mirror of https://github.com/AxioDL/metaforce.git
382 lines
14 KiB
C++
382 lines
14 KiB
C++
#pragma once
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#include "Runtime/GCNTypes.hpp"
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#include "zeus/zeus.hpp"
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#include <functional>
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#include <string>
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#include <vector>
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#ifndef ENABLE_BITWISE_ENUM
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#define ENABLE_BITWISE_ENUM(type) \
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constexpr type operator|(type a, type b) noexcept { \
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using T = std::underlying_type_t<type>; \
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return type(static_cast<T>(a) | static_cast<T>(b)); \
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} \
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constexpr type operator&(type a, type b) noexcept { \
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using T = std::underlying_type_t<type>; \
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return type(static_cast<T>(a) & static_cast<T>(b)); \
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} \
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constexpr type& operator|=(type& a, type b) noexcept { \
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using T = std::underlying_type_t<type>; \
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a = type(static_cast<T>(a) | static_cast<T>(b)); \
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return a; \
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} \
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constexpr type& operator&=(type& a, type b) noexcept { \
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using T = std::underlying_type_t<type>; \
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a = type(static_cast<T>(a) & static_cast<T>(b)); \
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return a; \
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} \
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constexpr type operator~(type key) noexcept { \
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using T = std::underlying_type_t<type>; \
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return type(~static_cast<T>(key)); \
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} \
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constexpr bool True(type key) noexcept { \
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using T = std::underlying_type_t<type>; \
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return static_cast<T>(key) != 0; \
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} \
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constexpr bool False(type key) noexcept { \
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using T = std::underlying_type_t<type>; \
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return static_cast<T>(key) == 0; \
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}
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#endif
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namespace metaforce {
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namespace StoreCVar {
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enum class EType : uint32_t { Boolean, Signed, Unsigned, Real, Literal, Vec2f, Vec2d, Vec3f, Vec3d, Vec4f, Vec4d };
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enum class EFlags {
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None = 0,
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System = (1 << 0),
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Game = (1 << 1),
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Editor = (1 << 2),
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Gui = (1 << 3),
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Cheat = (1 << 4),
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Hidden = (1 << 5),
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ReadOnly = (1 << 6),
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Archive = (1 << 7),
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InternalArchivable = (1 << 8),
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Modified = (1 << 9),
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ModifyRestart = (1 << 10), //!< If this bit is set, any modification will inform the user that a restart is required
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Color = (1 << 11), //!< If this bit is set, Vec3f and Vec4f will be displayed in the console with a colored square
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NoDeveloper = (1 << 12), //!< Not even developer mode can modify this
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Any = -1
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};
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ENABLE_BITWISE_ENUM(EFlags)
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class CVar {
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public:
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std::string m_name;
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std::string m_value;
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};
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struct CVarContainer {
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u32 magic = 'CVAR';
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std::vector<CVar> cvars;
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};
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} // namespace StoreCVar
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class CVarManager;
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class ICVarValueReference;
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class CVar : protected StoreCVar::CVar {
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friend class CVarManager;
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public:
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typedef std::function<void(CVar*)> ListenerFunc;
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using EType = StoreCVar::EType;
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using EFlags = StoreCVar::EFlags;
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CVar(std::string_view name, std::string_view value, std::string_view help, EFlags flags);
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CVar(std::string_view name, const zeus::CVector2f& value, std::string_view help, EFlags flags);
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CVar(std::string_view name, const zeus::CVector2d& value, std::string_view help, EFlags flags);
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CVar(std::string_view name, const zeus::CVector3f& value, std::string_view help, EFlags flags);
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CVar(std::string_view name, const zeus::CVector3d& value, std::string_view help, EFlags flags);
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CVar(std::string_view name, const zeus::CVector4f& value, std::string_view help, EFlags flags);
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CVar(std::string_view name, const zeus::CVector4d& value, std::string_view help, EFlags flags);
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CVar(std::string_view name, double value, std::string_view help, EFlags flags);
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CVar(std::string_view name, bool value, std::string_view help, EFlags flags);
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CVar(std::string_view name, int32_t value, std::string_view help, EFlags flags);
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CVar(std::string_view name, uint32_t value, std::string_view help, EFlags flags);
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std::string_view name() const { return m_name; }
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std::string_view rawHelp() const { return m_help; }
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std::string_view defaultValue() const { return m_defaultValue; }
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std::string help() const;
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std::string value() const { return m_value; }
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template <typename T>
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inline bool toValue(T& value) const;
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zeus::CVector2f toVec2f(bool* isValid = nullptr) const;
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zeus::CVector2d toVec2d(bool* isValid = nullptr) const;
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zeus::CVector3f toVec3f(bool* isValid = nullptr) const;
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zeus::CVector3d toVec3d(bool* isValid = nullptr) const;
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zeus::CVector4f toVec4f(bool* isValid = nullptr) const;
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zeus::CVector4d toVec4d(bool* isValid = nullptr) const;
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double toReal(bool* isValid = nullptr) const;
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bool toBoolean(bool* isValid = nullptr) const;
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int32_t toSigned(bool* isValid = nullptr) const;
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uint32_t toUnsigned(bool* isValid = nullptr) const;
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std::string toLiteral(bool* isValid = nullptr) const;
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template <typename T>
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inline bool fromValue(T value) {
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return false;
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}
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bool fromVec2f(const zeus::CVector2f& val);
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bool fromVec2d(const zeus::CVector2d& val);
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bool fromVec3f(const zeus::CVector3f& val);
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bool fromVec3d(const zeus::CVector3d& val);
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bool fromVec4f(const zeus::CVector4f& val);
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bool fromVec4d(const zeus::CVector4d& val);
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bool fromReal(double val);
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bool fromBoolean(bool val);
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bool fromInteger(int32_t val);
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bool fromInteger(uint32_t val);
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bool fromLiteral(std::string_view val);
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bool fromLiteralToType(std::string_view val);
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bool isVec2f() const { return m_type == EType::Vec2f; }
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bool isVec2d() const { return m_type == EType::Vec2d; }
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bool isVec3f() const { return m_type == EType::Vec3f; }
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bool isVec3d() const { return m_type == EType::Vec3d; }
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bool isVec4f() const { return m_type == EType::Vec4f; }
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bool isVec4d() const { return m_type == EType::Vec4d; }
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bool isFloat() const { return m_type == EType::Real; }
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bool isBoolean() const { return m_type == EType::Boolean; }
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bool isInteger() const { return m_type == EType::Signed || m_type == EType::Unsigned; }
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bool isLiteral() const { return m_type == EType::Literal; }
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bool isModified() const;
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bool modificationRequiresRestart() const;
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bool isReadOnly() const;
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bool isCheat() const;
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bool isHidden() const;
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bool isArchive() const;
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bool isInternalArchivable() const;
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bool isNoDeveloper() const;
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bool isColor() const;
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bool wasDeserialized() const;
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bool hasDefaultValue() const;
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EType type() const { return m_type; }
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EFlags flags() const { return (m_unlocked ? m_oldFlags : m_flags); }
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/*!
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* \brief Unlocks the CVar for writing if it is ReadOnly.
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* <b>Handle with care!!!</b> if you use unlock(), make sure
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* you lock the cvar using lock()
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* \see lock
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*/
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void unlock();
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/*!
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* \brief Locks the CVar to prevent writing if it is ReadOnly.
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* Unlike its partner function unlock, lock is harmless
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* \see unlock
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*/
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void lock();
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void addListener(ListenerFunc func) { m_listeners.push_back(std::move(func)); }
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void addVariableReference(ICVarValueReference* v) { m_valueReferences.push_back(v); }
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void removeVariableReference(ICVarValueReference* v) {
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auto it = std::find(m_valueReferences.begin(), m_valueReferences.end(), v);
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if (it != m_valueReferences.end()) {
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m_valueReferences.erase(it);
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}
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}
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bool isValidInput(std::string_view input) const;
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private:
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CVar(std::string_view name, std::string_view help, EType type) : m_help(help), m_type(type) { m_name = name; }
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void dispatch();
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void clearModified();
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void setModified();
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std::string m_help;
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EType m_type;
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std::string m_defaultValue;
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EFlags m_flags = EFlags::None;
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EFlags m_oldFlags = EFlags::None;
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bool m_unlocked = false;
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bool m_wasDeserialized = false;
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std::vector<ListenerFunc> m_listeners;
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std::vector<ICVarValueReference*> m_valueReferences;
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bool safeToModify(EType type) const;
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void init(EFlags flags, bool removeColor = true);
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};
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template <>
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inline bool CVar::toValue(zeus::CVector2f& value) const {
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bool isValid = false;
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value = toVec2f(&isValid);
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return isValid;
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}
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template <>
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inline bool CVar::toValue(zeus::CVector2d& value) const {
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bool isValid = false;
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value = toVec2d(&isValid);
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return isValid;
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}
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template <>
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inline bool CVar::toValue(zeus::CVector3f& value) const {
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bool isValid = false;
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value = toVec3f(&isValid);
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return isValid;
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}
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template <>
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inline bool CVar::toValue(zeus::CVector3d& value) const {
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bool isValid = false;
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value = toVec3d(&isValid);
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return isValid;
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}
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template <>
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inline bool CVar::toValue(zeus::CVector4f& value) const {
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bool isValid = false;
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value = toVec4f(&isValid);
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return isValid;
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}
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template <>
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inline bool CVar::toValue(zeus::CVector4d& value) const {
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bool isValid = false;
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value = toVec4d(&isValid);
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return isValid;
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}
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template <>
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inline bool CVar::toValue(double& value) const {
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bool isValid = false;
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value = toReal(&isValid);
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return isValid;
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}
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template <>
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inline bool CVar::toValue(float& value) const {
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bool isValid = false;
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value = static_cast<float>(toReal(&isValid));
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return isValid;
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}
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template <>
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inline bool CVar::toValue(bool& value) const {
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bool isValid = false;
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value = toBoolean(&isValid);
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return isValid;
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}
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template <>
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inline bool CVar::toValue(int32_t& value) const {
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bool isValid = false;
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value = toSigned(&isValid);
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return isValid;
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}
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template <>
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inline bool CVar::toValue(uint32_t& value) const {
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bool isValid = false;
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value = toUnsigned(&isValid);
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return isValid;
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}
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template <>
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inline bool CVar::toValue(std::string& value) const {
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bool isValid = false;
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value = toLiteral(&isValid);
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return isValid;
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}
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template <>
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inline bool CVar::fromValue(const zeus::CVector2f& val) {
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return fromVec2f(val);
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}
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template <>
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inline bool CVar::fromValue(const zeus::CVector2d& val) {
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return fromVec2d(val);
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}
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template <>
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inline bool CVar::fromValue(const zeus::CVector3f& val) {
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return fromVec3f(val);
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}
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template <>
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inline bool CVar::fromValue(const zeus::CVector3d& val) {
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return fromVec3d(val);
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}
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template <>
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inline bool CVar::fromValue(const zeus::CVector4f& val) {
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return fromVec4f(val);
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}
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template <>
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inline bool CVar::fromValue(const zeus::CVector4d& val) {
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return fromVec4d(val);
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}
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template <>
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inline bool CVar::fromValue(float val) {
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return fromReal(val);
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}
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template <>
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inline bool CVar::fromValue(double val) {
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return fromReal(val);
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}
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template <>
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inline bool CVar::fromValue(bool val) {
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return fromBoolean(val);
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}
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template <>
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inline bool CVar::fromValue(int32_t val) {
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return fromInteger(val);
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}
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template <>
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inline bool CVar::fromValue(uint32_t val) {
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return fromInteger(val);
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}
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template <>
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inline bool CVar::fromValue(std::string_view val) {
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return fromLiteral(val);
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}
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class CVarUnlocker {
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CVar* m_cvar;
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public:
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CVarUnlocker(CVar* cvar) : m_cvar(cvar) {
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if (m_cvar)
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m_cvar->unlock();
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}
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~CVarUnlocker() {
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if (m_cvar)
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m_cvar->lock();
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}
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};
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class ICVarValueReference {
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protected:
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CVar* m_cvar = nullptr;
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public:
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ICVarValueReference() = default;
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explicit ICVarValueReference(CVar* cv) : m_cvar(cv) {
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if (m_cvar != nullptr) {
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m_cvar->addVariableReference(this);
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}
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}
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virtual ~ICVarValueReference() {
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if (m_cvar != nullptr) {
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m_cvar->removeVariableReference(this);
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}
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m_cvar = nullptr;
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}
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virtual void updateValue() = 0;
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};
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template <typename T>
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class CVarValueReference : public ICVarValueReference {
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T* m_valueRef = nullptr;
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public:
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CVarValueReference() = default;
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explicit CVarValueReference(T* t, CVar* cv) : ICVarValueReference(cv) {
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m_valueRef = t;
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if (m_valueRef && m_cvar) {
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m_cvar->toValue(*m_valueRef);
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}
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}
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void updateValue() override {
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if (m_valueRef != nullptr && m_cvar->isModified()) {
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m_cvar->toValue(*m_valueRef);
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}
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}
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};
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} // namespace metaforce
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