mirror of https://github.com/AxioDL/metaforce.git
352 lines
18 KiB
C++
352 lines
18 KiB
C++
#ifndef _DNAMP1_CMDL_MATERIALS_HPP_
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#define _DNAMP1_CMDL_MATERIALS_HPP_
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#include <BlenderConnection.hpp>
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#include "../DNACommon/DNACommon.hpp"
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#include "../DNACommon/GX.hpp"
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#include "../DNACommon/CMDL.hpp"
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#include "DNAMP1.hpp"
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namespace Retro
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{
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namespace DNAMP1
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{
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struct MaterialSet : BigDNA
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{
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static constexpr bool OneSection() {return false;}
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DECL_DNA
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struct MaterialSetHead : BigDNA
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{
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DECL_DNA
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Value<atUint32> textureCount;
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Vector<UniqueID32, DNA_COUNT(textureCount)> textureIDs;
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Value<atUint32> materialCount;
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Vector<atUint32, DNA_COUNT(materialCount)> materialEndOffs;
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} head;
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struct Material : BigDNA
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{
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DECL_DNA
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struct Flags : BigDNA
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{
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DECL_DNA
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Value<atUint32> flags;
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bool konstValuesEnabled() const {return (flags & 0x8) != 0;}
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void setKonstValuesEnabled(bool enabled) {flags &= ~0x8; flags |= atUint32(enabled) << 3;}
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bool depthSorting() const {return (flags & 0x10) != 0;}
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void setDepthSorting(bool enabled) {flags &= ~0x10; flags |= atUint32(enabled) << 4;}
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bool punchthroughAlpha() const {return (flags & 0x20) != 0;}
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void setPunchthroughAlpha(bool enabled) {flags &= ~0x20; flags |= atUint32(enabled) << 5;}
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bool samusReflection() const {return (flags & 0x40) != 0;}
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void setSamusReflection(bool enabled) {flags &= ~0x40; flags |= atUint32(enabled) << 6;}
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bool depthWrite() const {return (flags & 0x80) != 0;}
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void setDepthWrite(bool enabled) {flags &= ~0x80; flags |= atUint32(enabled) << 7;}
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bool samusReflectionSurfaceEye() const {return (flags & 0x100) != 0;}
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void setSamusReflectionSurfaceEye(bool enabled) {flags &= ~0x100; flags |= atUint32(enabled) << 8;}
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bool shadowOccluderMesh() const {return (flags & 0x200) != 0;}
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void setShadowOccluderMesh(bool enabled) {flags &= ~0x200; flags |= atUint32(enabled) << 9;}
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bool samusReflectionIndirectTexture() const {return (flags & 0x400) != 0;}
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void setSamusReflectionIndirectTexture(bool enabled) {flags &= ~0x400; flags |= atUint32(enabled) << 10;}
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bool lightmap() const {return (flags & 0x800) != 0;}
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void setLightmap(bool enabled) {flags &= ~0x800; flags |= atUint32(enabled) << 11;}
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bool lightmapUVArray() const {return (flags & 0x2000) != 0;}
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void setLightmapUVArray(bool enabled) {flags &= ~0x2000; flags |= atUint32(enabled) << 13;}
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atUint16 textureSlots() const {return (flags >> 16) != 0;}
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void setTextureSlots(atUint16 texslots) {flags &= ~0xffff0000; flags |= atUint32(texslots) << 16;}
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} flags;
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const Flags& getFlags() const {return flags;}
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Value<atUint32> textureCount;
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Vector<atUint32, DNA_COUNT(textureCount)> texureIdxs;
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struct VAFlags : BigDNA
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{
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DECL_DNA
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Value<atUint32> vaFlags;
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GX::AttrType position() const {return GX::AttrType(vaFlags & 0x3);}
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void setPosition(GX::AttrType val) {vaFlags &= ~0x3; vaFlags |= atUint32(val);}
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GX::AttrType normal() const {return GX::AttrType(vaFlags >> 2 & 0x3);}
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void setNormal(GX::AttrType val) {vaFlags &= ~0xC; vaFlags |= atUint32(val) << 2;}
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GX::AttrType color0() const {return GX::AttrType(vaFlags >> 4 & 0x3);}
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void setColor0(GX::AttrType val) {vaFlags &= ~0x30; vaFlags |= atUint32(val) << 4;}
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GX::AttrType color1() const {return GX::AttrType(vaFlags >> 6 & 0x3);}
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void setColor1(GX::AttrType val) {vaFlags &= ~0xC0; vaFlags |= atUint32(val) << 6;}
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GX::AttrType tex0() const {return GX::AttrType(vaFlags >> 8 & 0x3);}
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void setTex0(GX::AttrType val) {vaFlags &= ~0x300; vaFlags |= atUint32(val) << 8;}
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GX::AttrType tex1() const {return GX::AttrType(vaFlags >> 10 & 0x3);}
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void setTex1(GX::AttrType val) {vaFlags &= ~0xC00; vaFlags |= atUint32(val) << 10;}
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GX::AttrType tex2() const {return GX::AttrType(vaFlags >> 12 & 0x3);}
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void setTex2(GX::AttrType val) {vaFlags &= ~0x3000; vaFlags |= atUint32(val) << 12;}
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GX::AttrType tex3() const {return GX::AttrType(vaFlags >> 14 & 0x3);}
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void setTex3(GX::AttrType val) {vaFlags &= ~0xC000; vaFlags |= atUint32(val) << 14;}
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GX::AttrType tex4() const {return GX::AttrType(vaFlags >> 16 & 0x3);}
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void setTex4(GX::AttrType val) {vaFlags &= ~0x30000; vaFlags |= atUint32(val) << 16;}
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GX::AttrType tex5() const {return GX::AttrType(vaFlags >> 18 & 0x3);}
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void setTex5(GX::AttrType val) {vaFlags &= ~0xC0000; vaFlags |= atUint32(val) << 18;}
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GX::AttrType tex6() const {return GX::AttrType(vaFlags >> 20 & 0x3);}
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void setTex6(GX::AttrType val) {vaFlags &= ~0x300000; vaFlags |= atUint32(val) << 20;}
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GX::AttrType pnMatIdx() const {return GX::AttrType(vaFlags >> 24 & 0x1);}
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void setPnMatIdx(GX::AttrType val) {vaFlags &= ~0x1000000; vaFlags |= atUint32(val & 0x1) << 24;}
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GX::AttrType tex0MatIdx() const {return GX::AttrType(vaFlags >> 25 & 0x1);}
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void setTex0MatIdx(GX::AttrType val) {vaFlags &= ~0x2000000; vaFlags |= atUint32(val & 0x1) << 25;}
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GX::AttrType tex1MatIdx() const {return GX::AttrType(vaFlags >> 26 & 0x1);}
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void setTex1MatIdx(GX::AttrType val) {vaFlags &= ~0x4000000; vaFlags |= atUint32(val & 0x1) << 26;}
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GX::AttrType tex2MatIdx() const {return GX::AttrType(vaFlags >> 27 & 0x1);}
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void setTex2MatIdx(GX::AttrType val) {vaFlags &= ~0x8000000; vaFlags |= atUint32(val & 0x1) << 27;}
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GX::AttrType tex3MatIdx() const {return GX::AttrType(vaFlags >> 28 & 0x1);}
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void setTex3MatIdx(GX::AttrType val) {vaFlags &= ~0x10000000; vaFlags |= atUint32(val & 0x1) << 28;}
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GX::AttrType tex4MatIdx() const {return GX::AttrType(vaFlags >> 29 & 0x1);}
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void setTex4MatIdx(GX::AttrType val) {vaFlags &= ~0x20000000; vaFlags |= atUint32(val & 0x1) << 29;}
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GX::AttrType tex5MatIdx() const {return GX::AttrType(vaFlags >> 30 & 0x1);}
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void setTex5MatIdx(GX::AttrType val) {vaFlags &= ~0x40000000; vaFlags |= atUint32(val & 0x1) << 30;}
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GX::AttrType tex6MatIdx() const {return GX::AttrType(vaFlags >> 31 & 0x1);}
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void setTex6MatIdx(GX::AttrType val) {vaFlags &= ~0x80000000; vaFlags |= atUint32(val & 0x1) << 31;}
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} vaFlags;
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const VAFlags& getVAFlags() const {return vaFlags;}
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Value<atUint32> groupIdx;
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Vector<atUint32, DNA_COUNT(flags.konstValuesEnabled())> konstCount;
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Vector<GX::Color, DNA_COUNT(flags.konstValuesEnabled() ? konstCount[0] : 0)> konstColors;
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/** Slightly modified blend enums in Retro's implementation */
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enum BlendFactor : atUint16
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{
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GX_BL_ZERO,
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GX_BL_ONE,
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GX_BL_SRCCLR,
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GX_BL_INVSRCCLR,
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GX_BL_SRCALPHA,
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GX_BL_INVSRCALPHA,
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GX_BL_DSTALPHA,
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GX_BL_INVDSTALPHA
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};
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Value<BlendFactor> blendDstFac;
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Value<BlendFactor> blendSrcFac;
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Vector<atUint32, DNA_COUNT(flags.samusReflectionIndirectTexture())> indTexSlot;
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Value<atUint32> colorChannelCount;
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struct ColorChannel : BigDNA
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{
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DECL_DNA
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Value<atUint32> flags;
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bool lighting() const {return (flags & 0x1) != 0;}
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void setLighting(bool enabled) {flags &= ~0x1; flags |= atUint32(enabled);}
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bool useAmbient() const {return (flags & 0x2) != 0;}
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void setUseAmbient(bool enabled) {flags &= ~0x2; flags |= atUint32(enabled) << 1;}
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bool useMaterial() const {return (flags & 0x4) != 0;}
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void setUseMaterial(bool enabled) {flags &= ~0x4; flags |= atUint32(enabled) << 2;}
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atUint8 lightmask() const {return atUint8(flags >> 3 & 0xff);}
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void setLightmask(atUint8 mask) {flags &= ~0x7f8; flags |= atUint32(mask) << 3;}
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atUint8 diffuseFn() const {return atUint8(flags >> 11 & 0x3);}
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void setDiffuseFn(atUint8 fn) {flags &= ~0x1800; flags |= atUint32(fn) << 11;}
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atUint8 attenuationFn() const {return atUint8(flags >> 13 & 0x3);}
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void setAttenuationFn(atUint8 fn) {flags &= ~0x6000; flags |= atUint32(fn) << 13;}
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};
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Vector<ColorChannel, DNA_COUNT(colorChannelCount)> colorChannels;
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Value<atUint32> tevStageCount;
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struct TEVStage : BigDNA
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{
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DECL_DNA
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Value<atUint32> ciFlags;
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Value<atUint32> aiFlags;
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Value<atUint32> ccFlags;
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Value<atUint32> acFlags;
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Value<atUint8> pad;
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Value<atUint8> kaInput;
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Value<atUint8> kcInput;
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Value<atUint8> rascInput;
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GX::TevColorArg colorInA() const {return GX::TevColorArg(ciFlags & 0xf);}
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void setColorInA(GX::TevColorArg val) {ciFlags &= ~0x1f; ciFlags |= atUint32(val);}
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GX::TevColorArg colorInB() const {return GX::TevColorArg(ciFlags >> 5 & 0xf);}
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void setColorInB(GX::TevColorArg val) {ciFlags &= ~0x3e0; ciFlags |= atUint32(val) << 5;}
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GX::TevColorArg colorInC() const {return GX::TevColorArg(ciFlags >> 10 & 0xf);}
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void setColorInC(GX::TevColorArg val) {ciFlags &= ~0x7c00; ciFlags |= atUint32(val) << 10;}
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GX::TevColorArg colorInD() const {return GX::TevColorArg(ciFlags >> 15 & 0xf);}
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void setColorInD(GX::TevColorArg val) {ciFlags &= ~0xf8000; ciFlags |= atUint32(val) << 15;}
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GX::TevAlphaArg alphaInA() const {return GX::TevAlphaArg(aiFlags & 0x7);}
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void setAlphaInA(GX::TevAlphaArg val) {aiFlags &= ~0x1f; aiFlags |= atUint32(val);}
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GX::TevAlphaArg alphaInB() const {return GX::TevAlphaArg(aiFlags >> 5 & 0x7);}
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void setAlphaInB(GX::TevAlphaArg val) {aiFlags &= ~0x3e0; aiFlags |= atUint32(val) << 5;}
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GX::TevAlphaArg alphaInC() const {return GX::TevAlphaArg(aiFlags >> 10 & 0x7);}
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void setAlphaInC(GX::TevAlphaArg val) {aiFlags &= ~0x7c00; aiFlags |= atUint32(val) << 10;}
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GX::TevAlphaArg alphaInD() const {return GX::TevAlphaArg(aiFlags >> 15 & 0x7);}
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void setAlphaInD(GX::TevAlphaArg val) {aiFlags &= ~0xf8000; aiFlags |= atUint32(val) << 15;}
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GX::TevOp colorOp() const {return GX::TevOp(ccFlags & 0xf);}
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void setColorOp(GX::TevOp val) {ccFlags &= ~0x1; ccFlags |= atUint32(val);}
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GX::TevBias colorOpBias() const {return GX::TevBias(ccFlags >> 4 & 0x3);}
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void setColorOpBias(GX::TevBias val) {ccFlags &= ~0x30; ccFlags |= atUint32(val) << 4;}
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GX::TevScale colorOpScale() const {return GX::TevScale(ccFlags >> 6 & 0x3);}
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void setColorOpScale(GX::TevScale val) {ccFlags &= ~0xc0; ccFlags |= atUint32(val) << 6;}
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bool colorOpClamp() const {return ccFlags >> 8 & 0x1;}
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void setColorOpClamp(bool val) {ccFlags &= ~0x100; ccFlags |= atUint32(val) << 8;}
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GX::TevRegID colorOpOutReg() const {return GX::TevRegID(ccFlags >> 9 & 0x3);}
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void setColorOpOutReg(GX::TevRegID val) {ccFlags &= ~0x600; ccFlags |= atUint32(val) << 9;}
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GX::TevOp alphaOp() const {return GX::TevOp(acFlags & 0xf);}
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void setAlphaOp(GX::TevOp val) {acFlags &= ~0x1; acFlags |= atUint32(val);}
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GX::TevBias alphaOpBias() const {return GX::TevBias(acFlags >> 4 & 0x3);}
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void setAlphaOpBias(GX::TevBias val) {acFlags &= ~0x30; acFlags |= atUint32(val) << 4;}
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GX::TevScale alphaOpScale() const {return GX::TevScale(acFlags >> 6 & 0x3);}
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void setAlphaOpScale(GX::TevScale val) {acFlags &= ~0xc0; acFlags |= atUint32(val) << 6;}
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bool alphaOpClamp() const {return acFlags >> 8 & 0x1;}
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void setAlphaOpClamp(bool val) {acFlags &= ~0x100; acFlags |= atUint32(val) << 8;}
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GX::TevRegID alphaOpOutReg() const {return GX::TevRegID(acFlags >> 9 & 0x3);}
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void setAlphaOpOutReg(GX::TevRegID val) {acFlags &= ~0x600; acFlags |= atUint32(val) << 9;}
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GX::TevKColorSel kColorIn() const {return GX::TevKColorSel(kcInput);}
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GX::TevKAlphaSel kAlphaIn() const {return GX::TevKAlphaSel(kaInput);}
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};
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Vector<TEVStage, DNA_COUNT(tevStageCount)> tevStages;
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struct TEVStageTexInfo : BigDNA
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{
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DECL_DNA
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Value<atUint16> pad;
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Value<atUint8> texSlot;
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Value<atUint8> tcgSlot;
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};
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Vector<TEVStageTexInfo, DNA_COUNT(tevStageCount)> tevStageTexInfo;
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Value<atUint32> tcgCount;
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struct TexCoordGen : BigDNA
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{
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DECL_DNA
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Value<atUint32> flags;
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GX::TexGenType type() const {return GX::TexGenType(flags & 0xf);}
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void setType(GX::TexGenType val) {flags &= ~0xf; flags |= atUint32(val);}
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GX::TexGenSrc source() const {return GX::TexGenSrc(flags >> 4 & 0x1f);}
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void setSource(GX::TexGenSrc val) {flags &= ~0x1f0; flags |= atUint32(val) << 4;}
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GX::TexMtx mtx() const {return GX::TexMtx((flags >> 9 & 0x1f) + 30);}
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void setMtx(GX::TexMtx val) {flags &= ~0x3e00; flags |= (atUint32(val)-30) << 9;}
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bool normalize() const {return flags >> 14 & 0x1;}
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void setNormalize(bool val) {flags &= ~0x4000; flags |= atUint32(val) << 14;}
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GX::PTTexMtx postMtx() const {return GX::PTTexMtx((flags >> 15 & 0x3f) + 64);}
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void setPostMtx(GX::PTTexMtx val) {flags &= ~0x1f8000; flags |= (atUint32(val)-64) << 15;}
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};
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Vector<TexCoordGen, DNA_COUNT(tcgCount)> tcgs;
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Value<atUint32> uvAnimsSize;
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Value<atUint32> uvAnimsCount;
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struct UVAnimation : BigDNA
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{
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Delete expl;
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enum Mode : atUint32
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{
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ANIM_MV_INV_NOTRANS,
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ANIM_MV_INV,
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ANIM_SCROLL,
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ANIM_ROTATION,
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ANIM_HSTRIP,
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ANIM_VSTRIP,
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ANIM_MODEL,
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ANIM_MODE_WHO_MUST_NOT_BE_NAMED,
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ANIM_MODE_8
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} mode;
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float vals[9];
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void read(Athena::io::IStreamReader& reader)
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{
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mode = Mode(reader.readUint32Big());
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switch (mode)
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{
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case ANIM_MV_INV_NOTRANS:
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case ANIM_MV_INV:
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case ANIM_MODEL:
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break;
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case ANIM_SCROLL:
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case ANIM_HSTRIP:
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case ANIM_VSTRIP:
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vals[0] = reader.readFloatBig();
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vals[1] = reader.readFloatBig();
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vals[2] = reader.readFloatBig();
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vals[3] = reader.readFloatBig();
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break;
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case ANIM_ROTATION:
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case ANIM_MODE_WHO_MUST_NOT_BE_NAMED:
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vals[0] = reader.readFloatBig();
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vals[1] = reader.readFloatBig();
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break;
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case ANIM_MODE_8:
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vals[0] = reader.readFloatBig();
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vals[1] = reader.readFloatBig();
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vals[2] = reader.readFloatBig();
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vals[3] = reader.readFloatBig();
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vals[4] = reader.readFloatBig();
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vals[5] = reader.readFloatBig();
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vals[6] = reader.readFloatBig();
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vals[7] = reader.readFloatBig();
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vals[8] = reader.readFloatBig();
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break;
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}
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}
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void write(Athena::io::IStreamWriter& writer) const
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{
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writer.writeUint32Big(mode);
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switch (mode)
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{
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case ANIM_MV_INV_NOTRANS:
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case ANIM_MV_INV:
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case ANIM_MODEL:
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break;
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case ANIM_SCROLL:
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case ANIM_HSTRIP:
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case ANIM_VSTRIP:
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writer.writeFloatBig(vals[0]);
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writer.writeFloatBig(vals[1]);
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writer.writeFloatBig(vals[2]);
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writer.writeFloatBig(vals[3]);
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break;
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case ANIM_ROTATION:
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case ANIM_MODE_WHO_MUST_NOT_BE_NAMED:
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writer.writeFloatBig(vals[0]);
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writer.writeFloatBig(vals[1]);
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break;
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case ANIM_MODE_8:
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writer.writeFloatBig(vals[0]);
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writer.writeFloatBig(vals[1]);
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writer.writeFloatBig(vals[2]);
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writer.writeFloatBig(vals[3]);
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writer.writeFloatBig(vals[4]);
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writer.writeFloatBig(vals[5]);
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writer.writeFloatBig(vals[6]);
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writer.writeFloatBig(vals[7]);
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writer.writeFloatBig(vals[8]);
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break;
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}
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}
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};
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Vector<UVAnimation, DNA_COUNT(uvAnimsCount)> uvAnims;
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static void AddTexture(HECL::BlenderConnection::PyOutStream& out,
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GX::TexGenSrc type, int mtxIdx, uint32_t texIdx);
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static void AddTextureAnim(HECL::BlenderConnection::PyOutStream& out,
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MaterialSet::Material::UVAnimation::Mode type,
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unsigned idx, const float* vals);
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static void AddKcolor(HECL::BlenderConnection::PyOutStream& out,
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const GX::Color& col, unsigned idx);
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};
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Vector<Material, DNA_COUNT(head.materialCount)> materials;
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static void RegisterMaterialProps(HECL::BlenderConnection::PyOutStream& out);
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static void ConstructMaterial(HECL::BlenderConnection::PyOutStream& out,
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const MaterialSet::Material& material,
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unsigned groupIdx, unsigned matIdx);
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void readToBlender(HECL::BlenderConnection::PyOutStream& os,
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const PAKRouter<PAKBridge>& pakRouter,
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const PAKRouter<PAKBridge>::EntryType& entry,
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unsigned setIdx)
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{
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DNACMDL::ReadMaterialSetToBlender_1_2(os, *this, pakRouter, entry, setIdx);
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}
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};
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}
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}
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#endif // _DNAMP1_CMDL_MATERIALS_HPP_
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