mirror of https://github.com/AxioDL/metaforce.git
103 lines
4.1 KiB
C++
103 lines
4.1 KiB
C++
#ifndef __URDE_CSCRIPTDEBRIS_HPP__
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#define __URDE_CSCRIPTDEBRIS_HPP__
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#include "CPhysicsActor.hpp"
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namespace urde
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{
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class CElementGen;
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class CScriptDebris : public CPhysicsActor
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{
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public:
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enum class EScaleType
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{
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NoScale,
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EndsToZero
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};
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enum class EOrientationType
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{
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NotOriented,
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AlongVelocity,
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ToObject,
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AlongCollisionNormal
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};
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private:
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zeus::CVector3f x258_velocity;
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zeus::CColor x264_color;
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zeus::CColor x268_endsColor;
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float x26c_zImpulse = 0.f;
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float x270_curTime = 0.f;
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float x274_duration = 0.f;
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float x278_ooDuration = 0.f;
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float x27c_restitution;
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CScriptDebris::EScaleType x280_scaleType = CScriptDebris::EScaleType::NoScale;
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union
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{
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struct
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{
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bool x281_24_randomAngImpulse : 1;
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bool x281_25_particle1GlobalTranslation : 1;
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bool x281_26_deferDeleteTillParticle1Done : 1;
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bool x281_27_particle2GlobalTranslation : 1;
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bool x281_28_deferDeleteTillParticle2Done : 1;
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bool x281_29_particle3Active : 1;
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bool x281_30_debrisExtended : 1;
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bool x281_31_dieOnProjectile : 1;
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bool x282_24_noBounce : 1;
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};
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u32 _dummy = 0;
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};
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EOrientationType x283_particleOrs[3] = {};
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float x288_linConeAngle = 0.f;
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float x28c_linMinMag = 0.f;
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float x290_linMaxMag = 0.f;
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float x294_angMinMag = 0.f;
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float x298_angMaxMag = 0.f;
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float x29c_minDuration = 0.f;
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float x2a0_maxDuration = 0.f;
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float x2a4_colorInT = 0.f;
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float x2a8_colorOutT = 0.f;
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float x2ac_scaleOutStartT = 0.f;
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zeus::CVector3f x2b0_scale;
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zeus::CVector3f x2bc_endScale;
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zeus::CVector3f x2c8_collisionNormal;
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std::unique_ptr<CElementGen> x2d4_particleGens[3]; /* x2d4, x2d8, x2dc */
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TReservedAverage<float, 8> x2e0_speedAvg;
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public:
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CScriptDebris(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CActorParameters& aParams, CAssetId particleId,
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const zeus::CVector3f& particleScale, float zImpulse, const zeus::CVector3f& velocity,
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const zeus::CColor& endsColor, float mass, float restitution, float duration,
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EScaleType scaleType, bool b1, bool randomAngImpulse, bool active);
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CScriptDebris(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CActorParameters& aParams, float linConeAngle, float linMinMag,
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float linMaxMag, float angMinMag, float angMaxMag, float minDuration, float maxDuration,
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float colorInT, float colorOutT, const zeus::CColor& color, const zeus::CColor& endsColor,
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float scaleOutStartT, const zeus::CVector3f& scale, const zeus::CVector3f& endScale,
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float restitution, float downwardSpeed, const zeus::CVector3f& localOffset,
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CAssetId particle1, const zeus::CVector3f& particle1Scale, bool particle1GlobalTranslation,
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bool deferDeleteTillParticle1Done, EOrientationType particle1Or,
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CAssetId particle2, const zeus::CVector3f& particle2Scale, bool particle2GlobalTranslation,
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bool deferDeleteTillParticle2Done, EOrientationType particle2Or,
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CAssetId particle3, const zeus::CVector3f& particle3Scale, EOrientationType particle3Or,
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bool solid, bool dieOnProjectile, bool noBounce, bool active);
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void Accept(IVisitor& visitor);
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void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
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void Think(float dt, CStateManager& mgr);
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void Touch(CActor& other, CStateManager& mgr);
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std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum);
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void Render(const CStateManager& mgr) const;
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void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&);
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};
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} // namespace urde
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#endif // __URDE_CSCRIPTDEBRIS_HPP__
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