvarMgr);
}
void CTweaks::RegisterResourceTweaks(hecl::CVarManager* cvarMgr) {
std::optional<CMemoryInStream> strm;
const SObjectTag* tag = g_ResFactory->GetResourceIdByName("GunRes");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
CMemoryInStream::EOwnerShip::Owned);
g_tweakGunRes = new MP1::CTweakGunRes(*strm);
g_tweakGunRes->ResolveResources(*g_ResFactory);
g_tweakGunRes->initCVars(cvarMgr);
tag = g_ResFactory->GetResourceIdByName("PlayerRes");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
CMemoryInStream::EOwnerShip::Owned);
g_tweakPlayerRes = new MP1::CTweakPlayerRes(*strm, g_Main->IsTrilogy() || g_Main->IsPAL() || g_Main->IsJapanese());
g_tweakPlayerRes->ResolveResources(*g_ResFactory);
g_tweakPlayerRes->initCVars(cvarMgr);
}
} // namespace metaforce::MP1