mirror of https://github.com/AxioDL/metaforce.git
255 lines
9.9 KiB
C++
255 lines
9.9 KiB
C++
#include "CPlayerCameraBob.hpp"
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#include "World/CPlayer.hpp"
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#include "CStateManager.hpp"
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#include "Camera/CCameraManager.hpp"
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#include "zeus/Math.hpp"
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#include "Particle/CGenDescription.hpp"
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namespace urde
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{
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float CPlayerCameraBob::kCameraBobExtentX = 0.071f;
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float CPlayerCameraBob::kCameraBobExtentY = 0.142f;
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float CPlayerCameraBob::kCameraBobPeriod = 0.47f;
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float CPlayerCameraBob::kOrbitBobScale = 0.769f;
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float CPlayerCameraBob::kMaxOrbitBobScale = 0.8f;
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float CPlayerCameraBob::kSlowSpeedPeriodScale = 0.3f;
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float CPlayerCameraBob::kTargetMagnitudeTrackingRate = 0.1f;
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float CPlayerCameraBob::kLandingBobSpringConstant = 150.f;
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float CPlayerCameraBob::kLandingBobSpringConstant2 = 40.f;
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float CPlayerCameraBob::kViewWanderRadius = 2.9f;
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float CPlayerCameraBob::kViewWanderSpeedMin = 0.1f;
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float CPlayerCameraBob::kViewWanderSpeedMax = 0.3f;
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float CPlayerCameraBob::kViewWanderRollVariation = 0.3f;
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float CPlayerCameraBob::kGunBobMagnitude = 0.3f;
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float CPlayerCameraBob::kHelmetBobMagnitude = 2.f;
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const float CPlayerCameraBob::kLandingBobDamping = 2.f * std::sqrt(150.f);
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const float CPlayerCameraBob::kLandingBobDamping2 = 4.f * std::sqrt(40.f);
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const float CPlayerCameraBob::kCameraDamping = 6.f * std::sqrt(80.f);
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CPlayerCameraBob::CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float bobPeriod)
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: x0_type(type), x4_vec(vec), xc_bobPeriod(bobPeriod)
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{
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std::fill(std::begin(x7c_wanderPoints), std::end(x7c_wanderPoints), zeus::CVector3f::skForward);
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}
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zeus::CTransform CPlayerCameraBob::GetViewWanderTransform() const { return xd0_viewWanderXf; }
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zeus::CVector3f CPlayerCameraBob::GetHelmetBobTranslation() const
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{
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return {kHelmetBobMagnitude * x2c_cameraBobTransform.origin.x(),
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kHelmetBobMagnitude * x2c_cameraBobTransform.origin.y(),
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kHelmetBobMagnitude * (x2c_cameraBobTransform.origin.z() - x78_camTranslation)};
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}
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zeus::CTransform CPlayerCameraBob::GetGunBobTransformation() const
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{
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return zeus::CTransform::Translate((1.f + kGunBobMagnitude) * x2c_cameraBobTransform.origin);
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}
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zeus::CTransform CPlayerCameraBob::GetCameraBobTransformation() const { return x2c_cameraBobTransform; }
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void CPlayerCameraBob::SetPlayerVelocity(const zeus::CVector3f& velocity)
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{
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x5c_playerVelocity = velocity;
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x68_playerPeakFallVel = zeus::min(x68_playerPeakFallVel, velocity.z());
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}
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void CPlayerCameraBob::SetBobMagnitude(float magnitude)
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{
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x10_targetBobMagnitude = zeus::clamp(0.f, magnitude, 1.f);
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}
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void CPlayerCameraBob::SetBobTimeScale(float ts) { x18_bobTimeScale = zeus::clamp(0.f, ts, 1.f); }
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void CPlayerCameraBob::ResetCameraBobTime() { x1c_bobTime = 0.f; }
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void CPlayerCameraBob::SetCameraBobTransform(const zeus::CTransform& xf) { x2c_cameraBobTransform = xf; }
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void CPlayerCameraBob::SetState(CPlayerCameraBob::ECameraBobState state, CStateManager& mgr)
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{
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if (x24_curState == state)
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return;
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x20_oldState = x24_curState;
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x24_curState = state;
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if (x20_oldState == ECameraBobState::InAir)
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{
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x28_applyLandingTrans = true;
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x68_playerPeakFallVel = std::max(x68_playerPeakFallVel, -35.f);
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x29_hardLand = x68_playerPeakFallVel < -30.f;
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if (x29_hardLand)
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x74_camVelocity += x68_playerPeakFallVel;
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x6c_landingVelocity += x68_playerPeakFallVel;
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x68_playerPeakFallVel = 0.f;
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}
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if (x24_curState == ECameraBobState::WalkNoBob && x100_wanderMagnitude != 0.f)
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InitViewWander(mgr);
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}
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void CPlayerCameraBob::InitViewWander(CStateManager& mgr)
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{
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x7c_wanderPoints[0] = {0.f, 1.f, 0.f};
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x7c_wanderPoints[1] = x7c_wanderPoints[0];
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x7c_wanderPoints[2] = x7c_wanderPoints[0];
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x7c_wanderPoints[3] = CalculateRandomViewWanderPosition(mgr);
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xb0_wanderPitches[0] = 0.f;
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xb0_wanderPitches[1] = xb0_wanderPitches[0];
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xb0_wanderPitches[2] = xb0_wanderPitches[0];
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xb0_wanderPitches[3] = CalculateRandomViewWanderPitch(mgr);
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xc8_viewWanderSpeed =
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(kViewWanderSpeedMax - kViewWanderRadius) * kViewWanderRadius + mgr.GetActiveRandom()->Float();
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xc4_wanderTime = 0.f;
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xcc_wanderIndex = 0;
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}
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void CPlayerCameraBob::UpdateViewWander(float dt, CStateManager& mgr)
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{
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zeus::CVector3f pt = zeus::getCatmullRomSplinePoint(
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x7c_wanderPoints[xcc_wanderIndex], x7c_wanderPoints[(xcc_wanderIndex + 1) & 3],
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x7c_wanderPoints[(xcc_wanderIndex + 2) & 3], x7c_wanderPoints[(xcc_wanderIndex + 3) & 3], xc4_wanderTime);
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pt.x() *= x100_wanderMagnitude;
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pt.z() *= x100_wanderMagnitude;
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zeus::CTransform orient = zeus::CTransform::RotateY((
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zeus::getCatmullRomSplinePoint(xb0_wanderPitches[xcc_wanderIndex], xb0_wanderPitches[(xcc_wanderIndex + 1) & 3],
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xb0_wanderPitches[(xcc_wanderIndex + 2) & 3],
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xb0_wanderPitches[(xcc_wanderIndex + 3) & 3], xc4_wanderTime) *
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x100_wanderMagnitude));
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xd0_viewWanderXf = zeus::lookAt(zeus::CVector3f::skZero, pt, zeus::CVector3f::skUp) * orient;
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xc4_wanderTime += xc8_viewWanderSpeed * dt;
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if (xc4_wanderTime >= 1.f)
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{
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x7c_wanderPoints[xcc_wanderIndex] = CalculateRandomViewWanderPosition(mgr);
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xb0_wanderPitches[xcc_wanderIndex] = CalculateRandomViewWanderPitch(mgr);
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xc8_viewWanderSpeed =
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((kViewWanderSpeedMax - kViewWanderSpeedMin) * kViewWanderSpeedMin) + mgr.GetActiveRandom()->Float();
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xcc_wanderIndex = (xcc_wanderIndex + 1) & 3;
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xc4_wanderTime -= 1.f;
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}
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}
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void CPlayerCameraBob::Update(float dt, CStateManager& mgr)
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{
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x1c_bobTime += dt * x18_bobTimeScale;
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if (x28_applyLandingTrans)
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{
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float landDampen = kLandingBobDamping;
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float landSpring = kLandingBobSpringConstant;
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if (x29_hardLand)
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{
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landDampen = kLandingBobDamping2;
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landSpring = kLandingBobSpringConstant2;
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}
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x6c_landingVelocity += dt * (-(landDampen * x6c_landingVelocity) - landSpring * x70_landingTranslation);
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x70_landingTranslation += x6c_landingVelocity * dt;
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x74_camVelocity += dt * (-(kCameraDamping * x74_camVelocity) - 80.f * x78_camTranslation);
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x78_camTranslation += x74_camVelocity * dt;
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if (std::fabs(x6c_landingVelocity) < 0.005f && std::fabs(x70_landingTranslation) < 0.005f &&
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std::fabs(x74_camVelocity) < 0.005f && std::fabs(x78_camTranslation) < 0.005f)
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{
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x28_applyLandingTrans = false;
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x70_landingTranslation = 0.f;
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x78_camTranslation = 0.f;
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}
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}
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if (x24_curState == ECameraBobState::WalkNoBob)
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x104_targetWanderMagnitude = 1.f;
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else
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x104_targetWanderMagnitude = 0.f;
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float mag = mgr.GetCameraManager()->GetCameraBobMagnitude();
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x70_landingTranslation *= mag;
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x78_camTranslation *= mag;
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x104_targetWanderMagnitude *= mag;
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if (mgr.GetPlayer().x38c_doneSidewaysDashing)
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{
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x70_landingTranslation *= 0.2f;
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x78_camTranslation *= 0.2f;
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x104_targetWanderMagnitude *= 0.2f;
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}
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x100_wanderMagnitude += kTargetMagnitudeTrackingRate * (x104_targetWanderMagnitude - x100_wanderMagnitude);
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x100_wanderMagnitude = std::max(x100_wanderMagnitude, 0.f);
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x14_bobMagnitude += kTargetMagnitudeTrackingRate * (x10_targetBobMagnitude - x14_bobMagnitude);
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UpdateViewWander(dt, mgr);
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x2c_cameraBobTransform = CalculateCameraBobTransformation() * GetViewWanderTransform() *
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zeus::lookAt(zeus::CVector3f::skZero, {0.f, 2.f, x78_camTranslation}, zeus::CVector3f::skUp);
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}
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zeus::CVector3f CPlayerCameraBob::CalculateRandomViewWanderPosition(CStateManager& mgr)
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{
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const float angle = (2.f * (M_PIF * mgr.GetActiveRandom()->Float()));
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const float bias = kViewWanderRadius * mgr.GetActiveRandom()->Float();
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return {(bias * std::sin(angle)), 1.f, (bias * std::cos(angle))};
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}
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float CPlayerCameraBob::CalculateRandomViewWanderPitch(CStateManager& mgr)
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{
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return zeus::degToRad((2.f * (mgr.GetActiveRandom()->Float() - 0.5f)) * kViewWanderRollVariation);
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}
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void CPlayerCameraBob::CalculateMovingTranslation(float& x, float& y) const
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{
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if (x0_type == ECameraBobType::Zero)
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{
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double c = ((M_PIF * 2.f) * std::fmod(x1c_bobTime, 2.0f * xc_bobPeriod) / xc_bobPeriod);
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x = (x14_bobMagnitude * x4_vec.x()) * float(std::sin(c));
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y = (x14_bobMagnitude * x4_vec.y()) * float(std::fabs(std::cos(c * .5)) * std::cos(c * .5));
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}
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else if (x0_type == ECameraBobType::One)
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{
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float fX = std::fmod(x1c_bobTime, 2.f * xc_bobPeriod);
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if (fX > xc_bobPeriod)
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x = (2.f - (fX / xc_bobPeriod)) * (x14_bobMagnitude * x4_vec.x());
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else
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x = ((fX / xc_bobPeriod)) * (x14_bobMagnitude * x4_vec.x());
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auto sY = float(std::sin(std::fmod((M_PI * fX) / xc_bobPeriod, M_PI)));
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y = (1.f - sY) * (x14_bobMagnitude * x4_vec.y()) * 0.5f +
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(0.5f * -((sY * sY) - 1.f) * (x14_bobMagnitude * x4_vec.y()));
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}
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}
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float CPlayerCameraBob::CalculateLandingTranslation() const { return x70_landingTranslation; }
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zeus::CTransform CPlayerCameraBob::CalculateCameraBobTransformation() const
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{
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float x = 0.f;
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float y = 0.f;
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CalculateMovingTranslation(x, y);
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if (x28_applyLandingTrans)
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y += CalculateLandingTranslation();
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return zeus::CTransform::Translate(x, 0.f, y);
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}
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void CPlayerCameraBob::ReadTweaks(CInputStream& in)
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{
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if (in.hasError())
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return;
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kCameraBobExtentX = in.readFloatBig();
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kCameraBobExtentY = in.readFloatBig();
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kCameraBobPeriod = in.readFloatBig();
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kOrbitBobScale = in.readFloatBig();
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kMaxOrbitBobScale = in.readFloatBig();
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kSlowSpeedPeriodScale = in.readFloatBig();
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kTargetMagnitudeTrackingRate = in.readFloatBig();
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kLandingBobSpringConstant = in.readFloatBig();
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kViewWanderRadius = in.readFloatBig();
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kViewWanderSpeedMin = in.readFloatBig();
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kViewWanderSpeedMax = in.readFloatBig();
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kViewWanderRollVariation = in.readFloatBig();
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kGunBobMagnitude = in.readFloatBig();
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kHelmetBobMagnitude = in.readFloatBig();
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}
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}
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