mirror of https://github.com/AxioDL/metaforce.git
143 lines
6.0 KiB
C++
143 lines
6.0 KiB
C++
#include "Runtime/MP1/CTweaks.hpp"
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#include "Runtime/MP1/Tweaks/CTweakGame.hpp"
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#include "Runtime/MP1/Tweaks/CTweakPlayer.hpp"
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#include "Runtime/MP1/Tweaks/CTweakPlayerControl.hpp"
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#include "Runtime/MP1/Tweaks/CTweakGunRes.hpp"
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#include "Runtime/MP1/Tweaks/CTweakPlayerRes.hpp"
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#include "Runtime/MP1/Tweaks/CTweakSlideShow.hpp"
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#include "Runtime/MP1/Tweaks/CTweakAutoMapper.hpp"
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#include "Runtime/MP1/Tweaks/CTweakTargeting.hpp"
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#include "Runtime/MP1/Tweaks/CTweakGui.hpp"
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#include "Runtime/MP1/Tweaks/CTweakParticle.hpp"
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#include "Runtime/MP1/Tweaks/CTweakBall.hpp"
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#include "Runtime/MP1/Tweaks/CTweakGuiColors.hpp"
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#include "Runtime/MP1/Tweaks/CTweakPlayerGun.hpp"
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#include "Runtime/IMain.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/AutoMapper/CMappableObject.hpp"
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#include "Runtime/World/CPlayerCameraBob.hpp"
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#include <logvisor/logvisor.hpp>
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namespace metaforce::MP1 {
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static logvisor::Module Log("MP1::CTweaks");
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void CTweaks::RegisterTweaks(hecl::CVarManager* cvarMgr) {
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std::optional<CMemoryInStream> strm;
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const SObjectTag* tag;
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/* Particle */
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tag = g_ResFactory->GetResourceIdByName("Particle");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
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CMemoryInStream::EOwnerShip::Owned);
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g_tweakParticle = new MP1::CTweakParticle(*strm);
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g_tweakParticle->initCVars(cvarMgr);
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/* Player */
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tag = g_ResFactory->GetResourceIdByName("Player");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
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CMemoryInStream::EOwnerShip::Owned);
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g_tweakPlayer = new MP1::CTweakPlayer(*strm);
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g_tweakPlayer->initCVars(cvarMgr);
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/* CameraBob */
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tag = g_ResFactory->GetResourceIdByName("CameraBob");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
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CMemoryInStream::EOwnerShip::Owned);
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CPlayerCameraBob::ReadTweaks(*strm);
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/* Ball */
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tag = g_ResFactory->GetResourceIdByName("Ball");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
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CMemoryInStream::EOwnerShip::Owned);
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g_tweakBall = new MP1::CTweakBall(*strm);
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g_tweakBall->initCVars(cvarMgr);
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/* PlayerGun */
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tag = g_ResFactory->GetResourceIdByName("PlayerGun");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
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CMemoryInStream::EOwnerShip::Owned);
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g_tweakPlayerGun = new MP1::CTweakPlayerGun(*strm);
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g_tweakPlayerGun->initCVars(cvarMgr);
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/* Targeting */
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tag = g_ResFactory->GetResourceIdByName("Targeting");
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u8* Args = g_ResFactory->LoadResourceSync(*tag).release();
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u32 size = g_ResFactory->ResourceSize(*tag);
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strm.emplace(Args, size, CMemoryInStream::EOwnerShip::Owned);
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g_tweakTargeting = new MP1::CTweakTargeting(*strm, g_Main->IsTrilogy() || g_Main->IsPAL() || g_Main->IsJapanese());
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g_tweakTargeting->initCVars(cvarMgr);
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/* Game */
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tag = g_ResFactory->GetResourceIdByName("Game");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
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CMemoryInStream::EOwnerShip::Owned);
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g_tweakGame = new MP1::CTweakGame(*strm);
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g_tweakGame->initCVars(cvarMgr);
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/* GuiColors */
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tag = g_ResFactory->GetResourceIdByName("GuiColors");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
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CMemoryInStream::EOwnerShip::Owned);
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g_tweakGuiColors = new MP1::CTweakGuiColors(*strm);
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g_tweakGuiColors->initCVars(cvarMgr);
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/* AutoMapper */
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tag = g_ResFactory->GetResourceIdByName("AutoMapper");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
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CMemoryInStream::EOwnerShip::Owned);
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g_tweakAutoMapper = new MP1::CTweakAutoMapper(*strm);
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CMappableObject::ReadAutoMapperTweaks(*g_tweakAutoMapper);
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g_tweakAutoMapper->initCVars(cvarMgr);
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/* Gui */
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tag = g_ResFactory->GetResourceIdByName("Gui");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
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CMemoryInStream::EOwnerShip::Owned);
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g_tweakGui = new MP1::CTweakGui(*strm);
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g_tweakPlayerGun->initCVars(cvarMgr);
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/* PlayerControls */
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tag = g_ResFactory->GetResourceIdByName("PlayerControls");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
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CMemoryInStream::EOwnerShip::Owned);
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g_tweakPlayerControl = new MP1::CTweakPlayerControl(*strm);
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/* PlayerControls2 */
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tag = g_ResFactory->GetResourceIdByName("PlayerControls2");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
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CMemoryInStream::EOwnerShip::Owned);
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g_tweakPlayerControlAlt = new MP1::CTweakPlayerControl(*strm);
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g_currentPlayerControl = g_tweakPlayerControl;
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/* SlideShow */
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tag = g_ResFactory->GetResourceIdByName("SlideShow");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
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CMemoryInStream::EOwnerShip::Owned);
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g_tweakSlideShow = new MP1::CTweakSlideShow(*strm);
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g_tweakSlideShow->initCVars(cvarMgr);
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}
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void CTweaks::RegisterResourceTweaks(hecl::CVarManager* cvarMgr) {
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std::optional<CMemoryInStream> strm;
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const SObjectTag* tag = g_ResFactory->GetResourceIdByName("GunRes");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
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CMemoryInStream::EOwnerShip::Owned);
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g_tweakGunRes = new MP1::CTweakGunRes(*strm);
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g_tweakGunRes->ResolveResources(*g_ResFactory);
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g_tweakGunRes->initCVars(cvarMgr);
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tag = g_ResFactory->GetResourceIdByName("PlayerRes");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag),
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CMemoryInStream::EOwnerShip::Owned);
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g_tweakPlayerRes = new MP1::CTweakPlayerRes(*strm, g_Main->IsTrilogy() || g_Main->IsPAL() || g_Main->IsJapanese());
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g_tweakPlayerRes->ResolveResources(*g_ResFactory);
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g_tweakPlayerRes->initCVars(cvarMgr);
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}
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} // namespace metaforce::MP1
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