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metaforce/Runtime/World/CGameLight.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

57 lines
1.6 KiB
C++

#include "Runtime/World/CGameLight.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde {
CGameLight::CGameLight(TUniqueId uid, TAreaId aid, bool active, std::string_view name, const zeus::CTransform& xf,
TUniqueId parentId, const CLight& light, u32 sourceId, u32 w2, float f1)
: CActor(uid, active, name, CEntityInfo(aid, CEntity::NullConnectionList), xf, CModelData::CModelDataNull(),
CMaterialList(), CActorParameters::None(), kInvalidUniqueId)
, xe8_parentId(parentId)
, xec_light(light)
, x13c_lightId(sourceId)
, x140_priority(w2)
, x144_lifeTime(f1) {
xec_light.GetRadius();
xec_light.GetIntensity();
SetLightPriorityAndId();
}
void CGameLight::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CGameLight::Think(float dt, CStateManager& mgr) {
if (x144_lifeTime <= 0.f)
return;
x144_lifeTime -= dt;
if (x144_lifeTime <= 0.f)
mgr.FreeScriptObject(GetUniqueId());
}
void CGameLight::SetLightPriorityAndId() {
xec_light.x3c_priority = x140_priority;
xec_light.x40_lightId = x13c_lightId;
}
void CGameLight::SetLight(const CLight& light) {
xec_light = light;
xec_light.GetRadius();
xec_light.GetIntensity();
SetLightPriorityAndId();
}
CLight CGameLight::GetLight() const {
CLight ret = xec_light;
ret.SetPosition(x34_transform * xec_light.GetPosition());
if (ret.GetType() != ELightType::Point)
ret.SetDirection(x34_transform.rotate(xec_light.GetDirection()).normalized());
return ret;
}
} // namespace urde