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https://github.com/AxioDL/metaforce.git
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942 lines
36 KiB
C++
942 lines
36 KiB
C++
#include "CAutoMapper.hpp"
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#include "CSimplePool.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Camera/CGameCamera.hpp"
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#include "AutoMapper/CMapUniverse.hpp"
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#include "AutoMapper/CMapArea.hpp"
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#include "zeus/CEulerAngles.hpp"
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#include "World/CPlayer.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "MP1/MP1.hpp"
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#include "Input/ControlMapper.hpp"
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namespace urde
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{
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void CAutoMapper::SAutoMapperRenderState::InterpolateWithClamp(const SAutoMapperRenderState& a,
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SAutoMapperRenderState& out,
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const SAutoMapperRenderState& b,
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float t)
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{
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t = zeus::clamp(0.f, t, 1.f);
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float easeIn = zeus::clamp(0.f, t * t * t, 1.f);
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float omt = 1.f - t;
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float easeOut = zeus::clamp(0.f, 1.f - omt * omt * omt, 1.f);
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float easeInOut;
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if (t >= 0.5f)
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easeInOut = zeus::clamp(0.f, 0.5f * std::sqrt(2.f * t - 1.f) + 0.5f, 1.f);
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else
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easeInOut = zeus::clamp(0.f, 1.f - (0.5f * std::sqrt(2.f * omt - 1.f) + 0.5f), 1.f);
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float eases[] = {};
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eases[1] = t;
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eases[2] = easeOut;
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eases[3] = easeIn;
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eases[4] = easeInOut;
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if (b.x44_viewportEase != Ease::None)
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{
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float easeB = eases[int(b.x44_viewportEase)];
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float easeA = 1.f - easeB;
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out.x0_viewportSize = zeus::CVector2i(b.x0_viewportSize.x * easeB + a.x0_viewportSize.x * easeA,
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b.x0_viewportSize.y * easeB + a.x0_viewportSize.y * easeA);
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}
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if (b.x48_camEase != Ease::None)
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{
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float easeB = eases[int(b.x48_camEase)];
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float easeA = 1.f - easeB;
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out.x8_camOrientation = zeus::CQuaternion::slerp(a.x8_camOrientation, b.x8_camOrientation, easeB);
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out.x18_camDist = b.x18_camDist * easeB + a.x18_camDist * easeA;
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out.x1c_camAngle = b.x1c_camAngle * easeB + a.x1c_camAngle * easeA;
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}
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if (b.x4c_pointEase != Ease::None)
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{
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float easeB = eases[int(b.x4c_pointEase)];
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float easeA = 1.f - easeB;
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out.x20_areaPoint = b.x20_areaPoint * easeB + a.x20_areaPoint * easeA;
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}
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if (b.x50_depth1Ease != Ease::None)
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{
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float easeB = eases[int(b.x50_depth1Ease)];
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float easeA = 1.f - easeB;
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out.x2c_drawDepth1 = b.x2c_drawDepth1 * easeB + a.x2c_drawDepth1 * easeA;
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}
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if (b.x54_depth2Ease != Ease::None)
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{
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float easeB = eases[int(b.x54_depth2Ease)];
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float easeA = 1.f - easeB;
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out.x30_drawDepth2 = b.x30_drawDepth2 * easeB + a.x30_drawDepth2 * easeA;
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}
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if (b.x58_alphaEase != Ease::None)
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{
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float easeB = eases[int(b.x58_alphaEase)];
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float easeA = 1.f - easeB;
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out.x34_alphaSurfaceVisited = b.x34_alphaSurfaceVisited * easeB + a.x34_alphaSurfaceVisited * easeA;
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out.x38_alphaOutlineVisited = b.x38_alphaOutlineVisited * easeB + a.x38_alphaOutlineVisited * easeA;
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out.x3c_alphaSurfaceUnvisited = b.x3c_alphaSurfaceUnvisited * easeB + a.x3c_alphaSurfaceUnvisited * easeA;
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out.x40_alphaOutlineUnvisited = b.x40_alphaOutlineUnvisited * easeB + a.x40_alphaOutlineUnvisited * easeA;
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}
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}
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CAutoMapper::CAutoMapper(CStateManager& stateMgr)
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: x24_world(stateMgr.WorldNC())
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{
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x8_mapu = g_SimplePool->GetObj("MAPU_MapUniverse");
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x30_miniMapSamus = g_SimplePool->GetObj("CMDL_MiniMapSamus");
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x3c_hintBeacon = g_SimplePool->GetObj("TXTR_HintBeacon");
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xa0_curAreaId = xa4_otherAreaId = stateMgr.GetWorld()->IGetCurrentAreaId();
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zeus::CMatrix3f camRot = stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr)->GetTransform().buildMatrix3f();
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xa8_renderStates[0] = xa8_renderStates[1] = xa8_renderStates[2] = BuildMiniMapWorldRenderState(stateMgr, camRot, xa0_curAreaId);
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x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x4_saveStationIcon}));
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x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x8_missileStationIcon}));
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x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->xc_elevatorIcon}));
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x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x10_minesBreakFirstTopIcon}));
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x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x14_minesBreakFirstBottomIcon}));
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for (int i=0 ; i<9 ; ++i)
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{
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x210_lstick.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x24_lStick[i]}));
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x25c_cstick.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x4c_cStick[i]}));
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}
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for (int i=0 ; i<2 ; ++i)
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{
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x2a8_ltrigger.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x74_lTrigger[i]}));
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x2bc_rtrigger.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x80_rTrigger[i]}));
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x2d0_abutton.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x98_aButton[i]}));
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}
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}
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bool CAutoMapper::CheckLoadComplete()
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{
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switch (x4_loadPhase)
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{
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case ELoadPhase::LoadResources:
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for (TLockedToken<CTexture>& tex : x48_mapIcons)
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if (!tex.IsLoaded())
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return false;
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if (!x30_miniMapSamus.IsLoaded())
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return false;
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if (!x3c_hintBeacon.IsLoaded())
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return false;
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x4_loadPhase = ELoadPhase::LoadUniverse;
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case ELoadPhase::LoadUniverse:
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if (x8_mapu.IsLoaded())
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return false;
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x14_dummyWorlds.resize(x8_mapu->GetNumMapWorldDatas());
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SetCurWorldAssetId(x24_world->IGetWorldAssetId());
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x4_loadPhase = ELoadPhase::Done;
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case ELoadPhase::Done:
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return true;
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default: break;
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}
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return false;
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}
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bool CAutoMapper::NotHintNavigating() const
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{
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return x1e0_hintSteps.empty();
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}
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bool CAutoMapper::CanLeaveMapScreenInternal(const CStateManager& mgr) const
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{
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if (!NotHintNavigating())
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return false;
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if (IsRenderStateInterpolating())
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return false;
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if (IsInMapperState(EAutoMapperState::MapScreenUniverse))
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return true;
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if (x24_world != mgr.GetWorld())
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return false;
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if (IsInMapperState(EAutoMapperState::MapScreen))
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return true;
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return false;
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}
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bool CAutoMapper::HasCurrentMapUniverseWorld() const
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{
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ResId mlvlId = x24_world->IGetWorldAssetId();
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for (const CMapUniverse::CMapWorldData& wld : *x8_mapu)
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if (wld.GetWorldAssetId() == mlvlId)
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return true;
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return false;
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}
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bool CAutoMapper::CheckDummyWorldLoad(const CStateManager& mgr)
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{
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const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx);
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auto& dummyWorld = x14_dummyWorlds[x9c_worldIdx];
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if (!dummyWorld)
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{
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x32c_loadingDummyWorld = false;
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return false;
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}
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if (!dummyWorld->ICheckWorldComplete())
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return true;
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CWorldState& worldState = g_GameState->StateForWorld(dummyWorld->IGetWorldAssetId());
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CMapWorldInfo& mwInfo = *worldState.MapWorldInfo();
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zeus::CVector3f localPoint = mapuWld.GetWorldTransform().inverse() * xa8_renderStates[0].x20_areaPoint;
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zeus::CMatrix3f camRot = xa8_renderStates[0].x8_camOrientation.toTransform().buildMatrix3f();
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TAreaId aid = FindClosestVisibleArea(localPoint, zeus::CUnitVector3f(camRot[1]), mgr, *dummyWorld, mwInfo);
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if (aid == -1)
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{
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x32c_loadingDummyWorld = false;
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return false;
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}
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xa0_curAreaId = aid;
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dummyWorld->IMapWorld()->RecalculateWorldSphere(mwInfo, *dummyWorld);
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BeginMapperStateTransition(EAutoMapperState::MapScreen, mgr);
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x32c_loadingDummyWorld = false;
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return true;
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}
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bool CAutoMapper::CanLeaveMapScreen(const CStateManager& mgr) const
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{
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return x328_ == 3 && CanLeaveMapScreenInternal(mgr);
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}
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void CAutoMapper::SetCurWorldAssetId(ResId mlvlId)
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{
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int numWorlds = x8_mapu->GetNumMapWorldDatas();
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for (int i=0 ; i<numWorlds ; ++i)
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if (x8_mapu->GetMapWorldData(i).GetWorldAssetId() == mlvlId)
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{
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x9c_worldIdx = i;
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break;
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}
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}
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void CAutoMapper::BeginMapperStateTransition(EAutoMapperState state, const CStateManager& mgr)
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{
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if (state == x1c0_nextState)
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return;
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if ((state == EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) ||
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(state != EAutoMapperState::MiniMap && x1c0_nextState == EAutoMapperState::MiniMap))
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CSfxManager::KillAll(CSfxManager::ESfxChannels::PauseScreen);
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x1bc_state = x1c0_nextState;
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x1c0_nextState = state;
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xa8_renderStates[2] = xa8_renderStates[0];
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xa8_renderStates[1] = xa8_renderStates[0];
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if (x1bc_state == EAutoMapperState::MiniMap && state == EAutoMapperState::MapScreen)
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{
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xa8_renderStates[1] = BuildMapScreenWorldRenderState(mgr,
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xa8_renderStates[0].x8_camOrientation, xa0_curAreaId, false);
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ResetInterpolationTimer(g_tweakAutoMapper->GetOpenMapScreenTime());
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}
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else if (x1bc_state == EAutoMapperState::MapScreen && state == EAutoMapperState::MiniMap)
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{
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xa0_curAreaId = x24_world->IGetCurrentAreaId();
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xa8_renderStates[1] = BuildMiniMapWorldRenderState(mgr,
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xa8_renderStates[0].x8_camOrientation, xa0_curAreaId);
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ResetInterpolationTimer(g_tweakAutoMapper->GetCloseMapScreenTime());
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x1f8_hintLocations.clear();
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}
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else if (x1bc_state == EAutoMapperState::MapScreen && state == EAutoMapperState::MapScreenUniverse)
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{
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CSfxManager::SfxStart(1426, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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xa8_renderStates[1] = BuildMapScreenUniverseRenderState(mgr,
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xa8_renderStates[0].x8_camOrientation, xa0_curAreaId);
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TransformRenderStatesWorldToUniverse();
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ResetInterpolationTimer(g_tweakAutoMapper->GetSwitchToFromUniverseTime());
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}
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else if (x1bc_state == EAutoMapperState::MapScreenUniverse && state == EAutoMapperState::MapScreen)
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{
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CSfxManager::SfxStart(1427, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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xa8_renderStates[1] = BuildMapScreenWorldRenderState(mgr,
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xa8_renderStates[0].x8_camOrientation, xa0_curAreaId, x1e0_hintSteps.size());
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TransformRenderStateWorldToUniverse(xa8_renderStates[1]);
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ResetInterpolationTimer(g_tweakAutoMapper->GetSwitchToFromUniverseTime());
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for (auto& wld : x14_dummyWorlds)
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{
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if (wld.get() != x24_world || x24_world == mgr.GetWorld())
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wld.reset();
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}
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}
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else if (x1bc_state == EAutoMapperState::MapScreenUniverse && state == EAutoMapperState::MiniMap)
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{
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x24_world = mgr.GetWorld();
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xa0_curAreaId = x24_world->IGetCurrentAreaId();
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xa8_renderStates[1] = BuildMiniMapWorldRenderState(mgr,
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xa8_renderStates[0].x8_camOrientation, xa0_curAreaId);
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SetCurWorldAssetId(x24_world->IGetWorldAssetId());
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TransformRenderStateWorldToUniverse(xa8_renderStates[1]);
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ResetInterpolationTimer(g_tweakAutoMapper->GetCloseMapScreenTime());
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x1f8_hintLocations.clear();
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for (auto& wld : x14_dummyWorlds)
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{
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if (wld.get() != x24_world || x24_world == mgr.GetWorld())
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wld.reset();
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}
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}
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}
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void CAutoMapper::ResetInterpolationTimer(float t)
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{
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x1c4_ = t;
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x1c8_ = 0.f;
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}
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CAutoMapper::SAutoMapperRenderState
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CAutoMapper::BuildMiniMapWorldRenderState(const CStateManager& stateMgr,
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const zeus::CQuaternion& rot,
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TAreaId area) const
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{
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zeus::CQuaternion camOrient = GetMiniMapCameraOrientation(stateMgr);
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zeus::CQuaternion useOrient = (camOrient.dot(rot) >= 0.f) ? camOrient : camOrient.buildEquivalent();
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SAutoMapperRenderState ret(GetMiniMapViewportSize(), useOrient, g_tweakAutoMapper->GetMiniCamDist(),
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g_tweakAutoMapper->GetMiniCamAngle(), GetAreaPointOfInterest(stateMgr, area),
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GetMapAreaMiniMapDrawDepth(), GetMapAreaMiniMapDrawDepth(),
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GetMapAreaMiniMapDrawAlphaSurfaceVisited(stateMgr),
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GetMapAreaMiniMapDrawAlphaOutlineVisited(stateMgr),
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GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(stateMgr),
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GetMapAreaMiniMapDrawAlphaOutlineUnvisited(stateMgr));
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ret.x44_viewportEase = SAutoMapperRenderState::Ease::Out;
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ret.x48_camEase = SAutoMapperRenderState::Ease::Out;
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ret.x4c_pointEase = SAutoMapperRenderState::Ease::Out;
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ret.x50_depth1Ease = SAutoMapperRenderState::Ease::Linear;
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ret.x54_depth2Ease = SAutoMapperRenderState::Ease::In;
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ret.x58_alphaEase = SAutoMapperRenderState::Ease::Linear;
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return ret;
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}
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CAutoMapper::SAutoMapperRenderState
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CAutoMapper::BuildMapScreenWorldRenderState(const CStateManager& mgr,
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const zeus::CQuaternion& rot,
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TAreaId area, bool doingHint) const
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{
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float camDist = doingHint ? g_tweakAutoMapper->GetMaxCamDist() : g_tweakAutoMapper->GetCamDist();
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SAutoMapperRenderState ret(GetMapScreenViewportSize(), rot, camDist,
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g_tweakAutoMapper->GetCamAngle(), GetAreaPointOfInterest(mgr, area),
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GetMapAreaMaxDrawDepth(mgr, area),
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GetMapAreaMaxDrawDepth(mgr, area),
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g_tweakAutoMapper->GetAlphaSurfaceVisited(),
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g_tweakAutoMapper->GetAlphaOutlineVisited(),
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g_tweakAutoMapper->GetAlphaSurfaceUnvisited(),
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g_tweakAutoMapper->GetAlphaOutlineUnvisited());
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ret.x44_viewportEase = SAutoMapperRenderState::Ease::Out;
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ret.x48_camEase = SAutoMapperRenderState::Ease::Linear;
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ret.x4c_pointEase = SAutoMapperRenderState::Ease::Out;
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ret.x50_depth1Ease = SAutoMapperRenderState::Ease::Linear;
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ret.x54_depth2Ease = SAutoMapperRenderState::Ease::Out;
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ret.x58_alphaEase = SAutoMapperRenderState::Ease::Linear;
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return ret;
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}
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CAutoMapper::SAutoMapperRenderState
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CAutoMapper::BuildMapScreenUniverseRenderState(const CStateManager& mgr,
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const zeus::CQuaternion& rot,
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TAreaId area) const
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{
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SAutoMapperRenderState ret(GetMapScreenViewportSize(), rot, g_tweakAutoMapper->GetUniverseCamDist(),
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g_tweakAutoMapper->GetCamAngle(), GetAreaPointOfInterest(mgr, area),
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GetMapAreaMaxDrawDepth(mgr, area),
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GetMapAreaMaxDrawDepth(mgr, area),
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0.f, 0.f, 0.f, 0.f);
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ret.x44_viewportEase = SAutoMapperRenderState::Ease::Out;
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ret.x48_camEase = SAutoMapperRenderState::Ease::Linear;
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ret.x4c_pointEase = SAutoMapperRenderState::Ease::Out;
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ret.x50_depth1Ease = SAutoMapperRenderState::Ease::Linear;
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ret.x54_depth2Ease = SAutoMapperRenderState::Ease::Out;
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ret.x58_alphaEase = SAutoMapperRenderState::Ease::Linear;
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return ret;
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}
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void CAutoMapper::LeaveMapScreenState()
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{
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SetShouldPanningSoundBePlaying(false);
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SetShouldZoomingSoundBePlaying(false);
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SetShouldRotatingSoundBePlaying(false);
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}
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float CAutoMapper::GetBaseMapScreenCameraMoveSpeed()
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{
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return g_tweakAutoMapper->GetBaseMapScreenCameraMoveSpeed();
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}
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float CAutoMapper::GetFinalMapScreenCameraMoveSpeed() const
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{
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float ret = GetBaseMapScreenCameraMoveSpeed();
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if (g_tweakAutoMapper->GetScaleMoveSpeedWithCamDist())
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ret = ret * xa8_renderStates[0].x18_camDist / g_tweakAutoMapper->GetCamDist();
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return ret;
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}
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void CAutoMapper::ProcessMapRotateInput(const CFinalInput& input, const CStateManager& mgr)
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{
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float up = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleUp, input);
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float down = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleDown, input);
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float left = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleLeft, input);
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float right = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleRight, input);
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int flags = 0x0;
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if (up > 0.f)
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flags |= 0x2;
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if (down > 0.f)
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flags |= 0x1;
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if (left > 0.f)
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flags |= 0x4;
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if (right > 0.f)
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flags |= 0x8;
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switch (flags)
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{
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case 1: // Down
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x2e4_lStickPos = 1;
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|
break;
|
|
case 2: // Up
|
|
x2e4_lStickPos = 5;
|
|
break;
|
|
case 4: // Left
|
|
x2e4_lStickPos = 3;
|
|
break;
|
|
case 5: // Down-Left
|
|
x2e4_lStickPos = 2;
|
|
break;
|
|
case 6: // Up-Left
|
|
x2e4_lStickPos = 4;
|
|
break;
|
|
case 8: // Right
|
|
x2e4_lStickPos = 7;
|
|
break;
|
|
case 9: // Down-Right
|
|
x2e4_lStickPos = 8;
|
|
break;
|
|
case 10: // Up-Right
|
|
x2e4_lStickPos = 6;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
float maxMag = up;
|
|
int dirSlot = 0;
|
|
if (down > up)
|
|
{
|
|
maxMag = down;
|
|
dirSlot = 1;
|
|
}
|
|
if (left > maxMag)
|
|
{
|
|
maxMag = left;
|
|
dirSlot = 2;
|
|
}
|
|
if (right > maxMag)
|
|
{
|
|
maxMag = right;
|
|
dirSlot = 3;
|
|
}
|
|
|
|
float dirs[4] = {};
|
|
dirs[dirSlot] = maxMag;
|
|
|
|
if (dirs[0] > 0.f || dirs[1] > 0.f || dirs[2] > 0.f || dirs[3] > 0.f)
|
|
{
|
|
float deltaFrames = input.DeltaTime() * 60.f;
|
|
SetShouldRotatingSoundBePlaying(true);
|
|
zeus::CEulerAngles eulers(xa8_renderStates[0].x8_camOrientation);
|
|
float angX = eulers.x - std::floor(eulers.x / (2.f * M_PIF)) * 2.f * M_PIF;
|
|
if (angX < 0.f)
|
|
angX += 2.f * M_PIF;
|
|
float angZ = eulers.z - std::floor(eulers.z / (2.f * M_PIF)) * 2.f * M_PIF;
|
|
if (angZ < 0.f)
|
|
angZ += 2.f * M_PIF;
|
|
|
|
float dt = deltaFrames * g_tweakAutoMapper->GetCamRotateDegreesPerFrame();
|
|
|
|
angZ -= zeus::degToRad(dt * dirs[2]);
|
|
if (angZ - std::floor(angZ / (2.f * M_PIF)) * 2.f * M_PIF < 0.f)
|
|
angZ += 2.f * M_PIF;
|
|
angZ += zeus::degToRad(dt * dirs[3]);
|
|
if (angZ - std::floor(angZ / (2.f * M_PIF)) * 2.f * M_PIF < 0.f)
|
|
angZ += 2.f * M_PIF;
|
|
|
|
angX -= zeus::degToRad(dt * dirs[0]);
|
|
if (angX - std::floor(angX / (2.f * M_PIF)) * 2.f * M_PIF < 0.f)
|
|
angX += 2.f * M_PIF;
|
|
angX += zeus::degToRad(dt * dirs[1]);
|
|
if (angX - std::floor(angX / (2.f * M_PIF)) * 2.f * M_PIF < 0.f)
|
|
angX += 2.f * M_PIF;
|
|
|
|
angX = zeus::radToDeg(angX);
|
|
if (angX > 180.f)
|
|
angX -= 360.f;
|
|
angX = zeus::degToRad(zeus::clamp(g_tweakAutoMapper->GetMinCamRotateX(), angX,
|
|
g_tweakAutoMapper->GetMaxCamRotateX()));
|
|
if (angX - std::floor(angX / (2.f * M_PIF)) * 2.f * M_PIF < 0.f)
|
|
angX += 2.f * M_PIF;
|
|
|
|
zeus::CQuaternion quat;
|
|
quat.rotateZ(angZ);
|
|
quat.rotateX(angX);
|
|
quat.rotateY(0.f);
|
|
xa8_renderStates[0].x8_camOrientation = quat;
|
|
}
|
|
else
|
|
{
|
|
SetShouldRotatingSoundBePlaying(false);
|
|
}
|
|
}
|
|
|
|
void CAutoMapper::ProcessMapZoomInput(const CFinalInput& input, const CStateManager& mgr)
|
|
{
|
|
bool in = ControlMapper::GetDigitalInput(ControlMapper::ECommands::MapZoomIn, input);
|
|
bool out = ControlMapper::GetDigitalInput(ControlMapper::ECommands::MapZoomOut, input);
|
|
|
|
EZoomState nextZoomState = EZoomState::None;
|
|
switch (x324_zoomState)
|
|
{
|
|
case EZoomState::None:
|
|
if (in)
|
|
nextZoomState = EZoomState::In;
|
|
else if (out)
|
|
nextZoomState = EZoomState::Out;
|
|
break;
|
|
case EZoomState::In:
|
|
if (in)
|
|
nextZoomState = EZoomState::In;
|
|
else if (out)
|
|
nextZoomState = EZoomState::Out;
|
|
break;
|
|
case EZoomState::Out:
|
|
if (in)
|
|
nextZoomState = EZoomState::In;
|
|
else if (out)
|
|
nextZoomState = EZoomState::Out;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
x324_zoomState = nextZoomState;
|
|
float delta = input.DeltaTime() * 60.f * (x1bc_state == EAutoMapperState::MapScreen ? 1.f : 4.f) *
|
|
g_tweakAutoMapper->GetCamZoomUnitsPerFrame();
|
|
float oldDist = xa8_renderStates[0].x18_camDist;
|
|
if (x324_zoomState == EZoomState::In)
|
|
{
|
|
xa8_renderStates[0].x18_camDist =
|
|
GetClampedMapScreenCameraDistance(xa8_renderStates[0].x18_camDist - delta);
|
|
x2f0_ = 1;
|
|
x324_zoomState = EZoomState::In;
|
|
}
|
|
else if (x324_zoomState == EZoomState::Out)
|
|
{
|
|
xa8_renderStates[0].x18_camDist =
|
|
GetClampedMapScreenCameraDistance(xa8_renderStates[0].x18_camDist + delta);
|
|
x2ec_ = 1;
|
|
x324_zoomState = EZoomState::Out;
|
|
}
|
|
|
|
if (oldDist == xa8_renderStates[0].x18_camDist)
|
|
SetShouldZoomingSoundBePlaying(false);
|
|
else
|
|
SetShouldZoomingSoundBePlaying(true);
|
|
}
|
|
|
|
void CAutoMapper::ProcessMapPanInput(const CFinalInput& input, const CStateManager& mgr)
|
|
{
|
|
float forward = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveForward, input);
|
|
float back = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveBack, input);
|
|
float left = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveLeft, input);
|
|
float right = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveRight, input);
|
|
zeus::CTransform camRot = xa8_renderStates[0].x8_camOrientation.toTransform();
|
|
if (forward > 0.f || back > 0.f || left > 0.f || right > 0.f)
|
|
{
|
|
float deltaFrames = 60.f * input.DeltaTime();
|
|
float speed = GetFinalMapScreenCameraMoveSpeed();
|
|
int flags = 0x0;
|
|
if (forward > 0.f)
|
|
flags |= 0x1;
|
|
if (back > 0.f)
|
|
flags |= 0x2;
|
|
if (left > 0.f)
|
|
flags |= 0x4;
|
|
if (right > 0.f)
|
|
flags |= 0x8;
|
|
|
|
switch (flags)
|
|
{
|
|
case 1: // Forward
|
|
x2e8_rStickPos = 1;
|
|
break;
|
|
case 2: // Back
|
|
x2e8_rStickPos = 5;
|
|
break;
|
|
case 4: // Left
|
|
x2e8_rStickPos = 3;
|
|
break;
|
|
case 5: // Forward-Left
|
|
x2e8_rStickPos = 2;
|
|
break;
|
|
case 6: // Back-Left
|
|
x2e8_rStickPos = 4;
|
|
break;
|
|
case 8: // Right
|
|
x2e8_rStickPos = 7;
|
|
break;
|
|
case 9: // Forward-Right
|
|
x2e8_rStickPos = 8;
|
|
break;
|
|
case 10: // Back-Right
|
|
x2e8_rStickPos = 6;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
zeus::CVector3f dirVec(right - left, 0.f, forward - back);
|
|
zeus::CVector3f deltaVec = camRot * (dirVec * deltaFrames * speed);
|
|
zeus::CVector3f newPoint = xa8_renderStates[0].x20_areaPoint + deltaVec;
|
|
if (deltaVec.magnitude() > input.DeltaTime())
|
|
SetShouldPanningSoundBePlaying(true);
|
|
else
|
|
SetShouldPanningSoundBePlaying(false);
|
|
|
|
if (x1bc_state == EAutoMapperState::MapScreen)
|
|
{
|
|
xa8_renderStates[0].x20_areaPoint =
|
|
x24_world->IGetMapWorld()->ConstrainToWorldVolume(newPoint, camRot.basis[1]);
|
|
}
|
|
else
|
|
{
|
|
zeus::CVector3f localPoint = newPoint - x8_mapu->GetMapUniverseCenterPoint();
|
|
if (localPoint.magnitude() > x8_mapu->GetMapUniverseRadius())
|
|
newPoint = x8_mapu->GetMapUniverseCenterPoint() + localPoint.normalized() * x8_mapu->GetMapUniverseRadius();
|
|
xa8_renderStates[0].x20_areaPoint = newPoint;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetShouldPanningSoundBePlaying(false);
|
|
float speed = g_tweakAutoMapper->GetCamPanUnitsPerFrame() * GetBaseMapScreenCameraMoveSpeed();
|
|
if (x1bc_state == EAutoMapperState::MapScreen)
|
|
{
|
|
const CMapArea* area = x24_world->IGetMapWorld()->GetMapArea(xa0_curAreaId);
|
|
zeus::CVector3f worldPoint = area->GetAreaPostTransform(*x24_world, xa0_curAreaId) * area->GetAreaCenterPoint();
|
|
zeus::CVector3f viewPoint = worldPoint - xa8_renderStates[0].x20_areaPoint;
|
|
if (viewPoint.magnitude() < speed)
|
|
xa8_renderStates[0].x20_areaPoint = worldPoint;
|
|
else
|
|
xa8_renderStates[0].x20_areaPoint += viewPoint.normalized() * speed;
|
|
}
|
|
else
|
|
{
|
|
std::pair<TAreaId, int> areas = FindClosestVisibleWorld(xa8_renderStates[0].x20_areaPoint, camRot.basis[1], mgr);
|
|
const zeus::CTransform& hex = x8_mapu->GetMapWorldData(areas.first).GetMapAreaData(areas.second);
|
|
zeus::CVector3f areaToHex = hex.origin - xa8_renderStates[0].x20_areaPoint;
|
|
if (areaToHex.magnitude() < speed)
|
|
xa8_renderStates[0].x20_areaPoint = hex.origin;
|
|
else
|
|
xa8_renderStates[0].x20_areaPoint += areaToHex.normalized() * speed;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CAutoMapper::SetShouldPanningSoundBePlaying(bool b)
|
|
{
|
|
if (b)
|
|
{
|
|
if (!x1cc_panningSfx)
|
|
x1cc_panningSfx = CSfxManager::SfxStart(1406, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
|
|
}
|
|
else
|
|
{
|
|
CSfxManager::SfxStop(x1cc_panningSfx);
|
|
x1cc_panningSfx.reset();
|
|
}
|
|
}
|
|
|
|
void CAutoMapper::SetShouldZoomingSoundBePlaying(bool b)
|
|
{
|
|
if (b)
|
|
{
|
|
if (!x1d4_zoomingSfx)
|
|
x1d4_zoomingSfx = CSfxManager::SfxStart(1376, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
|
|
}
|
|
else
|
|
{
|
|
CSfxManager::SfxStop(x1d4_zoomingSfx);
|
|
x1d4_zoomingSfx.reset();
|
|
}
|
|
}
|
|
|
|
void CAutoMapper::SetShouldRotatingSoundBePlaying(bool b)
|
|
{
|
|
if (b)
|
|
{
|
|
if (!x1d0_rotatingSfx)
|
|
x1d0_rotatingSfx = CSfxManager::SfxStart(1375, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
|
|
}
|
|
else
|
|
{
|
|
CSfxManager::SfxStop(x1d0_rotatingSfx);
|
|
x1d0_rotatingSfx.reset();
|
|
}
|
|
}
|
|
|
|
void CAutoMapper::ProcessMapScreenInput(const CFinalInput& input, const CStateManager& mgr)
|
|
{
|
|
zeus::CMatrix3f camRot = xa8_renderStates[0].x8_camOrientation.toTransform().buildMatrix3f();
|
|
if (x1bc_state == EAutoMapperState::MapScreen)
|
|
{
|
|
if (input.PA() && !x328_ && HasCurrentMapUniverseWorld())
|
|
BeginMapperStateTransition(EAutoMapperState::MapScreenUniverse, mgr);
|
|
}
|
|
else if (x1bc_state == EAutoMapperState::MapScreenUniverse && input.PA())
|
|
{
|
|
const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx);
|
|
zeus::CVector3f pointLocal = mapuWld.GetWorldTransform().inverse() * xa8_renderStates[0].x20_areaPoint;
|
|
if (mapuWld.GetWorldAssetId() != g_GameState->CurrentWorldAssetId())
|
|
{
|
|
x32c_loadingDummyWorld = true;
|
|
CheckDummyWorldLoad(mgr);
|
|
}
|
|
else
|
|
{
|
|
x24_world = mgr.GetWorld();
|
|
CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
|
|
xa0_curAreaId = FindClosestVisibleArea(pointLocal, zeus::CUnitVector3f(camRot[1]), mgr, *x24_world, mwInfo);
|
|
BeginMapperStateTransition(EAutoMapperState::MapScreen, mgr);
|
|
}
|
|
}
|
|
|
|
x2f4_ = 0;
|
|
if (input.PA())
|
|
x2f4_ = 1;
|
|
|
|
if (IsInMapperState(EAutoMapperState::MapScreen) || IsInMapperState(EAutoMapperState::MapScreenUniverse))
|
|
{
|
|
x2e4_lStickPos = 0;
|
|
x2e8_rStickPos = 0;
|
|
x2ec_ = 0;
|
|
x2f0_ = 0;
|
|
ProcessMapRotateInput(input, mgr);
|
|
ProcessMapZoomInput(input, mgr);
|
|
ProcessMapPanInput(input, mgr);
|
|
}
|
|
}
|
|
|
|
zeus::CQuaternion CAutoMapper::GetMiniMapCameraOrientation(const CStateManager& stateMgr) const
|
|
{
|
|
const CGameCamera* cam = stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr);
|
|
zeus::CEulerAngles camAngles(zeus::CQuaternion(cam->GetTransform().buildMatrix3f()));
|
|
float rotMod = -(std::floor(camAngles.z * 0.15915494f) * 2.f * M_PIF - camAngles.z);
|
|
if (rotMod < 0.f)
|
|
rotMod += 2.f * M_PIF;
|
|
|
|
zeus::CQuaternion ret;
|
|
ret.rotateZ(rotMod);
|
|
ret.rotateX(zeus::degToRad(g_tweakAutoMapper->GetMiniCamXAngle()));
|
|
return ret;
|
|
}
|
|
|
|
zeus::CVector3f CAutoMapper::GetAreaPointOfInterest(const CStateManager&, TAreaId aid) const
|
|
{
|
|
const CMapArea* mapa = x24_world->IGetMapWorld()->GetMapArea(aid);
|
|
return mapa->GetAreaPostTransform(*x24_world, aid) * mapa->GetAreaCenterPoint();
|
|
}
|
|
|
|
TAreaId CAutoMapper::FindClosestVisibleArea(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&,
|
|
const IWorld&, const CMapWorldInfo&) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
std::pair<TAreaId, int>
|
|
CAutoMapper::FindClosestVisibleWorld(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&) const
|
|
{
|
|
return {};
|
|
}
|
|
|
|
zeus::CVector2i CAutoMapper::GetMiniMapViewportSize()
|
|
{
|
|
float scaleX = g_Viewport.x8_width / 640.f;
|
|
float scaleY = g_Viewport.xc_height / 480.f;
|
|
return {int(scaleX * g_tweakAutoMapper->GetMiniMapViewportWidth()),
|
|
int(scaleY * g_tweakAutoMapper->GetMiniMapViewportHeight())};
|
|
}
|
|
|
|
zeus::CVector2i CAutoMapper::GetMapScreenViewportSize()
|
|
{
|
|
return {g_Viewport.x8_width, g_Viewport.xc_height};
|
|
}
|
|
|
|
float CAutoMapper::GetMapAreaMaxDrawDepth(const CStateManager&, TAreaId aid) const
|
|
{
|
|
return x24_world->IGetMapWorld()->GetCurrentMapAreaDepth(*x24_world, aid);
|
|
}
|
|
|
|
float CAutoMapper::GetMapAreaMiniMapDrawAlphaSurfaceVisited(const CStateManager& stateMgr)
|
|
{
|
|
float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant();
|
|
return g_tweakAutoMapper->GetMiniAlphaSurfaceVisited() * (1.f - mapAlphaInterp) *
|
|
stateMgr.Player()->GetMapAlpha() + mapAlphaInterp;
|
|
}
|
|
|
|
float CAutoMapper::GetMapAreaMiniMapDrawAlphaOutlineVisited(const CStateManager& stateMgr)
|
|
{
|
|
float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant();
|
|
return g_tweakAutoMapper->GetMiniAlphaOutlineVisited() * (1.f - mapAlphaInterp) *
|
|
stateMgr.Player()->GetMapAlpha() + mapAlphaInterp;
|
|
}
|
|
|
|
float CAutoMapper::GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(const CStateManager& stateMgr)
|
|
{
|
|
float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant();
|
|
return g_tweakAutoMapper->GetMiniAlphaSurfaceUnvisited() * (1.f - mapAlphaInterp) *
|
|
stateMgr.Player()->GetMapAlpha() + mapAlphaInterp;
|
|
}
|
|
|
|
float CAutoMapper::GetMapAreaMiniMapDrawAlphaOutlineUnvisited(const CStateManager& stateMgr)
|
|
{
|
|
float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant();
|
|
return g_tweakAutoMapper->GetMiniAlphaOutlineUnvisited() * (1.f - mapAlphaInterp) *
|
|
stateMgr.Player()->GetMapAlpha() + mapAlphaInterp;
|
|
}
|
|
|
|
float CAutoMapper::GetClampedMapScreenCameraDistance(float v)
|
|
{
|
|
if (x1bc_state == EAutoMapperState::MapScreenUniverse)
|
|
return zeus::clamp(g_tweakAutoMapper->GetMinUniverseCamDist(), v,
|
|
g_tweakAutoMapper->GetMaxUniverseCamDist());
|
|
return zeus::clamp(g_tweakAutoMapper->GetMinCamDist(), v,
|
|
g_tweakAutoMapper->GetMaxCamDist());
|
|
}
|
|
|
|
void CAutoMapper::UnmuteAllLoopedSounds()
|
|
{
|
|
CSfxManager::SfxVolume(x1cc_panningSfx, 1.f);
|
|
CSfxManager::SfxVolume(x1d0_rotatingSfx, 1.f);
|
|
CSfxManager::SfxVolume(x1d4_zoomingSfx, 1.f);
|
|
}
|
|
|
|
void CAutoMapper::ProcessControllerInput(const CFinalInput& input, CStateManager& mgr)
|
|
{
|
|
if (!IsRenderStateInterpolating())
|
|
{
|
|
if (IsInMapperState(EAutoMapperState::MapScreen) || IsInMapperState(EAutoMapperState::MapScreenUniverse))
|
|
{
|
|
if (x32c_loadingDummyWorld)
|
|
{
|
|
/* TODO: Finish */
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CAutoMapper::TransformRenderStatesWorldToUniverse()
|
|
{
|
|
const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx);
|
|
zeus::CQuaternion rot = zeus::CQuaternion(mapuWld.GetWorldTransform().buildMatrix3f());
|
|
xa8_renderStates[2].x8_camOrientation *= rot;
|
|
xa8_renderStates[2].x20_areaPoint = mapuWld.GetWorldTransform() * xa8_renderStates[2].x20_areaPoint;
|
|
xa8_renderStates[0].x8_camOrientation *= rot;
|
|
xa8_renderStates[0].x20_areaPoint = mapuWld.GetWorldTransform() * xa8_renderStates[0].x20_areaPoint;
|
|
xa8_renderStates[1].x8_camOrientation *= rot;
|
|
xa8_renderStates[1].x20_areaPoint = mapuWld.GetWorldTransform() * xa8_renderStates[1].x20_areaPoint;
|
|
}
|
|
|
|
void CAutoMapper::TransformRenderStatesUniverseToWorld()
|
|
{
|
|
const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx);
|
|
zeus::CTransform inv = mapuWld.GetWorldTransform().inverse();
|
|
zeus::CQuaternion invRot = zeus::CQuaternion(inv.buildMatrix3f());
|
|
xa8_renderStates[2].x8_camOrientation *= invRot;
|
|
xa8_renderStates[2].x20_areaPoint = inv * xa8_renderStates[2].x20_areaPoint;
|
|
xa8_renderStates[0].x8_camOrientation *= invRot;
|
|
xa8_renderStates[0].x20_areaPoint = inv * xa8_renderStates[0].x20_areaPoint;
|
|
xa8_renderStates[1].x8_camOrientation *= invRot;
|
|
xa8_renderStates[1].x20_areaPoint = inv * xa8_renderStates[1].x20_areaPoint;
|
|
}
|
|
|
|
void CAutoMapper::TransformRenderStateWorldToUniverse(SAutoMapperRenderState& state)
|
|
{
|
|
state.x20_areaPoint = x8_mapu->GetMapWorldData(x9c_worldIdx).GetWorldTransform() *
|
|
xa8_renderStates[1].x20_areaPoint;
|
|
}
|
|
|
|
void CAutoMapper::SetupHintNavigation()
|
|
{
|
|
if (!g_GameState->GameOptions().GetIsHintSystemEnabled())
|
|
return;
|
|
x1e0_hintSteps.clear();
|
|
x1f8_hintLocations.clear();
|
|
CHintOptions& hintOpts = g_GameState->HintOptions();
|
|
const CHintOptions::SHintState* curHint = hintOpts.GetCurrentDisplayedHint();
|
|
bool navigating = false;
|
|
if (curHint && curHint->CanContinue())
|
|
{
|
|
navigating = true;
|
|
x1e0_hintSteps.push_back({SAutoMapperHintStep::ShowBeacon{}, 0.75f});
|
|
const CGameHintInfo::CGameHint& nextHint = g_MemoryCardSys->GetHints()[hintOpts.GetNextHintIdx()];
|
|
ResId curMlvl = x24_world->IGetWorldAssetId();
|
|
for (const CGameHintInfo::SHintLocation& loc : nextHint.GetLocations())
|
|
{
|
|
if (loc.x0_mlvlId != curMlvl)
|
|
{
|
|
x1e0_hintSteps.push_back({SAutoMapperHintStep::SwitchToUniverse{}});
|
|
x1e0_hintSteps.push_back({SAutoMapperHintStep::PanToWorld{}, curMlvl});
|
|
x1e0_hintSteps.push_back({SAutoMapperHintStep::SwitchToWorld{}, curMlvl});
|
|
}
|
|
else
|
|
{
|
|
x1e0_hintSteps.push_back({SAutoMapperHintStep::PulseCurrentArea{}});
|
|
}
|
|
x1e0_hintSteps.push_back({SAutoMapperHintStep::PanToArea{}, loc.x8_areaId});
|
|
x1e0_hintSteps.push_back({SAutoMapperHintStep::PulseTargetArea{}});
|
|
x1e0_hintSteps.push_back({SAutoMapperHintStep::ShowBeacon{}, 1.f});
|
|
x1f8_hintLocations.push_back({0, 0.f, loc.x0_mlvlId, loc.x8_areaId});
|
|
}
|
|
}
|
|
|
|
for (int i=0 ; i<hintOpts.GetHintStates().size() ; ++i)
|
|
{
|
|
const CHintOptions::SHintState& state = hintOpts.GetHintStates()[i];
|
|
if (navigating && hintOpts.GetNextHintIdx() == i)
|
|
continue;
|
|
if (state.x0_state != CHintOptions::EHintState::Displaying)
|
|
continue;
|
|
const CGameHintInfo::CGameHint& hint = g_MemoryCardSys->GetHints()[i];
|
|
for (const CGameHintInfo::SHintLocation& loc : hint.GetLocations())
|
|
x1f8_hintLocations.push_back({1, 1.f, loc.x0_mlvlId, loc.x8_areaId});
|
|
}
|
|
}
|
|
|
|
void CAutoMapper::OnNewInGameGuiState(EInGameGuiState state, const CStateManager& mgr)
|
|
{
|
|
if (state == EInGameGuiState::MapScreen)
|
|
{
|
|
MP1::CMain::EnsureWorldPaksReady();
|
|
const CWorld& wld = *mgr.GetWorld();
|
|
const_cast<CMapWorld*>(wld.GetMapWorld())->SetWhichMapAreasLoaded(wld, 0, 9999);
|
|
SetupHintNavigation();
|
|
BeginMapperStateTransition(EAutoMapperState::MapScreen, mgr);
|
|
x28_frmeMapScreen = g_SimplePool->GetObj("FRME_MapScreen");
|
|
SetResLockState(x210_lstick, true);
|
|
SetResLockState(x25c_cstick, true);
|
|
SetResLockState(x2a8_ltrigger, true);
|
|
SetResLockState(x2bc_rtrigger, true);
|
|
SetResLockState(x2d0_abutton, true);
|
|
}
|
|
else
|
|
{
|
|
MP1::CMain::EnsureWorldPakReady(g_GameState->CurrentWorldAssetId());
|
|
if (x1bc_state == EAutoMapperState::MapScreenUniverse || x24_world == mgr.GetWorld())
|
|
{
|
|
BeginMapperStateTransition(EAutoMapperState::MiniMap, mgr);
|
|
x328_ = 0;
|
|
}
|
|
LeaveMapScreenState();
|
|
}
|
|
}
|
|
|
|
}
|