mirror of https://github.com/AxioDL/metaforce.git
247 lines
12 KiB
C++
247 lines
12 KiB
C++
#pragma once
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#include "Runtime/Character/CBoneTracking.hpp"
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#include "Runtime/Collision/CCollisionActorManager.hpp"
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#include "Runtime/Collision/CJointCollisionDescription.hpp"
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#include "Runtime/MP1/World/CGrenadeLauncher.hpp"
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#include "Runtime/MP1/World/CShockWave.hpp"
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#include "Runtime/World/CActorParameters.hpp"
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#include "Runtime/World/CAnimationParameters.hpp"
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#include "Runtime/World/CPathFindSearch.hpp"
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#include "Runtime/World/CPatterned.hpp"
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namespace metaforce::MP1 {
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class CElitePirateData {
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private:
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float x0_tauntInterval;
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float x4_tauntVariance;
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float x8_;
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float xc_;
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float x10_attackChance;
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float x14_shotAtTime;
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float x18_shotAtTimeVariance;
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float x1c_projectileAttractionRadius;
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CAssetId x20_energyAbsorbParticleDescId;
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u16 x24_energyAbsorbSfxId;
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CActorParameters x28_launcherActParams;
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CAnimationParameters x90_launcherAnimParams;
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CAssetId x9c_launcherParticleGenDescId;
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u16 xa0_launcherSfxId;
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CAssetId xa4_grenadeModelId;
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CDamageInfo xa8_grenadeDamageInfo;
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float xc4_launcherHp;
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CAssetId xc8_grenadeElementGenDescId1;
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CAssetId xcc_grenadeElementGenDescId2;
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CAssetId xd0_grenadeElementGenDescId3;
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CAssetId xd4_grenadeElementGenDescId4;
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SGrenadeVelocityInfo xd8_grenadeVelocityInfo;
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SGrenadeTrajectoryInfo xe0_grenadeTrajectoryInfo;
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u32 xf0_grenadeNumBounces;
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u16 xf4_grenadeBounceSfxId;
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u16 xf6_grenadeExplodeSfxId;
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CAssetId xf8_shockwaveParticleDescId;
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CDamageInfo xfc_shockwaveDamageInfo;
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CAssetId x118_shockwaveWeaponDescId;
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u16 x11c_shockwaveElectrocuteSfxId;
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bool x11e_canCallForBackup;
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bool x11f_fastWhenAttractingEnergy;
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public:
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CElitePirateData(CInputStream&, u32 propCount);
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[[nodiscard]] float GetTauntInterval() const { return x0_tauntInterval; }
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[[nodiscard]] float GetTauntVariance() const { return x4_tauntVariance; }
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[[nodiscard]] float GetAttackChance() const { return x10_attackChance; }
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[[nodiscard]] float GetShotAtTime() const { return x14_shotAtTime; }
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[[nodiscard]] float GetShotAtTimeVariance() const { return x18_shotAtTimeVariance; }
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[[nodiscard]] float GetProjectileAttractionRadius() const { return x1c_projectileAttractionRadius; }
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[[nodiscard]] CAssetId GetEnergyAbsorbParticleDescId() const { return x20_energyAbsorbParticleDescId; }
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[[nodiscard]] u16 GetEnergyAbsorbSfxId() const { return x24_energyAbsorbSfxId; }
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[[nodiscard]] const CActorParameters& GetLauncherActParams() const { return x28_launcherActParams; }
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[[nodiscard]] const CAnimationParameters& GetLauncherAnimParams() const { return x90_launcherAnimParams; }
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[[nodiscard]] float GetLauncherHP() const { return xc4_launcherHp; }
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[[nodiscard]] const SGrenadeTrajectoryInfo& GetGrenadeTrajectoryInfo() const { return xe0_grenadeTrajectoryInfo; }
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[[nodiscard]] CAssetId GetShockwaveParticleDescId() const { return xf8_shockwaveParticleDescId; }
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[[nodiscard]] const CDamageInfo& GetShockwaveDamageInfo() const { return xfc_shockwaveDamageInfo; }
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[[nodiscard]] CAssetId GetShockwaveWeaponDescId() const { return x118_shockwaveWeaponDescId; }
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[[nodiscard]] u16 GetShockwaveElectrocuteSfxId() const { return x11c_shockwaveElectrocuteSfxId; }
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[[nodiscard]] bool CanCallForBackup() const { return x11e_canCallForBackup; }
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[[nodiscard]] bool IsFastWhenAttractingEnergy() const { return x11f_fastWhenAttractingEnergy; }
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[[nodiscard]] SBouncyGrenadeData GetBouncyGrenadeData() const {
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return {
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xd8_grenadeVelocityInfo, xa8_grenadeDamageInfo, xc8_grenadeElementGenDescId1,
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xcc_grenadeElementGenDescId2, xd0_grenadeElementGenDescId3, xd4_grenadeElementGenDescId4,
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xf0_grenadeNumBounces, xf4_grenadeBounceSfxId, xf6_grenadeExplodeSfxId,
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};
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}
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[[nodiscard]] SGrenadeLauncherData GetGrenadeLauncherData() const {
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return {
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GetBouncyGrenadeData(), xa4_grenadeModelId, x9c_launcherParticleGenDescId,
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xa0_launcherSfxId, xe0_grenadeTrajectoryInfo,
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};
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}
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};
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class CElitePirate : public CPatterned {
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protected:
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enum class EState {
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Invalid = -1,
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Zero = 0,
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One = 1,
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Two = 2,
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Over = 3,
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};
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private:
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struct SPositionHistory {
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private:
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float x0_magSquared;
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rstl::reserved_vector<zeus::CVector3f, 16> x4_values;
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public:
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explicit SPositionHistory(float mag) : x0_magSquared(mag * mag) {}
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zeus::CVector3f GetValue(const zeus::CVector3f& pos, const zeus::CVector3f& face);
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void AddValue(const zeus::CVector3f& pos);
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void Clear() { x4_values.clear(); }
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};
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EState x568_state = EState::Invalid;
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CDamageVulnerability x56c_vulnerability;
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std::unique_ptr<CCollisionActorManager> x5d4_collisionActorMgr;
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CElitePirateData x5d8_data;
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CBoneTracking x6f8_boneTracking;
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std::unique_ptr<CCollisionActorManager> x730_collisionActorMgrHead;
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// s32 x734_;
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CCollidableAABox x738_collisionAabb;
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std::optional<TLockedToken<CGenDescription>> x760_energyAbsorbDesc;
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TUniqueId x770_collisionHeadId = kInvalidUniqueId;
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TUniqueId x772_launcherId = kInvalidUniqueId;
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rstl::reserved_vector<TUniqueId, 7> x774_collisionRJointIds;
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rstl::reserved_vector<TUniqueId, 7> x788_collisionLJointIds;
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TUniqueId x79c_energyAttractorId = kInvalidUniqueId;
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float x7a0_initialSpeed;
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float x7a4_steeringSpeed = 1.f;
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float x7a8_pathShaggedTime = 0.f;
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float x7ac_energyAbsorbCooldown = 0.f;
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float x7b0_ = 1.f;
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float x7b4_hp = 0.f;
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float x7b8_attackTimer = 0.f;
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float x7bc_tauntTimer = 0.f;
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float x7c0_shotAtTimer = 0.f;
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float x7c4_absorbUpdateTimer = 0.f;
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s32 x7c8_currAnimId = -1;
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u32 x7cc_activeMaterialSet = 0;
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CPathFindSearch x7d0_pathFindSearch;
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zeus::CVector3f x8b4_targetDestPos;
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SPositionHistory x8c0_positionHistory{5.0f};
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bool x988_24_damageOn : 1 = false;
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bool x988_25_attackingRightClaw : 1 = false;
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bool x988_26_attackingLeftClaw : 1 = false;
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bool x988_27_shotAt : 1 = false;
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bool x988_28_alert : 1 = false;
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bool x988_29_shockWaveAnim : 1 = false;
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bool x988_30_calledForBackup : 1 = false;
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bool x988_31_running : 1 = false;
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bool x989_24_onPath : 1 = false;
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public:
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DEFINE_PATTERNED(ElitePirate);
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CElitePirate(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
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CElitePirateData data);
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void Accept(IVisitor& visitor) override;
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
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const CDamageVulnerability* GetDamageVulnerability() const override;
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const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
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const CDamageInfo& dInfo) const override;
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zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const override;
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zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
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const CCollisionPrimitive* GetCollisionPrimitive() const override;
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void KnockBack(const zeus::CVector3f&, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
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bool inDeferred, float magnitude) override;
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void TakeDamage(const zeus::CVector3f&, float arg) override;
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void Patrol(CStateManager& mgr, EStateMsg msg, float dt) override;
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void PathFind(CStateManager& mgr, EStateMsg msg, float dt) override;
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void TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Halt(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Run(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Generate(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Attack(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Taunt(CStateManager& mgr, EStateMsg msg, float dt) override;
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void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Cover(CStateManager& mgr, EStateMsg msg, float dt) override;
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void SpecialAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
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void CallForBackup(CStateManager& mgr, EStateMsg msg, float dt) override;
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bool TooClose(CStateManager& mgr, float arg) override;
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bool InDetectionRange(CStateManager& mgr, float arg) override;
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bool SpotPlayer(CStateManager& mgr, float arg) override;
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bool AnimOver(CStateManager& mgr, float arg) override;
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bool ShouldAttack(CStateManager& mgr, float arg) override;
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bool InPosition(CStateManager& mgr, float arg) override;
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bool ShouldTurn(CStateManager& mgr, float arg) override;
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bool AggressionCheck(CStateManager& mgr, float arg) override;
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bool ShouldTaunt(CStateManager& mgr, float arg) override;
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bool ShouldFire(CStateManager& mgr, float arg) override;
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bool ShotAt(CStateManager& mgr, float arg) override;
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bool ShouldSpecialAttack(CStateManager& mgr, float arg) override;
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bool ShouldCallForBackup(CStateManager& mgr, float arg) override;
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CPathFindSearch* GetSearchPath() override;
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virtual bool HasWeakPointHead() const { return true; }
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virtual bool IsElitePirate() const { return true; }
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virtual void SetupHealthInfo(CStateManager& mgr);
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virtual void SetLaunchersActive(CStateManager& mgr, bool val);
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virtual SShockWaveData GetShockWaveData() const {
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return {x5d8_data.GetShockwaveParticleDescId(), x5d8_data.GetShockwaveDamageInfo(), 16.5217f,
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x5d8_data.GetShockwaveWeaponDescId(), x5d8_data.GetShockwaveElectrocuteSfxId()};
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}
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protected:
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void SetShotAt(bool val, CStateManager& mgr);
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void CreateGrenadeLauncher(CStateManager& mgr, TUniqueId uid);
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zeus::CVector3f GetLockOnPosition(const CActor* actor) const;
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bool ShouldFireFromLauncher(CStateManager& mgr, TUniqueId launcherId);
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bool ShouldCallForBackupFromLauncher(const CStateManager& mgr, TUniqueId uid) const;
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void SetupLauncherHealthInfo(CStateManager& mgr, TUniqueId uid);
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void SetLauncherActive(CStateManager& mgr, bool val, TUniqueId uid);
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void SetupPathFindSearch();
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void UpdateActorTransform(CStateManager& mgr, TUniqueId& uid, std::string_view name);
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const CElitePirateData& GetData() const { return x5d8_data; }
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EState GetState() const { return x568_state; }
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void SetState(EState state) { x568_state = state; }
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TUniqueId GetLauncherId() const { return x772_launcherId; }
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void SetAlert(bool val) { x988_28_alert = val; }
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const CCollisionActorManager& GetCollisionActorManager() const { return *x5d4_collisionActorMgr; }
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private:
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void AddSphereCollisionList(const SSphereJointInfo* joints, size_t count,
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std::vector<CJointCollisionDescription>& outJoints) const;
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void AddCollisionList(const SJointInfo* joints, size_t count,
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std::vector<CJointCollisionDescription>& outJoints) const;
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void SetupCollisionManager(CStateManager& mgr);
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void SetupCollisionActorInfo(CStateManager& mgr);
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void ApplyDamageToHead(CStateManager& mgr, TUniqueId uid);
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void CreateEnergyAbsorb(CStateManager& mgr, const zeus::CTransform& xf);
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bool CanKnockBack(const CDamageInfo& info) const;
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void UpdateDestPos(CStateManager& mgr);
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void CheckAttackChance(CStateManager& mgr);
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void AttractProjectiles(CStateManager& mgr);
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void UpdateAbsorbBodyState(CStateManager& mgr, float dt);
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bool IsAttractingEnergy() const;
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void UpdateTimers(float dt);
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void UpdatePositionHistory();
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void UpdateHealthInfo(CStateManager& mgr);
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void ExtendTouchBounds(const CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 7>& uids,
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const zeus::CVector3f& vec) const;
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bool IsClosestEnergyAttractor(const CStateManager& mgr, const rstl::reserved_vector<TUniqueId, kMaxEntities>& charNearList,
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const zeus::CVector3f& projectilePos) const;
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void ShakeCamera(CStateManager& mgr);
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};
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} // namespace metaforce::MP1
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