mirror of
https://github.com/AxioDL/metaforce.git
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1210 lines
42 KiB
C++
1210 lines
42 KiB
C++
#include "GameGlobalObjects.hpp"
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#include "CBallCamera.hpp"
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#include "TCastTo.hpp"
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#include "CStateManager.hpp"
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#include "Collision/CCollisionActor.hpp"
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#include "World/CPlayer.hpp"
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#include "Input/ControlMapper.hpp"
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#include "Camera/CFirstPersonCamera.hpp"
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#include "Camera/CPathCamera.hpp"
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#include "World/CScriptSpindleCamera.hpp"
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#include "World/CScriptCameraHint.hpp"
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#include "World/CScriptDoor.hpp"
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#include "World/CScriptWater.hpp"
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#include "Collision/CGameCollision.hpp"
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namespace urde
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{
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void CCameraSpring::Reset()
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{
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x4_k2Sqrt = 2.f * std::sqrt(x0_k);
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x10_dx = 0.f;
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}
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float CCameraSpring::ApplyDistanceSpringNoMax(float targetX, float curX, float dt)
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{
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float useX = xc_tardis * x10_dx * dt + curX;
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x10_dx += xc_tardis * (x0_k * (targetX - curX) - x4_k2Sqrt * x10_dx) * dt;
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return std::max(useX, targetX);
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}
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float CCameraSpring::ApplyDistanceSpring(float targetX, float curX, float dt)
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{
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float useX = xc_tardis * x10_dx * dt + curX;
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x10_dx += xc_tardis * (x0_k * (targetX - curX) - x4_k2Sqrt * x10_dx) * dt;
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useX = std::max(useX, targetX);
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if (useX - targetX > x8_max)
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useX = targetX + x8_max;
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return useX;
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}
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CBallCamera::CBallCamera(TUniqueId uid, TUniqueId watchedId, const zeus::CTransform& xf,
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float fovy, float znear, float zfar, float aspect)
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: CGameCamera(uid, true, "Ball Camera",
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CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList),
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xf, fovy, znear, zfar, aspect, watchedId, false, 0),
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x214_ballCameraSpring(g_tweakBall->GetBallCameraSpringConstant(),
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g_tweakBall->GetBallCameraSpringMax(),
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g_tweakBall->GetBallCameraSpringTardis()),
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x228_ballCameraCentroidSpring(g_tweakBall->GetBallCameraCentroidSpringConstant(),
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g_tweakBall->GetBallCameraCentroidSpringMax(),
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g_tweakBall->GetBallCameraCentroidSpringTardis()),
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x23c_ballCameraLookAtSpring(g_tweakBall->GetBallCameraLookAtSpringConstant(),
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g_tweakBall->GetBallCameraLookAtSpringMax(),
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g_tweakBall->GetBallCameraLookAtSpringTardis()),
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x250_ballCameraCentroidDistanceSpring(g_tweakBall->GetBallCameraCentroidDistanceSpringConstant(),
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g_tweakBall->GetBallCameraCentroidDistanceSpringMax(),
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g_tweakBall->GetBallCameraCentroidDistanceSpringTardis()),
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x37c_camSpline(false),
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x41c_ballCameraChaseSpring(g_tweakBall->GetBallCameraChaseSpringConstant(),
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g_tweakBall->GetBallCameraChaseSpringMax(),
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g_tweakBall->GetBallCameraChaseSpringTardis()),
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x448_ballCameraBoostSpring(g_tweakBall->GetBallCameraBoostSpringConstant(),
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g_tweakBall->GetBallCameraBoostSpringMax(),
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g_tweakBall->GetBallCameraBoostSpringTardis())
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{
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x18c_24_ = true;
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x18c_25_ = true;
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x18c_26_ = true;
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x18c_27_ = true;
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x18c_28_ = true;
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x18c_29_ = false;
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x18c_30_ = false;
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x18c_31_ = true;
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x18d_24_ = true;
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x18d_25_ = false;
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x18d_26_ = false;
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x18d_27_ = false;
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x18d_28_ = false;
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x18d_29_ = false;
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x18d_30_ = false;
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x18d_31_ = false;
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x18e_24_ = false;
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x18e_25_ = false;
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x18e_26_ = false;
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x18e_27_nearbyDoorClosed = false;
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x18e_28_nearbyDoorClosing = false;
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x190_curMinDistance = g_tweakBall->GetBallCameraMinSpeedDistance();
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x194_targetMinDistance = g_tweakBall->GetBallCameraMinSpeedDistance();
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x198_maxDistance = g_tweakBall->GetBallCameraMaxSpeedDistance();
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x19c_backwardsDistance = g_tweakBall->GetBallCameraBackwardsDistance();
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x1a0_elevation = g_tweakBall->GetBallCameraElevation();
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x1a4_curAnglePerSecond = g_tweakBall->GetBallCameraAnglePerSecond();
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x1a8_targetAnglePerSecond = g_tweakBall->GetBallCameraAnglePerSecond();
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x1b4_lookAtOffset = g_tweakBall->GetBallCameraOffset();
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x404_chaseElevation = g_tweakBall->GetBallCameraChaseElevation();
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x408_chaseDistance = g_tweakBall->GetBallCameraChaseDistance();
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x40c_chaseAnglePerSecond = g_tweakBall->GetBallCameraChaseAnglePerSecond();
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x410_chaseLookAtOffset = g_tweakBall->GetBallCameraChaseLookAtOffset();
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x430_boostElevation = g_tweakBall->GetBallCameraBoostElevation();
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x434_boostDistance = g_tweakBall->GetBallCameraBoostDistance();
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x438_boostAnglePerSecond = g_tweakBall->GetBallCameraBoostAnglePerSecond();
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x43c_boostLookAtOffset = g_tweakBall->GetBallCameraBoostLookAtOffset();
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x468_ = g_tweakBall->x170_;
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x47c_failsafeState = std::make_unique<SFailsafeState>();
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x480_ = std::make_unique<u32>();
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SetupColliders(x264_smallColliders, 2.31f, 2.31f, 0.1f, 3, 2.f, 0.5f, -M_PIF / 2.f);
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SetupColliders(x274_mediumColliders, 4.62f, 4.62f, 0.1f, 6, 2.f, 0.5f, -M_PIF / 2.f);
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SetupColliders(x284_largeColliders, 7.f, 7.f, 0.1f, 12, 2.f, 0.5f, -M_PIF / 2.f);
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}
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void CBallCamera::SetupColliders(std::vector<CCameraCollider>& out, float xMag, float zMag, float radius, int count,
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float tardis, float max, float startAngle)
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{
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out.reserve(count);
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float theta = startAngle;
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for (int i=0 ; i<count ; ++i)
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{
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float z = std::cos(theta) * zMag;
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if (theta > M_PIF / 2.f)
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z *= 0.25f;
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out.emplace_back(radius, zeus::CVector3f{std::sin(theta) * xMag, 0.f, z}, CCameraSpring{tardis, max, 1.f}, 1.f);
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theta += 2.f * M_PIF / float(count);
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}
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}
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void CBallCamera::Accept(IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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void CBallCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr)
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{
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CGameCamera::AcceptScriptMsg(msg, objId, stateMgr);
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switch (msg)
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{
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case EScriptObjectMessage::Registered:
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{
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x46c_collisionActorId = stateMgr.AllocateUniqueId();
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CCollisionActor* colAct = new CCollisionActor(x46c_collisionActorId, GetAreaId(), kInvalidUniqueId,
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true, 0.3f, 1.f);
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colAct->SetMaterialFilter(CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid},
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{EMaterialTypes::Player,
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EMaterialTypes::CameraPassthrough}));
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colAct->SetMaterialList({EMaterialTypes::ProjectilePassthrough, EMaterialTypes::ScanPassthrough,
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EMaterialTypes::SeeThrough, EMaterialTypes::CameraPassthrough});
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colAct->SetTranslation(GetTranslation());
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stateMgr.AddObject(colAct);
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colAct->SetMovable(false);
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CMotionState mState(GetTranslation(), zeus::CNUQuaternion::fromAxisAngle(zeus::CVector3f::skForward, 0.f),
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zeus::CVector3f::skZero, zeus::CAxisAngle::sIdentity);
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colAct->SetLastNonCollidingState(mState);
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SetMaterialFilter(CMaterialFilter::MakeIncludeExclude({},
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{EMaterialTypes::Solid,
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EMaterialTypes::ProjectilePassthrough,
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EMaterialTypes::Player,
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EMaterialTypes::Character,
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EMaterialTypes::CameraPassthrough}));
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RemoveMaterial(EMaterialTypes::Solid, stateMgr);
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break;
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}
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case EScriptObjectMessage::Deleted:
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stateMgr.FreeScriptObject(x46c_collisionActorId);
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x46c_collisionActorId = kInvalidUniqueId;
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break;
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default:
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break;
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}
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}
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void CBallCamera::ProcessInput(const CFinalInput& input, CStateManager& mgr)
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{
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if (input.ControllerIdx() != 0)
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return;
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if (TCastToConstPtr<CPlayer> player = mgr.GetObjectById(xe8_watchedObject))
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{
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if (player->GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed)
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{
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switch (x400_state)
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{
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case EBallCameraState::Two:
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if (!ControlMapper::GetDigitalInput(ControlMapper::ECommands::ChaseCamera, input) ||
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player->IsInFreeLook())
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SetState(EBallCameraState::Zero, mgr);
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break;
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case EBallCameraState::Three:
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if (!player->GetMorphBall()->IsInBoost())
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SetState(EBallCameraState::Zero, mgr);
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break;
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case EBallCameraState::Zero:
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if (x18c_25_ && ControlMapper::GetPressInput(ControlMapper::ECommands::ChaseCamera, input))
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SetState(EBallCameraState::Two, mgr);
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break;
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default:
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break;
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}
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if (x18c_26_ && x400_state != EBallCameraState::Three &&
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(player->GetMorphBall()->IsInBoost() || player->GetMorphBall()->GetBoostChargeTime() > 0.f))
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SetState(EBallCameraState::Three, mgr);
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}
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}
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}
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void CBallCamera::Reset(const zeus::CTransform& xf, CStateManager& mgr)
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{
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x214_ballCameraSpring.Reset();
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x228_ballCameraCentroidSpring.Reset();
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x23c_ballCameraLookAtSpring.Reset();
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x250_ballCameraCentroidDistanceSpring.Reset();
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x41c_ballCameraChaseSpring.Reset();
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x448_ballCameraBoostSpring.Reset();
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zeus::CVector3f desiredPos = FindDesiredPosition(x190_curMinDistance, x1a0_elevation, xf.basis[1], mgr);
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if (TCastToConstPtr<CPlayer> player = mgr.GetObjectById(xe8_watchedObject))
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{
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ResetPosition();
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x310_ = x1b4_lookAtOffset;
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x31c_ = x1d8_;
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if ((x1d8_ - desiredPos).canBeNormalized())
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{
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TeleportCamera(zeus::lookAt(desiredPos, x1d8_), mgr);
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}
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else
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{
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zeus::CTransform camXf = player->CreateTransformFromMovementDirection();
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camXf.origin = desiredPos;
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TeleportCamera(camXf, mgr);
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mgr.GetCameraManager()->SetPlayerCamera(mgr, GetUniqueId());
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}
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x2e8_ = 0.f;
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x2ec_ = 0.f;
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x190_curMinDistance = x194_targetMinDistance;
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x2fc_ = zeus::CVector3f::skZero;
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x2f0_ = zeus::CVector3f::skZero;
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x18d_28_ = false;
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x308_ = 0.f;
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x2dc_ = player->GetBallPosition();
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x294_ = GetTranslation();
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x2a0_ = zeus::CVector3f::skZero;
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x2ac_ = zeus::CVector3f::skZero;
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x2b8_ = zeus::CVector3f::skZero;
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x2c4_ = 0;
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x2c8_ = 0;
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x2cc_ = 0;
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x2d0_ = 0;
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x2d4_ = 0;
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x2d8_ = 0;
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x32c_ = 1.f;
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x18d_25_ = true;
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x18d_27_ = true;
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Think(0.1f, mgr);
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x18d_25_ = false;
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x18d_27_ = false;
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}
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}
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void CBallCamera::Render(const CStateManager& mgr) const
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{
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// Empty
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}
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void CBallCamera::SetState(EBallCameraState state, CStateManager& mgr)
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{
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switch (state)
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{
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case EBallCameraState::Four:
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{
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zeus::CTransform xf = mgr.GetCameraManager()->GetFirstPersonCamera()->GetTransform();
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SetTransform(xf);
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TeleportCamera(xf.origin, mgr);
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SetFovInterpolation(mgr.GetCameraManager()->GetFirstPersonCamera()->GetFov(),
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CCameraManager::ThirdPersonFOV(), 1.f, 0.f);
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x36c_ = 0;
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}
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case EBallCameraState::Zero:
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case EBallCameraState::Two:
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case EBallCameraState::Three:
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mgr.SetGameState(CStateManager::EGameState::Running);
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break;
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case EBallCameraState::Five:
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mgr.GetCameraManager()->SetPlayerCamera(mgr, GetUniqueId());
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mgr.SetGameState(CStateManager::EGameState::Running);
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SetFovInterpolation(GetFov(), CCameraManager::FirstPersonFOV(), 1.f, 0.f);
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x36c_ = 0;
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break;
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default:
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break;
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}
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x400_state = state;
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}
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static const CMaterialFilter BallCameraFilter =
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CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid},
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{EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player, EMaterialTypes::Character,
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EMaterialTypes::CameraPassthrough});
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void CBallCamera::ResetSpline(CStateManager& mgr)
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{
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zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition();
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TUniqueId intersectId = kInvalidUniqueId;
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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CRayCastResult result = mgr.RayWorldIntersection(intersectId, ballPos, zeus::CVector3f::skDown, 20.f,
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BallCameraFilter, nearList);
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float downFactor = result.IsValid() ? zeus::clamp(0.f, result.GetT() / 20.f, 1.f) : 1.f;
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x36c_ = 1;
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x370_24_ = true;
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x3d0_24_ = false;
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x37c_camSpline.Reset(4);
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x37c_camSpline.AddKnot(GetTranslation(), zeus::CVector3f::skForward);
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float elevation = x1a0_elevation;
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float distance = x190_curMinDistance;
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ConstrainElevationAndDistance(elevation, distance, 0.f, mgr);
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zeus::CVector3f tmpPoint(x35c_.x, x35c_.y, GetTranslation().z);
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x37c_camSpline.AddKnot(tmpPoint, zeus::CVector3f::skForward);
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zeus::CVector3f tmpPoint2 = tmpPoint + (x35c_ - GetTranslation()) * (0.5f + downFactor);
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x37c_camSpline.AddKnot(tmpPoint2, zeus::CVector3f::skForward);
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zeus::CVector3f tmpPoint2Ball = ballPos - tmpPoint2;
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if (tmpPoint2Ball.canBeNormalized())
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tmpPoint2Ball.normalize();
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else
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tmpPoint2Ball = mgr.GetPlayer().GetMoveDir();
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zeus::CVector3f desiredPosition = FindDesiredPosition(distance, elevation, tmpPoint2Ball, mgr);
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x37c_camSpline.AddKnot(desiredPosition, zeus::CVector3f::skForward);
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x37c_camSpline.UpdateSplineLength();
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x3d0_24_ = false;
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CMaterialList intersectMat;
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x3c8_ = CMaterialList(EMaterialTypes::Floor, EMaterialTypes::Ceiling);
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if (!SplineIntersectTest(intersectMat, mgr))
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{
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if (intersectMat.HasMaterial(EMaterialTypes::Floor) || intersectMat.HasMaterial(EMaterialTypes::Wall))
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{
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x3d0_24_ = true;
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x3c8_ = CMaterialList();
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}
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}
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x374_ = 0.5f * downFactor + 2.f;
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x378_ = 2.5f;
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}
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void CBallCamera::BuildSpline(CStateManager& mgr)
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{
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zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition();
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x36c_ = 2;
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x370_24_ = false;
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x37c_camSpline.Reset(4);
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x37c_camSpline.AddKnot(GetTranslation(), zeus::CVector3f::skForward);
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float elevation = x1a0_elevation;
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float distance = x190_curMinDistance;
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ConstrainElevationAndDistance(elevation, distance, 0.f, mgr);
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zeus::CVector3f f30f31 = (ballPos.toVec2f() - GetTranslation().toVec2f()) * 0.5f + GetTranslation().toVec2f();
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f30f31.z = GetTranslation().z;
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zeus::CVector3f x978 = GetTranslation() - f30f31;
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zeus::CQuaternion rot;
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rot.rotateZ(zeus::degToRad(45.f));
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if (mgr.GetPlayer().GetMoveDir().cross(x34_transform.basis[1]).z >= 0.f)
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{
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rot = zeus::CQuaternion();
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rot.rotateZ(zeus::degToRad(-45.f));
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}
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x978 = rot.transform(x978);
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zeus::CVector3f x994 = f30f31 + x978;
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TUniqueId intersectId = kInvalidUniqueId;
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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CRayCastResult result =
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mgr.RayWorldIntersection(intersectId, x994, -x978.normalized(), x978.magnitude(), BallCameraFilter, nearList);
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if (result.IsValid())
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x994 = x978.normalized() * 1.5f + result.GetPoint();
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else
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x994 = f30f31 + x978;
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x37c_camSpline.AddKnot(x994, zeus::CVector3f::skForward);
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FindDesiredPosition(distance, elevation, mgr.GetPlayer().GetMoveDir(), mgr);
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x978 = rot.transform(x978);
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zeus::CVector3f x9ac = f30f31 + x978;
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result =
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mgr.RayWorldIntersection(intersectId, x9ac, -x978.normalized(), x978.magnitude(), BallCameraFilter, nearList);
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if (result.IsValid())
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x9ac = x978.normalized() * 2.f + result.GetPoint();
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else
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x9ac = f30f31 + x978;
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x37c_camSpline.AddKnot(x9ac, zeus::CVector3f::skForward);
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x978 = rot.transform(x978);
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zeus::CVector3f x9b8 = x978 + f30f31;
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result =
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mgr.RayWorldIntersection(intersectId, x9b8, -x978.normalized(), x978.magnitude(), BallCameraFilter, nearList);
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if (result.IsValid())
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x9b8 = x978.normalized() * 2.f + result.GetPoint();
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else
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x9b8 = f30f31 + x978;
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x37c_camSpline.AddKnot(x9b8, zeus::CVector3f::skForward);
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CMaterialList intersectMat;
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if (!SplineIntersectTest(intersectMat, mgr) && intersectMat.HasMaterial(EMaterialTypes::Wall))
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{
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x978 = x994 - f30f31;
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result =
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mgr.RayWorldIntersection(intersectId, x994, -x978.normalized(), x978.magnitude(), BallCameraFilter, nearList);
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if (result.IsValid() && !result.GetMaterial().HasMaterial(EMaterialTypes::Pillar))
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x37c_camSpline.SetKnotPosition(1, result.GetPoint() - x978.normalized() * 0.3f * 1.25f);
|
|
x978 = x9ac - f30f31;
|
|
result =
|
|
mgr.RayWorldIntersection(intersectId, x9ac, -x978.normalized(), x978.magnitude(), BallCameraFilter, nearList);
|
|
if (result.IsValid() && !result.GetMaterial().HasMaterial(EMaterialTypes::Pillar))
|
|
x37c_camSpline.SetKnotPosition(2, result.GetPoint() - x978.normalized() * 0.3f * 1.25f);
|
|
x37c_camSpline.UpdateSplineLength();
|
|
if (!SplineIntersectTest(intersectMat, mgr))
|
|
{
|
|
x36c_ = 0;
|
|
return;
|
|
}
|
|
}
|
|
x374_ = 0.5f;
|
|
x378_ = 0.5f;
|
|
x37c_camSpline.UpdateSplineLength();
|
|
x3c8_ = CMaterialList();
|
|
}
|
|
|
|
bool CBallCamera::ShouldResetSpline(CStateManager& mgr) const
|
|
{
|
|
return x400_state != EBallCameraState::Four && !mgr.GetCameraManager()->IsInterpolationCameraActive() &&
|
|
mgr.GetPlayer().GetMorphBall()->GetSpiderBallState() != CMorphBall::ESpiderBallState::Active &&
|
|
x36c_ == 0 && (x188_behaviour > EBallCameraBehaviour::Eight || x188_behaviour < EBallCameraBehaviour::Four);
|
|
}
|
|
|
|
void CBallCamera::UpdatePlayerMovement(float dt, CStateManager& mgr)
|
|
{
|
|
x2ec_ = std::fabs(mgr.GetPlayer().GetActualBallMaxVelocity(dt));
|
|
zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition();
|
|
x2f0_ = ballPos - x2dc_;
|
|
x2fc_ = x2f0_;
|
|
x2fc_.z = 0.f;
|
|
if (x2fc_.canBeNormalized())
|
|
x2e8_ = x2fc_.magnitude() / dt;
|
|
else
|
|
x2e8_ = 0.f;
|
|
x2dc_ = ballPos;
|
|
x18d_28_ = false;
|
|
zeus::CVector3f x5c = ballPos - GetTranslation();
|
|
x5c.z = 0.f;
|
|
if (x5c.canBeNormalized())
|
|
{
|
|
x5c.normalize();
|
|
if (std::fabs(std::acos(zeus::clamp(-1.f, x5c.dot(mgr.GetPlayer().GetMoveDir()), 1.f))) >
|
|
zeus::degToRad(100.f))
|
|
x18d_28_ = true;
|
|
}
|
|
x308_ = 0.f;
|
|
float f3 = x2e8_ - 4.f;
|
|
if (f3 > 0.f)
|
|
x308_ = zeus::clamp(-1.f, std::fabs(std::sin(zeus::degToRad(f3 / (x2ec_ - 4.f) * 90.f))), 1.f);
|
|
x190_curMinDistance = x308_ * (x198_maxDistance - x194_targetMinDistance) + x194_targetMinDistance;
|
|
if (x308_ > 0.5f && mgr.GetPlayer().GetPlayerMovementState() == CPlayer::EPlayerMovementState::OnGround)
|
|
x30c_ += dt * x308_;
|
|
else
|
|
x30c_ = 0.f;
|
|
x30c_ = zeus::clamp(0.f, x30c_, 3.f);
|
|
}
|
|
|
|
void CBallCamera::UpdateTransform(const zeus::CVector3f& lookDir, const zeus::CVector3f& pos,
|
|
float dt, CStateManager& mgr)
|
|
{
|
|
zeus::CVector3f useLookDir = lookDir;
|
|
if (x18d_31_)
|
|
if (const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr))
|
|
useLookDir = hint->GetTransform().basis[1];
|
|
zeus::CVector3f lookDirFlat = useLookDir;
|
|
lookDirFlat.z = 0.f;
|
|
if (!lookDirFlat.canBeNormalized())
|
|
{
|
|
SetTranslation(pos);
|
|
return;
|
|
}
|
|
zeus::CVector3f curLookDir = x34_transform.basis[1];
|
|
if (curLookDir.canBeNormalized())
|
|
{
|
|
curLookDir.normalize();
|
|
}
|
|
else
|
|
{
|
|
SetTransform(zeus::lookAt(pos, pos + lookDir));
|
|
return;
|
|
}
|
|
float lookDirDot = zeus::clamp(-1.f, curLookDir.dot(lookDir), 1.f);
|
|
if (std::fabs(lookDirDot) >= 1.f)
|
|
{
|
|
SetTransform(zeus::lookAt(pos, pos + lookDir));
|
|
}
|
|
else
|
|
{
|
|
float f31 = zeus::clamp(0.f, std::acos(lookDirDot) / (zeus::degToRad(60.f) * dt), 1.f);
|
|
float x2b0 = dt * x1a4_curAnglePerSecond * f31;
|
|
float f29 = std::fabs(zeus::clamp(-1.f, lookDir.dot(zeus::CVector3f::skUp), 1.f));
|
|
float f28 = (1.f - f29) * zeus::degToRad(720.f) * dt;
|
|
if (x36c_ == 1)
|
|
{
|
|
f28 = zeus::degToRad(240.f) * dt;
|
|
if (x2b0 > f28)
|
|
x2b0 = f28;
|
|
}
|
|
if (x2b0 > f28 && !mgr.GetPlayer().IsMorphBallTransitioning() && f29 > 1.f)
|
|
x2b0 = f28;
|
|
switch (x400_state)
|
|
{
|
|
case EBallCameraState::Two:
|
|
if (x18c_25_)
|
|
x2b0 = dt * x40c_chaseAnglePerSecond * f31;
|
|
break;
|
|
case EBallCameraState::Three:
|
|
x2b0 = dt * x438_boostAnglePerSecond * f31;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (x18d_26_ || mgr.GetCameraManager()->IsInterpolationCameraActive())
|
|
{
|
|
x18d_26_ = false;
|
|
SetTransform(zeus::CQuaternion::lookAt(curLookDir, lookDir, 2.f * M_PIF).toTransform() *
|
|
x34_transform.getRotation());
|
|
}
|
|
else
|
|
{
|
|
SetTransform(zeus::CQuaternion::lookAt(curLookDir, lookDir, x2b0).toTransform() *
|
|
x34_transform.getRotation());
|
|
}
|
|
}
|
|
SetTranslation(pos);
|
|
}
|
|
|
|
zeus::CVector3f CBallCamera::ConstrainYawAngle(const CPlayer& player, float angleVel, float maxAngle, float dt,
|
|
CStateManager& mgr) const
|
|
{
|
|
zeus::CVector3f playerToCamFlat = GetTranslation() - player.GetTranslation();
|
|
playerToCamFlat.z = 0.f;
|
|
zeus::CVector3f lookDir = player.GetTransform().basis[1];
|
|
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed)
|
|
{
|
|
lookDir = player.GetMoveDir();
|
|
TCastToConstPtr<CScriptDoor> door = mgr.GetObjectById(x3dc_tooCloseActorId);
|
|
if ((!door || !door->x2a8_26_) &&
|
|
(x400_state == EBallCameraState::Three || x400_state == EBallCameraState::Two))
|
|
lookDir = player.GetLeaveMorphDir();
|
|
}
|
|
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphing)
|
|
lookDir = player.GetLeaveMorphDir();
|
|
if (lookDir.canBeNormalized())
|
|
lookDir.normalize();
|
|
else
|
|
lookDir = -playerToCamFlat;
|
|
if (playerToCamFlat.canBeNormalized())
|
|
playerToCamFlat.normalize();
|
|
else
|
|
return -lookDir;
|
|
float angleProj = zeus::clamp(-1.f, playerToCamFlat.dot(-lookDir), 1.f);
|
|
if (angleProj >= 1.f)
|
|
return -lookDir;
|
|
return zeus::CQuaternion::lookAt(playerToCamFlat, -lookDir, angleVel * dt *
|
|
zeus::clamp(0.f, std::acos(angleProj) / maxAngle, 1.f)).transform(playerToCamFlat);
|
|
}
|
|
|
|
void CBallCamera::CheckFailsafe(float dt, CStateManager& mgr)
|
|
{
|
|
zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition();
|
|
x18d_24_ = x18c_31_;
|
|
zeus::CVector3f camToBall = ballPos - GetTranslation();
|
|
float camToBallMag = camToBall.magnitude();
|
|
camToBall.normalize();
|
|
rstl::reserved_vector<TUniqueId, 1024> nearList;
|
|
mgr.BuildNearList(nearList, GetTranslation(), camToBall, camToBallMag, BallCameraFilter, nullptr);
|
|
CRayCastResult result =
|
|
mgr.RayWorldIntersection(x368_, GetTranslation(), camToBall, camToBallMag, BallCameraFilter, nearList);
|
|
if (result.IsValid())
|
|
{
|
|
x350_ = result.GetMaterial();
|
|
if (!mgr.RayCollideWorld(GetTranslation(), ballPos, nearList, BallCameraFilter, &mgr.GetPlayer()) &&
|
|
!mgr.RayCollideWorld(GetTranslation(), mgr.GetPlayer().GetTranslation(), nearList,
|
|
BallCameraFilter, &mgr.GetPlayer()))
|
|
{
|
|
x18c_31_ = false;
|
|
if (x18d_24_)
|
|
{
|
|
x35c_ = ballPos;
|
|
if (ShouldResetSpline(mgr) && !x18e_25_ && x350_.HasMaterial(EMaterialTypes::Floor) &&
|
|
mgr.RayCollideWorld(ballPos, ballPos + zeus::CVector3f(0.f, 0.f, -2.5f),
|
|
nearList, BallCameraFilter, nullptr))
|
|
ResetSpline(mgr);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
x18c_31_ = true;
|
|
x350_ = CMaterialList(EMaterialTypes::Unknown);
|
|
}
|
|
|
|
if (!x18c_31_)
|
|
{
|
|
x34c_ += dt;
|
|
if (ShouldResetSpline(mgr) && !x18e_25_ && x350_.HasMaterial(EMaterialTypes::Pillar))
|
|
BuildSpline(mgr);
|
|
}
|
|
else
|
|
{
|
|
x34c_ = 0.f;
|
|
}
|
|
|
|
x358_ = zeus::clamp(0.f, x34c_ * 0.5f, 1.f);
|
|
|
|
x3e4_ = x18c_27_ && (x34c_ > 2.f || (x3dc_tooCloseActorId != kInvalidUniqueId && x34c_ > 1.f)) &&
|
|
!x18c_31_ && x36c_ == 0;
|
|
|
|
bool doFailsafe = x3e4_;
|
|
if ((GetTranslation() - ballPos).magnitude() < 0.3f + g_tweakPlayer->GetPlayerBallHalfExtent())
|
|
doFailsafe = true;
|
|
|
|
if (x18e_27_nearbyDoorClosed)
|
|
{
|
|
x18e_27_nearbyDoorClosed = false;
|
|
if (result.IsValid())
|
|
doFailsafe = true;
|
|
}
|
|
|
|
if (x18e_28_nearbyDoorClosing)
|
|
{
|
|
x18e_28_nearbyDoorClosing = false;
|
|
if (IsBallNearDoor(GetTranslation(), mgr))
|
|
doFailsafe = true;
|
|
}
|
|
|
|
if (doFailsafe)
|
|
ActivateFailsafe(dt, mgr);
|
|
}
|
|
|
|
void CBallCamera::UpdateObjectTooCloseId(CStateManager& mgr)
|
|
{
|
|
x3e0_tooCloseActorDist = 1000000.f;
|
|
x3dc_tooCloseActorId = kInvalidUniqueId;
|
|
zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition();
|
|
for (CEntity* ent : mgr.GetPlatformAndDoorObjectList())
|
|
{
|
|
if (TCastToPtr<CScriptDoor> door = ent)
|
|
{
|
|
if (mgr.GetPlayer().GetAreaIdAlways() == door->GetAreaIdAlways())
|
|
{
|
|
door->GetBoundingBox();
|
|
float minMag = std::min((door->GetTranslation() - GetTranslation()).magnitude(),
|
|
(door->GetTranslation() - ballPos).magnitude());
|
|
if (minMag < 30.f && minMag < x3e0_tooCloseActorDist)
|
|
{
|
|
x3dc_tooCloseActorId = door->GetUniqueId();
|
|
x3e0_tooCloseActorDist = minMag;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CBallCamera::UpdateAnglePerSecond(float dt)
|
|
{
|
|
float delta = x1a8_targetAnglePerSecond - x1a4_curAnglePerSecond;
|
|
if (std::fabs(delta) >= M_PIF / 1800.f)
|
|
x1a4_curAnglePerSecond += zeus::clamp(-1.f, delta / M_PIF, 1.f) * (10.471975f * dt);
|
|
else
|
|
x1a4_curAnglePerSecond = x1a8_targetAnglePerSecond;
|
|
}
|
|
|
|
void CBallCamera::UpdateUsingPathCameras(float dt, CStateManager& mgr)
|
|
{
|
|
if (TCastToPtr<CPathCamera> cam = mgr.ObjectById(mgr.GetCameraManager()->GetPathCameraId()))
|
|
{
|
|
TeleportCamera(cam->GetTransform(), mgr);
|
|
x18d_26_ = true;
|
|
}
|
|
}
|
|
|
|
zeus::CVector3f CBallCamera::GetFixedLookTarget(const zeus::CVector3f& pos, CStateManager& mgr) const
|
|
{
|
|
const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr);
|
|
if (!hint)
|
|
return pos;
|
|
zeus::CVector3f lookDir = hint->GetTransform().basis[1];
|
|
zeus::CVector3f lookDirFlat = lookDir;
|
|
lookDirFlat.z = 0.f;
|
|
if (lookDir.canBeNormalized() && lookDirFlat.canBeNormalized())
|
|
{
|
|
lookDir.normalize();
|
|
lookDirFlat.normalize();
|
|
}
|
|
else
|
|
{
|
|
lookDir = zeus::CVector3f::skForward;
|
|
lookDirFlat = zeus::CVector3f::skForward;
|
|
}
|
|
|
|
zeus::CVector3f posFlat = pos;
|
|
posFlat.z = 0.f;
|
|
if (pos.canBeNormalized() && posFlat.canBeNormalized())
|
|
posFlat.normalize();
|
|
else
|
|
posFlat = lookDirFlat;
|
|
|
|
float f31 = std::acos(zeus::clamp(-1.f, pos.dot(posFlat), 1.f));
|
|
if (x18c_29_)
|
|
{
|
|
float f1 = std::acos(zeus::clamp(-1.f, lookDir.dot(lookDirFlat), 1.f));
|
|
f31 = f1 + zeus::clamp(-x1ac_, f31 - f1, x1ac_);
|
|
}
|
|
|
|
if (pos.z >= 0.f)
|
|
f31 = -f31;
|
|
|
|
float f4 = std::acos(zeus::clamp(-1.f, posFlat.dot(lookDirFlat), 1.f));
|
|
if (x18c_30_)
|
|
f4 = zeus::clamp(-x1b0_, f4, x1b0_);
|
|
|
|
if (posFlat.x * lookDirFlat.y - lookDirFlat.x * posFlat.y >= 0.f)
|
|
f4 = -f4;
|
|
|
|
zeus::CQuaternion quat;
|
|
quat.rotateZ(f4);
|
|
zeus::CVector3f x6c = quat.transform(lookDirFlat);
|
|
zeus::CVector3f x78(x6c.y, -x6c.x, 0.f);
|
|
x78.normalize();
|
|
return zeus::CQuaternion::fromAxisAngle(x78, -f31).transform(x6c);
|
|
}
|
|
|
|
void CBallCamera::UpdateUsingFixedCameras(float dt, CStateManager& mgr)
|
|
{
|
|
if (const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr))
|
|
{
|
|
switch (x188_behaviour)
|
|
{
|
|
case EBallCameraBehaviour::Four:
|
|
{
|
|
zeus::CVector3f hintToPos = x1d8_ - hint->GetTranslation();
|
|
if (hintToPos.canBeNormalized())
|
|
{
|
|
hintToPos = GetFixedLookTarget(hintToPos.normalized(), mgr);
|
|
if ((hint->GetHint().GetOverrideFlags() & 0x40) != 0)
|
|
x18d_26_ = true;
|
|
UpdateTransform(hintToPos, hint->GetTranslation(), dt, mgr);
|
|
}
|
|
break;
|
|
}
|
|
case EBallCameraBehaviour::Five:
|
|
SetTransform(hint->GetTransform());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
TeleportCamera(GetTranslation(), mgr);
|
|
}
|
|
}
|
|
|
|
zeus::CVector3f CBallCamera::ComputeVelocity(const zeus::CVector3f& curVel, const zeus::CVector3f& posDelta) const
|
|
{
|
|
zeus::CVector3f ret = posDelta;
|
|
if (x470_ > 0.f && ret.canBeNormalized() && !x18d_28_)
|
|
{
|
|
float mag = ret.magnitude();
|
|
mag = zeus::clamp(-x474_, mag, x474_);
|
|
ret = ret.normalized() * mag;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
zeus::CVector3f CBallCamera::TweenVelocity(const zeus::CVector3f& curVel, const zeus::CVector3f& newVel,
|
|
float rate, float dt)
|
|
{
|
|
zeus::CVector3f velDelta = newVel - curVel;
|
|
if (velDelta.canBeNormalized())
|
|
{
|
|
float t = zeus::clamp(-1.f, velDelta.magnitude() / (rate * dt), 1.f);
|
|
return velDelta.normalized() * rate * dt * t + curVel;
|
|
}
|
|
return newVel;
|
|
}
|
|
|
|
zeus::CVector3f CBallCamera::MoveCollisionActor(const zeus::CVector3f& pos, float dt, CStateManager& mgr)
|
|
{
|
|
if (TCastToPtr<CPhysicsActor> act = mgr.ObjectById(x46c_collisionActorId))
|
|
{
|
|
zeus::CVector3f posDelta = pos - act->GetTranslation();
|
|
if (!posDelta.canBeNormalized() || posDelta.magnitude() < 0.01f)
|
|
{
|
|
act->Stop();
|
|
return act->GetTranslation();
|
|
}
|
|
zeus::CVector3f oldTranslation = act->GetTranslation();
|
|
zeus::CVector3f oldVel = act->GetVelocity();
|
|
zeus::CVector3f newVel = ComputeVelocity(oldVel, posDelta * (1.f / dt));
|
|
act->SetVelocityWR(newVel);
|
|
act->SetMovable(true);
|
|
act->AddMaterial(EMaterialTypes::Solid, mgr);
|
|
CGameCollision::Move(mgr, *act, dt, nullptr);
|
|
zeus::CVector3f posDelta2 = act->GetTranslation() - pos;
|
|
if (posDelta2.canBeNormalized() && posDelta2.magnitude() > 0.1f)
|
|
{
|
|
act->SetTranslation(oldTranslation);
|
|
act->SetVelocityWR(TweenVelocity(oldVel, newVel, 50.f, dt));
|
|
CGameCollision::Move(mgr, *act, dt, nullptr);
|
|
posDelta2 = act->GetTranslation() - pos;
|
|
if (posDelta2.magnitude() > 0.1f)
|
|
x478_ += 1;
|
|
else
|
|
x478_ = 0;
|
|
}
|
|
else
|
|
{
|
|
act->Stop();
|
|
x478_ = 0;
|
|
}
|
|
act->SetMovable(false);
|
|
act->RemoveMaterial(EMaterialTypes::Solid, mgr);
|
|
return act->GetTranslation();
|
|
}
|
|
return pos;
|
|
}
|
|
|
|
void CBallCamera::UpdateUsingFreeLook(float dt, CStateManager& mgr)
|
|
{
|
|
if (x400_state == EBallCameraState::Four || x400_state == EBallCameraState::Five)
|
|
{
|
|
x36c_ = 0;
|
|
return;
|
|
}
|
|
|
|
if (x36c_ == 1 && x188_behaviour <= EBallCameraBehaviour::Eight &&
|
|
x188_behaviour >= EBallCameraBehaviour::Four)
|
|
{
|
|
x36c_ = 0;
|
|
return;
|
|
}
|
|
|
|
float elevation = x1a0_elevation;
|
|
float distance = x190_curMinDistance;
|
|
ConstrainElevationAndDistance(elevation, distance, 0.f, mgr);
|
|
|
|
zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition();
|
|
zeus::CVector3f knotToBall = ballPos - x37c_camSpline.GetKnotPosition(2);
|
|
if (knotToBall.canBeNormalized())
|
|
knotToBall.normalize();
|
|
else
|
|
knotToBall = mgr.GetPlayer().GetMoveDir();
|
|
zeus::CVector3f knot3 = x37c_camSpline.GetKnotPosition(3);
|
|
zeus::CVector3f desiredPos = FindDesiredPosition(distance, elevation, knotToBall, mgr);
|
|
|
|
if (x370_24_)
|
|
x37c_camSpline.SetKnotPosition(3, desiredPos);
|
|
|
|
x374_ -= dt;
|
|
|
|
float f26 = 1.f - zeus::clamp(0.f, x374_ / x378_, 1.f);
|
|
if (x36c_ == 1)
|
|
{
|
|
CMaterialList intersectMat;
|
|
if (!SplineIntersectTest(intersectMat, mgr))
|
|
{
|
|
x37c_camSpline.SetKnotPosition(3, knot3);
|
|
if (intersectMat.HasMaterial(EMaterialTypes::Floor))
|
|
{
|
|
x36c_ = 0;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (x374_ <= 0.f || (f26 > 0.75f && x18c_31_))
|
|
{
|
|
if (x36c_ == 2 && !x18c_31_)
|
|
{
|
|
CMaterialList intersectMat;
|
|
if (!SplineIntersectTest(intersectMat, mgr))
|
|
{
|
|
x36c_ = 0;
|
|
}
|
|
else
|
|
{
|
|
zeus::CVector3f oldKnot2 = x37c_camSpline.GetKnotPosition(2);
|
|
zeus::CVector3f oldKnot1 = x37c_camSpline.GetKnotPosition(1);
|
|
BuildSpline(mgr);
|
|
x37c_camSpline.SetKnotPosition(3, x37c_camSpline.GetKnotPosition(1));
|
|
x37c_camSpline.SetKnotPosition(2, x37c_camSpline.GetKnotPosition(0));
|
|
x37c_camSpline.SetKnotPosition(1, oldKnot2);
|
|
x37c_camSpline.SetKnotPosition(0, oldKnot1);
|
|
x37c_camSpline.UpdateSplineLength();
|
|
x374_ = x378_ - x378_ * (x37c_camSpline.GetKnotT(2) / x37c_camSpline.x44_length);
|
|
x374_ -= dt;
|
|
f26 = zeus::clamp(0.f, x374_ / x378_, 1.f);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
x36c_ = 0;
|
|
}
|
|
}
|
|
|
|
x37c_camSpline.UpdateSplineLength();
|
|
zeus::CVector3f pos = x37c_camSpline.GetInterpolatedSplinePointByLength(f26 * x37c_camSpline.x44_length).origin;
|
|
if (TCastToPtr<CPhysicsActor> act = mgr.ObjectById(x46c_collisionActorId))
|
|
{
|
|
CMaterialFilter filter = act->GetMaterialFilter();
|
|
CMaterialFilter tmpFilter = filter;
|
|
tmpFilter.IncludeList().Add(EMaterialTypes::Wall);
|
|
tmpFilter.ExcludeList().Add(x3c8_);
|
|
act->SetMaterialFilter(tmpFilter);
|
|
MoveCollisionActor(pos, dt, mgr);
|
|
act->SetMaterialFilter(filter);
|
|
}
|
|
|
|
zeus::CVector3f lookDir = x1d8_ - desiredPos;
|
|
if (x18d_26_)
|
|
lookDir = ballPos - desiredPos;
|
|
|
|
if (lookDir.canBeNormalized())
|
|
{
|
|
lookDir.normalize();
|
|
UpdateTransform(lookDir, desiredPos, dt, mgr);
|
|
}
|
|
|
|
TeleportCamera(desiredPos, mgr);
|
|
|
|
if (x3d0_24_ && x374_ / x378_ < 0.5f)
|
|
x36c_ = 0;
|
|
}
|
|
|
|
zeus::CVector3f CBallCamera::InterpolateCameraElevation(const zeus::CVector3f& camPos) const
|
|
{
|
|
return {};
|
|
}
|
|
|
|
zeus::CVector3f CBallCamera::CalculateCollidersCentroid(const std::vector<CCameraCollider>& colliderList, int w1) const
|
|
{
|
|
return {};
|
|
}
|
|
|
|
zeus::CVector3f CBallCamera::ApplyColliders()
|
|
{
|
|
return {};
|
|
}
|
|
|
|
void CBallCamera::UpdateColliders(const zeus::CTransform& xf, std::vector<CCameraCollider>& colliderList, int& r6,
|
|
int r7, float f1, const rstl::reserved_vector<TUniqueId, 1024>& nearList, float f2,
|
|
CStateManager& mgr)
|
|
{
|
|
|
|
}
|
|
|
|
void CBallCamera::AvoidGeometry(const zeus::CTransform& xf, const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
|
float dt, CStateManager& mgr)
|
|
{
|
|
|
|
}
|
|
|
|
void CBallCamera::AvoidGeometryFull(const zeus::CTransform& xf, const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
|
float dt, CStateManager& mgr)
|
|
{
|
|
|
|
}
|
|
|
|
zeus::CAABox CBallCamera::CalculateCollidersBoundingBox(const std::vector<CCameraCollider>& colliderList,
|
|
CStateManager& mgr) const
|
|
{
|
|
return {};
|
|
}
|
|
|
|
int CBallCamera::CountObscuredColliders(const std::vector<CCameraCollider>& colliderList) const
|
|
{
|
|
int ret = 0;
|
|
for (const CCameraCollider& c : colliderList)
|
|
if (c.x4c_occlusionCount >= 2)
|
|
++ret;
|
|
return ret;
|
|
}
|
|
|
|
void CBallCamera::UpdateCollidersDistances(std::vector<CCameraCollider>& colliderList, float f1, float f2, float f3)
|
|
{
|
|
|
|
}
|
|
|
|
void CBallCamera::UpdateUsingColliders(float dt, CStateManager& mgr)
|
|
{
|
|
|
|
}
|
|
|
|
void CBallCamera::UpdateUsingSpindleCameras(float dt, CStateManager& mgr)
|
|
{
|
|
if (TCastToPtr<CScriptSpindleCamera> cam = mgr.ObjectById(mgr.GetCameraManager()->GetSpindleCameraId()))
|
|
{
|
|
TeleportCamera(cam->GetTransform(), mgr);
|
|
x18d_26_ = true;
|
|
}
|
|
}
|
|
|
|
zeus::CVector3f CBallCamera::ClampElevationToWater(zeus::CVector3f& pos, CStateManager& mgr) const
|
|
{
|
|
zeus::CVector3f ret = pos;
|
|
if (TCastToConstPtr<CScriptWater> water = mgr.GetObjectById(mgr.GetPlayer().GetFluidId()))
|
|
{
|
|
float waterZ = water->GetTriggerBoundsWR().max.z;
|
|
if (pos.z >= waterZ && pos.z - waterZ <= 0.25f)
|
|
ret.z = 0.25f + waterZ;
|
|
else if (pos.z < waterZ && pos.z - waterZ >= -0.12f)
|
|
ret.z = waterZ - 0.12f;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void CBallCamera::UpdateUsingTransitions(float dt, CStateManager& mgr)
|
|
{
|
|
|
|
}
|
|
|
|
zeus::CTransform CBallCamera::UpdateCameraPositions(float dt, const zeus::CTransform& oldXf,
|
|
const zeus::CTransform& newXf)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
bool CBallCamera::CheckFailsafeFromMorphBallState(CStateManager& mgr) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool CBallCamera::SplineIntersectTest(CMaterialList& intersectMat, CStateManager& mgr) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool CBallCamera::IsBallNearDoor(const zeus::CVector3f& pos, CStateManager& mgr)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void CBallCamera::ActivateFailsafe(float dt, CStateManager& mgr)
|
|
{
|
|
|
|
}
|
|
|
|
void CBallCamera::ConstrainElevationAndDistance(float& elevation, float& distance, float f1, CStateManager& mgr)
|
|
{
|
|
|
|
}
|
|
|
|
zeus::CVector3f CBallCamera::FindDesiredPosition(float distance, float elevation,
|
|
const zeus::CVector3f& dir, CStateManager& mgr)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
bool CBallCamera::DetectCollision(const zeus::CVector3f& from, const zeus::CVector3f& to, float margin,
|
|
float& d, CStateManager& mgr)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void CBallCamera::Think(float dt, CStateManager& mgr)
|
|
{
|
|
mgr.SetActorAreaId(*this, mgr.GetNextAreaId());
|
|
UpdatePlayerMovement(dt, mgr);
|
|
TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x46c_collisionActorId);
|
|
if (colAct)
|
|
mgr.SetActorAreaId(*colAct, mgr.GetNextAreaId());
|
|
|
|
switch (mgr.GetPlayer().GetCameraState())
|
|
{
|
|
default:
|
|
if (!x18d_27_)
|
|
{
|
|
if (colAct)
|
|
colAct->SetActive(false);
|
|
return;
|
|
}
|
|
case CPlayer::EPlayerCameraState::Ball:
|
|
case CPlayer::EPlayerCameraState::Transitioning:
|
|
case CPlayer::EPlayerCameraState::Two:
|
|
{
|
|
if (colAct)
|
|
colAct->SetActive(true);
|
|
zeus::CTransform oldXf = x34_transform;
|
|
if (mgr.GetPlayer().GetBombJumpCount() != 1)
|
|
UpdateLookAtPosition(dt, mgr);
|
|
CheckFailsafe(dt, mgr);
|
|
UpdateObjectTooCloseId(mgr);
|
|
UpdateAnglePerSecond(dt);
|
|
switch (x400_state)
|
|
{
|
|
case EBallCameraState::Zero:
|
|
case EBallCameraState::Two:
|
|
case EBallCameraState::Three:
|
|
switch (x188_behaviour)
|
|
{
|
|
case EBallCameraBehaviour::Seven:
|
|
UpdateUsingPathCameras(dt, mgr);
|
|
break;
|
|
case EBallCameraBehaviour::Four:
|
|
case EBallCameraBehaviour::Five:
|
|
UpdateUsingFixedCameras(dt, mgr);
|
|
break;
|
|
case EBallCameraBehaviour::Six:
|
|
case EBallCameraBehaviour::Zero:
|
|
case EBallCameraBehaviour::One:
|
|
case EBallCameraBehaviour::Two:
|
|
if (x36c_)
|
|
UpdateUsingFreeLook(dt, mgr);
|
|
else
|
|
UpdateUsingColliders(dt, mgr);
|
|
break;
|
|
case EBallCameraBehaviour::Eight:
|
|
UpdateUsingSpindleCameras(dt, mgr);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case EBallCameraState::Four:
|
|
case EBallCameraState::Five:
|
|
UpdateUsingTransitions(dt, mgr);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
SetTransform(ValidateCameraTransform(UpdateCameraPositions(dt, oldXf, x34_transform), oldXf));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CBallCamera::TransitionFromMorphBallState(CStateManager& mgr)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void CBallCamera::TeleportColliders(std::vector<CCameraCollider>& colliderList, const zeus::CVector3f& pos)
|
|
{
|
|
for (CCameraCollider& collider : colliderList)
|
|
{
|
|
collider.x2c_ = pos;
|
|
collider.x14_ = pos;
|
|
collider.x20_ = pos;
|
|
}
|
|
}
|
|
|
|
void CBallCamera::TeleportCamera(const zeus::CVector3f& pos, CStateManager& mgr)
|
|
{
|
|
x294_ = pos;
|
|
TeleportColliders(x264_smallColliders, pos);
|
|
TeleportColliders(x274_mediumColliders, pos);
|
|
TeleportColliders(x284_largeColliders, pos);
|
|
if (TCastToPtr<CCollisionActor> act = mgr.ObjectById(x46c_collisionActorId))
|
|
act->SetTranslation(pos);
|
|
}
|
|
|
|
void CBallCamera::TeleportCamera(const zeus::CTransform& xf, CStateManager& mgr)
|
|
{
|
|
SetTransform(xf);
|
|
TeleportCamera(xf.origin, mgr);
|
|
}
|
|
|
|
void CBallCamera::ResetToTweaks(CStateManager& mgr)
|
|
{
|
|
|
|
}
|
|
|
|
void CBallCamera::UpdateLookAtPosition(float dt, CStateManager& mgr)
|
|
{
|
|
|
|
}
|
|
|
|
zeus::CTransform CBallCamera::UpdateLookDirection(const zeus::CVector3f& dir, CStateManager& mgr)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
void CBallCamera::ApplyCameraHint(CStateManager& mgr)
|
|
{
|
|
|
|
}
|
|
|
|
void CBallCamera::ResetPosition()
|
|
{
|
|
|
|
}
|
|
|
|
void CBallCamera::DoorClosed(TUniqueId doorId)
|
|
{
|
|
if (doorId != x3dc_tooCloseActorId)
|
|
return;
|
|
x18e_27_nearbyDoorClosed = true;
|
|
}
|
|
|
|
void CBallCamera::DoorClosing(TUniqueId doorId)
|
|
{
|
|
if (doorId != x3dc_tooCloseActorId)
|
|
return;
|
|
x18e_28_nearbyDoorClosing = true;
|
|
}
|
|
|
|
}
|