metaforce/Runtime/CGameHintInfo.hpp

51 lines
1.4 KiB
C++

#ifndef __URDE_CGAMEHINTINFO_HPP__
#define __URDE_CGAMEHINTINFO_HPP__
#include "RetroTypes.hpp"
#include "IFactory.hpp"
namespace urde
{
class CGameHintInfo
{
public:
struct SHintLocation
{
CAssetId x0_mlvlId = -1;
CAssetId x4_mreaId = -1;
TAreaId x8_areaId = kInvalidAreaId;
CAssetId xc_stringId = -1;
SHintLocation(CInputStream&, s32);
};
class CGameHint
{
std::string x0_name;
float x10_immediateTime;
float x14_normalTime;
CAssetId x18_stringId;
float x1c_textTime;
std::vector<SHintLocation> x20_locations;
public:
CGameHint(CInputStream&, s32);
float GetNormalTime() const { return x14_normalTime; }
float GetImmediateTime() const { return x10_immediateTime; }
float GetTextTime() const { return x1c_textTime; }
std::string_view GetName() const { return x0_name; }
CAssetId GetStringID() const { return x18_stringId; }
const std::vector<SHintLocation>& GetLocations() const { return x20_locations; }
};
private:
std::vector<CGameHint> x0_hints;
public:
CGameHintInfo(CInputStream&, s32);
const std::vector<CGameHint>& GetHints() const { return x0_hints; }
static int FindHintIndex(const char* str);
};
CFactoryFnReturn FHintFactory(const SObjectTag&, CInputStream&, const CVParamTransfer, CObjectReference*);
}
#endif // __URDE_CGAMEHINTINFO_HPP__