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metaforce/Runtime/World/CScriptDoor.hpp
2016-04-22 13:22:45 -07:00

61 lines
1.2 KiB
C++

#ifndef __URDE_CSCRIPTDOOR_HPP__
#define __URDE_CSCRIPTDOOR_HPP__
#include "CPhysicsActor.hpp"
namespace urde
{
class CScriptDoor : public CPhysicsActor
{
public:
enum class EDoorAnimType
{
Zero,
One,
Two,
Three
};
float x25c_;
EDoorAnimType x260_doorState = EDoorAnimType::Zero;
zeus::CAABox x264_;
TUniqueId x27c_otherId = kInvalidUniqueId;
union
{
struct
{
bool x2a0_25_ : 1;
bool x2a0_26_ : 1;
};
u32 dummy1 = 0;
};
union
{
struct
{
bool x2a8_25_ : 1;
bool x2a8_26_ : 1;
bool x2a8_27_ : 1;
bool x2a8_29_ : 1;
bool x2a8_30_ : 1;
};
u32 dummy2 = 0;
};
public:
CScriptDoor(TUniqueId, const std::string& name, const CEntityInfo& info,
const zeus::CTransform&, CModelData&&, const CActorParameters&,
const zeus::CVector3f&, const zeus::CAABox&,
bool active, bool material, bool, float, bool ballDoor);
void ForceClosed(CStateManager&);
void OpenDoor(TUniqueId, CStateManager&);
void SetDoorAnimation(EDoorAnimType);
};
}
#endif // __URDE_CSCRIPTDOOR_HPP__