mirror of https://github.com/AxioDL/metaforce.git
422 lines
18 KiB
C++
422 lines
18 KiB
C++
#pragma once
|
|
|
|
#include <memory>
|
|
#include <vector>
|
|
|
|
#include "Runtime/Character/CBodyController.hpp"
|
|
#include "Runtime/Character/CSteeringBehaviors.hpp"
|
|
#include "Runtime/Graphics/CVertexMorphEffect.hpp"
|
|
#include "Runtime/Particle/CElectricDescription.hpp"
|
|
#include "Runtime/Particle/CGenDescription.hpp"
|
|
#include "Runtime/World/CAi.hpp"
|
|
#include "Runtime/World/CDamageInfo.hpp"
|
|
#include "Runtime/World/CKnockBackController.hpp"
|
|
|
|
#include "TCastTo.hpp" // Generated file, do not modify include path
|
|
|
|
#include <zeus/CQuaternion.hpp>
|
|
#include <zeus/CTransform.hpp>
|
|
#include <zeus/CVector3f.hpp>
|
|
|
|
#ifndef DEFINE_PATTERNED
|
|
#define DEFINE_PATTERNED(type) static constexpr ECharacter CharacterType = ECharacter::type
|
|
#endif
|
|
|
|
namespace urde {
|
|
class CPatternedInfo;
|
|
class CProjectileInfo;
|
|
class CPathFindSearch;
|
|
|
|
using CPatternedTryFunc = void (CPatterned::*)(CStateManager&, int);
|
|
|
|
class CPatterned : public CAi {
|
|
public:
|
|
static constexpr zeus::CColor skDamageColor{0.5f, 0.f, 0.f};
|
|
enum class ECharacter {
|
|
AtomicAlpha = 0,
|
|
AtomicBeta = 1,
|
|
Babygoth = 2,
|
|
Beetle = 3,
|
|
BloodFlower = 4,
|
|
Burrower = 5,
|
|
ChozoGhost = 6,
|
|
Drone = 7,
|
|
ElitePirate = 8,
|
|
EyeBall = 9,
|
|
FireFlea = 10,
|
|
Flaahgra = 11,
|
|
FlaahgraTentacle = 12,
|
|
FlickerBat = 13,
|
|
FlyingPirate = 14,
|
|
IceSheeegoth = 15,
|
|
JellyZap = 16,
|
|
Magdolite = 17,
|
|
Metaree = 18,
|
|
Metroid = 19,
|
|
MetroidBeta = 20,
|
|
MetroidPrimeExo = 21,
|
|
MetroidPrimeEssence = 22,
|
|
NewIntroBoss = 23,
|
|
Parasite = 24,
|
|
PuddleSpore = 27,
|
|
PuddleToad = 28,
|
|
Puffer = 29,
|
|
Ridley = 30,
|
|
Ripper = 31,
|
|
Seedling = 32,
|
|
SpacePirate = 34,
|
|
SpankWeed = 35,
|
|
PhazonHealingNodule = 35,
|
|
Thardus = 36,
|
|
ThardusRockProjectile = 37,
|
|
Tryclops = 38,
|
|
WarWasp = 39,
|
|
EnergyBall = 40
|
|
};
|
|
enum class EFlavorType { Zero = 0, One = 1, Two = 2 };
|
|
enum class EMovementType { Ground = 0, Flyer = 1 };
|
|
enum class EColliderType { Zero = 0, One = 1 };
|
|
enum class EPatternTranslate { RelativeStart, RelativePlayerStart, RelativePlayer, Absolute };
|
|
enum class EPatternOrient { StartToPlayer, StartToPlayerStart, ReversePlayerForward, Forward };
|
|
enum class EPatternFit { Zero, One };
|
|
enum class EMoveState { Zero, One, Two, Three, Four };
|
|
enum class EBehaviour { Zero };
|
|
enum class EBehaviourOrient { MoveDir, Constant, Destination };
|
|
enum class EBehaviourModifiers { Zero };
|
|
enum class EPatrolState { Invalid = -1, Patrol, Pause, Done };
|
|
enum class EAnimState { NotReady, Ready, Repeat, Over };
|
|
class CPatternNode {
|
|
zeus::CVector3f x0_pos;
|
|
zeus::CVector3f xc_forward;
|
|
float x18_speed;
|
|
u8 x1c_behaviour;
|
|
u8 x1d_behaviourOrient;
|
|
u16 x1e_behaviourModifiers;
|
|
u32 x20_animation;
|
|
|
|
public:
|
|
CPatternNode(const zeus::CVector3f& pos, const zeus::CVector3f& forward, float speed, u8 behaviour,
|
|
u8 behaviourOrient, u16 behaviourModifiers, u32 animation)
|
|
: x0_pos(pos)
|
|
, xc_forward(forward)
|
|
, x18_speed(speed)
|
|
, x1c_behaviour(behaviour)
|
|
, x1d_behaviourOrient(behaviourOrient)
|
|
, x1e_behaviourModifiers(behaviourModifiers)
|
|
, x20_animation(animation) {}
|
|
const zeus::CVector3f& GetPos() const { return x0_pos; }
|
|
const zeus::CVector3f& GetForward() const { return xc_forward; }
|
|
float GetSpeed() const { return x18_speed; }
|
|
u8 GetBehaviour() const { return x1c_behaviour; }
|
|
u8 GetBehaviourOrient() const { return x1d_behaviourOrient; }
|
|
u16 GetBehaviourModifiers() const { return x1e_behaviourModifiers; }
|
|
};
|
|
|
|
protected:
|
|
EPatrolState x2d8_patrolState = EPatrolState::Invalid;
|
|
TUniqueId x2dc_destObj = kInvalidUniqueId;
|
|
zeus::CVector3f x2e0_destPos;
|
|
zeus::CVector3f x2ec_reflectedDestPos;
|
|
float x2f8_waypointPauseRemTime = 0.f;
|
|
float x2fc_minAttackRange;
|
|
float x300_maxAttackRange;
|
|
float x304_averageAttackTime;
|
|
float x308_attackTimeVariation;
|
|
EBehaviourOrient x30c_behaviourOrient = EBehaviourOrient::MoveDir;
|
|
zeus::CVector3f x310_moveVec;
|
|
zeus::CVector3f x31c_faceVec;
|
|
bool x328_24_inPosition : 1 = false;
|
|
bool x328_25_verticalMovement : 1;
|
|
bool x328_26_solidCollision : 1 = false;
|
|
bool x328_27_onGround : 1;
|
|
bool x328_28_prevOnGround : 1 = true;
|
|
bool x328_29_noPatternShagging : 1 = false;
|
|
bool x328_30_lookAtDeathDir : 1 = true;
|
|
bool x328_31_energyAttractor : 1 = false;
|
|
bool x329_24_ : 1 = true;
|
|
EAnimState x32c_animState = EAnimState::NotReady;
|
|
CStateMachineState x330_stateMachineState;
|
|
ECharacter x34c_character;
|
|
zeus::CVector3f x350_patternStartPos;
|
|
zeus::CVector3f x35c_patternStartPlayerPos;
|
|
zeus::CVector3f x368_destWPDelta;
|
|
EPatternTranslate x374_patternTranslate = EPatternTranslate::RelativeStart;
|
|
EPatternOrient x378_patternOrient = EPatternOrient::ReversePlayerForward;
|
|
EPatternFit x37c_patternFit = EPatternFit::One;
|
|
EBehaviour x380_behaviour = EBehaviour::Zero;
|
|
EBehaviourModifiers x384_behaviourModifiers = EBehaviourModifiers::Zero;
|
|
s32 x388_anim;
|
|
std::vector<CPatternNode> x38c_patterns;
|
|
u32 x39c_curPattern = 0;
|
|
zeus::CVector3f x3a0_latestLeashPosition;
|
|
TUniqueId x3ac_lastPatrolDest = kInvalidUniqueId;
|
|
float x3b0_moveSpeed = 1.f;
|
|
float x3b4_speed;
|
|
float x3b8_turnSpeed;
|
|
float x3bc_detectionRange;
|
|
float x3c0_detectionHeightRange;
|
|
float x3c4_detectionAngle;
|
|
float x3c8_leashRadius;
|
|
float x3cc_playerLeashRadius;
|
|
float x3d0_playerLeashTime;
|
|
float x3d4_curPlayerLeashTime = 0.f;
|
|
float x3d8_xDamageThreshold;
|
|
float x3dc_frozenXDamageThreshold;
|
|
float x3e0_xDamageDelay;
|
|
float x3e4_lastHP = 0.f;
|
|
float x3e8_alphaDelta = 0.f;
|
|
float x3ec_pendingFireDamage = 0.f;
|
|
float x3f0_pendingShockDamage = 0.f;
|
|
float x3f4_burnThinkRateTimer = 0.f;
|
|
EMoveState x3f8_moveState = EMoveState::Zero;
|
|
EFlavorType x3fc_flavor;
|
|
bool x400_24_hitByPlayerProjectile : 1 = false;
|
|
bool x400_25_alive : 1 = true;
|
|
bool x400_26_ : 1 = false;
|
|
bool x400_27_fadeToDeath : 1 = false;
|
|
bool x400_28_pendingMassiveDeath : 1 = false;
|
|
bool x400_29_pendingMassiveFrozenDeath : 1 = false;
|
|
bool x400_30_patternShagged : 1 = false;
|
|
bool x400_31_isFlyer : 1;
|
|
uint32_t x401_24_pathOverCount : 2 = 0;
|
|
bool x401_26_disableMove : 1 = false;
|
|
bool x401_27_phazingOut : 1 = false;
|
|
bool x401_28_burning : 1 = false;
|
|
bool x401_29_laggedBurnDeath : 1 = false;
|
|
bool x401_30_pendingDeath : 1 = false;
|
|
bool x401_31_nextPendingShock : 1 = false;
|
|
bool x402_24_pendingShock : 1 = false;
|
|
bool x402_25_lostMassiveFrozenHP : 1 = false;
|
|
bool x402_26_dieIf80PercFrozen : 1 = false;
|
|
bool x402_27_noXrayModel : 1 = false;
|
|
bool x402_28_isMakingBigStrike : 1 = false;
|
|
bool x402_29_drawParticles : 1 = true;
|
|
bool x402_30_updateThermalFrozenState : 1;
|
|
bool x402_31_thawed : 1 = false;
|
|
bool x403_24_keepThermalVisorState : 1 = false;
|
|
bool x403_25_enableStateMachine : 1 = true;
|
|
bool x403_26_stateControlledMassiveDeath : 1 = true;
|
|
CDamageInfo x404_contactDamage;
|
|
float x420_curDamageRemTime = 0.f;
|
|
float x424_damageWaitTime;
|
|
float x428_damageCooldownTimer = -1.f;
|
|
zeus::CColor x42c_color = zeus::skBlack;
|
|
zeus::CColor x430_damageColor = skDamageColor;
|
|
zeus::CVector3f x434_posDelta;
|
|
zeus::CQuaternion x440_rotDelta;
|
|
std::unique_ptr<CBodyController> x450_bodyController;
|
|
u16 x454_deathSfx;
|
|
u16 x458_iceShatterSfx;
|
|
CSteeringBehaviors x45c_steeringBehaviors;
|
|
|
|
CKnockBackController x460_knockBackController;
|
|
zeus::CVector3f x4e4_latestPredictedTranslation;
|
|
float x4f0_predictedLeashTime = 0.f;
|
|
float x4f4_intoFreezeDur;
|
|
float x4f8_outofFreezeDur;
|
|
float x4fc_freezeDur;
|
|
float x500_preThinkDt = 0.f;
|
|
float x504_damageDur = 0.f;
|
|
EColliderType x508_colliderType;
|
|
float x50c_baseDamageMag;
|
|
std::shared_ptr<CVertexMorphEffect> x510_vertexMorph;
|
|
zeus::CVector3f x514_deathExplosionOffset;
|
|
std::optional<TLockedToken<CGenDescription>> x520_deathExplosionParticle;
|
|
std::optional<TLockedToken<CElectricDescription>> x530_deathExplosionElectric;
|
|
zeus::CVector3f x540_iceDeathExplosionOffset;
|
|
std::optional<TLockedToken<CGenDescription>> x54c_iceDeathExplosionParticle;
|
|
zeus::CVector3f x55c_moveScale = zeus::skOne3f;
|
|
|
|
void MakeThermalColdAndHot();
|
|
void UpdateThermalFrozenState(bool thawed);
|
|
void GenerateIceDeathExplosion(CStateManager& mgr);
|
|
void GenerateDeathExplosion(CStateManager& mgr);
|
|
void RenderIceModelWithFlags(const CModelFlags& flags) const;
|
|
TUniqueId GetWaypointForState(CStateManager& mgr, EScriptObjectState state, EScriptObjectMessage msg) const;
|
|
void UpdateActorKeyframe(CStateManager& mgr) const;
|
|
pas::EStepDirection GetStepDirection(const zeus::CVector3f& moveVec) const;
|
|
bool IsPatternObstructed(CStateManager& mgr, const zeus::CVector3f& p0, const zeus::CVector3f& p1) const;
|
|
void UpdateDest(CStateManager& mgr);
|
|
void ApproachDest(CStateManager& mgr);
|
|
std::pair<CScriptWaypoint*, CScriptWaypoint*> GetDestWaypoints(CStateManager& mgr) const;
|
|
zeus::CQuaternion FindPatternRotation(const zeus::CVector3f& dir) const;
|
|
zeus::CVector3f FindPatternDir(CStateManager& mgr) const;
|
|
void UpdatePatternDestPos(CStateManager& mgr);
|
|
void SetupPattern(CStateManager& mgr);
|
|
EScriptObjectState GetDesiredAttackState(CStateManager& mgr) const;
|
|
float GetAnimationDistance(const CPASAnimParmData& data) const;
|
|
|
|
public:
|
|
CPatterned(ECharacter character, TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
|
|
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pinfo,
|
|
CPatterned::EMovementType movement, EColliderType collider, EBodyType body, const CActorParameters& params,
|
|
EKnockBackVariant kbVariant);
|
|
|
|
void Accept(IVisitor&) override;
|
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
|
void PreThink(float dt, CStateManager& mgr) override {
|
|
x500_preThinkDt = dt;
|
|
CEntity::Think(x500_preThinkDt, mgr);
|
|
}
|
|
void Think(float, CStateManager&) override;
|
|
void PreRender(CStateManager&, const zeus::CFrustum&) override;
|
|
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
|
|
void Render(CStateManager& mgr) override;
|
|
|
|
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr) override;
|
|
void Touch(CActor& act, CStateManager& mgr) override;
|
|
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
|
bool CanRenderUnsorted(const CStateManager& mgr) const override;
|
|
zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const override { return GetAimPosition(mgr, 0.f); }
|
|
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const override;
|
|
zeus::CTransform GetLctrTransform(std::string_view name) const;
|
|
zeus::CTransform GetLctrTransform(CSegId id) const;
|
|
|
|
bool ApplyBoneTracking() const;
|
|
|
|
void DeathDelete(CStateManager& mgr);
|
|
void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
|
|
void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
|
|
float magnitude) override;
|
|
void TakeDamage(const zeus::CVector3f&, float arg) override;
|
|
bool FixedRandom(CStateManager&, float arg) override;
|
|
bool Random(CStateManager&, float arg) override;
|
|
bool CodeTrigger(CStateManager&, float arg) override;
|
|
bool FixedDelay(CStateManager&, float arg) override;
|
|
bool RandomDelay(CStateManager&, float arg) override;
|
|
bool Delay(CStateManager&, float arg) override;
|
|
bool PatrolPathOver(CStateManager&, float arg) override;
|
|
bool Stuck(CStateManager&, float arg) override;
|
|
bool AnimOver(CStateManager&, float arg) override;
|
|
bool InPosition(CStateManager&, float arg) override;
|
|
bool HasPatrolPath(CStateManager& mgr, float arg) override;
|
|
bool Attacked(CStateManager&, float arg) override;
|
|
bool PatternShagged(CStateManager&, float arg) override;
|
|
bool PatternOver(CStateManager&, float arg) override;
|
|
bool HasRetreatPattern(CStateManager& mgr, float arg) override;
|
|
bool HasAttackPattern(CStateManager& mgr, float arg) override;
|
|
bool NoPathNodes(CStateManager&, float arg) override;
|
|
bool PathShagged(CStateManager&, float arg) override;
|
|
bool PathFound(CStateManager&, float arg) override;
|
|
bool PathOver(CStateManager&, float arg) override;
|
|
bool Landed(CStateManager&, float arg) override;
|
|
bool PlayerSpot(CStateManager&, float arg) override;
|
|
bool SpotPlayer(CStateManager&, float arg) override;
|
|
bool Leash(CStateManager&, float arg) override;
|
|
bool InDetectionRange(CStateManager&, float arg) override;
|
|
bool InMaxRange(CStateManager&, float arg) override;
|
|
bool TooClose(CStateManager&, float arg) override;
|
|
bool InRange(CStateManager&, float arg) override;
|
|
bool OffLine(CStateManager&, float arg) override;
|
|
bool Default(CStateManager&, float arg) override { return true; }
|
|
void PathFind(CStateManager&, EStateMsg msg, float dt) override;
|
|
void Dead(CStateManager&, EStateMsg msg, float dt) override;
|
|
void TargetPlayer(CStateManager&, EStateMsg msg, float dt) override;
|
|
void TargetPatrol(CStateManager&, EStateMsg msg, float dt) override;
|
|
void FollowPattern(CStateManager&, EStateMsg msg, float dt) override;
|
|
void Patrol(CStateManager&, EStateMsg msg, float dt) override;
|
|
void Start(CStateManager&, EStateMsg msg, float dt) override {}
|
|
|
|
void TryCommand(CStateManager& mgr, pas::EAnimationState state, CPatternedTryFunc func, int arg);
|
|
void TryLoopReaction(CStateManager& mgr, int arg);
|
|
void TryProjectileAttack(CStateManager& mgr, int arg);
|
|
void TryMeleeAttack_TargetPos(CStateManager& mgr, int arg);
|
|
void TryMeleeAttack(CStateManager& mgr, int arg);
|
|
void TryGenerateNoXf(CStateManager& mgr, int arg);
|
|
void TryGenerate(CStateManager& mgr, int arg);
|
|
void TryJump(CStateManager& mgr, int arg);
|
|
void TryTurn(CStateManager& mgr, int arg);
|
|
void TryGetUp(CStateManager& mgr, int arg);
|
|
void TryTaunt(CStateManager& mgr, int arg);
|
|
void TryJumpInLoop(CStateManager& mgr, int arg);
|
|
void TryDodge(CStateManager& mgr, int arg);
|
|
void TryRollingDodge(CStateManager& mgr, int arg);
|
|
void TryBreakDodge(CStateManager& mgr, int arg);
|
|
void TryCover(CStateManager& mgr, int arg);
|
|
void TryWallHang(CStateManager& mgr, int arg);
|
|
void TryKnockBack(CStateManager& mgr, int arg);
|
|
void TryKnockBack_Front(CStateManager& mgr, int arg);
|
|
void TryGenerateDeactivate(CStateManager& mgr, int arg);
|
|
void TryStep(CStateManager& mgr, int arg);
|
|
|
|
virtual bool KnockbackWhenFrozen() const { return true; }
|
|
virtual void MassiveDeath(CStateManager& mgr);
|
|
virtual void MassiveFrozenDeath(CStateManager& mgr);
|
|
virtual void Burn(float duration, float damage);
|
|
virtual void Shock(CStateManager& mgr, float duration, float damage);
|
|
virtual void Freeze(CStateManager& mgr, const zeus::CVector3f& pos, const zeus::CUnitVector3f& dir, float frozenDur);
|
|
virtual void ThinkAboutMove(float);
|
|
virtual CPathFindSearch* GetSearchPath() { return nullptr; }
|
|
virtual CDamageInfo GetContactDamage() const { return x404_contactDamage; }
|
|
virtual u8 GetModelAlphau8(const CStateManager&) const { return u8(x42c_color.a() * 255); }
|
|
virtual bool IsOnGround() const { return x328_27_onGround; }
|
|
virtual float GetGravityConstant() const { return CPhysicsActor::GravityConstant(); }
|
|
virtual CProjectileInfo* GetProjectileInfo() { return nullptr; }
|
|
virtual void PhazeOut(CStateManager&);
|
|
virtual const std::optional<TLockedToken<CGenDescription>>& GetDeathExplosionParticle() const {
|
|
return x520_deathExplosionParticle;
|
|
}
|
|
float GetDamageDuration() const { return x504_damageDur; }
|
|
zeus::CVector3f GetGunEyePos() const;
|
|
bool IsEnergyAttractor() const { return x328_31_energyAttractor; }
|
|
bool IsAlive() const { return x400_25_alive; }
|
|
|
|
void BuildBodyController(EBodyType);
|
|
const CBodyController* GetBodyController() const { return x450_bodyController.get(); }
|
|
CBodyController* GetBodyController() { return x450_bodyController.get(); }
|
|
const CKnockBackController& GetKnockBackController() const { return x460_knockBackController; }
|
|
CKnockBackController& GetKnockBackController() { return x460_knockBackController; }
|
|
void SetupPlayerCollision(bool);
|
|
CGameProjectile* LaunchProjectile(const zeus::CTransform& gunXf, CStateManager& mgr, int maxAllowed,
|
|
EProjectileAttrib attrib, bool playerHoming,
|
|
const std::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx,
|
|
bool sendCollideMsg, const zeus::CVector3f& scale);
|
|
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
|
|
|
|
const zeus::CVector3f& GetDestPos() const { return x2e0_destPos; }
|
|
void SetDestPos(const zeus::CVector3f& pos) { x2e0_destPos = pos; }
|
|
void UpdateAlphaDelta(float dt, CStateManager& mgr);
|
|
void SetModelAlpha(float a) { x42c_color.a() = a; }
|
|
float CalcDyingThinkRate() const;
|
|
void UpdateDamageColor(float dt);
|
|
CScriptCoverPoint* GetCoverPoint(CStateManager& mgr, TUniqueId id) const;
|
|
void SetCoverPoint(CScriptCoverPoint* cp, TUniqueId& id);
|
|
void ReleaseCoverPoint(CStateManager& mgr, TUniqueId& id);
|
|
|
|
bool MadeSolidCollision() const { return x328_26_solidCollision; }
|
|
bool IsMakingBigStrike() const { return x402_28_isMakingBigStrike; }
|
|
|
|
// region Casting Functions
|
|
|
|
template <class T>
|
|
static T* CastTo(CEntity* ent) {
|
|
if (TCastToPtr<CPatterned> patterned = ent)
|
|
return CastTo<T>(patterned.GetPtr());
|
|
return nullptr;
|
|
}
|
|
|
|
template <class T>
|
|
static const T* CastTo(const CEntity* ent) {
|
|
if (TCastToConstPtr<CPatterned> patterned = ent)
|
|
return CastTo<T>(patterned.GetPtr());
|
|
return nullptr;
|
|
}
|
|
|
|
template <class T>
|
|
static T* CastTo(CPatterned* patterned) {
|
|
if (patterned->x34c_character == T::CharacterType)
|
|
return static_cast<T*>(patterned);
|
|
return nullptr;
|
|
}
|
|
|
|
template <class T>
|
|
static const T* CastTo(const CPatterned* patterned) {
|
|
if (patterned->x34c_character == T::CharacterType)
|
|
return static_cast<const T*>(patterned);
|
|
return nullptr;
|
|
}
|
|
|
|
// endregion
|
|
};
|
|
} // namespace urde
|