metaforce/Runtime/Collision/CCollisionActorManager.hpp

40 lines
1.4 KiB
C++

#pragma once
#include "RetroTypes.hpp"
#include "zeus/CAABox.hpp"
#include "Collision/CJointCollisionDescription.hpp"
namespace urde {
class CMaterialList;
class CAnimData;
class CCollisionActor;
class CStateManager;
class CCollisionActorManager {
public:
enum class EUpdateOptions { ObjectSpace, WorldSpace };
private:
std::vector<CJointCollisionDescription> x0_jointDescriptions;
TUniqueId x10_ownerId;
bool x12_active;
bool x13_destroyed = false;
bool x14_movable = true;
public:
CCollisionActorManager(CStateManager& mgr, TUniqueId owner, TAreaId area,
const std::vector<CJointCollisionDescription>& descs, bool active);
void Update(float dt, CStateManager& mgr, CCollisionActorManager::EUpdateOptions opts);
void Destroy(CStateManager& mgr) const;
void SetActive(CStateManager& mgr, bool active);
void AddMaterial(CStateManager& mgr, const CMaterialList& list);
void SetMovable(CStateManager& mgr, bool movable);
u32 GetNumCollisionActors() const { return x0_jointDescriptions.size(); }
std::optional<zeus::CVector3f> GetDeviation(const CStateManager&, CSegId);
const CJointCollisionDescription& GetCollisionDescFromIndex(u32 i) const { return x0_jointDescriptions[i]; }
static zeus::CTransform GetWRLocatorTransform(const CAnimData& animData, CSegId id, const zeus::CTransform& worldXf,
const zeus::CTransform& localXf);
};
} // namespace urde