mirror of https://github.com/AxioDL/metaforce.git
67 lines
3.1 KiB
CMake
67 lines
3.1 KiB
CMake
if(WIN32)
|
|
set(PLAT_SRCS
|
|
Shaders/CLineRendererShadersHLSL.cpp
|
|
Shaders/CTexturedQuadFilterHLSL.cpp
|
|
Shaders/CColoredQuadFilterHLSL.cpp
|
|
Shaders/CModelShadersHLSL.cpp
|
|
Shaders/CThermalColdFilterHLSL.cpp
|
|
Shaders/CThermalHotFilterHLSL.cpp
|
|
Shaders/CSpaceWarpFilterHLSL.cpp
|
|
Shaders/CCameraBlurFilterHLSL.cpp
|
|
Shaders/CXRayBlurFilterHLSL.cpp
|
|
Shaders/CTextSupportShaderHLSL.cpp
|
|
Shaders/CFogVolumePlaneShaderHLSL.cpp
|
|
Shaders/CFogVolumeFilterHLSL.cpp)
|
|
elseif(BOO_HAS_METAL)
|
|
set(PLAT_SRCS
|
|
Shaders/CLineRendererShadersMetal.cpp
|
|
Shaders/CTexturedQuadFilterMetal.cpp
|
|
Shaders/CColoredQuadFilterMetal.cpp
|
|
Shaders/CModelShadersMetal.cpp
|
|
Shaders/CThermalColdFilterMetal.cpp
|
|
Shaders/CThermalHotFilterMetal.cpp
|
|
Shaders/CSpaceWarpFilterMetal.cpp
|
|
Shaders/CCameraBlurFilterMetal.cpp
|
|
Shaders/CXRayBlurFilterMetal.cpp
|
|
Shaders/CTextSupportShaderMetal.cpp
|
|
Shaders/CFogVolumePlaneShaderMetal.cpp
|
|
Shaders/CFogVolumeFilterMetal.cpp)
|
|
endif()
|
|
|
|
set(GRAPHICS_SOURCES
|
|
IRenderer.hpp
|
|
IWeaponRenderer.hpp IWeaponRenderer.cpp
|
|
CBooRenderer.hpp CBooRenderer.cpp
|
|
CDrawable.hpp CDrawable.cpp
|
|
CDrawablePlaneObject.hpp CDrawablePlaneObject.cpp
|
|
CLineRenderer.hpp CLineRenderer.cpp
|
|
CMetroidModelInstance.hpp CMetroidModelInstance.cpp
|
|
CLight.hpp CLight.cpp
|
|
CTexture.hpp CTextureBoo.cpp
|
|
CModel.hpp CModelBoo.cpp
|
|
CSkinnedModel.hpp CSkinnedModel.cpp
|
|
CVertexMorphEffect.hpp CVertexMorphEffect.cpp
|
|
CMoviePlayer.hpp CMoviePlayer.cpp
|
|
CGraphicsPalette.hpp CGraphicsPalette.cpp
|
|
CPVSVisSet.hpp CPVSVisSet.cpp
|
|
CPVSVisOctree.hpp CPVSVisOctree.cpp
|
|
CPVSAreaSet.hpp CPVSAreaSet.cpp
|
|
CGraphics.hpp CGraphics.cpp
|
|
CSimpleShadow.hpp CSimpleShadow.cpp
|
|
Shaders/TShader.hpp Shaders/TMultiBlendShader.hpp Shaders/TShaderDecl.hpp Shaders/TMultiBlendShaderDecl.hpp
|
|
Shaders/CLineRendererShaders.hpp Shaders/CLineRendererShaders.cpp Shaders/CLineRendererShadersGLSL.cpp
|
|
Shaders/CTexturedQuadFilter.hpp Shaders/CTexturedQuadFilter.cpp Shaders/CTexturedQuadFilterGLSL.cpp
|
|
Shaders/CColoredQuadFilter.hpp Shaders/CColoredQuadFilter.cpp Shaders/CColoredQuadFilterGLSL.cpp
|
|
Shaders/CModelShaders.hpp Shaders/CModelShaders.cpp Shaders/CModelShadersGLSL.cpp
|
|
Shaders/CThermalColdFilter.hpp Shaders/CThermalColdFilter.cpp Shaders/CThermalColdFilterGLSL.cpp
|
|
Shaders/CThermalHotFilter.hpp Shaders/CThermalHotFilter.cpp Shaders/CThermalHotFilterGLSL.cpp
|
|
Shaders/CSpaceWarpFilter.hpp Shaders/CSpaceWarpFilter.cpp Shaders/CSpaceWarpFilterGLSL.cpp
|
|
Shaders/CCameraBlurFilter.hpp Shaders/CCameraBlurFilter.cpp Shaders/CCameraBlurFilterGLSL.cpp
|
|
Shaders/CXRayBlurFilter.hpp Shaders/CXRayBlurFilter.cpp Shaders/CXRayBlurFilterGLSL.cpp
|
|
Shaders/CTextSupportShader.hpp Shaders/CTextSupportShader.cpp Shaders/CTextSupportShaderGLSL.cpp
|
|
Shaders/CFogVolumePlaneShader.hpp Shaders/CFogVolumePlaneShader.cpp Shaders/CFogVolumePlaneShaderGLSL.cpp
|
|
Shaders/CFogVolumeFilter.hpp Shaders/CFogVolumeFilter.cpp Shaders/CFogVolumeFilterGLSL.cpp
|
|
${PLAT_SRCS})
|
|
|
|
runtime_add_list(Graphics GRAPHICS_SOURCES)
|