metaforce/Runtime/CStateManager.cpp

2607 lines
95 KiB
C++

#include "CStateManager.hpp"
#include "Camera/CCameraShakeData.hpp"
#include "Camera/CGameCamera.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "World/CGameLight.hpp"
#include "CSortedLists.hpp"
#include "Weapon/CWeaponMgr.hpp"
#include "World/CFluidPlaneManager.hpp"
#include "World/CEnvFxManager.hpp"
#include "World/CActorModelParticles.hpp"
#include "World/CTeamAiTypes.hpp"
#include "World/CScriptPlayerActor.hpp"
#include "Input/CRumbleManager.hpp"
#include "World/CWorld.hpp"
#include "Graphics/CLight.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "CPlayerState.hpp"
#include "CGameState.hpp"
#include "World/CPlayer.hpp"
#include "Weapon/CPlayerGun.hpp"
#include "World/CMorphBall.hpp"
#include "World/CScriptSpawnPoint.hpp"
#include "AutoMapper/CMapWorldInfo.hpp"
#include "Particle/CGenDescription.hpp"
#include "CMemoryCardSys.hpp"
#include "TCastTo.hpp"
#include "World/CScriptSpecialFunction.hpp"
#include "CTimeProvider.hpp"
#include "Camera/CBallCamera.hpp"
#include "Collision/CMaterialFilter.hpp"
#include "World/CScriptDock.hpp"
#include "Particle/CDecalManager.hpp"
#include "Particle/CParticleElectric.hpp"
#include "World/CProjectedShadow.hpp"
#include "Weapon/CProjectileWeapon.hpp"
#include "World/CScriptEffect.hpp"
#include "MP1/CSamusHud.hpp"
#include "Collision/CGameCollision.hpp"
#include "World/CScriptPlatform.hpp"
#include "World/CScriptRoomAcoustics.hpp"
#include "Weapon/CWeapon.hpp"
#include "World/CWallCrawlerSwarm.hpp"
#include "World/CSnakeWeedSwarm.hpp"
#include "Collision/CCollidableSphere.hpp"
#include "zeus/CMRay.hpp"
#include "Collision/CollisionUtil.hpp"
#include "World/CScriptWater.hpp"
#include "World/CScriptDoor.hpp"
#include "Input/ControlMapper.hpp"
#include <cmath>
namespace urde
{
logvisor::Module LogModule("urde::CStateManager");
CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
const std::weak_ptr<CMapWorldInfo>& mwInfo,
const std::weak_ptr<CPlayerState>& playerState,
const std::weak_ptr<CWorldTransManager>& wtMgr,
const std::weak_ptr<CWorldLayerState>& layerState)
: x8b8_playerState(playerState)
, x8bc_relayTracker(relayTracker)
, x8c0_mapWorldInfo(mwInfo)
, x8c4_worldTransManager(wtMgr)
, x8c8_worldLayerState(layerState)
{
x86c_stateManagerContainer.reset(new CStateManagerContainer);
x870_cameraManager = &x86c_stateManagerContainer->x0_cameraManager;
x874_sortedListManager = &x86c_stateManagerContainer->x3c0_sortedListManager;
x878_weaponManager = &x86c_stateManagerContainer->xe3d8_weaponManager;
x87c_fluidPlaneManager = &x86c_stateManagerContainer->xe3ec_fluidPlaneManager;
x880_envFxManager = &x86c_stateManagerContainer->xe510_envFxManager;
x884_actorModelParticles = &x86c_stateManagerContainer->xf168_actorModelParticles;
x88c_rumbleManager = &x86c_stateManagerContainer->xf250_rumbleManager;
g_Renderer->SetDrawableCallback(&CStateManager::RendererDrawCallback, this);
x90c_loaderFuncs[int(EScriptObjectType::Actor)] = ScriptLoader::LoadActor;
x90c_loaderFuncs[int(EScriptObjectType::Waypoint)] = ScriptLoader::LoadWaypoint;
x90c_loaderFuncs[int(EScriptObjectType::Door)] = ScriptLoader::LoadDoor;
x90c_loaderFuncs[int(EScriptObjectType::Trigger)] = ScriptLoader::LoadTrigger;
x90c_loaderFuncs[int(EScriptObjectType::Timer)] = ScriptLoader::LoadTimer;
x90c_loaderFuncs[int(EScriptObjectType::Counter)] = ScriptLoader::LoadCounter;
x90c_loaderFuncs[int(EScriptObjectType::Effect)] = ScriptLoader::LoadEffect;
x90c_loaderFuncs[int(EScriptObjectType::Platform)] = ScriptLoader::LoadPlatform;
x90c_loaderFuncs[int(EScriptObjectType::Sound)] = ScriptLoader::LoadSound;
x90c_loaderFuncs[int(EScriptObjectType::Generator)] = ScriptLoader::LoadGenerator;
x90c_loaderFuncs[int(EScriptObjectType::Dock)] = ScriptLoader::LoadDock;
x90c_loaderFuncs[int(EScriptObjectType::Camera)] = ScriptLoader::LoadCamera;
x90c_loaderFuncs[int(EScriptObjectType::CameraWaypoint)] = ScriptLoader::LoadCameraWaypoint;
x90c_loaderFuncs[int(EScriptObjectType::NewIntroBoss)] = ScriptLoader::LoadNewIntroBoss;
x90c_loaderFuncs[int(EScriptObjectType::SpawnPoint)] = ScriptLoader::LoadSpawnPoint;
x90c_loaderFuncs[int(EScriptObjectType::CameraHint)] = ScriptLoader::LoadCameraHint;
x90c_loaderFuncs[int(EScriptObjectType::Pickup)] = ScriptLoader::LoadPickup;
x90c_loaderFuncs[int(EScriptObjectType::MemoryRelay)] = ScriptLoader::LoadMemoryRelay;
x90c_loaderFuncs[int(EScriptObjectType::RandomRelay)] = ScriptLoader::LoadRandomRelay;
x90c_loaderFuncs[int(EScriptObjectType::Relay)] = ScriptLoader::LoadRelay;
x90c_loaderFuncs[int(EScriptObjectType::Beetle)] = ScriptLoader::LoadBeetle;
x90c_loaderFuncs[int(EScriptObjectType::HUDMemo)] = ScriptLoader::LoadHUDMemo;
x90c_loaderFuncs[int(EScriptObjectType::CameraFilterKeyframe)] = ScriptLoader::LoadCameraFilterKeyframe;
x90c_loaderFuncs[int(EScriptObjectType::CameraBlurKeyframe)] = ScriptLoader::LoadCameraBlurKeyframe;
x90c_loaderFuncs[int(EScriptObjectType::DamageableTrigger)] = ScriptLoader::LoadDamageableTrigger;
x90c_loaderFuncs[int(EScriptObjectType::Debris)] = ScriptLoader::LoadDebris;
x90c_loaderFuncs[int(EScriptObjectType::CameraShaker)] = ScriptLoader::LoadCameraShaker;
x90c_loaderFuncs[int(EScriptObjectType::ActorKeyframe)] = ScriptLoader::LoadActorKeyframe;
x90c_loaderFuncs[int(EScriptObjectType::Water)] = ScriptLoader::LoadWater;
x90c_loaderFuncs[int(EScriptObjectType::Warwasp)] = ScriptLoader::LoadWarWasp;
x90c_loaderFuncs[int(EScriptObjectType::SpacePirate)] = ScriptLoader::LoadSpacePirate;
x90c_loaderFuncs[int(EScriptObjectType::FlyingPirate)] = ScriptLoader::LoadFlyingPirate;
x90c_loaderFuncs[int(EScriptObjectType::ElitePirate)] = ScriptLoader::LoadElitePirate;
x90c_loaderFuncs[int(EScriptObjectType::MetroidBeta)] = ScriptLoader::LoadMetroidBeta;
x90c_loaderFuncs[int(EScriptObjectType::ChozoGhost)] = ScriptLoader::LoadChozoGhost;
x90c_loaderFuncs[int(EScriptObjectType::CoverPoint)] = ScriptLoader::LoadCoverPoint;
x90c_loaderFuncs[int(EScriptObjectType::SpiderBallWaypoint)] = ScriptLoader::LoadSpiderBallWaypoint;
x90c_loaderFuncs[int(EScriptObjectType::BloodFlower)] = ScriptLoader::LoadBloodFlower;
x90c_loaderFuncs[int(EScriptObjectType::FlickerBat)] = ScriptLoader::LoadFlickerBat;
x90c_loaderFuncs[int(EScriptObjectType::PathCamera)] = ScriptLoader::LoadPathCamera;
x90c_loaderFuncs[int(EScriptObjectType::GrapplePoint)] = ScriptLoader::LoadGrapplePoint;
x90c_loaderFuncs[int(EScriptObjectType::PuddleSpore)] = ScriptLoader::LoadPuddleSpore;
x90c_loaderFuncs[int(EScriptObjectType::DebugCameraWaypoint)] = ScriptLoader::LoadDebugCameraWaypoint;
x90c_loaderFuncs[int(EScriptObjectType::SpiderBallAttractionSurface)] =
ScriptLoader::LoadSpiderBallAttractionSurface;
x90c_loaderFuncs[int(EScriptObjectType::PuddleToadGamma)] = ScriptLoader::LoadPuddleToadGamma;
x90c_loaderFuncs[int(EScriptObjectType::DistanceFog)] = ScriptLoader::LoadDistanceFog;
x90c_loaderFuncs[int(EScriptObjectType::FireFlea)] = ScriptLoader::LoadFireFlea;
x90c_loaderFuncs[int(EScriptObjectType::MetareeAlpha)] = ScriptLoader::LoadMetareeAlpha;
x90c_loaderFuncs[int(EScriptObjectType::DockAreaChange)] = ScriptLoader::LoadDockAreaChange;
x90c_loaderFuncs[int(EScriptObjectType::ActorRotate)] = ScriptLoader::LoadActorRotate;
x90c_loaderFuncs[int(EScriptObjectType::SpecialFunction)] = ScriptLoader::LoadSpecialFunction;
x90c_loaderFuncs[int(EScriptObjectType::SpankWeed)] = ScriptLoader::LoadSpankWeed;
x90c_loaderFuncs[int(EScriptObjectType::Parasite)] = ScriptLoader::LoadParasite;
x90c_loaderFuncs[int(EScriptObjectType::PlayerHint)] = ScriptLoader::LoadPlayerHint;
x90c_loaderFuncs[int(EScriptObjectType::Ripper)] = ScriptLoader::LoadRipper;
x90c_loaderFuncs[int(EScriptObjectType::PickupGenerator)] = ScriptLoader::LoadPickupGenerator;
x90c_loaderFuncs[int(EScriptObjectType::AIKeyframe)] = ScriptLoader::LoadAIKeyframe;
x90c_loaderFuncs[int(EScriptObjectType::PointOfInterest)] = ScriptLoader::LoadPointOfInterest;
x90c_loaderFuncs[int(EScriptObjectType::Drone)] = ScriptLoader::LoadDrone;
x90c_loaderFuncs[int(EScriptObjectType::MetroidAlpha)] = ScriptLoader::LoadMetroidAlpha;
x90c_loaderFuncs[int(EScriptObjectType::DebrisExtended)] = ScriptLoader::LoadDebrisExtended;
x90c_loaderFuncs[int(EScriptObjectType::Steam)] = ScriptLoader::LoadSteam;
x90c_loaderFuncs[int(EScriptObjectType::Ripple)] = ScriptLoader::LoadRipple;
x90c_loaderFuncs[int(EScriptObjectType::BallTrigger)] = ScriptLoader::LoadBallTrigger;
x90c_loaderFuncs[int(EScriptObjectType::TargetingPoint)] = ScriptLoader::LoadTargetingPoint;
x90c_loaderFuncs[int(EScriptObjectType::EMPulse)] = ScriptLoader::LoadEMPulse;
x90c_loaderFuncs[int(EScriptObjectType::IceSheegoth)] = ScriptLoader::LoadIceSheegoth;
x90c_loaderFuncs[int(EScriptObjectType::PlayerActor)] = ScriptLoader::LoadPlayerActor;
x90c_loaderFuncs[int(EScriptObjectType::Flaahgra)] = ScriptLoader::LoadFlaahgra;
x90c_loaderFuncs[int(EScriptObjectType::AreaAttributes)] = ScriptLoader::LoadAreaAttributes;
x90c_loaderFuncs[int(EScriptObjectType::FishCloud)] = ScriptLoader::LoadFishCloud;
x90c_loaderFuncs[int(EScriptObjectType::FishCloudModifier)] = ScriptLoader::LoadFishCloudModifier;
x90c_loaderFuncs[int(EScriptObjectType::VisorFlare)] = ScriptLoader::LoadVisorFlare;
x90c_loaderFuncs[int(EScriptObjectType::WorldTeleporter)] = ScriptLoader::LoadWorldTeleporter;
x90c_loaderFuncs[int(EScriptObjectType::VisorGoo)] = ScriptLoader::LoadVisorGoo;
x90c_loaderFuncs[int(EScriptObjectType::JellyZap)] = ScriptLoader::LoadJellyZap;
x90c_loaderFuncs[int(EScriptObjectType::ControllerAction)] = ScriptLoader::LoadControllerAction;
x90c_loaderFuncs[int(EScriptObjectType::Switch)] = ScriptLoader::LoadSwitch;
x90c_loaderFuncs[int(EScriptObjectType::PlayerStateChange)] = ScriptLoader::LoadPlayerStateChange;
x90c_loaderFuncs[int(EScriptObjectType::Thardus)] = ScriptLoader::LoadThardus;
x90c_loaderFuncs[int(EScriptObjectType::WallCrawlerSwarm)] = ScriptLoader::LoadWallCrawlerSwarm;
x90c_loaderFuncs[int(EScriptObjectType::AIJumpPoint)] = ScriptLoader::LoadAiJumpPoint;
x90c_loaderFuncs[int(EScriptObjectType::FlaahgraTentacle)] = ScriptLoader::LoadFlaahgraTentacle;
x90c_loaderFuncs[int(EScriptObjectType::RoomAcoustics)] = ScriptLoader::LoadRoomAcoustics;
x90c_loaderFuncs[int(EScriptObjectType::ColorModulate)] = ScriptLoader::LoadColorModulate;
x90c_loaderFuncs[int(EScriptObjectType::ThardusRockProjectile)] = ScriptLoader::LoadThardusRockProjectile;
x90c_loaderFuncs[int(EScriptObjectType::Midi)] = ScriptLoader::LoadMidi;
x90c_loaderFuncs[int(EScriptObjectType::StreamedAudio)] = ScriptLoader::LoadStreamedAudio;
x90c_loaderFuncs[int(EScriptObjectType::WorldTeleporterToo)] = ScriptLoader::LoadWorldTeleporter;
x90c_loaderFuncs[int(EScriptObjectType::Repulsor)] = ScriptLoader::LoadRepulsor;
x90c_loaderFuncs[int(EScriptObjectType::GunTurret)] = ScriptLoader::LoadGunTurret;
x90c_loaderFuncs[int(EScriptObjectType::FogVolume)] = ScriptLoader::LoadFogVolume;
x90c_loaderFuncs[int(EScriptObjectType::Babygoth)] = ScriptLoader::LoadBabygoth;
x90c_loaderFuncs[int(EScriptObjectType::Eyeball)] = ScriptLoader::LoadEyeball;
x90c_loaderFuncs[int(EScriptObjectType::RadialDamage)] = ScriptLoader::LoadRadialDamage;
x90c_loaderFuncs[int(EScriptObjectType::CameraPitchVolume)] = ScriptLoader::LoadCameraPitchVolume;
x90c_loaderFuncs[int(EScriptObjectType::EnvFxDensityController)] = ScriptLoader::LoadEnvFxDensityController;
x90c_loaderFuncs[int(EScriptObjectType::Magdolite)] = ScriptLoader::LoadMagdolite;
x90c_loaderFuncs[int(EScriptObjectType::TeamAIMgr)] = ScriptLoader::LoadTeamAIMgr;
x90c_loaderFuncs[int(EScriptObjectType::SnakeWeedSwarm)] = ScriptLoader::LoadSnakeWeedSwarm;
x90c_loaderFuncs[int(EScriptObjectType::ActorContraption)] = ScriptLoader::LoadActorContraption;
x90c_loaderFuncs[int(EScriptObjectType::Oculus)] = ScriptLoader::LoadOculus;
x90c_loaderFuncs[int(EScriptObjectType::Geemer)] = ScriptLoader::LoadGeemer;
x90c_loaderFuncs[int(EScriptObjectType::SpindleCamera)] = ScriptLoader::LoadSpindleCamera;
x90c_loaderFuncs[int(EScriptObjectType::AtomicAlpha)] = ScriptLoader::LoadAtomicAlpha;
x90c_loaderFuncs[int(EScriptObjectType::CameraHintTrigger)] = ScriptLoader::LoadCameraHintTrigger;
x90c_loaderFuncs[int(EScriptObjectType::RumbleEffect)] = ScriptLoader::LoadRumbleEffect;
x90c_loaderFuncs[int(EScriptObjectType::AmbientAI)] = ScriptLoader::LoadAmbientAI;
x90c_loaderFuncs[int(EScriptObjectType::AtomicBeta)] = ScriptLoader::LoadAtomicBeta;
x90c_loaderFuncs[int(EScriptObjectType::IceZoomer)] = ScriptLoader::LoadIceZoomer;
x90c_loaderFuncs[int(EScriptObjectType::Puffer)] = ScriptLoader::LoadPuffer;
x90c_loaderFuncs[int(EScriptObjectType::Tryclops)] = ScriptLoader::LoadTryclops;
x90c_loaderFuncs[int(EScriptObjectType::Ridley)] = ScriptLoader::LoadRidley;
x90c_loaderFuncs[int(EScriptObjectType::Seedling)] = ScriptLoader::LoadSeedling;
x90c_loaderFuncs[int(EScriptObjectType::ThermalHeatFader)] = ScriptLoader::LoadThermalHeatFader;
x90c_loaderFuncs[int(EScriptObjectType::Burrower)] = ScriptLoader::LoadBurrower;
x90c_loaderFuncs[int(EScriptObjectType::ScriptBeam)] = ScriptLoader::LoadBeam;
x90c_loaderFuncs[int(EScriptObjectType::WorldLightFader)] = ScriptLoader::LoadWorldLightFader;
x90c_loaderFuncs[int(EScriptObjectType::MetroidPrimeStage2)] = ScriptLoader::LoadMetroidPrimeStage2;
x90c_loaderFuncs[int(EScriptObjectType::MetroidPrimeStage1)] = ScriptLoader::LoadMetroidPrimeStage1;
x90c_loaderFuncs[int(EScriptObjectType::MazeNode)] = ScriptLoader::LoadMazeNode;
x90c_loaderFuncs[int(EScriptObjectType::OmegaPirate)] = ScriptLoader::LoadOmegaPirate;
x90c_loaderFuncs[int(EScriptObjectType::PhazonPool)] = ScriptLoader::LoadPhazonPool;
x90c_loaderFuncs[int(EScriptObjectType::PhazonHealingNodule)] = ScriptLoader::LoadPhazonHealingNodule;
x90c_loaderFuncs[int(EScriptObjectType::NewCameraShaker)] = ScriptLoader::LoadNewCameraShaker;
x90c_loaderFuncs[int(EScriptObjectType::ShadowProjector)] = ScriptLoader::LoadShadowProjector;
x90c_loaderFuncs[int(EScriptObjectType::EnergyBall)] = ScriptLoader::LoadEnergyBall;
ControlMapper::ResetCommandFilters();
x8f0_shadowTex = g_SimplePool->GetObj("DefaultShadow");
}
void CStateManager::UpdateThermalVisor()
{
xf28_thermColdScale2 = 0.f;
xf24_thermColdScale1 = 0.f;
CPlayerState::EPlayerVisor visor = x8b8_playerState->GetActiveVisor(*this);
if (visor == CPlayerState::EPlayerVisor::Thermal && x8cc_nextAreaId != kInvalidAreaId)
{
CGameArea* area = x850_world->GetArea(x8cc_nextAreaId);
const zeus::CTransform& playerXf = x84c_player->GetTransform();
zeus::CVector3f playerXYPos(playerXf.origin.x, playerXf.origin.y, 0.f);
CGameArea* lastArea = nullptr;
float closestDist = FLT_MAX;
for (const CGameArea::Dock& dock : area->GetDocks())
{
zeus::CVector3f dockCenter = (dock.GetPlaneVertices()[0] + dock.GetPlaneVertices()[1] +
dock.GetPlaneVertices()[2] + dock.GetPlaneVertices()[3]) *
0.25f;
dockCenter.z = 0.f;
float dist = (playerXYPos - dockCenter).magSquared();
if (dist < closestDist)
{
TAreaId connAreaId = dock.GetConnectedAreaId(0);
if (connAreaId != kInvalidAreaId)
{
CGameArea* connArea = x850_world->GetArea(x8cc_nextAreaId);
if (connArea->IsPostConstructed())
{
CGameArea::EOcclusionState occState = connArea->GetPostConstructed()->x10dc_occlusionState;
if (occState == CGameArea::EOcclusionState::Visible)
{
closestDist = dist;
lastArea = connArea;
}
}
}
}
}
if (lastArea != nullptr)
{
if (closestDist != 0.f)
closestDist /= std::sqrt(closestDist);
closestDist -= 2.f;
if (closestDist < 8.f)
{
if (closestDist > 0.f)
closestDist = (closestDist / 8.f) * 0.5f + 0.5f;
else
closestDist = 0.5f;
xf24_thermColdScale1 = (1.f - closestDist) * lastArea->GetPostConstructed()->x111c_thermalCurrent +
closestDist * area->GetPostConstructed()->x111c_thermalCurrent;
return;
}
}
xf24_thermColdScale1 = area->GetPostConstructed()->x111c_thermalCurrent;
}
}
void CStateManager::RendererDrawCallback(const void* drawable, const void* ctx, int type)
{
const CStateManager& mgr = *reinterpret_cast<const CStateManager*>(ctx);
switch (type)
{
case 0:
{
const CActor& actor = *reinterpret_cast<const CActor*>(drawable);
if (actor.xc8_drawnToken == mgr.x8dc_objectDrawToken)
break;
if (actor.xc6_nextDrawNode != kInvalidUniqueId)
mgr.RecursiveDrawTree(actor.xc6_nextDrawNode);
actor.Render(mgr);
const_cast<CActor&>(actor).xc8_drawnToken = mgr.x8dc_objectDrawToken;
break;
}
case 1:
reinterpret_cast<const CSimpleShadow*>(drawable)->Render(mgr.x8f0_shadowTex.GetObj());
break;
case 2:
reinterpret_cast<const CDecal*>(drawable)->Render();
break;
default: break;
}
}
bool CStateManager::RenderLast(TUniqueId uid)
{
if (x86c_stateManagerContainer->xf39c_renderLast.size() == 20)
return false;
x86c_stateManagerContainer->xf39c_renderLast.push_back(uid);
return true;
}
void CStateManager::AddDrawableActorPlane(const CActor& actor, const zeus::CPlane& plane,
const zeus::CAABox& aabb) const
{
const_cast<CActor&>(actor).SetAddedToken(x8dc_objectDrawToken + 1);
g_Renderer->AddPlaneObject(static_cast<const void*>(&actor), aabb, plane, 0);
}
void CStateManager::AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const
{
const_cast<CActor&>(actor).SetAddedToken(x8dc_objectDrawToken + 1);
g_Renderer->AddDrawable(static_cast<const void*>(&actor), vec, aabb, 0,
IRenderer::EDrawableSorting::SortedCallback);
}
bool CStateManager::SpecialSkipCinematic()
{
if (xf38_skipCineSpecialFunc == kInvalidUniqueId)
return false;
CScriptSpecialFunction* ent = static_cast<CScriptSpecialFunction*>(ObjectById(xf38_skipCineSpecialFunc));
if (!ent || !ent->ShouldSkipCinematic(*this))
return false;
bool hadRandom = x900_activeRandom != nullptr;
SetActiveRandomToDefault();
x870_cameraManager->SkipCinematic(*this);
ent->SkipCinematic(*this);
x900_activeRandom = hadRandom ? &x8fc_random : nullptr;
return true;
}
TAreaId CStateManager::GetVisAreaId() const
{
const CGameCamera* cam = static_cast<const CGameCamera*>(x870_cameraManager->GetCurrentCamera(*this));
const CBallCamera* ballCam = x870_cameraManager->GetBallCamera();
TAreaId curArea = x850_world->x68_curAreaId;
if (cam != ballCam)
return curArea;
const zeus::CVector3f& camTranslation = ballCam->GetTranslation();
zeus::CAABox camAABB(camTranslation, camTranslation);
camAABB.accumulateBounds(x84c_player->GetTranslation());
rstl::reserved_vector<TUniqueId, 1024> nearList;
BuildNearList(nearList, camAABB, CMaterialFilter(EMaterialTypes::AIBlock, CMaterialList(),
CMaterialFilter::EFilterType::Include), nullptr);
for (TUniqueId id : nearList)
if (TCastToConstPtr<CScriptDock> dock = GetObjectById(id))
if (dock->GetDestinationAreaId() == curArea && dock->HasPointCrossedDock(*this, camTranslation))
return dock->GetCurrentConnectedAreaId(*this);
return curArea;
}
s32 CStateManager::GetWeaponIdCount(TUniqueId uid, EWeaponType type)
{
return x878_weaponManager->GetNumActive(uid, type);
}
void CStateManager::RemoveWeaponId(TUniqueId uid, EWeaponType type)
{
x878_weaponManager->DecrCount(uid, type);
}
void CStateManager::AddWeaponId(TUniqueId uid, EWeaponType type)
{
x878_weaponManager->IncrCount(uid, type);
}
void CStateManager::UpdateEscapeSequenceTimer(float dt)
{
if (xf0c_escapeTimer <= 0.f)
return;
xf0c_escapeTimer = std::max(FLT_EPSILON, xf0c_escapeTimer - dt);
if (xf0c_escapeTimer <= FLT_EPSILON)
x8b8_playerState->SetPlayerAlive(false);
if (!g_EscapeShakeCountdownInit)
{
g_EscapeShakeCountdown = 0.f;
g_EscapeShakeCountdownInit = true;
}
g_EscapeShakeCountdown -= dt;
if (g_EscapeShakeCountdown < 0.f)
{
float factor = 1.f - xf0c_escapeTimer / xf10_escapeTotalTime;
float factor2 = factor * factor;
CCameraShakeData shakeData(1.f, factor2 * 0.2f * x900_activeRandom->Range(0.5f, 1.f));
x870_cameraManager->AddCameraShaker(shakeData, true);
x88c_rumbleManager->Rumble(*this, ERumbleFxId::Seven, 0.75f, ERumblePriority::One);
g_EscapeShakeCountdown = -12.f * factor2 + 15.f;
}
}
void CStateManager::ResetEscapeSequenceTimer(float time)
{
xf0c_escapeTimer = time;
xf10_escapeTotalTime = time;
}
void CStateManager::SetupParticleHook(const CActor& actor) const
{
x884_actorModelParticles->SetupHook(actor.GetUniqueId());
}
void CStateManager::MurderScriptInstanceNames()
{
xb40_uniqueInstanceNames.clear();
}
std::string CStateManager::HashInstanceName(CInputStream& in)
{
#ifdef NDEBUG
while (in.readByte() != 0) {};
return "";
#else
return in.readString();
#endif
}
void CStateManager::SetActorAreaId(CActor& actor, TAreaId aid)
{
TAreaId actorAid = actor.GetAreaIdAlways();
if (actorAid == aid)
return;
if (actorAid != kInvalidAreaId)
{
CGameArea* area = x850_world->GetArea(actorAid);
if (area->IsPostConstructed())
area->GetAreaObjects()->RemoveObject(actor.GetUniqueId());
}
if (aid == kInvalidAreaId)
return;
CGameArea* area = x850_world->GetArea(aid);
if (!area->IsPostConstructed() || area->GetAreaObjects()->GetValidObjectById(actor.GetUniqueId()))
return;
area->GetAreaObjects()->AddObject(actor);
}
void CStateManager::TouchSky() const
{
x850_world->TouchSky();
}
void CStateManager::TouchPlayerActor()
{
if (xf6c_playerActor == kInvalidUniqueId)
return;
if (CEntity* ent = ObjectById(xf6c_playerActor))
static_cast<CScriptPlayerActor*>(ent)->TouchModels();
}
void CStateManager::DrawSpaceWarp(const zeus::CVector3f& v, float strength) const
{
CPlayerState::EPlayerVisor visor = x8b8_playerState->GetActiveVisor(*this);
if (visor == CPlayerState::EPlayerVisor::Scan || visor == CPlayerState::EPlayerVisor::Combat)
{
zeus::CVector3f screenV = TCastToConstPtr<CGameCamera>(x870_cameraManager->GetCurrentCamera(*this))->ConvertToScreenSpace(v);
g_Renderer->DrawSpaceWarp(screenV, strength);
}
}
void CStateManager::DrawReflection(const zeus::CVector3f& reflectPoint)
{
zeus::CAABox aabb = x84c_player->GetBoundingBox();
zeus::CVector3f playerPos = aabb.center();
zeus::CVector3f surfToPlayer = playerPos - reflectPoint;
surfToPlayer.z = 0.f;
zeus::CVector3f viewPos = playerPos - surfToPlayer.normalized() * 3.5f;
zeus::CTransform look = zeus::lookAt(viewPos, playerPos, {0.f, 0.f, -1.f});
zeus::CTransform backupView = CGraphics::g_ViewMatrix;
CGraphics::SetViewPointMatrix(look);
CGraphics::CProjectionState backupProj = CGraphics::GetProjectionState();
CGameCamera* cam = x870_cameraManager->GetCurrentCamera(*this);
g_Renderer->SetPerspective(cam->GetFov(), g_Viewport.x8_width, g_Viewport.xc_height,
cam->GetNearClipDistance(), cam->GetFarClipDistance());
x84c_player->RenderReflectedPlayer(*this);
CGraphics::SetViewPointMatrix(backupView);
CGraphics::SetProjectionState(backupProj);
}
void CStateManager::ReflectionDrawer(void* ctx, const zeus::CVector3f& vec)
{
reinterpret_cast<CStateManager*>(ctx)->DrawReflection(vec);
}
void CStateManager::CacheReflection()
{
g_Renderer->CacheReflection(ReflectionDrawer, this, true);
}
bool CStateManager::CanCreateProjectile(TUniqueId uid, EWeaponType type, int test) const
{
int num = x878_weaponManager->GetNumActive(uid, type);
int xorv = test ^ num;
return ((xorv >> 1) - xorv & test) >> 31;
}
void CStateManager::BuildDynamicLightListForWorld()
{
if (x8b8_playerState->GetActiveVisor(*this) == CPlayerState::EPlayerVisor::Thermal)
{
x8e0_dynamicLights.clear();
return;
}
if (GetLightObjectList().size() == 0)
return;
x8e0_dynamicLights.clear();
for (CEntity* ent : GetLightObjectList())
{
CGameLight& light = static_cast<CGameLight&>(*ent);
if (light.GetActive())
{
CLight l = light.GetLight();
if (l.GetIntensity() > FLT_EPSILON && l.GetRadius() > FLT_EPSILON)
x8e0_dynamicLights.push_back(l);
}
}
}
void CStateManager::DrawDebugStuff() const {}
void CStateManager::RenderCamerasAndAreaLights() const
{
x870_cameraManager->RenderCameras(*this);
for (const CCameraFilterPassPoly& filter : xb84_camFilterPasses)
filter.Draw();
}
void CStateManager::DrawE3DeathEffect() const
{
CPlayer& player = *x84c_player;
if (player.x9f4_deathTime > 0.f)
{
if (player.x2f8_morphBallState != CPlayer::EPlayerMorphBallState::Unmorphed)
{
float blurAmt = zeus::clamp(0.f, (player.x9f4_deathTime - 1.f) / (6.f - 1.f), 1.f);
if (blurAmt > 0.f)
{
CCameraBlurPass blur;
blur.SetBlur(EBlurType::HiBlur, 7.f * blurAmt, 0.f);
blur.Draw();
}
}
float whiteAmt = zeus::clamp(0.f, 1.f - player.x9f4_deathTime / (0.05f * 6.f), 1.f);
zeus::CColor color = zeus::CColor::skWhite;
color.a = whiteAmt;
const_cast<CColoredQuadFilter&>(m_deathWhiteout).draw(color);
}
}
void CStateManager::DrawAdditionalFilters() const
{
if (xf0c_escapeTimer < 1.f && xf0c_escapeTimer > 0.f &&
!x870_cameraManager->IsInCinematicCamera())
{
zeus::CColor color = zeus::CColor::skWhite;
color.a = 1.f - xf0c_escapeTimer;
const_cast<CColoredQuadFilter&>(m_escapeWhiteout).draw(color);
}
}
zeus::CFrustum CStateManager::SetupViewForDraw(const SViewport& vp) const
{
const CGameCamera* cam = x870_cameraManager->GetCurrentCamera(*this);
zeus::CTransform camXf = x870_cameraManager->GetCurrentCameraTransform(*this);
g_Renderer->SetWorldViewpoint(camXf);
CBooModel::SetNewPlayerPositionAndTime(x84c_player->GetTranslation());
int vpWidth = xf2c_viewportScale.x * vp.x8_width;
int vpHeight = xf2c_viewportScale.y * vp.xc_height;
int vpLeft = (vp.x8_width - vpWidth) / 2 + vp.x0_left;
int vpTop = (vp.xc_height - vpHeight) / 2 + vp.x4_top;
g_Renderer->SetViewport(vpLeft, vpTop, vpWidth, vpHeight);
CGraphics::SetDepthRange(0.125f, 1.f);
float fov = std::atan(std::tan(zeus::degToRad(cam->GetFov()) * 0.5f) * xf2c_viewportScale.y * 2.f);
float width = xf2c_viewportScale.x * vp.x8_width;
float height = xf2c_viewportScale.y * vp.xc_height;
g_Renderer->SetPerspective(zeus::radToDeg(fov), width, height,
cam->GetNearClipDistance(), cam->GetFarClipDistance());
zeus::CFrustum frustum;
zeus::CProjection proj;
proj.setPersp(zeus::SProjPersp{fov, width / height, cam->GetNearClipDistance(), cam->GetFarClipDistance()});
frustum.updatePlanes(camXf, proj);
g_Renderer->SetClippingPlanes(frustum);
//g_Renderer->PrimColor(zeus::CColor::skWhite);
CGraphics::SetModelMatrix(zeus::CTransform::Identity());
x87c_fluidPlaneManager->StartFrame(false);
g_Renderer->SetDebugOption(IRenderer::EDebugOption::One, 1);
return frustum;
}
void CStateManager::ResetViewAfterDraw(const SViewport& backupViewport,
const zeus::CTransform& backupViewMatrix) const
{
g_Renderer->SetViewport(backupViewport.x0_left, backupViewport.x4_top,
backupViewport.x8_width, backupViewport.xc_height);
const CGameCamera* cam = x870_cameraManager->GetCurrentCamera(*this);
zeus::CFrustum frustum;
frustum.updatePlanes(backupViewMatrix, zeus::SProjPersp(zeus::degToRad(cam->GetFov()),
cam->GetAspectRatio(),
cam->GetNearClipDistance(),
cam->GetFarClipDistance()));
g_Renderer->SetClippingPlanes(frustum);
g_Renderer->SetPerspective(cam->GetFov(), g_Viewport.x8_width, g_Viewport.xc_height,
cam->GetNearClipDistance(), cam->GetFarClipDistance());
}
void CStateManager::DrawWorld() const
{
CTimeProvider timeProvider(xf14_curTimeMod900);
SViewport backupViewport = g_Viewport;
zeus::CFrustum frustum = SetupViewForDraw(g_Viewport);
zeus::CTransform backupViewMatrix = CGraphics::g_ViewMatrix;
/* Area camera is in (not necessarily player) */
TAreaId visAreaId = GetVisAreaId();
x850_world->TouchSky();
int areaCount = 0;
const CGameArea* areaArr[10];
for (const CGameArea& area : *x850_world)
{
if (areaCount == 10)
break;
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
if (area.IsPostConstructed())
occState = area.GetOcclusionState();
if (occState == CGameArea::EOcclusionState::Visible)
areaArr[areaCount++] = &area;
}
std::sort(std::begin(areaArr), std::begin(areaArr) + areaCount,
[visAreaId](const CGameArea* a, const CGameArea* b) -> bool
{
if (a->x4_selfIdx == b->x4_selfIdx)
return false;
if (visAreaId == a->x4_selfIdx)
return false;
if (visAreaId == b->x4_selfIdx)
return true;
return CGraphics::g_ViewPoint.dot(a->GetAABB().center()) >
CGraphics::g_ViewPoint.dot(b->GetAABB().center());
});
int pvsCount = 0;
CPVSVisSet pvsArr[10];
for (const CGameArea** area = areaArr;
area != areaArr + areaCount;
++area)
{
const CGameArea* areaPtr = *area;
CPVSVisSet& pvsSet = pvsArr[pvsCount++];
pvsSet.Reset(EPVSVisSetState::OutOfBounds);
GetVisSetForArea(areaPtr->x4_selfIdx, visAreaId, pvsSet);
}
int mask;
int targetMask;
CPlayerState::EPlayerVisor visor = x8b8_playerState->GetActiveVisor(*this);
bool thermal = visor == CPlayerState::EPlayerVisor::Thermal;
if (thermal)
{
const_cast<CStateManager&>(*this).xf34_particleFlags = 1;
mask = 0x34;
targetMask = 0;
}
else
{
const_cast<CStateManager&>(*this).xf34_particleFlags = 2;
mask = 1 << (visor == CPlayerState::EPlayerVisor::XRay ? 3 : 1);
targetMask = 0;
}
g_Renderer->SetThermal(thermal, g_tweakGui->GetThermalVisorLevel(), g_tweakGui->GetThermalVisorColor());
g_Renderer->SetThermalColdScale(xf28_thermColdScale2 + xf24_thermColdScale1);
for (int i=areaCount-1 ; i>=0 ; --i)
{
const CGameArea& area = *areaArr[i];
SetupFogForArea(area);
g_Renderer->EnablePVS(pvsArr[i], area.x4_selfIdx);
g_Renderer->SetWorldLightFadeLevel(area.GetPostConstructed()->x1128_worldLightingLevel);
g_Renderer->UpdateAreaUniforms(area.x4_selfIdx);
g_Renderer->DrawUnsortedGeometry(area.x4_selfIdx, mask, targetMask);
}
if (!SetupFogForDraw())
g_Renderer->SetWorldFog(ERglFogMode::None, 0.f, 1.f, zeus::CColor::skBlack);
x850_world->DrawSky(zeus::CTransform::Translate(CGraphics::g_ViewPoint));
if (areaCount)
SetupFogForArea(*areaArr[areaCount-1]);
for (TUniqueId id : x86c_stateManagerContainer->xf370_)
if (const CActor* ent = static_cast<const CActor*>(GetObjectById(id)))
if (!thermal || ent->xe6_27_renderVisorFlags & 0x1)
ent->Render(*this);
bool morphingPlayerVisible = false;
int thermalActorCount = 0;
CActor* thermalActorArr[1024];
for (int i=0 ; i<areaCount ; ++i)
{
const CGameArea& area = *areaArr[i];
CPVSVisSet& pvs = pvsArr[i];
bool isVisArea = area.x4_selfIdx == visAreaId;
SetupFogForArea(area);
g_Renderer->SetWorldLightFadeLevel(area.GetPostConstructed()->x1128_worldLightingLevel);
for (CEntity* ent : *area.GetPostConstructed()->x10c0_areaObjs)
{
if (TCastToPtr<CActor> actor = ent)
{
if (!actor->xe7_29_actorActive)
continue;
TUniqueId actorId = actor->GetUniqueId();
if (!thermal && area.LookupPVSUniqueID(actorId) == actorId)
if (pvs.GetVisible(area.LookupPVSID(actorId)) == EPVSVisSetState::EndOfTree)
continue;
if (x84c_player.get() == actor.GetPtr())
{
if (thermal)
continue;
switch (x84c_player->GetMorphballTransitionState())
{
case CPlayer::EPlayerMorphBallState::Unmorphed:
case CPlayer::EPlayerMorphBallState::Morphed:
x84c_player->AddToRenderer(frustum, *this);
continue;
default:
morphingPlayerVisible = true;
continue;
}
}
if (!thermal || actor->xe6_27_renderVisorFlags & 0x1)
actor->AddToRenderer(frustum, *this);
if (thermal && actor->xe6_27_renderVisorFlags & 0x2)
thermalActorArr[thermalActorCount++] = actor.GetPtr();
}
}
if (isVisArea && !thermal)
{
CDecalManager::AddToRenderer(frustum, *this);
x884_actorModelParticles->AddStragglersToRenderer(*this);
}
++const_cast<CStateManager&>(*this).x8dc_objectDrawToken;
x84c_player->GetMorphBall()->DrawBallShadow(*this);
if (xf7c_projectedShadow)
xf7c_projectedShadow->Render(*this);
g_Renderer->EnablePVS(pvs, area.x4_selfIdx);
g_Renderer->DrawSortedGeometry(area.x4_selfIdx, mask, targetMask);
}
x880_envFxManager->Render(*this);
if (morphingPlayerVisible)
x84c_player->Render(*this);
g_Renderer->PostRenderFogs();
if (thermal)
{
if (x86c_stateManagerContainer->xf39c_renderLast.size())
{
CGraphics::SetDepthRange(0.015625f, 0.03125f);
for (TUniqueId id : x86c_stateManagerContainer->xf39c_renderLast)
if (const CActor* actor = static_cast<const CActor*>(GetObjectById(id)))
if (actor->xe6_27_renderVisorFlags & 0x1)
actor->Render(*this);
CGraphics::SetDepthRange(0.125f, 1.f);
}
g_Renderer->DoThermalBlendCold();
for (TUniqueId id : x86c_stateManagerContainer->xf370_)
if (const CActor* actor = static_cast<const CActor*>(GetObjectById(id)))
if (actor->xe6_27_renderVisorFlags & 0x2)
actor->Render(*this);
for (int i=areaCount-1 ; i>=0 ; --i)
{
const CGameArea& area = *areaArr[i];
CPVSVisSet& pvs = pvsArr[i];
g_Renderer->EnablePVS(pvs, area.x4_selfIdx);
g_Renderer->DrawUnsortedGeometry(area.x4_selfIdx, mask, 0x20);
g_Renderer->DrawAreaGeometry(area.x4_selfIdx, mask, 0x10);
}
++const_cast<CStateManager&>(*this).x8dc_objectDrawToken;
for (int i=0 ; i<areaCount ; ++i)
{
const CGameArea& area = *areaArr[i];
CPVSVisSet& pvs = pvsArr[i];
for (int j=0 ; j<thermalActorCount ; ++j)
{
CActor* actor = thermalActorArr[j];
if (actor->GetAreaIdAlways() != area.x4_selfIdx)
if (actor->GetAreaIdAlways() != kInvalidAreaId || area.x4_selfIdx != visAreaId)
continue;
actor->AddToRenderer(frustum, *this);
}
if (areaCount - 1 == i)
{
x884_actorModelParticles->AddStragglersToRenderer(*this);
CDecalManager::AddToRenderer(frustum, *this);
if (x84c_player)
x84c_player->AddToRenderer(frustum, *this);
}
++const_cast<CStateManager&>(*this).x8dc_objectDrawToken;
g_Renderer->EnablePVS(pvs, area.x4_selfIdx);
g_Renderer->DrawSortedGeometry(area.x4_selfIdx, mask, 0x10);
}
g_Renderer->PostRenderFogs();
}
x87c_fluidPlaneManager->EndFrame();
g_Renderer->SetWorldFog(ERglFogMode::None, 0.f, 1.f, zeus::CColor::skBlack);
#if 0
if (false)
CacheReflection();
#endif
if (x84c_player)
x84c_player->RenderGun(*this, x870_cameraManager->GetGlobalCameraTranslation(*this));
if (x86c_stateManagerContainer->xf39c_renderLast.size())
{
CGraphics::SetDepthRange(0.015625f, 0.03125f);
for (TUniqueId id : x86c_stateManagerContainer->xf39c_renderLast)
if (const CActor* actor = static_cast<const CActor*>(GetObjectById(id)))
if (actor->xe6_27_renderVisorFlags & 0x2)
actor->Render(*this);
CGraphics::SetDepthRange(0.125f, 1.f);
}
if (thermal)
{
g_Renderer->DoThermalBlendHot();
g_Renderer->SetThermal(false, 0.f, zeus::CColor::skBlack);
const_cast<CStateManager&>(*this).xf34_particleFlags = 2;
}
DrawDebugStuff();
RenderCamerasAndAreaLights();
ResetViewAfterDraw(backupViewport, backupViewMatrix);
DrawE3DeathEffect();
DrawAdditionalFilters();
}
void CStateManager::SetupFogForArea(const CGameArea& area) const
{
if (SetupFogForDraw())
return;
if (x8b8_playerState->GetActiveVisor(*this) == CPlayerState::EPlayerVisor::XRay)
{
float fogDist = area.GetXRayFogDistance();
float farz = g_tweakGui->GetXRayFogNearZ() * (1.f - fogDist) +
g_tweakGui->GetXRayFogFarZ() * fogDist;
g_Renderer->SetWorldFog(ERglFogMode(g_tweakGui->GetXRayFogMode()),
g_tweakGui->GetXRayFogNearZ(),
farz, g_tweakGui->GetXRayFogColor());
}
else
{
area.GetAreaFog()->SetCurrent();
}
}
bool CStateManager::SetupFogForDraw() const
{
switch (x8b8_playerState->GetActiveVisor(*this))
{
case CPlayerState::EPlayerVisor::Thermal:
g_Renderer->SetWorldFog(ERglFogMode::None, 0.f, 1.f, zeus::CColor::skBlack);
return true;
case CPlayerState::EPlayerVisor::XRay:
default:
return false;
case CPlayerState::EPlayerVisor::Combat:
case CPlayerState::EPlayerVisor::Scan:
auto& fog = x870_cameraManager->Fog();
if (fog.IsFogDisabled())
return false;
fog.SetCurrent();
return true;
}
}
void CStateManager::PreRender()
{
if (xf94_24_)
{
x86c_stateManagerContainer->xf370_.clear();
x86c_stateManagerContainer->xf39c_renderLast.clear();
xf7c_projectedShadow = nullptr;
x850_world->PreRender();
BuildDynamicLightListForWorld();
CGameCamera* cam = x870_cameraManager->GetCurrentCamera(*this);
zeus::CFrustum frustum;
zeus::CProjection proj;
proj.setPersp(zeus::SProjPersp{zeus::degToRad(cam->GetFov()),
cam->GetAspectRatio(), cam->GetNearClipDistance(), cam->GetFarClipDistance()});
frustum.updatePlanes(x870_cameraManager->GetCurrentCameraTransform(*this), proj);
for (const CGameArea& area : *x850_world)
{
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
if (area.IsPostConstructed())
occState = area.GetOcclusionState();
if (occState == CGameArea::EOcclusionState::Visible)
{
for (CEntity* ent : *area.GetPostConstructed()->x10c0_areaObjs)
{
if (TCastToPtr<CActor> act = ent)
{
if (act->IsActorActive())
{
act->CalculateRenderBounds();
act->PreRender(*this, frustum);
}
}
}
}
}
CacheReflection();
g_Renderer->PrepareDynamicLights(x8e0_dynamicLights);
}
}
bool CStateManager::GetVisSetForArea(TAreaId a, TAreaId b, CPVSVisSet& setOut) const
{
if (b == kInvalidAreaId)
return false;
zeus::CVector3f viewPoint = CGraphics::g_ViewMatrix.origin;
zeus::CVector3f closestDockPoint = viewPoint;
bool hasClosestDock = false;
if (a != b)
{
CGameArea& area = *x850_world->GetGameAreas()[b];
if (area.IsPostConstructed())
{
for (const CGameArea::Dock& dock : area.GetDocks())
{
for (int i=0 ; i<dock.GetDockRefs().size() ; ++i)
{
TAreaId connArea = dock.GetConnectedAreaId(i);
if (connArea == a)
{
const auto& verts = dock.GetPlaneVertices();
zeus::CVector3f dockCenter = (verts[0] + verts[1] + verts[2] + verts[4]) * 0.25f;
if (hasClosestDock)
if ((dockCenter - viewPoint).magSquared() >=
(closestDockPoint - viewPoint).magSquared())
continue;
closestDockPoint = dockCenter;
hasClosestDock = true;
}
}
}
}
}
else
{
hasClosestDock = true;
}
if (hasClosestDock)
{
if (CPVSAreaSet* pvs = x850_world->GetGameAreas()[a]->GetPostConstructed()->xa0_pvs.get())
{
const CPVSVisOctree& octree = pvs->GetVisOctree();
zeus::CVector3f closestDockLocal =
x850_world->GetGameAreas()[a]->GetInverseTransform() * closestDockPoint;
CPVSVisSet set;
set.SetTestPoint(octree, closestDockLocal);
if (set.GetState() == EPVSVisSetState::NodeFound)
{
setOut = set;
return true;
}
}
}
return false;
}
void CStateManager::RecursiveDrawTree(TUniqueId node) const
{
if (TCastToConstPtr<CActor> actor = GetObjectById(node))
{
if (x8dc_objectDrawToken != actor->xc8_drawnToken)
{
if (actor->xc6_nextDrawNode != kInvalidUniqueId)
RecursiveDrawTree(actor->xc6_nextDrawNode);
if (x8dc_objectDrawToken == actor->xcc_addedToken)
actor->Render(*this);
const_cast<CActor*>(actor.GetPtr())->xc8_drawnToken = x8dc_objectDrawToken;
}
}
}
void CStateManager::SendScriptMsg(CEntity* dest, TUniqueId src, EScriptObjectMessage msg)
{
if (dest && !dest->x30_26_scriptingBlocked)
{
#ifndef NDEBUG
LogModule.report(logvisor::Info, "Sending '%s' to '%s'",
ScriptObjectMessageToStr(msg).data(), dest->GetName().data());
#endif
dest->AcceptScriptMsg(msg, src, *this);
}
}
void CStateManager::SendScriptMsg(TUniqueId dest, TUniqueId src, EScriptObjectMessage msg)
{
CEntity* ent = ObjectById(dest);
SendScriptMsg(ent, src, msg);
}
void CStateManager::SendScriptMsgAlways(TUniqueId dest, TUniqueId src, EScriptObjectMessage msg)
{
CEntity* dst = ObjectById(dest);
if (dst)
{
#ifndef NDEBUG
LogModule.report(logvisor::Info, "Sending '%s' to '%s'",
ScriptObjectMessageToStr(msg).data(), dst->GetName().data());
#endif
dst->AcceptScriptMsg(msg, src, *this);
}
}
void CStateManager::SendScriptMsg(TUniqueId src, TEditorId dest, EScriptObjectMessage msg, EScriptObjectState state)
{
CEntity* ent = ObjectById(src);
auto search = GetIdListForScript(dest);
if (ent && search.first != x890_scriptIdMap.cend())
{
for (auto it = search.first; it != search.second; ++it)
{
TUniqueId id = it->second;
CEntity* dobj = GetAllObjectList().GetObjectById(id);
SendScriptMsg(dobj, src, msg);
}
}
}
void CStateManager::FreeScriptObjects(TAreaId aid)
{
for (const auto& p : x890_scriptIdMap)
if (p.first.AreaNum() == aid)
FreeScriptObject(p.second);
for (auto it = x8a4_loadedScriptObjects.begin() ; it != x8a4_loadedScriptObjects.end() ;)
{
if (it->first.AreaNum() == aid)
{
it = x8a4_loadedScriptObjects.erase(it);
continue;
}
++it;
}
CGameArea* area = x850_world->GetGameAreas()[aid].get();
if (area->IsPostConstructed())
{
const CGameArea::CPostConstructed* pc = area->GetPostConstructed();
for (CEntity* ent : *pc->x10c0_areaObjs)
if (ent && !ent->IsInUse())
FreeScriptObject(ent->GetUniqueId());
}
}
void CStateManager::FreeScriptObject(TUniqueId id)
{
CEntity* ent = ObjectById(id);
if (!ent || ent->IsInGraveyard())
return;
ent->SetIsInGraveyard(true);
x854_objectGraveyard.push_back(id);
ent->AcceptScriptMsg(EScriptObjectMessage::Deleted, kInvalidUniqueId, *this);
ent->SetIsScriptingBlocked(true);
if (TCastToPtr<CActor> act = ent)
{
x874_sortedListManager->Remove(act.GetPtr());
act->SetUseInSortedLists(false);
}
#ifndef NDEBUG
LogModule.report(logvisor::Info, "Removed '%s'", ent->GetName().data());
#endif
}
std::pair<const SScriptObjectStream*, TEditorId> CStateManager::GetBuildForScript(TEditorId id) const
{
auto search = x8a4_loadedScriptObjects.find(id);
if (search == x8a4_loadedScriptObjects.cend())
return {nullptr, kInvalidEditorId};
return {&search->second, search->first};
}
TEditorId CStateManager::GetEditorIdForUniqueId(TUniqueId id) const
{
const CEntity* ent = GetObjectById(id);
if (ent)
return ent->GetEditorId();
return kInvalidEditorId;
}
TUniqueId CStateManager::GetIdForScript(TEditorId id) const
{
auto search = x890_scriptIdMap.find(id);
if (search == x890_scriptIdMap.cend())
return kInvalidUniqueId;
return search->second;
}
std::pair<std::multimap<TEditorId, TUniqueId>::const_iterator, std::multimap<TEditorId, TUniqueId>::const_iterator>
CStateManager::GetIdListForScript(TEditorId id) const
{
auto ret = x890_scriptIdMap.equal_range(id);
if (ret.first->first != id)
ret.first = x890_scriptIdMap.cend();
return ret;
}
void CStateManager::LoadScriptObjects(TAreaId aid, CInputStream& in, std::vector<TEditorId>& idsOut)
{
in.readUByte();
int objCount = in.readUint32Big();
idsOut.reserve(idsOut.size() + objCount);
for (int i=0 ; i<objCount ; ++i)
{
EScriptObjectType objType = EScriptObjectType(in.readUByte());
u32 objSize = in.readUint32Big();
u32 pos = in.position();
auto id = LoadScriptObject(aid, objType, objSize, in);
if (id.first == kInvalidEditorId)
continue;
auto build = GetBuildForScript(id.first);
if (build.first)
continue;
x8a4_loadedScriptObjects[id.first] = SScriptObjectStream{objType, pos, objSize};
idsOut.push_back(id.first);
}
}
std::pair<TEditorId, TUniqueId> CStateManager::LoadScriptObject(TAreaId aid, EScriptObjectType type,
u32 length, CInputStream& in)
{
TEditorId id = in.readUint32Big();
u32 connCount = in.readUint32Big();
length -= 8;
std::vector<SConnection> conns;
conns.reserve(connCount);
for (int i=0 ; i<connCount ; ++i)
{
EScriptObjectState state = EScriptObjectState(in.readUint32Big());
EScriptObjectMessage msg = EScriptObjectMessage(in.readUint32Big());
TEditorId target = in.readUint32Big();
length -= 12;
conns.push_back(SConnection{state, msg, target});
}
u32 propCount = in.readUint32Big();
length -= 4;
auto startPos = in.position();
bool error = false;
FScriptLoader loader = {};
if (type < EScriptObjectType::ScriptObjectTypeMAX && type >= EScriptObjectType::Actor)
loader = x90c_loaderFuncs[int(type)];
CEntity* ent = nullptr;
if (loader)
{
CEntityInfo info(aid, conns, id);
ent = loader(*this, in, propCount, info);
}
else
{
error = true;
}
if (ent)
AddObject(ent);
else
error = true;
u32 readAmt = in.position() - startPos;
if (readAmt > length)
LogModule.report(logvisor::Fatal, "Script object overread");
u32 leftover = length - readAmt;
for (u32 i=0 ; i<leftover ; ++i)
in.readByte();
if (error || ent == nullptr)
{
LogModule.report(logvisor::Fatal, "Script load error");
return {kInvalidEditorId, kInvalidUniqueId};
}
else
return {id, ent->GetUniqueId()};
}
std::pair<TEditorId, TUniqueId> CStateManager::GenerateObject(TEditorId eid)
{
std::pair<const SScriptObjectStream*, TEditorId> build = GetBuildForScript(eid);
if (build.first)
{
CGameArea* area = x850_world->GetArea(build.second.AreaNum());
if (area->IsPostConstructed())
{
std::pair<const u8*, u32> buf = area->GetLayerScriptBuffer(build.second.LayerNum());
CMemoryInStream stream(buf.first + build.first->x4_position, build.first->x8_length);
return LoadScriptObject(build.second.AreaNum(), build.first->x0_type, build.first->x8_length, stream);
}
}
return {kInvalidEditorId, kInvalidUniqueId};
}
void CStateManager::InitScriptObjects(const std::vector<TEditorId>& ids)
{
for (TEditorId id : ids)
{
if (id == kInvalidEditorId)
continue;
TUniqueId uid = GetIdForScript(id);
SendScriptMsg(uid, kInvalidUniqueId, EScriptObjectMessage::InitializedInArea);
}
MurderScriptInstanceNames();
}
void CStateManager::InformListeners(const zeus::CVector3f& pos, EListenNoiseType type)
{
for (CEntity* ent : GetListeningAiObjectList())
{
if (TCastToPtr<CAi> ai = ent)
{
if (!ai->GetActive())
continue;
CGameArea* area = x850_world->GetArea(ai->GetAreaIdAlways());
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
if (area->IsPostConstructed())
occState = area->GetPostConstructed()->x10dc_occlusionState;
if (occState != CGameArea::EOcclusionState::Occluded)
ai->Listen(pos, type);
}
}
}
void CStateManager::ApplyKnockBack(CActor& actor, const CDamageInfo& info, const CDamageVulnerability& vuln,
const zeus::CVector3f& pos, float dampen)
{
if (vuln.GetVulnerability(info.GetWeaponMode(), false) == EVulnerability::Reflect)
return;
CHealthInfo* hInfo = actor.HealthInfo(*this);
if (!hInfo)
return;
float dampedPower = (1.f - dampen) * info.GetKnockBackPower();
if (TCastToPtr<CPlayer> player = actor)
{
KnockBackPlayer(*player, pos, dampedPower, hInfo->GetKnockbackResistance());
return;
}
TCastToPtr<CAi> ai = actor;
if (!ai && hInfo->GetHP() <= 0.f)
{
if (dampedPower > hInfo->GetKnockbackResistance())
{
if (TCastToPtr<CPhysicsActor> physActor = actor)
{
zeus::CVector3f kbVec = pos * (dampedPower - hInfo->GetKnockbackResistance()) * physActor->GetMass() * 1.5f;
if (physActor->GetMaterialList().HasMaterial(EMaterialTypes::Immovable) ||
!physActor->GetMaterialList().HasMaterial(EMaterialTypes::Grass))
return;
physActor->ApplyImpulseWR(kbVec, zeus::CAxisAngle::sIdentity);
return;
}
}
}
if (ai)
ai->KnockBack(pos, *this, info, dampen == 0.f ? EKnockBackType::Zero : EKnockBackType::One, false, dampedPower);
}
void CStateManager::KnockBackPlayer(CPlayer& player, const zeus::CVector3f& pos, float power, float resistance)
{
if (player.GetMaterialList().HasMaterial(EMaterialTypes::Immovable))
return;
float usePower;
if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed)
{
usePower = power * 1000.f;
CPlayer::ESurfaceRestraints surface =
player.x2b0_outOfWaterTicks == 2 ? player.x2ac_surfaceRestraint : CPlayer::ESurfaceRestraints::Water;
if (surface != CPlayer::ESurfaceRestraints::Normal &&
player.GetOrbitState() == CPlayer::EPlayerOrbitState::NoOrbit)
usePower /= 7.f;
}
else
{
usePower = power * 500.f;
}
float minVel = player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed ? 35.f : 70.f;
float playerVel = player.x138_velocity.magnitude();
float maxVel = std::max(playerVel, minVel);
zeus::CVector3f negVel = -player.x138_velocity;
usePower *= (1.f - 0.5f * zeus::CVector3f::getAngleDiff(pos, negVel) / M_PIF);
player.ApplyImpulseWR(pos * usePower, zeus::CAxisAngle::sIdentity);
player.UseCollisionImpulses();
player.x2d4_accelerationChangeTimer = 0.25f;
float newVel = player.x138_velocity.magnitude();
if (newVel > maxVel)
{
zeus::CVector3f vel = (1.f / newVel) * player.x138_velocity * maxVel;
player.SetVelocityWR(vel);
}
}
void CStateManager::ApplyDamageToWorld(TUniqueId damager, const CActor& actor, const zeus::CVector3f& pos,
const CDamageInfo& info, const CMaterialFilter& filter)
{
zeus::CAABox aabb(pos - info.GetRadius(), pos + info.GetRadius());
bool bomb = false;
TCastToPtr<CWeapon> weapon = const_cast<CActor&>(actor);
if (weapon)
bomb = (weapon->GetAttribField() & (CWeapon::EProjectileAttrib::Bombs |
CWeapon::EProjectileAttrib::PowerBombs)) != CWeapon::EProjectileAttrib::None;
rstl::reserved_vector<TUniqueId, 1024> nearList;
BuildNearList(nearList, aabb, filter, &actor);
for (TUniqueId id : nearList)
{
CEntity* ent = ObjectById(id);
if (!ent)
continue;
TCastToPtr<CPlayer> player = ent;
if (bomb && player)
{
if (player->GetFrozenState())
{
g_GameState->SystemOptions().IncrementFrozenBallCount();
CHUDMemoParms info = {0.f, true, true, true};
MP1::CSamusHud::DisplayHudMemo(u"", info);
player->Stop(*this);
}
else
{
if ((weapon->GetAttribField() & CWeapon::EProjectileAttrib::Bombs) != CWeapon::EProjectileAttrib::None)
player->BombJump(pos, *this);
}
}
else if (ent->GetUniqueId() != damager)
{
TestBombHittingWater(actor, pos, static_cast<CActor&>(*ent));
if (TestRayDamage(pos, static_cast<CActor&>(*ent), nearList))
ApplyRadiusDamage(actor, pos, static_cast<CActor&>(*ent), info);
}
if (TCastToPtr<CWallCrawlerSwarm> swarm = ent)
swarm->ApplyRadiusDamage(pos, info, *this);
if (TCastToPtr<CSnakeWeedSwarm> swarm = ent)
swarm->ApplyRadiusDamage(pos, info, *this);
}
}
void CStateManager::ProcessRadiusDamage(const CActor& damager, CActor& damagee,
TUniqueId senderId, const CDamageInfo& info,
const CMaterialFilter& filter)
{
zeus::CAABox aabb(damager.GetTranslation() - info.GetRadius(), damager.GetTranslation() + info.GetRadius());
rstl::reserved_vector<TUniqueId, 1024> nearList;
BuildNearList(nearList, aabb, filter, nullptr);
for (TUniqueId id : nearList)
{
CEntity* ent = ObjectById(id);
if (!ent || ent->GetUniqueId() == damager.GetUniqueId() ||
ent->GetUniqueId() == senderId ||
ent->GetUniqueId() == damagee.GetUniqueId())
continue;
TestBombHittingWater(damager, damager.GetTranslation(), static_cast<CActor&>(*ent));
if (TestRayDamage(damager.GetTranslation(), static_cast<CActor&>(*ent), nearList))
ApplyRadiusDamage(damager, damager.GetTranslation(), static_cast<CActor&>(*ent), info);
}
}
void CStateManager::ApplyRadiusDamage(const CActor& a1, const zeus::CVector3f& pos,
CActor& a2, const CDamageInfo& info)
{
zeus::CVector3f delta = a2.GetTranslation() - pos;
if (delta.magSquared() >= info.GetRadius() * info.GetRadius())
{
rstl::optional_object<zeus::CAABox> bounds = a2.GetTouchBounds();
if (!bounds)
return;
if (CCollidableSphere::Sphere_AABox_Bool(zeus::CSphere{pos, info.GetRadius()}, *bounds))
{
float rad = info.GetRadius();
if (rad > FLT_EPSILON)
rad = delta.magnitude() / rad;
else
rad = 0.f;
if (rad > 0.f)
delta.normalize();
bool alive = false;
if (CHealthInfo* hInfo = a2.HealthInfo(*this))
if (hInfo->GetHP() > 0.f)
alive = true;
const CDamageVulnerability* vuln;
if (rad > 0.f)
vuln = a2.GetDamageVulnerability(pos, delta, info);
else
vuln = a2.GetDamageVulnerability();
if (vuln->WeaponHurts(info.GetWeaponMode(), true))
{
float dam = info.GetRadiusDamage(*vuln);
if (dam > 0.f)
ApplyLocalDamage(pos, delta, a2, dam, info.GetWeaponMode());
a2.SendScriptMsgs(EScriptObjectState::Damage, *this, EScriptObjectMessage::None);
SendScriptMsg(&a2, a1.GetUniqueId(), EScriptObjectMessage::Damage);
}
else
{
a2.SendScriptMsgs(EScriptObjectState::InvulnDamage, *this, EScriptObjectMessage::None);
SendScriptMsg(&a2, a1.GetUniqueId(), EScriptObjectMessage::InvulnDamage);
}
if (alive && info.GetKnockBackPower() > 0.f)
ApplyKnockBack(a2, info, *vuln, (a2.GetTranslation() - a1.GetTranslation()).normalized(), rad);
}
}
}
bool CStateManager::TestRayDamage(const zeus::CVector3f& pos, const CActor& damagee,
const rstl::reserved_vector<TUniqueId, 1024>& nearList) const
{
const CHealthInfo* hInfo = const_cast<CActor&>(damagee).HealthInfo(const_cast<CStateManager&>(*this));
if (!hInfo)
return false;
static const CMaterialList incList(EMaterialTypes::Solid);
static const CMaterialList exList(EMaterialTypes::ProjectilePassthrough,
EMaterialTypes::Player,
EMaterialTypes::Occluder,
EMaterialTypes::Character);
static const CMaterialFilter filter(incList, exList, CMaterialFilter::EFilterType::IncludeExclude);
rstl::optional_object<zeus::CAABox> bounds = damagee.GetTouchBounds();
if (!bounds)
return false;
zeus::CVector3f center = bounds->center();
zeus::CVector3f dir = center - pos;
if (!dir.canBeNormalized())
return true;
float origMag = dir.magnitude();
dir = dir * (1.f / origMag);
if (RayCollideWorld(pos, center, nearList, filter, &damagee))
return true;
zeus::CMRay ray(pos, dir, origMag);
if (!MultiRayCollideWorld(ray, filter))
return false;
float depth;
zeus::CVector3f norm;
u32 count = CollisionUtil::RayAABoxIntersection(ray, *bounds, norm, depth);
if (count == 0 || count == 1)
return true;
return CGameCollision::RayDynamicIntersectionBool(*this, pos, dir, filter, nearList, &damagee, depth * origMag);
}
bool CStateManager::RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
const CMaterialFilter& filter, const CActor* damagee) const
{
zeus::CVector3f delta = end - start;
float mag = delta.magnitude();
delta = delta / mag;
rstl::reserved_vector<TUniqueId, 1024> nearList;
BuildNearList(nearList, start, delta, mag, filter, damagee);
return RayCollideWorldInternal(start, end, filter, nearList, damagee);
}
bool CStateManager::RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
const CMaterialFilter& filter, const CActor* damagee) const
{
return RayCollideWorldInternal(start, end, filter, nearList, damagee);
}
bool CStateManager::RayCollideWorldInternal(const zeus::CVector3f& start, const zeus::CVector3f& end,
const CMaterialFilter& filter,
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
const CActor* damagee) const
{
zeus::CVector3f delta = end - start;
if (!delta.canBeNormalized())
return true;
float mag = delta.magnitude();
zeus::CVector3f dir = delta * (1.f / mag);
if (!CGameCollision::RayStaticIntersectionBool(*this, start, dir, mag, filter))
return false;
return CGameCollision::RayDynamicIntersectionBool(*this, start, dir, filter, nearList, damagee, mag);
}
bool CStateManager::MultiRayCollideWorld(const zeus::CMRay& ray, const CMaterialFilter& filter) const
{
zeus::CVector3f crossed =
{
-ray.dir.z * ray.dir.z - ray.dir.y * ray.dir.x,
ray.dir.x * ray.dir.x - ray.dir.z * ray.dir.y,
ray.dir.y * ray.dir.y - ray.dir.x * -ray.dir.z
};
crossed.normalize();
zeus::CVector3f crossed2 = ray.dir.cross(crossed) * 0.35355338f;
zeus::CVector3f negCrossed2 = -crossed2;
zeus::CVector3f rms = crossed * 0.35355338f;
zeus::CVector3f negRms = -rms;
for (int i=0 ; i<4 ; ++i)
{
zeus::CVector3f& useCrossed = (i & 2) ? negCrossed2 : crossed2;
zeus::CVector3f& useRms = (i & 1) ? rms : negRms;
if (CGameCollision::RayStaticIntersectionBool(*this, ray.start + useCrossed + useRms,
ray.dir, ray.length, filter))
return true;
}
return false;
}
void CStateManager::TestBombHittingWater(const CActor& damager, const zeus::CVector3f& pos, CActor& damagee)
{
if (TCastToPtr<CWeapon> wpn = const_cast<CActor&>(damager))
{
if ((wpn->GetAttribField() & (CWeapon::EProjectileAttrib::Bombs |
CWeapon::EProjectileAttrib::PowerBombs)) != CWeapon::EProjectileAttrib::None)
{
bool powerBomb = (wpn->GetAttribField() & CWeapon::EProjectileAttrib::Bombs) !=
CWeapon::EProjectileAttrib::None;
if (TCastToPtr<CScriptWater> water = damagee)
{
zeus::CAABox bounds = water->GetTriggerBoundsWR();
zeus::CVector3f hitPos(pos.x, pos.y, bounds.max.z);
float bombRad = powerBomb ? 4.f : 2.f;
float delta = -(pos.dot(zeus::CVector3f::skUp) - bounds.max.z);
if (delta <= bombRad && delta > 0.f)
{
// Below surface
float rippleFactor = 1.f - delta / bombRad;
if (x87c_fluidPlaneManager->GetLastRippleDeltaTime(damager.GetUniqueId()) >= 0.15f)
{
float bombMag = powerBomb ? 1.f : 0.75f;
float mag = 0.6f * bombMag + 0.4f * bombMag * std::sin(2.f * M_PIF * rippleFactor * 0.25f);
water->GetFluidPlane().AddRipple(mag, damager.GetUniqueId(), hitPos, *water, *this);
}
if (!powerBomb)
x87c_fluidPlaneManager->CreateSplash(damager.GetUniqueId(), *this, *water, hitPos, rippleFactor, true);
}
else
{
// Above surface
float bombMag = powerBomb ? 2.f : 1.f;
if (delta <= -bombMag || delta >= 0.f)
return;
CRayCastResult res = RayStaticIntersection(pos, zeus::CVector3f::skDown, -delta,
CMaterialFilter::skPassEverything);
if (res.IsInvalid() &&
x87c_fluidPlaneManager->GetLastRippleDeltaTime(damager.GetUniqueId()) >= 0.15f)
{
// Not blocked by static geometry
float mag = 0.6f * bombMag + 0.4f * bombMag * std::sin(2.f * M_PIF * -delta / bombMag * 0.25f);
water->GetFluidPlane().AddRipple(mag, damager.GetUniqueId(), hitPos, *water, *this);
}
}
}
}
}
}
bool CStateManager::ApplyLocalDamage(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, CActor& damagee, float dam,
const CWeaponMode& weapMode)
{
CHealthInfo* hInfo = damagee.HealthInfo(*this);
if (!hInfo || dam < 0.f)
return false;
if (hInfo->GetHP() <= 0.f)
return true;
float mulDam = dam;
TCastToPtr<CPlayer> player = damagee;
TCastToPtr<CAi> ai = damagee;
#if 0
if (TCastToPtr<CDestroyableRock>(damagee))
ai = damagee;
#endif
if (player)
{
if (x870_cameraManager->IsInCinematicCamera() ||
(weapMode.GetType() == EWeaponType::Phazon &&
x8b8_playerState->HasPowerUp(CPlayerState::EItemType::PhazonSuit)))
return false;
if (g_GameState->GetHardMode())
mulDam *= g_GameState->GetHardModeDamageMultiplier();
float damReduction = 0.f;
if (x8b8_playerState->HasPowerUp(CPlayerState::EItemType::VariaSuit))
damReduction = g_tweakPlayer->GetVariaDamageReduction();
if (x8b8_playerState->HasPowerUp(CPlayerState::EItemType::GravitySuit))
damReduction = std::max(g_tweakPlayer->GetGravityDamageReduction(), damReduction);
if (x8b8_playerState->HasPowerUp(CPlayerState::EItemType::PhazonSuit))
damReduction = std::max(g_tweakPlayer->GetPhazonDamageReduction(), damReduction);
mulDam = -(damReduction * mulDam - mulDam);
}
float newHp = hInfo->GetHP() - mulDam;
bool significant = std::fabs(newHp - hInfo->GetHP()) >= 0.00001;
if (player)
{
player->TakeDamage(significant, vec1, mulDam, weapMode.GetType(), *this);
if (newHp <= 0.f)
x8b8_playerState->SetPlayerAlive(false);
}
if (ai)
{
if (significant)
ai->TakeDamage(vec2, mulDam);
if (newHp <= 0.f)
ai->Death(*this, vec2, EStateMsg::Twenty);
}
return significant;
}
bool CStateManager::ApplyDamage(TUniqueId damagerId, TUniqueId damageeId, TUniqueId radiusSender,
const CDamageInfo& info, const CMaterialFilter& filter,
const zeus::CVector3f& knockbackVec)
{
CEntity* ent0 = ObjectById(damagerId);
CEntity* ent1 = ObjectById(damageeId);
TCastToPtr<CActor> damager = ent0;
TCastToPtr<CActor> damagee = ent1;
bool isPlayer = TCastToPtr<CPlayer>(ent1);
if (damagee)
{
if (CHealthInfo* hInfo = damagee->HealthInfo(*this))
{
zeus::CVector3f position;
zeus::CVector3f direction = zeus::CVector3f::skRight;
bool alive = hInfo->GetHP() > 0.f;
if (damager)
{
position = damager->GetTranslation();
direction = damager->GetTransform().basis[1];
}
const CDamageVulnerability* dVuln;
if (damager || isPlayer)
dVuln = damagee->GetDamageVulnerability(position, direction, info);
else
dVuln = damagee->GetDamageVulnerability();
if (info.GetWeaponMode().GetType() == EWeaponType::None ||
dVuln->WeaponHurts(info.GetWeaponMode(), false))
{
if (info.GetDamage() > 0.f)
ApplyLocalDamage(position, direction, *damagee, info.GetDamage(), info.GetWeaponMode());
damagee->SendScriptMsgs(EScriptObjectState::Damage, *this, EScriptObjectMessage::None);
SendScriptMsg(damagee.GetPtr(), damagerId, EScriptObjectMessage::Damage);
}
else
{
damagee->SendScriptMsgs(EScriptObjectState::InvulnDamage, *this, EScriptObjectMessage::None);
SendScriptMsg(damagee.GetPtr(), damagerId, EScriptObjectMessage::InvulnDamage);
}
if (alive && damager && info.GetKnockBackPower() > 0.f)
{
zeus::CVector3f delta = knockbackVec.isZero() ?
(damagee->GetTranslation() - damager->GetTranslation()) : knockbackVec;
ApplyKnockBack(*damagee, info, *dVuln, delta.normalized(), 0.f);
}
}
if (damager && info.GetRadius() > 0.f)
ProcessRadiusDamage(*damager, *damagee, radiusSender, info, filter);
if (TCastToPtr<CWallCrawlerSwarm> swarm = ent1)
if (damager)
swarm->ApplyRadiusDamage(damager->GetTranslation(), info, *this);
}
return false;
}
void CStateManager::UpdateAreaSounds()
{
rstl::reserved_vector<TAreaId, 10> areas;
for (CGameArea& area : *x850_world)
{
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
if (area.IsPostConstructed())
occState = area.GetOcclusionState();
if (occState == CGameArea::EOcclusionState::Visible)
areas.push_back(area.GetAreaId());
}
CSfxManager::SetActiveAreas(areas);
}
void CStateManager::FrameEnd()
{
g_SimplePool->Flush();
}
void CStateManager::ProcessPlayerInput()
{
if (x84c_player)
x84c_player->ProcessInput(xb54_finalInput, *this);
}
void CStateManager::SetGameState(EGameState state)
{
if (x904_gameState == state)
return;
if (state == EGameState::SoftPaused)
x850_world->SetPauseState(false);
switch (state)
{
case EGameState::Running:
if (x88c_rumbleManager->IsDisabled())
x88c_rumbleManager->SetDisabled(false);
break;
case EGameState::SoftPaused:
if (!x88c_rumbleManager->IsDisabled())
x88c_rumbleManager->SetDisabled(true);
x850_world->SetPauseState(true);
default: break;
}
x904_gameState = state;
}
static const CFinalInput s_DisabledFinalInput = {};
void CStateManager::ProcessInput(const CFinalInput& input)
{
if (input.ControllerIdx() == 0)
{
CGameCamera* cam = x870_cameraManager->GetCurrentCamera(*this);
bool disableInput = cam->x170_25_disablesInput;
if (x84c_player->x9c6_29_disableInput)
disableInput = true;
if (disableInput)
{
xb54_finalInput = s_DisabledFinalInput;
xb54_finalInput.x0_dt = input.DeltaTime();
}
else
{
xb54_finalInput = input;
}
}
x870_cameraManager->ProcessInput(input, *this);
}
void CStateManager::Update(float dt)
{
CElementGen::SetGlobalSeed(x8d8_updateFrameIdx);
CParticleElectric::SetGlobalSeed(x8d8_updateFrameIdx);
CDecal::SetGlobalSeed(x8d8_updateFrameIdx);
CProjectileWeapon::SetGlobalSeed(x8d8_updateFrameIdx);
xf14_curTimeMod900 += dt;
if (xf14_curTimeMod900 > 900.f)
xf14_curTimeMod900 -= 900.f;
xf08_pauseHudMessage = {};
CScriptEffect::ResetParticleCounts();
UpdateThermalVisor();
UpdateGameState();
bool dying = x84c_player->x9f4_deathTime > 0.f;
if (x904_gameState == EGameState::Running)
{
if (!TCastToPtr<CCinematicCamera>(x870_cameraManager->GetCurrentCamera(*this)))
{
g_GameState->SetTotalPlayTime(g_GameState->xa0_playTime + dt);
UpdateHintState(dt);
}
for (int i=0 ; i<9 ; ++i)
{
xb84_camFilterPasses[i].Update(dt);
xd14_camBlurPasses[i].Update(dt);
}
}
if (x904_gameState != EGameState::Paused)
{
PreThinkObjects(dt);
x87c_fluidPlaneManager->Update(dt);
}
if (x904_gameState == EGameState::Running)
{
if (!dying)
CDecalManager::Update(dt, *this);
UpdateSortedLists();
if (!dying)
{
MovePlatforms(dt);
MoveDoors(dt);
}
ProcessPlayerInput();
if (x904_gameState != EGameState::SoftPaused)
CGameCollision::Move(*this, *x84c_player, dt, nullptr);
UpdateSortedLists();
if (!dying)
CrossTouchActors();
}
else
{
ProcessPlayerInput();
}
if (!dying && x904_gameState == EGameState::Running)
x884_actorModelParticles->Update(dt, *this);
if (x904_gameState == EGameState::Running || x904_gameState == EGameState::SoftPaused)
Think(dt);
if (x904_gameState != EGameState::SoftPaused)
x870_cameraManager->Update(dt, *this);
while (xf76_lastRelay != kInvalidUniqueId)
{
if (CEntity* ent = ObjectById(xf76_lastRelay))
{
ent->Think(dt, *this);
}
else
{
xf76_lastRelay = kInvalidUniqueId;
break;
}
}
if (x904_gameState != EGameState::Paused)
PostUpdatePlayer(dt);
if (xf84_ == xf80_hudMessageFrameCount)
{
ShowPausedHUDMemo(xf88_, xf8c_);
--xf84_;
xf88_.Reset();
}
if (!dying && x904_gameState == EGameState::Running && !x870_cameraManager->IsInCinematicCamera())
UpdateEscapeSequenceTimer(dt);
x850_world->Update(dt);
x88c_rumbleManager->Update(dt);
if (!dying)
x880_envFxManager->Update(dt, *this);
UpdateAreaSounds();
xf94_24_ = true;
if (xf94_27_inMapScreen)
{
if (const CHintOptions::SHintState* hint = g_GameState->HintOptions().GetCurrentDisplayedHint())
{
if (hint->CanContinue())
g_GameState->HintOptions().DismissDisplayedHint();
}
xf94_27_inMapScreen = false;
}
g_GameState->CurrentWorldState().SetAreaId(x8cc_nextAreaId);
x850_world->TravelToArea(x8cc_nextAreaId, *this, false);
ClearGraveyard();
++x8d8_updateFrameIdx;
}
void CStateManager::UpdateGameState()
{
// Intentionally empty
}
void CStateManager::UpdateHintState(float dt)
{
CHintOptions& ho = g_GameState->HintOptions();
ho.Update(dt, *this);
u32 nextHintIdx = -1;
u32 pageIdx = -1;
if (const CHintOptions::SHintState* state = ho.GetCurrentDisplayedHint())
{
const CGameHintInfo::CGameHint& next = g_MemoryCardSys->GetHints()[ho.GetNextHintIdx()];
for (const CGameHintInfo::SHintLocation& loc : next.GetLocations())
{
const auto& mwInfo = g_GameState->StateForWorld(loc.x0_mlvlId).MapWorldInfo();
mwInfo->SetIsMapped(loc.x8_areaId, true);
}
if (state->x4_time < next.GetTextTime())
{
nextHintIdx = ho.GetNextHintIdx();
pageIdx = state->x4_time / 3.f;
}
}
if (xeec_hintIdx != nextHintIdx || xef0_hintPeriods != pageIdx)
{
if (nextHintIdx == -1)
{
CHUDMemoParms memoInfo = {0.f, true, true, true};
MP1::CSamusHud::DisplayHudMemo(u"", memoInfo);
}
else
{
const CGameHintInfo::CGameHint& data = g_MemoryCardSys->GetHints()[nextHintIdx];
CHUDMemoParms memoInfo = {0.f, true, false, true};
MP1::CSamusHud::DeferHintMemo(data.GetStringID(), pageIdx, memoInfo);
}
xeec_hintIdx = nextHintIdx;
xef0_hintPeriods = pageIdx;
}
}
void CStateManager::PreThinkObjects(float dt)
{
if (x84c_player->x9f4_deathTime > 0.f)
{
x84c_player->DoPreThink(dt, *this);
return;
}
if (x904_gameState == EGameState::SoftPaused)
for (CEntity* ent : GetAllObjectList())
if (TCastToPtr<CScriptEffect> effect = ent)
effect->PreThink(dt, *this);
for (CEntity* ent : GetAllObjectList())
if (ent && !GetCameraObjectList().GetObjectById(ent->GetUniqueId()))
ent->PreThink(dt, *this);
}
void CStateManager::MovePlatforms(float dt)
{
for (CEntity* ent : GetPlatformAndDoorObjectList())
{
if (!ent || !GetPlatformAndDoorObjectList().IsPlatform(*ent))
continue;
CScriptPlatform& plat = static_cast<CScriptPlatform&>(*ent);
if (!plat.GetActive() || plat.GetMass() == 0.f)
continue;
CGameCollision::Move(*this, plat, dt, nullptr);
}
}
void CStateManager::MoveDoors(float dt)
{
for (CEntity* ent : GetPhysicsActorObjectList())
{
if (!ent || !ent->GetActive())
continue;
CPhysicsActor& physActor = static_cast<CPhysicsActor&>(*ent);
if (physActor.GetMass() == 0.f)
continue;
if (TCastToPtr<CAi> ai = physActor)
{
bool doThink = !xf94_29_cinematicPause;
if (doThink && ai->GetAreaIdAlways() != kInvalidAreaId)
{
const CGameArea* area = x850_world->GetAreaAlways(ai->GetAreaIdAlways());
float occTime;
if (area->IsPostConstructed())
occTime = area->GetPostConstructed()->x10e4_occludedTime;
else
occTime = 0.f;
if (occTime > 5.f)
doThink = false;
}
if (!doThink)
SendScriptMsgAlways(ai->GetUniqueId(), kInvalidUniqueId,
EScriptObjectMessage::SuspendedMove);
else if (x84c_player.get() != ent)
if (!GetPlatformAndDoorObjectList().IsPlatform(*ent))
CGameCollision::Move(*this, physActor, dt, nullptr);
}
}
}
void CStateManager::CrossTouchActors()
{
bool visits[1024] = {};
for (CEntity* ent : GetActorObjectList())
{
if (!ent)
continue;
CActor& actor = static_cast<CActor&>(*ent);
if (!actor.GetActive() || !actor.GetCallTouch())
continue;
rstl::optional_object<zeus::CAABox> touchAABB = actor.GetTouchBounds();
if (!touchAABB)
continue;
CMaterialFilter filter = CMaterialFilter::skPassEverything;
if (actor.GetMaterialList().HasMaterial(EMaterialTypes::Trigger))
filter = CMaterialFilter::MakeExclude(EMaterialTypes::Trigger);
rstl::reserved_vector<TUniqueId, 1024> nearList;
BuildNearList(nearList, *touchAABB, filter, &actor);
for (TUniqueId id : nearList)
{
CActor* ent2 = static_cast<CActor*>(ObjectById(id));
if (!ent2)
continue;
rstl::optional_object<zeus::CAABox> touchAABB2 = ent2->GetTouchBounds();
if (!ent2->GetActive() || !touchAABB2)
continue;
if (visits[ent2->GetUniqueId().Value()])
continue;
if (touchAABB->intersects(*touchAABB2))
{
actor.Touch(*ent2, *this);
ent2->Touch(actor, *this);
}
visits[actor.GetUniqueId().Value()] = true;
}
}
}
void CStateManager::Think(float dt)
{
if (x84c_player->x9f4_deathTime > 0.f)
{
x84c_player->DoThink(dt, *this);
return;
}
if (x904_gameState == EGameState::SoftPaused)
{
for (CEntity* ent : GetAllObjectList())
if (TCastToPtr<CScriptEffect> effect = ent)
effect->Think(dt, *this);
}
else
{
for (CEntity* ent : GetAllObjectList())
{
if (TCastToPtr<CAi> ai = ent)
{
bool doThink = !xf94_29_cinematicPause;
if (doThink && ai->GetAreaIdAlways() != kInvalidAreaId)
{
const CGameArea* area = x850_world->GetAreaAlways(ai->GetAreaIdAlways());
float occTime;
if (area->IsPostConstructed())
occTime = area->GetPostConstructed()->x10e4_occludedTime;
else
occTime = 0.f;
if (occTime > 5.f)
doThink = false;
}
if (!doThink)
continue;
}
if (!GetCameraObjectList().GetObjectById(ent->GetUniqueId()))
ent->Think(dt, *this);
}
}
}
void CStateManager::PostUpdatePlayer(float dt)
{
x84c_player->PostUpdate(dt, *this);
}
void CStateManager::ShowPausedHUDMemo(CAssetId strg, float time)
{
xf78_hudMessageTime = time;
xf08_pauseHudMessage = strg;
DeferStateTransition(EStateManagerTransition::MessageScreen);
}
void CStateManager::ClearGraveyard()
{
for (TUniqueId id : x854_objectGraveyard)
{
CEntity* ent = GetAllObjectList().GetValidObjectById(id);
RemoveObject(id);
if (ent)
std::default_delete<CEntity>()(ent);
}
x854_objectGraveyard.clear();
}
void CStateManager::FrameBegin(s32 frameCount)
{
x8d4_inputFrameIdx = frameCount;
}
void CStateManager::InitializeState(CAssetId mlvlId, TAreaId aid, CAssetId mreaId)
{
bool hadRandom = x900_activeRandom != nullptr;
SetActiveRandomToDefault();
if (xb3c_initPhase == EInitPhase::LoadWorld)
{
CreateStandardGameObjects();
x850_world.reset(new CWorld(*g_SimplePool, *g_ResFactory, mlvlId));
xb3c_initPhase = EInitPhase::LoadFirstArea;
}
if (xb3c_initPhase == EInitPhase::LoadFirstArea)
{
if (!x8f0_shadowTex.IsLoaded())
return;
x8f0_shadowTex.GetObj();
if (!x850_world->CheckWorldComplete(this, aid, mreaId))
return;
x8cc_nextAreaId = x850_world->x68_curAreaId;
CGameArea* area = x850_world->x18_areas[x8cc_nextAreaId].get();
if (x850_world->ScheduleAreaToLoad(area, *this))
{
area->StartStreamIn(*this);
return;
}
xb3c_initPhase = EInitPhase::Done;
}
SetCurrentAreaId(x8cc_nextAreaId);
g_GameState->CurrentWorldState().SetAreaId(x8cc_nextAreaId);
x850_world->TravelToArea(x8cc_nextAreaId, *this, true);
UpdateRoomAcoustics(x8cc_nextAreaId);
for (CEntity* ent : GetAllObjectList())
SendScriptMsg(ent, kInvalidUniqueId, EScriptObjectMessage::WorldInitialized);
for (CEntity* ent : GetAllObjectList())
{
CScriptSpawnPoint* sp = TCastToPtr<CScriptSpawnPoint>(ent);
if (sp && sp->x30_24_active && sp->FirstSpawn())
{
const zeus::CTransform& xf = sp->GetTransform();
zeus::CVector3f lookVec = xf.frontVector();
if (lookVec.canBeNormalized())
{
auto lookXf = zeus::lookAt(xf.origin, xf.origin + lookVec);
x84c_player->Teleport(lookXf, *this, true);
}
if (!g_GameState->x228_25_deferPowerupInit)
break;
g_GameState->x228_25_deferPowerupInit = false;
for (int i = 0; i < int(CPlayerState::EItemType::Max); ++i)
{
CPlayerState::EItemType iType = CPlayerState::EItemType(i);
u32 spawnPu = sp->GetPowerup(iType);
u32 statePu = x8b8_playerState->GetItemAmount(iType);
if (statePu < spawnPu)
x8b8_playerState->InitializePowerUp(iType, spawnPu - statePu);
spawnPu = sp->GetPowerup(iType);
statePu = x8b8_playerState->GetItemAmount(iType);
if (statePu < spawnPu)
x8b8_playerState->IncrPickup(iType, spawnPu - statePu);
}
}
}
x84c_player->AsyncLoadSuit(*this);
x870_cameraManager->ResetCameras(*this);
if (!hadRandom)
ClearActiveRandom();
else
SetActiveRandomToDefault();
x880_envFxManager->AsyncLoadResources(*this);
}
void CStateManager::CreateStandardGameObjects()
{
float height = g_tweakPlayer->GetPlayerHeight();
float xyHe = g_tweakPlayer->GetPlayerXYHalfExtent();
float stepUp = g_tweakPlayer->GetStepUpHeight();
float stepDown = g_tweakPlayer->GetStepDownHeight();
float ballRadius = g_tweakPlayer->GetPlayerBallHalfExtent();
zeus::CAABox pBounds = {{-xyHe, -xyHe, 0.f}, {xyHe, xyHe, height}};
auto q = zeus::CQuaternion::fromAxisAngle(zeus::CVector3f{0.f, 0.f, 1.f}, zeus::degToRad(129.6f));
x84c_player.reset(new CPlayer(
AllocateUniqueId(), zeus::CTransform(q), pBounds,
g_tweakPlayerRes->xc4_ballTransitionsANCS,
zeus::CVector3f{1.65f, 1.65f, 1.65f}, 200.f, stepUp, stepDown,
ballRadius, CMaterialList(EMaterialTypes::Player,
EMaterialTypes::Solid, EMaterialTypes::GroundCollider)));
AddObject(*x84c_player);
x870_cameraManager->CreateStandardCameras(*this);
}
CObjectList* CStateManager::ObjectListById(EGameObjectList type)
{
if (type == EGameObjectList::Invalid)
return nullptr;
return x808_objLists[int(type)].get();
}
const CObjectList* CStateManager::GetObjectListById(EGameObjectList type) const
{
if (type == EGameObjectList::Invalid)
return nullptr;
return x808_objLists[int(type)].get();
}
void CStateManager::RemoveObject(TUniqueId uid)
{
if (CEntity* ent = GetAllObjectList().GetValidObjectById(uid))
{
if (ent->GetEditorId() != kInvalidEditorId)
{
x890_scriptIdMap.erase(ent->GetEditorId());
}
if (ent->GetAreaIdAlways() != kInvalidAreaId)
{
CGameArea* area = x850_world->GetArea(ent->GetAreaIdAlways());
if (area->IsPostConstructed())
area->GetAreaObjects()->RemoveObject(uid);
}
if (TCastToPtr<CActor> act = ent)
x874_sortedListManager->Remove(act.GetPtr());
}
for (auto& list : x808_objLists)
list->RemoveObject(uid);
}
void CStateManager::UpdateRoomAcoustics(TAreaId aid)
{
u32 updateCount = 0;
CScriptRoomAcoustics* updates[10];
for (CEntity* ent : GetAllObjectList())
{
if (TCastToPtr<CScriptRoomAcoustics> acoustics = ent)
{
if (acoustics->GetAreaIdAlways() != aid || !acoustics->GetActive())
continue;
updates[updateCount++] = acoustics.GetPtr();
}
if (updateCount >= 10)
break;
}
if (!updateCount)
{
CScriptRoomAcoustics::DisableAuxCallbacks();
return;
}
auto idx = int(updateCount * x900_activeRandom->Float() * 0.99f);
updates[idx]->EnableAuxCallbacks();
}
void CStateManager::SetCurrentAreaId(TAreaId aid)
{
if (aid != x8cc_nextAreaId)
{
x8d0_prevAreaId = x8cc_nextAreaId;
UpdateRoomAcoustics(aid);
x8cc_nextAreaId = aid;
}
if (aid == kInvalidAreaId)
return;
if (x8c0_mapWorldInfo->IsAreaVisted(aid))
return;
x8c0_mapWorldInfo->SetAreaVisited(aid, true);
x850_world->GetMapWorld()->RecalculateWorldSphere(*x8c0_mapWorldInfo, *x850_world);
}
CEntity* CStateManager::ObjectById(TUniqueId uid) { return GetAllObjectList().GetObjectById(uid); }
const CEntity* CStateManager::GetObjectById(TUniqueId uid) const { return GetAllObjectList().GetObjectById(uid); }
void CStateManager::AreaUnloaded(TAreaId)
{
// Intentionally empty
}
void CStateManager::PrepareAreaUnload(TAreaId aid)
{
for (CEntity* ent : GetAllObjectList())
{
if (TCastToPtr<CScriptDoor> door = ent)
if (door->IsConnectedToArea(*this, aid))
door->ForceClosed(*this);
}
FreeScriptObjects(aid);
}
void CStateManager::AreaLoaded(TAreaId aid)
{
x8bc_relayTracker->SendMsgs(aid, *this);
x880_envFxManager->AreaLoaded();
}
void CStateManager::BuildNearList(rstl::reserved_vector<TUniqueId, 1024>& listOut, const zeus::CVector3f& v1,
const zeus::CVector3f& v2, float f1, const CMaterialFilter& filter,
const CActor* actor) const
{
x874_sortedListManager->BuildNearList(listOut, v1, v2, f1, filter, actor);
}
void CStateManager::BuildColliderList(rstl::reserved_vector<TUniqueId, 1024>& listOut, const CActor& actor,
const zeus::CAABox& aabb) const
{
x874_sortedListManager->BuildNearList(listOut, actor, aabb);
}
void CStateManager::BuildNearList(rstl::reserved_vector<TUniqueId, 1024>& listOut, const zeus::CAABox& aabb,
const CMaterialFilter& filter, const CActor* actor) const
{
x874_sortedListManager->BuildNearList(listOut, aabb, filter, actor);
}
void CStateManager::UpdateActorInSortedLists(CActor& act)
{
if (!act.GetUseInSortedLists() || !act.xe4_27_notInSortedLists)
return;
std::experimental::optional<zeus::CAABox> aabb = CalculateObjectBounds(act);
bool actorInLists = x874_sortedListManager->ActorInLists(&act);
if (actorInLists || aabb)
{
act.xe4_27_notInSortedLists = false;
if (actorInLists)
{
if (!act.GetActive() || !aabb)
{
x874_sortedListManager->Remove(&act);
}
else
{
x874_sortedListManager->Move(&act, *aabb);
}
}
else if (act.GetActive() && aabb)
{
x874_sortedListManager->Insert(&act, *aabb);
}
}
}
void CStateManager::UpdateSortedLists()
{
if (!x850_world)
return;
for (CEntity* actor : GetActorObjectList())
UpdateActorInSortedLists(static_cast<CActor&>(*actor));
}
std::experimental::optional<zeus::CAABox> CStateManager::CalculateObjectBounds(const CActor& actor)
{
rstl::optional_object<zeus::CAABox> bounds = actor.GetTouchBounds();
if (bounds)
{
zeus::CAABox aabb;
aabb.accumulateBounds(bounds->min);
aabb.accumulateBounds(bounds->max);
if (TCastToConstPtr<CPhysicsActor> physAct = actor)
{
zeus::CAABox physAabb = physAct->GetBoundingBox();
aabb.accumulateBounds(physAabb.min);
aabb.accumulateBounds(physAabb.max);
}
return {aabb};
}
else
{
if (TCastToConstPtr<CPhysicsActor> physAct = actor)
return {physAct->GetBoundingBox()};
}
return {};
}
void CStateManager::AddObject(CEntity& ent)
{
if (ent.GetEditorId() != kInvalidEditorId)
x890_scriptIdMap.insert(std::make_pair(ent.GetEditorId(), ent.GetUniqueId()));
for (auto& list : x808_objLists)
list->AddObject(ent);
if (ent.GetAreaIdAlways() == kInvalidAreaId && x84c_player &&
ent.GetUniqueId() != x84c_player->GetUniqueId())
ent.x4_areaId = x84c_player->GetAreaIdAlways();
if (ent.GetAreaIdAlways() != kInvalidAreaId)
{
CGameArea* area = x850_world->GetArea(ent.GetAreaIdAlways());
if (area->IsPostConstructed())
area->GetAreaObjects()->AddObject(ent);
}
if (TCastToPtr<CActor> act = ent)
UpdateActorInSortedLists(*act.GetPtr());
ent.AcceptScriptMsg(EScriptObjectMessage::Registered, kInvalidUniqueId, *this);
if (ent.GetAreaIdAlways() != kInvalidAreaId && x850_world)
{
CGameArea* area = x850_world->GetArea(ent.GetAreaIdAlways());
if (area->IsValidated())
SendScriptMsg(&ent, kInvalidUniqueId, EScriptObjectMessage::InitializedInArea);
}
#ifndef NDEBUG
LogModule.report(logvisor::Info, "Added '%s'", ent.GetName().data());
#endif
}
void CStateManager::AddObject(CEntity* ent)
{
if (ent)
AddObject(*ent);
}
CRayCastResult CStateManager::RayStaticIntersection(const zeus::CVector3f& pos, const zeus::CVector3f& dir, float length,
const CMaterialFilter& filter) const
{
return CGameCollision::RayStaticIntersection(*this, pos, dir, length, filter);
}
CRayCastResult CStateManager::RayWorldIntersection(TUniqueId& idOut, const zeus::CVector3f& pos,
const zeus::CVector3f& dir, float length, const CMaterialFilter& filter,
const rstl::reserved_vector<TUniqueId, 1024>& list) const
{
return CGameCollision::RayWorldIntersection(*this, idOut, pos, dir, length, filter, list);
}
void CStateManager::UpdateObjectInLists(CEntity& ent)
{
for (auto& list : x808_objLists)
{
if (list->GetValidObjectById(ent.GetUniqueId()))
if (!list->IsQualified(ent))
list->RemoveObject(ent.GetUniqueId());
if (!list->GetValidObjectById(ent.GetUniqueId()))
list->AddObject(ent);
}
}
TUniqueId CStateManager::AllocateUniqueId()
{
const s16 lastIndex = x0_nextFreeIndex;
s16 ourIndex;
do
{
ourIndex = x0_nextFreeIndex;
x0_nextFreeIndex = (x0_nextFreeIndex + 1) & 0x3ff;
if (x0_nextFreeIndex == lastIndex)
LogModule.report(logvisor::Fatal, "Object List Full!");
}
while (GetAllObjectList().GetObjectByIndex(ourIndex) != nullptr);
x8_idArr[ourIndex] = (x8_idArr[ourIndex] + 1) & 0x3f;
if (TUniqueId(ourIndex, x8_idArr[ourIndex]) == kInvalidUniqueId)
x8_idArr[ourIndex] = 0;
return TUniqueId(ourIndex, x8_idArr[ourIndex]);
}
void CStateManager::DeferStateTransition(EStateManagerTransition t)
{
if (t == EStateManagerTransition::InGame)
{
if (xf90_deferredTransition != EStateManagerTransition::InGame)
{
x850_world->SetPauseState(false);
xf90_deferredTransition = EStateManagerTransition::InGame;
}
}
else
{
if (xf90_deferredTransition == EStateManagerTransition::InGame)
{
x850_world->SetPauseState(true);
xf90_deferredTransition = t;
}
}
}
bool CStateManager::CanShowMapScreen() const
{
const CHintOptions::SHintState* curDispHint = g_GameState->HintOptions().GetCurrentDisplayedHint();
if (!curDispHint || curDispHint->CanContinue())
return true;
return false;
}
std::pair<u32, u32> CStateManager::CalculateScanCompletionRate() const
{
u32 num = 0;
u32 denom = 0;
int idx = 0;
for (const std::pair<CAssetId, float>& scan : x8b8_playerState->GetScanTimes())
{
CSaveWorld::EScanCategory category = g_MemoryCardSys->GetScanStates()[idx++].second;
if (category != CSaveWorld::EScanCategory::None && category != CSaveWorld::EScanCategory::Research)
{
++denom;
if (scan.second == 1.f)
++num;
}
}
return {num, denom};
}
void CStateManager::SetBossParams(TUniqueId bossId, float maxEnergy, u32 stringIdx)
{
xf18_bossId = bossId;
xf1c_totalBossEnergy = maxEnergy;
xf20_bossStringIdx = stringIdx;
}
float CStateManager::IntegrateVisorFog(float f) const
{
if (x8b8_playerState->GetActiveVisor(*this) == CPlayerState::EPlayerVisor::Scan)
return (1.f - x8b8_playerState->GetVisorTransitionFactor()) * f;
return f;
}
float CStateManager::g_EscapeShakeCountdown;
bool CStateManager::g_EscapeShakeCountdownInit = false;
}