metaforce/DataSpec/DNAMP1/ScriptObjects/Babygoth.hpp

53 lines
1.2 KiB
C++

#ifndef _DNAMP1_Babygoth_HPP_
#define _DNAMP1_Babygoth_HPP_
#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
namespace Retro
{
namespace DNAMP1
{
struct Babygoth : IScriptObject
{
DECL_YAML
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
PatternedInfo patternedInfo;
ActorParameters actorParameters;
Value<float> unknown1;
Value<float> unknown2;
UniqueID32 wpsc1;
DamageInfo damageInfo1;
DamageInfo damageInfo2;
UniqueID32 wpsc2;
UniqueID32 particle1;
DamageInfo damageInfo3;
DamageVulnerability damageVulnerabilty1;
DamageVulnerability damageVulnerabilty2;
UniqueID32 model;
UniqueID32 skin;
Value<float> unknown3;
Value<atUint32> unknown4;
UniqueID32 particle2;
UniqueID32 particle3;
UniqueID32 particle4;
UniqueID32 particle5;
Value<atUint32> unknown5;
Value<atUint32> unknown6;
Value<atUint32> unknown7;
Value<float> unknown8;
Value<float> unknown9;
Value<float> unknown10;
UniqueID32 texture;
Value<atUint32> unknown11;
UniqueID32 particle6;
};
}
}
#endif