metaforce/DataSpec/DNACommon/Tweaks/ITweakPlayerRes.hpp

169 lines
5.8 KiB
C++

#ifndef __DNACOMMON_ITWEAKPLAYERRES_HPP__
#define __DNACOMMON_ITWEAKPLAYERRES_HPP__
#include "ITweak.hpp"
#include "Runtime/IFactory.hpp"
#include "Runtime/CPlayerState.hpp"
namespace DataSpec
{
struct ITweakPlayerRes : ITweak
{
using ResId = urde::CAssetId;
using EBeamId = urde::CPlayerState::EBeamId;
ResId x4_saveStationIcon;
ResId x8_missileStationIcon;
ResId xc_elevatorIcon;
ResId x10_minesBreakFirstTopIcon;
ResId x14_minesBreakFirstBottomIcon;
ResId x18_minesBreakSecondTopIcon;
ResId x1c_minesBreakSecondBottomIcon;
/* N, U, UL, L, DL, D, DR, R, UR */
ResId x24_lStick[9];
ResId x4c_cStick[9];
/* Out, In */
ResId x74_lTrigger[2];
ResId x80_rTrigger[2];
ResId x8c_startButton[2];
ResId x98_aButton[2];
ResId xa4_bButton[2];
ResId xb0_xButton[2];
ResId xbc_yButton[2];
ResId xc4_ballTransitionsANCS;
/* Power, Ice, Wave, Plasma, Phazon */
ResId xc8_ballTransitions[5];
ResId xc8_cineGun[5];
float xf0_cinematicMoveOutofIntoPlayerDistance;
ResId GetBeamBallTransitionModel(EBeamId beam) const
{
int b = int(beam);
if (b < 0 || b > 4)
b = 0;
switch (EBeamId(b))
{
case EBeamId::Power:
default:
return xc8_ballTransitions[0];
case EBeamId::Ice:
return xc8_ballTransitions[1];
case EBeamId::Wave:
return xc8_ballTransitions[2];
case EBeamId::Plasma:
return xc8_ballTransitions[3];
case EBeamId::Phazon:
return xc8_ballTransitions[4];
}
}
ResId GetBeamCineModel(EBeamId beam) const
{
int b = int(beam);
if (b < 0 || b > 4)
b = 0;
switch (EBeamId(b))
{
case EBeamId::Power:
default:
return xc8_cineGun[0];
case EBeamId::Ice:
return xc8_cineGun[1];
case EBeamId::Wave:
return xc8_cineGun[2];
case EBeamId::Plasma:
return xc8_cineGun[3];
case EBeamId::Phazon:
return xc8_cineGun[4];
}
}
void ResolveResources(const urde::IFactory& factory)
{
x4_saveStationIcon = factory.GetResourceIdByName(_GetSaveStationIcon().c_str())->id;
x8_missileStationIcon = factory.GetResourceIdByName(_GetMissileStationIcon().c_str())->id;
xc_elevatorIcon = factory.GetResourceIdByName(_GetElevatorIcon().c_str())->id;
x10_minesBreakFirstTopIcon = factory.GetResourceIdByName(_GetMinesBreakFirstTopIcon().c_str())->id;
x14_minesBreakFirstBottomIcon = factory.GetResourceIdByName(_GetMinesBreakFirstTopIcon().c_str())->id;
x18_minesBreakSecondTopIcon = factory.GetResourceIdByName(_GetMinesBreakFirstTopIcon().c_str())->id;
x1c_minesBreakSecondBottomIcon = factory.GetResourceIdByName(_GetMinesBreakFirstTopIcon().c_str())->id;
for (int i=0 ; i<9 ; ++i)
x24_lStick[i] = factory.GetResourceIdByName(_GetLStick(i).c_str())->id;
for (int i=0 ; i<9 ; ++i)
x4c_cStick[i] = factory.GetResourceIdByName(_GetCStick(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
x74_lTrigger[i] = factory.GetResourceIdByName(_GetLTrigger(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
x80_rTrigger[i] = factory.GetResourceIdByName(_GetRTrigger(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
x8c_startButton[i] = factory.GetResourceIdByName(_GetStartButton(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
x98_aButton[i] = factory.GetResourceIdByName(_GetAButton(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
xa4_bButton[i] = factory.GetResourceIdByName(_GetBButton(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
xb0_xButton[i] = factory.GetResourceIdByName(_GetXButton(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
xbc_yButton[i] = factory.GetResourceIdByName(_GetYButton(i).c_str())->id;
xc4_ballTransitionsANCS = factory.GetResourceIdByName(_GetBallTransitionsANCS().c_str())->id;
for (int i=0 ; i<5 ; ++i)
xc8_ballTransitions[i] = factory.GetResourceIdByName(_GetBallTransitionBeamRes(i).c_str())->id;
for (int i=0 ; i<5 ; ++i)
xc8_cineGun[i] = factory.GetResourceIdByName(_GetBeamCineModel(i).c_str())->id;
xf0_cinematicMoveOutofIntoPlayerDistance = _GetCinematicMoveOutofIntoPlayerDistance();
}
protected:
virtual const std::string& _GetSaveStationIcon() const=0;
virtual const std::string& _GetMissileStationIcon() const=0;
virtual const std::string& _GetElevatorIcon() const=0;
virtual const std::string& _GetMinesBreakFirstTopIcon() const=0;
virtual const std::string& _GetMinesBreakFirstBottomIcon() const=0;
virtual const std::string& _GetMinesBreakSecondTopIcon() const=0;
virtual const std::string& _GetMinesBreakSecondBottomIcon() const=0;
virtual const std::string& _GetLStick(size_t idx) const=0;
virtual const std::string& _GetCStick(size_t idx) const=0;
virtual const std::string& _GetLTrigger(size_t idx) const=0;
virtual const std::string& _GetRTrigger(size_t idx) const=0;
virtual const std::string& _GetStartButton(size_t idx) const=0;
virtual const std::string& _GetAButton(size_t idx) const=0;
virtual const std::string& _GetBButton(size_t idx) const=0;
virtual const std::string& _GetXButton(size_t idx) const=0;
virtual const std::string& _GetYButton(size_t idx) const=0;
virtual const std::string& _GetBallTransitionsANCS() const=0;
virtual const std::string& _GetBallTransitionBeamRes(size_t idx) const=0;
virtual const std::string& _GetBeamCineModel(size_t idx) const=0;
virtual float _GetCinematicMoveOutofIntoPlayerDistance() const=0;
};
}
#endif // __DNACOMMON_ITWEAKPLAYERRES_HPP__