metaforce/DataSpec/DNAMP3/SAVW.hpp

48 lines
1.2 KiB
C++

#pragma once
#include "DataSpec/DNACommon/SAVWCommon.hpp"
#include "DNAMP3.hpp"
namespace DataSpec::DNAMP3
{
struct Scan : BigDNA
{
AT_DECL_DNA_YAML
UniqueID64 scanId;
Value<SAVWCommon::EScanCategory> category;
};
struct SavedState : BigDNA
{
AT_DECL_DNA_YAML
struct ID : BigDNA
{
AT_DECL_DNA_YAML
Value<atUint64> id[2];
};
ID id;
Value<atUint32> instance;
};
struct SAVW : BigDNA
{
AT_DECL_DNA_YAML
SAVWCommon::Header header;
Value<atUint32> skippableCutsceneCount;
Vector<SavedState, AT_DNA_COUNT(skippableCutsceneCount)> skippableCutscenes;
Value<atUint32> relayCount;
Vector<SavedState, AT_DNA_COUNT(relayCount)> relays;
Value<atUint32> doorCount;
Vector<SavedState, AT_DNA_COUNT(doorCount)> doors;
Value<atUint32> scanCount;
Vector<Scan, AT_DNA_COUNT(scanCount)> scans;
Value<atUint32> systemVarCount;
Vector<SAVWCommon::EnvironmentVariable, AT_DNA_COUNT(systemVarCount)> systemVars;
Value<atUint32> gameVarCount;
Vector<SAVWCommon::EnvironmentVariable, AT_DNA_COUNT(gameVarCount)> gameVars;
Value<atUint32> gameObjectCount;
Vector<SavedState, AT_DNA_COUNT(gameObjectCount)> gameObjects;
};
}