mirror of https://github.com/AxioDL/metaforce.git
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
#include "Runtime/Input/CInputGenerator.hpp"
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#include "Runtime/Input/IController.hpp"
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#include "Runtime/Input/CFinalInput.hpp"
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#include "Runtime/CArchitectureQueue.hpp"
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namespace metaforce {
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CInputGenerator::CInputGenerator(/*COsContext& context, */ float leftDiv, float rightDiv)
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/*: x0_context(context) */ {
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x4_controller.reset(IController::Create());
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xc_leftDiv = leftDiv;
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x10_rightDiv = rightDiv;
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}
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void CInputGenerator::Update(float dt, CArchitectureQueue& queue) {
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#if 0
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if (!x0_context.Update()) {
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return;
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}
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#endif
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u32 availSlot = 0;
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bool firstController = false;
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if (x4_controller) {
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x4_controller->Poll();
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for (u32 i = 0; i < x4_controller->GetDeviceCount(); ++i) {
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auto cont = x4_controller->GetGamepadData(i);
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if (cont.DeviceIsPresent()) {
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if (i == 0) {
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firstController = true;
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}
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m_lastInput = CFinalInput(i, dt, cont, xc_leftDiv, x10_rightDiv);
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queue.Push(MakeMsg::CreateUserInput(EArchMsgTarget::Game, m_lastInput));
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++availSlot;
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}
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if (x8_connectedControllers[i] != cont.DeviceIsPresent()) {
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queue.Push(MakeMsg::CreateControllerStatus(EArchMsgTarget::Game, i, cont.DeviceIsPresent()));
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x8_connectedControllers[i] = cont.DeviceIsPresent();
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}
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}
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}
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#if 0
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if (firstController) {
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queue.Push(MakeMsg::CreateUserInput(EArchMsgTarget::Game, CFinalInput(availSlot, dt, x0_osContext)));
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} else {
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queue.Push(MakeMsg::CreateUserInput(EArchMsgTarget::Game, CFinalInput(0, dt, x0_osContext)));
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}
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#endif
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}
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} // namespace metaforce::WIP
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