metaforce/Runtime/MP1/CFrontEndUI.hpp

447 lines
13 KiB
C++

#ifndef __URDE_CFRONTENDUI_HPP__
#define __URDE_CFRONTENDUI_HPP__
#include "CIOWin.hpp"
#include "CGameDebug.hpp"
#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "Audio/CStaticAudioPlayer.hpp"
#include "CGBASupport.hpp"
#include "zeus/CVector3f.hpp"
#include "Input/CRumbleGenerator.hpp"
#include "GuiSys/CGuiTextSupport.hpp"
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
#include "Graphics/Shaders/CColoredQuadFilter.hpp"
namespace urde
{
class CGuiSliderGroup;
class CGuiTableGroup;
class CMoviePlayer;
struct SObjectTag;
class CDependencyGroup;
class CTexture;
class CAudioGroupSet;
class CSaveWorld;
class CStringTable;
class CGuiFrame;
class CGuiTextPane;
class CGuiWidget;
class CGuiTableGroup;
class CGuiModel;
namespace MP1
{
class CNESEmulator;
class CSaveUI;
class CQuitScreen;
class CFrontEndUI : public CIOWin
{
public:
enum class EPhase
{
Zero,
One,
Two,
Three,
Four,
Five,
Six
};
enum class EScreen
{
Zero,
One,
Two,
Three,
Four,
Five,
Six
};
enum class EMenuMovie
{
Stopped = -1,
FirstStart = 0,
StartLoop,
StartFileSelectA,
FileSelectLoop,
FileSelectPlayGameA,
FileSelectGBA,
GBALoop,
GBAFileSelectA,
GBAFileSelectB
};
static void PlayAdvanceSfx();
struct SGuiTextPair
{
CGuiTextPane* x0_panes[2] = {};
void SetPairText(const std::wstring& str);
};
static SGuiTextPair FindTextPanePair(CGuiFrame* frame, const char* name);
static void FindAndSetPairText(CGuiFrame* frame, const char* name, const std::wstring& str);
struct SFileMenuOption
{
CGuiWidget* x0_base;
/* filename, world, playtime, date */
SGuiTextPair x4_textpanes[4];
u32 x28_ = 0;
float x2c_ = ComputeRandom();
static float ComputeRandom()
{
return rand() / float(RAND_MAX) * 30.f + 30.f;
}
};
struct SNewFileSelectFrame
{
enum class ESubMenu
{
Zero,
One,
Two,
Three
};
enum class EAction
{
Zero,
One,
Two,
Three
};
u32 x0_rnd;
CSaveUI* x4_saveUI;
ESubMenu x8_subMenu = ESubMenu::Zero;
EAction xc_action = EAction::Zero;
TLockedToken<CGuiFrame> x10_frme;
CGuiFrame* x1c_loadedFrame = nullptr;
CGuiTableGroup* x20_tablegroup_fileselect = nullptr;
CGuiModel* x24_model_erase = nullptr;
SGuiTextPair x28_textpane_erase;
SGuiTextPair x30_textpane_cheats;
SGuiTextPair x38_textpane_gba;
CGuiTableGroup* x40_tablegroup_popup = nullptr;
CGuiModel* x44_model_dash7 = nullptr;
SGuiTextPair x48_textpane_popupadvance;
SGuiTextPair x50_textpane_popupcancel;
SGuiTextPair x58_textpane_popupextra;
CGuiTextPane* x60_textpane_cancel = nullptr;
SFileMenuOption x64_fileSelections[3];
zeus::CVector3f xf8_model_erase_position;
float x104_rowPitch = 0.f;
float x108_curTime = 0.f;
bool x10c_inputEnable = false;
bool x10d_needsExistingToggle = false;
bool x10e_needsNewToggle = false;
SNewFileSelectFrame(CSaveUI* sui, u32 rnd);
void FinishedLoading();
bool PumpLoad();
bool IsTextDoneAnimating() const;
EAction ProcessUserInput(const CFinalInput& input);
void Draw() const;
void HandleActiveChange(CGuiTableGroup* active);
void DeactivateExistingGamePopup();
void ActivateExistingGamePopup();
void DeactivateNewGamePopup();
void ActivateNewGamePopup();
void ResetFrame();
void ClearFrameContents();
void SetupFrameContents();
void DoPopupCancel(CGuiTableGroup* caller);
void DoPopupAdvance(CGuiTableGroup* caller);
void DoFileMenuCancel(CGuiTableGroup* caller);
void DoSelectionChange(CGuiTableGroup* caller);
void DoFileMenuAdvance(CGuiTableGroup* caller);
static SFileMenuOption FindFileSelectOption(CGuiFrame* frame, int idx);
static void StartTextAnimating(CGuiTextPane* text, const std::wstring& str, float chRate);
};
struct SGBASupportFrame
{
struct SGBALinkFrame
{
enum class EUIType
{
Empty = -1,
InsertPak = 0,
ConnectSocket = 1,
PressStartAndSelect = 2,
BeginLink = 3,
Linking = 4,
LinkFailed = 5,
LinkCompleteOrLinking = 6,
TurnOffGBA = 7,
Complete = 8,
Cancelled = 9
};
enum class EAction
{
None = 0,
Complete = 1,
Cancelled = 2
};
EUIType x0_uiType;
CGBASupport* x4_gbaSupport;
CGuiFrame* x8_frme;
SGuiTextPair xc_textpane_instructions;
CGuiTextPane* x14_textpane_yes = nullptr;
CGuiTextPane* x18_textpane_no = nullptr;
CGuiModel* x1c_model_gc = nullptr;
CGuiModel* x20_model_gba = nullptr;
CGuiModel* x24_model_cable = nullptr;
CGuiModel* x28_model_circlegcport = nullptr;
CGuiModel* x2c_model_circlegbaport = nullptr;
CGuiModel* x30_model_circlestartselect = nullptr;
CGuiModel* x34_model_pakout = nullptr;
CGuiModel* x38_model_gbascreen = nullptr;
CGuiModel* x3c_model_connect = nullptr;
bool x40_linkInProgress;
void SetUIText(EUIType tp);
EAction ProcessUserInput(const CFinalInput &input, bool linkInProgress);
void Update(float dt);
void FinishedLoading();
void Draw();
SGBALinkFrame(CGuiFrame* linkFrame, CGBASupport* support, bool linkInProgress);
};
enum class EAction
{
None,
GoBack,
PlayNESMetroid
};
std::unique_ptr<SGBALinkFrame> x0_gbaLinkFrame;
std::unique_ptr<CGBASupport> x4_gbaSupport;
EAction x8_action = EAction::None;
TLockedToken<CGuiFrame> xc_gbaScreen;
TLockedToken<CGuiFrame> x18_gbaLink;
CGuiFrame* x24_loadedFrame = nullptr;
CGuiTableGroup* x28_tablegroup_options = nullptr;
CGuiTableGroup* x2c_tablegroup_fusionsuit = nullptr;
SGuiTextPair x30_textpane_instructions;
bool x38_lastDoUpdate = false;
bool x39_fusionNotComplete = false;
bool x3a_mpNotComplete = false;
SGBASupportFrame();
void FinishedLoading();
bool PumpLoad();
void SetTableColors(CGuiTableGroup* tbgp) const;
void Update(float dt, CSaveUI* saveUI);
EAction ProcessUserInput(const CFinalInput& input, CSaveUI* sui);
void Draw() const;
void ResetCompletionFlags()
{
x39_fusionNotComplete = false;
x3a_mpNotComplete = false;
}
void DoCancel(CGuiTableGroup* caller);
void DoSelectionChange(CGuiTableGroup* caller);
void DoAdvance(CGuiTableGroup* caller);
};
struct SFrontEndFrame
{
enum class EAction
{
Zero,
One,
Two,
Three,
Four
};
u32 x0_rnd;
EAction x4_action;
TLockedToken<CGuiFrame> x8_frme;
CGuiFrame* x14_loadedFrme = nullptr;
CGuiTableGroup* x18_tablegroup_mainmenu = nullptr;
SGuiTextPair x1c_gbaPair;
SGuiTextPair x24_cheatPair;
SFrontEndFrame(u32 rnd);
void FinishedLoading();
bool PumpLoad();
EAction ProcessUserInput(const CFinalInput& input);
void Draw() const;
void DoCancel(CGuiTableGroup* caller);
void DoSelectionChange(CGuiTableGroup* caller);
void DoAdvance(CGuiTableGroup* caller);
};
struct SNesEmulatorFrame
{
enum class EMode
{
Emulator,
SaveProgress,
ContinuePlaying,
QuitNESMetroid
};
EMode x0_mode = EMode::Emulator;
std::unique_ptr<CNESEmulator> x4_nesEmu;
std::unique_ptr<CQuitScreen> x8_quitScreen;
std::unique_ptr<CGuiTextSupport> xc_textSupport;
float x10_remTime = 8.f;
bool x14_emulationSuspended = false;
bool x15_enableFiltering = true;
SNesEmulatorFrame();
void SetMode(EMode mode);
void ProcessUserInput(const CFinalInput& input, CSaveUI* sui);
bool Update(float dt, CSaveUI* saveUi);
void Draw(CSaveUI* saveUi) const;
};
struct SOptionsFrontEndFrame
{
float x0_ = 0.f;
TLockedToken<CGuiFrame> x4_frme;
TLockedToken<CStringTable> x10_pauseScreen;
u32 x1c_ = 0;
u32 x20_ = 0;
u32 x24_ = 0;
u32 x28_ = 0;
u32 x2c_ = 0;
u32 x30_ = 0;
u32 x34_ = 0;
float x38_ = 0.f;
u32 x3c_ = 0;
CRumbleGenerator x40_rumbleGen;
union
{
u8 _dummy = 0;
struct
{
bool x134_24_;
bool x134_25_;
};
};
SOptionsFrontEndFrame();
bool ProcessUserInput(const CFinalInput& input, CSaveUI* sui);
void Draw() const;
};
bool IsSaveUIConditional() const
{
if (x50_curScreen != EScreen::Three && x50_curScreen != EScreen::Four)
return false;
if (x54_nextScreen != EScreen::Three && x54_nextScreen != EScreen::Four)
return false;
return true;
}
private:
EPhase x14_phase = EPhase::Zero;
u32 x18_rndA;
u32 x1c_rndB;
TLockedToken<CDependencyGroup> x20_depsGroup;
std::vector<CToken> x2c_deps;
TLockedToken<CTexture> x38_pressStart;
TLockedToken<CAudioGroupSet> x44_frontendAudioGrp;
EScreen x50_curScreen = EScreen::Zero;
EScreen x54_nextScreen = EScreen::Zero;
float x58_movieSeconds = 0.f;
bool x5c_movieSecondsNeeded = false;
float x60_ = 0.f;
float x64_pressStartAlpha = 0.f;
float x68_musicVol = 1.f;
u32 x6c_;
std::unique_ptr<CMoviePlayer> x70_menuMovies[9];
EMenuMovie xb8_curMovie = EMenuMovie::Stopped;
int xbc_nextAttract = 0;
int xc0_attractCount = 0;
std::unique_ptr<CMoviePlayer> xc4_attractMovie;
CMoviePlayer* xcc_curMoviePtr = nullptr;
bool xd0_ = false;
bool xd1_moviesLoaded = false;
bool xd2_ = false;
std::unique_ptr<CStaticAudioPlayer> xd4_audio1;
std::unique_ptr<CStaticAudioPlayer> xd8_audio2;
std::unique_ptr<CSaveUI> xdc_saveUI;
std::unique_ptr<SNewFileSelectFrame> xe0_newFileSel;
std::unique_ptr<SGBASupportFrame> xe4_gbaSupportFrme;
std::unique_ptr<SFrontEndFrame> xe8_frontendFrme;
std::unique_ptr<SNesEmulatorFrame> xec_emuFrme;
std::unique_ptr<SOptionsFrontEndFrame> xf0_optionsFrme;
CStaticAudioPlayer* xf4_curAudio = nullptr;
CColoredQuadFilter m_fadeToBlack = {CCameraFilterPass::EFilterType::Blend};
std::experimental::optional<CTexturedQuadFilterAlpha> m_pressStartQuad;
void SetMovieSecondsDeferred()
{
x58_movieSeconds = 1000000.f;
x5c_movieSecondsNeeded = true;
}
void SetMovieSeconds(float seconds)
{
x58_movieSeconds = seconds;
x5c_movieSecondsNeeded = false;
}
void TransitionToFive();
void UpdateMusicVolume();
void FinishedLoadingDepsGroup();
bool PumpLoad();
public:
CFrontEndUI(CArchitectureQueue& queue);
void OnSliderSelectionChange(CGuiSliderGroup* grp, float);
void OnCheckBoxSelectionChange(CGuiTableGroup* grp);
void OnOptionSubMenuCancel(CGuiTableGroup* grp);
void OnOptionsMenuCancel(CGuiTableGroup* grp);
void OnNewGameMenuCancel(CGuiTableGroup* grp);
void OnFileMenuCancel(CGuiTableGroup* grp);
void OnGenericMenuSelectionChange(CGuiTableGroup* grp, int, int);
void OnOptionsMenuAdvance(CGuiTableGroup* grp);
void OnNewGameMenuAdvance(CGuiTableGroup* grp);
void OnFileMenuAdvance(CGuiTableGroup* grp);
void OnMainMenuAdvance(CGuiTableGroup* grp);
void StartSlideShow(CArchitectureQueue& queue);
std::string GetAttractMovieFileName(int idx);
std::string GetNextAttractMovieFileName();
void SetCurrentMovie(EMenuMovie movie);
void StopAttractMovie();
void StartAttractMovie();
void UpdateMenuHighlights(CGuiTableGroup* grp);
void CompleteStateTransition();
bool CanBuild(const SObjectTag& tag);
void StartStateTransition(EScreen screen);
void HandleDebugMenuReturnValue(CGameDebug::EReturnValue val, CArchitectureQueue& queue);
void Draw() const;
void UpdateMovies(float dt);
bool PumpMovieLoad();
void ProcessUserInput(const CFinalInput& input, CArchitectureQueue& queue);
EMessageReturn Update(float dt, CArchitectureQueue& queue);
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
void StartGame();
void InitializeFrame();
};
}
}
#endif // __URDE_CFRONTENDUI_HPP__