mirror of https://github.com/AxioDL/metaforce.git
1323 lines
47 KiB
C++
1323 lines
47 KiB
C++
#include "Graphics/CModel.hpp"
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#include "Graphics/CTexture.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "Graphics/CLight.hpp"
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#include "hecl/HMDLMeta.hpp"
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#include "hecl/Runtime.hpp"
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#include "boo/graphicsdev/Metal.hpp"
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#include "Shaders/CModelShaders.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "Character/CSkinRules.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include <array>
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namespace urde
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{
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static logvisor::Module Log("urde::CBooModel");
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bool CBooModel::g_DrawingOccluders = false;
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static CBooModel* g_FirstModel = nullptr;
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void CBooModel::ClearModelUniformCounters()
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{
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for (CBooModel* model = g_FirstModel ; model ; model = model->m_next)
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model->ClearUniformCounter();
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}
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zeus::CVector3f CBooModel::g_PlayerPosition = {};
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float CBooModel::g_ModSeconds = 0.f;
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float CBooModel::g_TransformedTime = 0.f;
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float CBooModel::g_TransformedTime2 = 0.f;
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void CBooModel::SetNewPlayerPositionAndTime(const zeus::CVector3f& pos)
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{
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g_PlayerPosition = pos;
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KillCachedViewDepState();
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u32 modMillis = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::steady_clock::now().time_since_epoch()).count() % u64(100000.f * 4.f * M_PIF / 3.f);
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g_ModSeconds = modMillis / 1000.f;
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g_TransformedTime = 1.f / -(0.05f * std::sin(g_ModSeconds * 1.5f) - 1.f);
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g_TransformedTime2 = 1.f / -(0.015f * std::sin(g_ModSeconds * 1.5f + 1.f) - 1.f);
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}
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CBooModel* CBooModel::g_LastModelCached = nullptr;
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void CBooModel::KillCachedViewDepState()
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{
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g_LastModelCached = nullptr;
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}
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bool CBooModel::g_DummyTextures = false;
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zeus::CVector3f CBooModel::g_ReflectViewPos = {};
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static const zeus::CMatrix4f ReflectBaseMtx =
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{
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0.f, 0.f, 0.f, 0.f,
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0.f, 0.f, 0.f, 0.f,
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0.f, 0.f, 0.f, 1.f,
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0.f, 0.f, 0.f, 1.f
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};
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void CBooModel::EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf,
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zeus::CMatrix4f* mtxsOut, float& alphaOut)
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{
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zeus::CVector3f modelToPlayer = g_PlayerPosition - CGraphics::g_GXModelMatrix.origin;
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zeus::CVector3f modelToPlayerLocal = CGraphics::g_GXModelMatrix.transposeRotate(modelToPlayer);
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zeus::CVector3f surfPos;
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float surfSize = 0.f;
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if (surf)
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{
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zeus::CVector3f surfCenter(surf->m_data.centroid);
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zeus::CVector3f surfNormal(surf->m_data.reflectionNormal);
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float dotDelta = surfNormal.dot(modelToPlayerLocal) - surfCenter.dot(surfNormal);
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surfPos = modelToPlayerLocal - surfNormal * dotDelta;
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}
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else
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{
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surfPos = model.x20_aabb.center();
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surfSize = (model.x20_aabb.max.x - model.x20_aabb.min.x) + (model.x20_aabb.max.y - model.x20_aabb.min.y) * 0.5f;
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}
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if (g_Renderer->x318_24_refectionDirty)
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{
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zeus::CVector3f playerToPos = g_ReflectViewPos - g_PlayerPosition;
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zeus::CVector3f vecToPos = surfPos - g_PlayerPosition;
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if (playerToPos.dot(playerToPos) < vecToPos.dot(vecToPos))
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g_ReflectViewPos = surfPos;
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}
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else
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{
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g_ReflectViewPos = surfPos;
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g_Renderer->x318_24_refectionDirty = true;
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}
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zeus::CVector3f playerToSurf = surfPos - modelToPlayerLocal;
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float distance = std::max(-(0.5f * surfSize - playerToSurf.magnitude()), FLT_EPSILON);
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if (distance >= 5.f)
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{
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alphaOut = 0.f;
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}
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else
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{
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alphaOut = (5.f - distance) / 5.f;
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/* Indirect map matrix */
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mtxsOut[0] = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f();
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/* Reflection map matrix */
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zeus::CVector3f v1 = playerToSurf * (1.f / surfSize);
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zeus::CVector3f v2 = v1.cross(zeus::CVector3f::skUp);
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if (v2.canBeNormalized())
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v2.normalize();
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else
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v2 = zeus::CVector3f::skRight;
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float timeScale = 0.32258067f * (0.02f * distance + 1.f);
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float f1 = timeScale * g_TransformedTime;
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float f2 = timeScale * g_TransformedTime2;
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mtxsOut[1] = ReflectBaseMtx;
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mtxsOut[1][0][0] = f1 * v2.x;
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mtxsOut[1][1][0] = f1 * v2.y;
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mtxsOut[1][3][0] = -surfPos.dot(v2) * f1 + 0.5f;
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mtxsOut[1][2][1] = f2;
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mtxsOut[1][3][1] = -modelToPlayerLocal.z * f2;
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}
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}
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boo::ObjToken<boo::ITexture> CBooModel::g_shadowMap;
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zeus::CTransform CBooModel::g_shadowTexXf;
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void CBooModel::EnableShadowMaps(const boo::ObjToken<boo::ITexture>& map, const zeus::CTransform& texXf)
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{
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g_shadowMap = map;
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g_shadowTexXf = texXf;
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}
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void CBooModel::DisableShadowMaps()
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{
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g_shadowMap = nullptr;
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}
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CBooModel::~CBooModel()
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{
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if (m_prev)
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m_prev->m_next = m_next;
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if (m_next)
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m_next->m_prev = m_prev;
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if (this == g_FirstModel)
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g_FirstModel = m_next;
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}
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CBooModel::CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurface>* surfaces, SShader& shader,
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const boo::ObjToken<boo::IVertexFormat>& vtxFmt, const boo::ObjToken<boo::IGraphicsBufferS>& vbo,
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const boo::ObjToken<boo::IGraphicsBufferS>& ibo, const zeus::CAABox& aabb, u8 renderMask,
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int numInsts, const boo::ObjToken<boo::ITexture> txtrOverrides[8])
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: m_modelTok(token), m_model(parent), x0_surfaces(surfaces), x4_matSet(&shader.m_matSet),
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m_matSetIdx(shader.m_matSetIdx), m_pipelines(&shader.m_shaders), x1c_textures(shader.x0_textures),
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x20_aabb(aabb), x40_24_texturesLoaded(false), x40_25_modelVisible(0), x41_mask(renderMask),
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m_staticVtxFmt(vtxFmt), m_staticVbo(vbo), m_staticIbo(ibo)
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{
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if (txtrOverrides)
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for (int i=0 ; i<8 ; ++i)
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m_txtrOverrides[i] = txtrOverrides[i];
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if (!g_FirstModel)
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g_FirstModel = this;
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else
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{
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g_FirstModel->m_prev = this;
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m_next = g_FirstModel;
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g_FirstModel = this;
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}
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for (CBooSurface& surf : *x0_surfaces)
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surf.m_parent = this;
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for (auto it=x0_surfaces->rbegin() ; it != x0_surfaces->rend() ; ++it)
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{
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u32 matId = it->m_data.matIdx;
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const MaterialSet::Material& matData = GetMaterialByIndex(matId);
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if (matData.flags.depthSorting())
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{
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it->m_next = x3c_firstSortedSurface;
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x3c_firstSortedSurface = &*it;
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}
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else
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{
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it->m_next = x38_firstUnsortedSurface;
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x38_firstUnsortedSurface = &*it;
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}
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}
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m_instances.reserve(numInsts);
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for (int i=0 ; i<numInsts ; ++i)
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PushNewModelInstance();
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}
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boo::ObjToken<boo::IGraphicsBuffer>
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CBooModel::ModelInstance::GetBooVBO(const CBooModel& model,
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boo::IGraphicsDataFactory::Context& ctx)
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{
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if (model.m_staticVbo)
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return model.m_staticVbo.get();
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if (!m_dynamicVbo && model.m_model)
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{
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const CModel& parent = *model.m_model;
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m_dynamicVbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex,
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parent.m_hmdlMeta.vertStride, parent.m_hmdlMeta.vertCount);
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m_dynamicVbo->load(parent.m_dynamicVertexData.get(),
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parent.m_hmdlMeta.vertStride * parent.m_hmdlMeta.vertCount);
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}
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return m_dynamicVbo.get();
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}
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boo::ObjToken<boo::IVertexFormat>
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CBooModel::ModelInstance::GetBooVtxFmt(const CBooModel& model,
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boo::IGraphicsDataFactory::Context& ctx)
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{
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if (model.m_staticVtxFmt)
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return model.m_staticVtxFmt;
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if (!m_dynamicVtxFmt && model.m_model)
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{
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const CModel& parent = *model.m_model;
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m_dynamicVtxFmt = hecl::Runtime::HMDLData::NewVertexFormat(ctx, parent.m_hmdlMeta,
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GetBooVBO(model, ctx), parent.m_ibo.get());
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}
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return m_dynamicVtxFmt;
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}
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CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
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{
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if (!x40_24_texturesLoaded && !g_DummyTextures)
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return nullptr;
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if (m_instances.size() >= 256)
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Log.report(logvisor::Fatal, "Model buffer overflow");
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m_instances.emplace_back();
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ModelInstance& newInst = m_instances.back();
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size_t skinBankCount = 0;
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size_t weightVecCount = 0;
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if (const CModel* model = m_model)
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{
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skinBankCount = model->m_hmdlMeta.bankCount;
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weightVecCount = model->m_hmdlMeta.weightCount;
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}
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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/* Determine space required by uniform buffer */
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std::vector<size_t> skinOffs;
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std::vector<size_t> skinSizes;
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skinOffs.reserve(std::max(size_t(1), skinBankCount));
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skinSizes.reserve(std::max(size_t(1), skinBankCount));
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std::vector<size_t> uvOffs;
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std::vector<size_t> uvSizes;
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uvOffs.reserve(x4_matSet->materials.size());
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uvSizes.reserve(x4_matSet->materials.size());
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/* Vert transform matrices */
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size_t uniBufSize = 0;
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if (skinBankCount)
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{
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/* Skinned */
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for (size_t i=0 ; i<skinBankCount ; ++i)
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{
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size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * (2 * weightVecCount * 4 + 1));
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skinOffs.push_back(uniBufSize);
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skinSizes.push_back(thisSz);
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uniBufSize += thisSz;
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}
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}
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else
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{
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/* Non-Skinned */
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size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * 3);
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skinOffs.push_back(uniBufSize);
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skinSizes.push_back(thisSz);
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uniBufSize += thisSz;
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}
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/* Animated UV transform matrices */
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size_t matCount = x4_matSet->materials.size();
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for (const MaterialSet::Material& mat : x4_matSet->materials)
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{
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size_t thisSz = ROUND_UP_256(/*mat.uvAnims.size()*/ 8 * (sizeof(zeus::CMatrix4f) * 2));
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uvOffs.push_back(uniBufSize);
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uvSizes.push_back(thisSz);
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uniBufSize += thisSz;
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}
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/* Lighting uniform */
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size_t lightOff = 0;
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size_t lightSz = 0;
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{
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size_t thisSz = ROUND_UP_256(sizeof(CModelShaders::LightingUniform));
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lightOff = uniBufSize;
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lightSz = thisSz;
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uniBufSize += thisSz;
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}
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/* Surface reflection texmatrix uniform with first identity slot */
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size_t reflectOff = uniBufSize;
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uniBufSize += 256;
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for (const CBooSurface& surf : *x0_surfaces)
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{
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const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx);
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if (mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye())
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uniBufSize += 256;
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}
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/* Allocate resident buffer */
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m_uniformDataSize = uniBufSize;
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newInst.m_uniformBuffer = ctx.newDynamicBuffer(boo::BufferUse::Uniform, uniBufSize, 1);
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {newInst.m_uniformBuffer.get(),
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newInst.m_uniformBuffer.get(),
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newInst.m_uniformBuffer.get(),
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newInst.m_uniformBuffer.get()};
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/* Binding for each surface */
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newInst.m_shaderDataBindings.reserve(x0_surfaces->size());
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boo::ObjToken<boo::ITexture> mbShadowTexs[8] = {g_Renderer->m_ballShadowId.get(),
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g_Renderer->x220_sphereRamp.get(),
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g_Renderer->m_ballFade.get(),
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g_Renderer->x220_sphereRamp.get(),
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g_Renderer->x220_sphereRamp.get(),
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g_Renderer->x220_sphereRamp.get(),
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g_Renderer->x220_sphereRamp.get(),
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g_Renderer->x220_sphereRamp.get()};
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size_t thisOffs[4];
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size_t thisSizes[4];
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static const boo::PipelineStage stages[4] = {boo::PipelineStage::Vertex,
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boo::PipelineStage::Vertex,
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boo::PipelineStage::Fragment,
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boo::PipelineStage::Vertex};
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/* Enumerate surfaces and build data bindings */
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size_t curReflect = reflectOff + 256;
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for (const CBooSurface& surf : *x0_surfaces)
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{
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const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx);
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boo::ObjToken<boo::ITexture> texs[8] = {g_Renderer->x220_sphereRamp.get(),
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g_Renderer->x220_sphereRamp.get(),
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g_Renderer->x220_sphereRamp.get(),
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g_Renderer->x220_sphereRamp.get(),
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g_Renderer->x220_sphereRamp.get(),
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g_Renderer->x220_sphereRamp.get(),
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g_Renderer->x220_sphereRamp.get(),
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g_Renderer->x220_sphereRamp.get()};
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u32 texCount = 0;
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for (atUint32 idx : mat.textureIdxs)
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{
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if (boo::ObjToken<boo::ITexture> overtex = m_txtrOverrides[texCount])
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{
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texs[texCount++] = overtex;
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}
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else if (g_DummyTextures)
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{
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texs[texCount++] = g_Renderer->x220_sphereRamp.get();
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}
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else
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{
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TCachedToken<CTexture>& tex = x1c_textures[idx];
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if (boo::ObjToken<boo::ITexture> btex = tex.GetObj()->GetBooTexture())
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texs[texCount++] = btex;
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}
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}
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if (skinBankCount)
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{
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thisOffs[0] = skinOffs[surf.m_data.skinMtxBankIdx];
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thisSizes[0] = skinSizes[surf.m_data.skinMtxBankIdx];
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}
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else
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{
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thisOffs[0] = 0;
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thisSizes[0] = 256;
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}
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thisOffs[1] = uvOffs[surf.m_data.matIdx];
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thisSizes[1] = uvSizes[surf.m_data.matIdx];
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thisOffs[2] = lightOff;
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thisSizes[2] = lightSz;
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bool useReflection = mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye();
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if (useReflection)
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{
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if (g_Renderer->x14c_reflectionTex)
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texs[texCount] = g_Renderer->x14c_reflectionTex.get();
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else
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texs[texCount] = g_Renderer->x220_sphereRamp.get();
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thisOffs[3] = curReflect;
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curReflect += 256;
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}
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else
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{
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thisOffs[3] = reflectOff;
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}
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thisSizes[3] = 256;
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const std::shared_ptr<hecl::Runtime::ShaderPipelines>& pipelines = m_pipelines->at(surf.m_data.matIdx);
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newInst.m_shaderDataBindings.emplace_back();
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std::vector<boo::ObjToken<boo::IShaderDataBinding>>& extendeds = newInst.m_shaderDataBindings.back();
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extendeds.reserve(pipelines->m_pipelines.size());
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int idx = 0;
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for (const boo::ObjToken<boo::IShaderPipeline>& pipeline : pipelines->m_pipelines)
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{
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boo::ObjToken<boo::ITexture>* ltexs;
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if (idx == EExtendedShader::Thermal)
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{
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texs[7] = g_Renderer->x220_sphereRamp.get();
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ltexs = texs;
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}
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else if (idx == EExtendedShader::MorphBallShadow)
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{
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ltexs = mbShadowTexs;
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}
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else if (idx == EExtendedShader::WorldShadow)
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{
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if (g_shadowMap)
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texs[7] = g_shadowMap;
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else
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texs[7] = g_Renderer->x220_sphereRamp.get();
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ltexs = texs;
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}
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else if (useReflection)
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{
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ltexs = texs;
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}
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else
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{
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ltexs = texs;
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}
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extendeds.push_back(
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ctx.newShaderDataBinding(pipeline, newInst.GetBooVtxFmt(*this, ctx),
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newInst.GetBooVBO(*this, ctx), nullptr, m_staticIbo.get(), 4, bufs,
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stages, thisOffs, thisSizes, 8, ltexs, nullptr, nullptr));
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++idx;
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}
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}
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return true;
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});
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return &newInst;
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}
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|
|
void CBooModel::MakeTexturesFromMats(const MaterialSet& matSet,
|
|
std::vector<TCachedToken<CTexture>>& toksOut,
|
|
IObjectStore& store)
|
|
{
|
|
toksOut.reserve(matSet.head.textureIDs.size());
|
|
for (const DataSpec::UniqueID32& id : matSet.head.textureIDs)
|
|
toksOut.emplace_back(store.GetObj({SBIG('TXTR'), id.toUint32()}));
|
|
}
|
|
|
|
void CBooModel::MakeTexturesFromMats(std::vector<TCachedToken<CTexture>>& toksOut,
|
|
IObjectStore& store)
|
|
{
|
|
MakeTexturesFromMats(*x4_matSet, toksOut, store);
|
|
}
|
|
|
|
void CBooModel::ActivateLights(const std::vector<CLight>& lights)
|
|
{
|
|
m_lightingData.ActivateLights(lights);
|
|
}
|
|
|
|
void CBooModel::DisableAllLights()
|
|
{
|
|
m_lightingData.ambient = zeus::CColor::skBlack;
|
|
|
|
for (size_t curLight = 0 ; curLight<URDE_MAX_LIGHTS ; ++curLight)
|
|
{
|
|
CModelShaders::Light& lightOut = m_lightingData.lights[curLight];
|
|
lightOut.color = zeus::CColor::skClear;
|
|
lightOut.linAtt[0] = 1.f;
|
|
lightOut.angAtt[0] = 1.f;
|
|
}
|
|
}
|
|
|
|
void CBooModel::RemapMaterialData(SShader& shader)
|
|
{
|
|
x4_matSet = &shader.m_matSet;
|
|
m_matSetIdx = shader.m_matSetIdx;
|
|
x1c_textures = shader.x0_textures;
|
|
m_pipelines = &shader.m_shaders;
|
|
x40_24_texturesLoaded = false;
|
|
m_instances.clear();
|
|
}
|
|
|
|
void CBooModel::RemapMaterialData(SShader& shader,
|
|
const std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>>& pipelines)
|
|
{
|
|
x4_matSet = &shader.m_matSet;
|
|
m_matSetIdx = shader.m_matSetIdx;
|
|
x1c_textures = shader.x0_textures;
|
|
m_pipelines = &pipelines;
|
|
x40_24_texturesLoaded = false;
|
|
m_instances.clear();
|
|
}
|
|
|
|
bool CBooModel::TryLockTextures() const
|
|
{
|
|
if (!x40_24_texturesLoaded)
|
|
{
|
|
bool allLoad = true;
|
|
for (TCachedToken<CTexture>& tex : const_cast<std::vector<TCachedToken<CTexture>>&>(x1c_textures))
|
|
{
|
|
tex.Lock();
|
|
if (!tex.IsLoaded())
|
|
allLoad = false;
|
|
}
|
|
|
|
const_cast<CBooModel*>(this)->x40_24_texturesLoaded = allLoad;
|
|
}
|
|
|
|
return x40_24_texturesLoaded;
|
|
}
|
|
|
|
void CBooModel::UnlockTextures() const
|
|
{
|
|
const_cast<CBooModel*>(this)->m_instances.clear();
|
|
for (TCachedToken<CTexture>& tex : const_cast<std::vector<TCachedToken<CTexture>>&>(x1c_textures))
|
|
tex.Unlock();
|
|
const_cast<CBooModel*>(this)->x40_24_texturesLoaded = false;
|
|
}
|
|
|
|
void CBooModel::SyncLoadTextures() const
|
|
{
|
|
if (!x40_24_texturesLoaded)
|
|
{
|
|
for (TCachedToken<CTexture>& tex : const_cast<std::vector<TCachedToken<CTexture>>&>(x1c_textures))
|
|
tex.GetObj();
|
|
const_cast<CBooModel*>(this)->x40_24_texturesLoaded = true;
|
|
}
|
|
}
|
|
|
|
void CBooModel::DrawFlat(ESurfaceSelection sel, EExtendedShader extendedIdx) const
|
|
{
|
|
const CBooSurface* surf;
|
|
CModelFlags flags = {};
|
|
flags.m_extendedShader = extendedIdx;
|
|
|
|
if (sel != ESurfaceSelection::SortedOnly)
|
|
{
|
|
surf = x38_firstUnsortedSurface;
|
|
while (surf)
|
|
{
|
|
DrawSurface(*surf, flags);
|
|
surf = surf->m_next;
|
|
}
|
|
}
|
|
|
|
if (sel != ESurfaceSelection::UnsortedOnly)
|
|
{
|
|
surf = x3c_firstSortedSurface;
|
|
while (surf)
|
|
{
|
|
DrawSurface(*surf, flags);
|
|
surf = surf->m_next;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CBooModel::DrawAlphaSurfaces(const CModelFlags& flags) const
|
|
{
|
|
const CBooSurface* surf = x3c_firstSortedSurface;
|
|
while (surf)
|
|
{
|
|
DrawSurface(*surf, flags);
|
|
surf = surf->m_next;
|
|
}
|
|
}
|
|
|
|
void CBooModel::DrawNormalSurfaces(const CModelFlags& flags) const
|
|
{
|
|
const CBooSurface* surf = x38_firstUnsortedSurface;
|
|
while (surf)
|
|
{
|
|
DrawSurface(*surf, flags);
|
|
surf = surf->m_next;
|
|
}
|
|
}
|
|
|
|
void CBooModel::DrawSurfaces(const CModelFlags& flags) const
|
|
{
|
|
const CBooSurface* surf = x38_firstUnsortedSurface;
|
|
while (surf)
|
|
{
|
|
DrawSurface(*surf, flags);
|
|
surf = surf->m_next;
|
|
}
|
|
|
|
surf = x3c_firstSortedSurface;
|
|
while (surf)
|
|
{
|
|
DrawSurface(*surf, flags);
|
|
surf = surf->m_next;
|
|
}
|
|
}
|
|
|
|
void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) const
|
|
{
|
|
//if (m_uniUpdateCount == 0)
|
|
// Log.report(logvisor::Fatal, "UpdateUniformData() not called");
|
|
if (m_uniUpdateCount == 0 || m_uniUpdateCount > m_instances.size())
|
|
return;
|
|
const ModelInstance& inst = m_instances[m_uniUpdateCount-1];
|
|
|
|
const MaterialSet::Material& data = GetMaterialByIndex(surf.m_data.matIdx);
|
|
if (data.flags.shadowOccluderMesh() && !g_DrawingOccluders)
|
|
return;
|
|
|
|
const std::vector<boo::ObjToken<boo::IShaderDataBinding>>& extendeds = inst.m_shaderDataBindings[surf.selfIdx];
|
|
boo::ObjToken<boo::IShaderDataBinding> binding = extendeds[0];
|
|
if (flags.m_extendedShader < extendeds.size())
|
|
binding = extendeds[flags.m_extendedShader];
|
|
|
|
CGraphics::SetShaderDataBinding(binding);
|
|
CGraphics::DrawArrayIndexed(surf.m_data.idxStart, surf.m_data.idxCount);
|
|
}
|
|
|
|
void CBooModel::WarmupDrawSurfaces() const
|
|
{
|
|
const CBooSurface* surf = x38_firstUnsortedSurface;
|
|
while (surf)
|
|
{
|
|
WarmupDrawSurface(*surf);
|
|
surf = surf->m_next;
|
|
}
|
|
|
|
surf = x3c_firstSortedSurface;
|
|
while (surf)
|
|
{
|
|
WarmupDrawSurface(*surf);
|
|
surf = surf->m_next;
|
|
}
|
|
}
|
|
|
|
void CBooModel::WarmupDrawSurface(const CBooSurface& surf) const
|
|
{
|
|
if (m_uniUpdateCount > m_instances.size())
|
|
return;
|
|
const ModelInstance& inst = m_instances[m_uniUpdateCount-1];
|
|
|
|
// Only warmup normal lighting and thermal visor
|
|
for (int i=1 ; i<=2 ; ++i)
|
|
{
|
|
auto& binding = inst.m_shaderDataBindings[surf.selfIdx][i];
|
|
CGraphics::SetShaderDataBinding(binding);
|
|
CGraphics::DrawArrayIndexed(surf.m_data.idxStart, std::min(u32(3), surf.m_data.idxCount));
|
|
}
|
|
}
|
|
|
|
void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimation& anim)
|
|
{
|
|
zeus::CMatrix4f& texMtxOut = reinterpret_cast<zeus::CMatrix4f&>(*bufOut);
|
|
zeus::CMatrix4f& postMtxOut = reinterpret_cast<zeus::CMatrix4f&>(*(bufOut + sizeof(zeus::CMatrix4f)));
|
|
texMtxOut = zeus::CMatrix4f();
|
|
postMtxOut = zeus::CMatrix4f();
|
|
switch (anim.mode)
|
|
{
|
|
case UVAnimation::Mode::MvInvNoTranslation:
|
|
{
|
|
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
|
texMtxOut.vec[3].zeroOut();
|
|
texMtxOut.vec[3].w = 1.f;
|
|
postMtxOut.vec[0].x = 0.5f;
|
|
postMtxOut.vec[1].y = 0.5f;
|
|
postMtxOut.vec[3].x = 0.5f;
|
|
postMtxOut.vec[3].y = 0.5f;
|
|
break;
|
|
}
|
|
case UVAnimation::Mode::MvInv:
|
|
{
|
|
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
|
postMtxOut.vec[0].x = 0.5f;
|
|
postMtxOut.vec[1].y = 0.5f;
|
|
postMtxOut.vec[3].x = 0.5f;
|
|
postMtxOut.vec[3].y = 0.5f;
|
|
break;
|
|
}
|
|
case UVAnimation::Mode::Scroll:
|
|
{
|
|
texMtxOut.vec[3].x = CGraphics::GetSecondsMod900() * anim.vals[2] + anim.vals[0];
|
|
texMtxOut.vec[3].y = CGraphics::GetSecondsMod900() * anim.vals[3] + anim.vals[1];
|
|
break;
|
|
}
|
|
case UVAnimation::Mode::Rotation:
|
|
{
|
|
float angle = CGraphics::GetSecondsMod900() * anim.vals[1] + anim.vals[0];
|
|
float acos = std::cos(angle);
|
|
float asin = std::sin(angle);
|
|
texMtxOut.vec[0].x = acos;
|
|
texMtxOut.vec[0].y = asin;
|
|
texMtxOut.vec[1].x = -asin;
|
|
texMtxOut.vec[1].y = acos;
|
|
texMtxOut.vec[3].x = (1.0f - (acos - asin)) * 0.5f;
|
|
texMtxOut.vec[3].y = (1.0f - (asin + acos)) * 0.5f;
|
|
break;
|
|
}
|
|
case UVAnimation::Mode::HStrip:
|
|
{
|
|
float value = anim.vals[0] * anim.vals[2] * (anim.vals[3] + CGraphics::GetSecondsMod900());
|
|
texMtxOut.vec[3].x = (float)(short)(float)(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2];
|
|
break;
|
|
}
|
|
case UVAnimation::Mode::VStrip:
|
|
{
|
|
float value = anim.vals[0] * anim.vals[2] * (anim.vals[3] + CGraphics::GetSecondsMod900());
|
|
texMtxOut.vec[3].y = (float)(short)(float)(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2];
|
|
break;
|
|
}
|
|
case UVAnimation::Mode::Model:
|
|
{
|
|
texMtxOut = CGraphics::g_GXModelMatrix.toMatrix4f();
|
|
texMtxOut.vec[3].zeroOut();
|
|
|
|
postMtxOut.vec[0].x = 0.5f;
|
|
postMtxOut.vec[2].y = 0.5f;
|
|
postMtxOut.vec[3].x = CGraphics::g_GXModelMatrix.origin.x * 0.5f;
|
|
postMtxOut.vec[3].y = CGraphics::g_GXModelMatrix.origin.y * 0.5f;
|
|
break;
|
|
}
|
|
case UVAnimation::Mode::CylinderEnvironment:
|
|
{
|
|
//texMtxOut = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f();
|
|
texMtxOut = CGraphics::g_GXModelView.toMatrix4f();
|
|
texMtxOut.vec[3].zeroOut();
|
|
|
|
const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin;
|
|
float xy = (viewOrigin.x + viewOrigin.y) * 0.025f * anim.vals[1];
|
|
xy = (xy - (int)xy);
|
|
float z = (viewOrigin.z) * 0.05f * anim.vals[1];
|
|
z = (z - (int)z);
|
|
|
|
float halfA = anim.vals[0] * 0.5f;
|
|
|
|
postMtxOut = zeus::CTransform(zeus::CMatrix3f(halfA, 0.0, 0.0,
|
|
0.0, 0.0, halfA,
|
|
0.0, 0.0, 0.0),
|
|
zeus::CVector3f(xy, z, 1.0)).toMatrix4f();
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
bufOut += sizeof(zeus::CMatrix4f) * 2;
|
|
}
|
|
|
|
void CBooModel::UVAnimationBuffer::PadOutBuffer(u8*& bufStart, u8*& bufOut)
|
|
{
|
|
bufOut = bufStart + ROUND_UP_256(bufOut - bufStart);
|
|
}
|
|
|
|
static const zeus::CMatrix4f MBShadowPost0(1.f, 0.f, 0.f, 0.f,
|
|
0.f, -1.f, 0.f, 1.f,
|
|
0.f, 0.f, 0.f, 1.f,
|
|
0.f, 0.f, 0.f, 1.f);
|
|
|
|
static const zeus::CMatrix4f MBShadowPost1(0.f, 0.f, 0.f, 1.f,
|
|
0.f, 0.f, 1.f, -0.0625f,
|
|
0.f, 0.f, 0.f, 1.f,
|
|
0.f, 0.f, 0.f, 1.f);
|
|
|
|
void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet, const CModelFlags& flags)
|
|
{
|
|
u8* start = bufOut;
|
|
|
|
/* Special matrices for MorphBall shadow rendering */
|
|
if (flags.m_extendedShader == EExtendedShader::MorphBallShadow)
|
|
{
|
|
zeus::CMatrix4f texMtx =
|
|
(zeus::CTransform::Scale(1.f / (flags.mbShadowBox.max.x - flags.mbShadowBox.min.x),
|
|
1.f / (flags.mbShadowBox.max.y - flags.mbShadowBox.min.y),
|
|
1.f / (flags.mbShadowBox.max.z - flags.mbShadowBox.min.z)) *
|
|
zeus::CTransform::Translate(-flags.mbShadowBox.min.x,
|
|
-flags.mbShadowBox.min.y,
|
|
-flags.mbShadowBox.min.z) * CGraphics::g_GXModelView).toMatrix4f();
|
|
for (const MaterialSet::Material& mat : matSet->materials)
|
|
{
|
|
std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
|
|
mtxs[0][0] = texMtx;
|
|
mtxs[0][1] = MBShadowPost0;
|
|
mtxs[1][0] = texMtx;
|
|
mtxs[1][1] = MBShadowPost1;
|
|
bufOut += sizeof(zeus::CMatrix4f) * 2 * 8;
|
|
PadOutBuffer(start, bufOut);
|
|
}
|
|
return;
|
|
}
|
|
|
|
std::experimental::optional<std::array<zeus::CMatrix4f, 2>> specialMtxOut;
|
|
if (flags.m_extendedShader == EExtendedShader::Thermal)
|
|
{
|
|
/* Special Mode0 matrix for exclusive Thermal Visor use */
|
|
specialMtxOut.emplace();
|
|
|
|
zeus::CMatrix4f& texMtxOut = (*specialMtxOut)[0];
|
|
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
|
texMtxOut.vec[3].zeroOut();
|
|
texMtxOut.vec[3].w = 1.f;
|
|
|
|
zeus::CMatrix4f& postMtxOut = (*specialMtxOut)[1];
|
|
postMtxOut.vec[0].x = 0.5f;
|
|
postMtxOut.vec[1].y = 0.5f;
|
|
postMtxOut.vec[3].x = 0.5f;
|
|
postMtxOut.vec[3].y = 0.5f;
|
|
}
|
|
else if (flags.m_extendedShader == EExtendedShader::WorldShadow)
|
|
{
|
|
/* Special matrix for mapping world shadow */
|
|
specialMtxOut.emplace();
|
|
|
|
zeus::CMatrix4f mat = g_shadowTexXf.toMatrix4f();
|
|
zeus::CMatrix4f& texMtxOut = (*specialMtxOut)[0];
|
|
texMtxOut[0][0] = mat[0][0];
|
|
texMtxOut[1][0] = mat[1][0];
|
|
texMtxOut[2][0] = mat[2][0];
|
|
texMtxOut[3][0] = mat[3][0];
|
|
texMtxOut[0][1] = mat[0][2];
|
|
texMtxOut[1][1] = mat[1][2];
|
|
texMtxOut[2][1] = mat[2][2];
|
|
texMtxOut[3][1] = mat[3][2];
|
|
}
|
|
|
|
for (const MaterialSet::Material& mat : matSet->materials)
|
|
{
|
|
if (specialMtxOut)
|
|
{
|
|
std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
|
|
mtxs[7][0] = (*specialMtxOut)[0];
|
|
mtxs[7][1] = (*specialMtxOut)[1];
|
|
}
|
|
u8* bufOrig = bufOut;
|
|
for (const UVAnimation& anim : mat.uvAnims)
|
|
ProcessAnimation(bufOut, anim);
|
|
bufOut = bufOrig + sizeof(zeus::CMatrix4f) * 2 * 8;
|
|
PadOutBuffer(start, bufOut);
|
|
}
|
|
}
|
|
|
|
boo::ObjToken<boo::IGraphicsBufferD> CBooModel::UpdateUniformData(const CModelFlags& flags,
|
|
const CSkinRules* cskr,
|
|
const CPoseAsTransforms* pose) const
|
|
{
|
|
size_t skinBankCount = 0;
|
|
size_t weightVecCount = 0;
|
|
if (const CModel* model = m_model)
|
|
{
|
|
skinBankCount = model->m_hmdlMeta.bankCount;
|
|
weightVecCount = model->m_hmdlMeta.weightCount;
|
|
}
|
|
|
|
/* Invalidate instances if new shadow being drawn */
|
|
if (flags.m_extendedShader == EExtendedShader::WorldShadow &&
|
|
m_lastDrawnShadowMap != g_shadowMap)
|
|
{
|
|
const_cast<CBooModel*>(this)->m_lastDrawnShadowMap = g_shadowMap;
|
|
const_cast<CBooModel*>(this)->m_instances.clear();
|
|
}
|
|
|
|
const ModelInstance* inst;
|
|
if (m_instances.size() <= m_uniUpdateCount)
|
|
{
|
|
inst = const_cast<CBooModel*>(this)->PushNewModelInstance();
|
|
if (!inst)
|
|
return nullptr;
|
|
}
|
|
else
|
|
inst = &m_instances[m_uniUpdateCount];
|
|
++const_cast<CBooModel*>(this)->m_uniUpdateCount;
|
|
|
|
u8* dataOut = reinterpret_cast<u8*>(inst->m_uniformBuffer->map(m_uniformDataSize));
|
|
u8* dataCur = dataOut;
|
|
|
|
if (skinBankCount)
|
|
{
|
|
/* Skinned */
|
|
std::vector<const zeus::CTransform*> bankTransforms;
|
|
size_t weightCount = weightVecCount * 4;
|
|
bankTransforms.reserve(weightCount);
|
|
for (size_t i=0 ; i<skinBankCount ; ++i)
|
|
{
|
|
if (cskr && pose)
|
|
{
|
|
cskr->GetBankTransforms(bankTransforms, *pose, i);
|
|
|
|
for (size_t w=0 ; w<weightCount ; ++w)
|
|
{
|
|
zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
if (w >= bankTransforms.size())
|
|
mv = CGraphics::g_GXModelView.toMatrix4f();
|
|
else
|
|
mv = (CGraphics::g_GXModelView * *bankTransforms[w]).toMatrix4f();
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
}
|
|
for (size_t w=0 ; w<weightCount ; ++w)
|
|
{
|
|
zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
if (w >= bankTransforms.size())
|
|
mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
|
else
|
|
{
|
|
zeus::CTransform xf = (CGraphics::g_GXModelView.basis * bankTransforms[w]->basis);
|
|
xf.basis.invert();
|
|
xf.basis.transpose();
|
|
mvinv = xf.toMatrix4f();
|
|
}
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
}
|
|
|
|
bankTransforms.clear();
|
|
}
|
|
else
|
|
{
|
|
for (size_t w=0 ; w<weightCount ; ++w)
|
|
{
|
|
zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
mv = CGraphics::g_GXModelView.toMatrix4f();
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
}
|
|
for (size_t w=0 ; w<weightCount ; ++w)
|
|
{
|
|
zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
}
|
|
}
|
|
zeus::CMatrix4f& proj = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
proj = CGraphics::GetPerspectiveProjectionMatrix(true);
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
|
|
dataCur = dataOut + ROUND_UP_256(dataCur - dataOut);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Non-Skinned */
|
|
zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
mv = CGraphics::g_GXModelView.toMatrix4f();
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
|
|
zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
|
|
zeus::CMatrix4f& proj = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
|
proj = CGraphics::GetPerspectiveProjectionMatrix(true);
|
|
dataCur += sizeof(zeus::CMatrix4f);
|
|
|
|
dataCur = dataOut + ROUND_UP_256(dataCur - dataOut);
|
|
}
|
|
|
|
UVAnimationBuffer::Update(dataCur, x4_matSet, flags);
|
|
|
|
if (flags.m_extendedShader == EExtendedShader::Thermal) /* Thermal Model (same as UV Mode 0) */
|
|
{
|
|
CModelShaders::ThermalUniform& thermalOut = *reinterpret_cast<CModelShaders::ThermalUniform*>(dataCur);
|
|
thermalOut.mulColor = flags.x4_color;
|
|
thermalOut.addColor = flags.addColor;
|
|
}
|
|
else if (flags.m_extendedShader >= EExtendedShader::SolidColor &&
|
|
flags.m_extendedShader <= EExtendedShader::SolidColorBackfaceCullGreaterAlphaOnly) /* Solid color render */
|
|
{
|
|
CModelShaders::SolidUniform& solidOut = *reinterpret_cast<CModelShaders::SolidUniform*>(dataCur);
|
|
solidOut.solidColor = flags.x4_color;
|
|
}
|
|
else if (flags.m_extendedShader == EExtendedShader::MorphBallShadow) /* MorphBall shadow render */
|
|
{
|
|
CModelShaders::MBShadowUniform& shadowOut = *reinterpret_cast<CModelShaders::MBShadowUniform*>(dataCur);
|
|
shadowOut.shadowUp = CGraphics::g_GXModelView * zeus::CVector3f::skUp;
|
|
shadowOut.shadowUp.w = flags.x4_color.a;
|
|
shadowOut.shadowId = flags.x4_color.r;
|
|
}
|
|
else
|
|
{
|
|
CModelShaders::LightingUniform& lightingOut = *reinterpret_cast<CModelShaders::LightingUniform*>(dataCur);
|
|
lightingOut = m_lightingData;
|
|
lightingOut.colorRegs[0] = CGraphics::g_ColorRegs[0];
|
|
lightingOut.colorRegs[1] = CGraphics::g_ColorRegs[1];
|
|
lightingOut.colorRegs[2] = CGraphics::g_ColorRegs[2];
|
|
lightingOut.mulColor = flags.x4_color;
|
|
lightingOut.fog = CGraphics::g_Fog;
|
|
}
|
|
|
|
dataCur += sizeof(CModelShaders::LightingUniform);
|
|
dataCur = dataOut + ROUND_UP_256(dataCur - dataOut);
|
|
|
|
/* Reflection texmtx uniform */
|
|
zeus::CMatrix4f* identMtxs = reinterpret_cast<zeus::CMatrix4f*>(dataCur);
|
|
identMtxs[0] = zeus::CMatrix4f();
|
|
identMtxs[1] = zeus::CMatrix4f();
|
|
u8* curReflect = dataCur + 256;
|
|
for (const CBooSurface& surf : *x0_surfaces)
|
|
{
|
|
const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx);
|
|
if (mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye())
|
|
{
|
|
zeus::CMatrix4f* mtxs = reinterpret_cast<zeus::CMatrix4f*>(curReflect);
|
|
float& alpha = reinterpret_cast<float&>(mtxs[2]);
|
|
curReflect += 256;
|
|
EnsureViewDepStateCached(*this, mat.flags.samusReflectionSurfaceEye() ? &surf : nullptr, mtxs, alpha);
|
|
}
|
|
}
|
|
|
|
inst->m_uniformBuffer->unmap();
|
|
return inst->m_dynamicVbo;
|
|
}
|
|
|
|
void CBooModel::DrawAlpha(const CModelFlags& flags,
|
|
const CSkinRules* cskr,
|
|
const CPoseAsTransforms* pose) const
|
|
{
|
|
if (TryLockTextures())
|
|
{
|
|
UpdateUniformData(flags, cskr, pose);
|
|
DrawAlphaSurfaces(flags);
|
|
}
|
|
}
|
|
|
|
void CBooModel::DrawNormal(const CModelFlags& flags,
|
|
const CSkinRules* cskr,
|
|
const CPoseAsTransforms* pose) const
|
|
{
|
|
if (TryLockTextures())
|
|
{
|
|
UpdateUniformData(flags, cskr, pose);
|
|
DrawNormalSurfaces(flags);
|
|
}
|
|
}
|
|
|
|
void CBooModel::Draw(const CModelFlags& flags,
|
|
const CSkinRules* cskr,
|
|
const CPoseAsTransforms* pose) const
|
|
{
|
|
if (TryLockTextures())
|
|
{
|
|
UpdateUniformData(flags, cskr, pose);
|
|
DrawSurfaces(flags);
|
|
}
|
|
}
|
|
|
|
static const u8* MemoryFromPartData(const u8*& dataCur, const u32*& secSizeCur)
|
|
{
|
|
const u8* ret;
|
|
if (*secSizeCur != 0)
|
|
ret = dataCur;
|
|
else
|
|
ret = nullptr;
|
|
|
|
dataCur += hecl::SBig(*secSizeCur);
|
|
++secSizeCur;
|
|
return ret;
|
|
}
|
|
|
|
std::unique_ptr<CBooModel> CModel::MakeNewInstance(int shaderIdx, int subInsts,
|
|
const boo::ObjToken<boo::ITexture> txtrOverrides[8],
|
|
bool lockParent)
|
|
{
|
|
if (shaderIdx >= x18_matSets.size())
|
|
shaderIdx = 0;
|
|
auto ret = std::make_unique<CBooModel>(m_selfToken, this, &x8_surfaces, x18_matSets[shaderIdx],
|
|
m_staticVtxFmt, m_staticVbo, m_ibo,
|
|
m_aabb, (m_flags & 0x2) != 0, subInsts, txtrOverrides);
|
|
if (lockParent)
|
|
ret->LockParent();
|
|
return ret;
|
|
}
|
|
|
|
std::shared_ptr<hecl::Runtime::ShaderPipelines>
|
|
CBooModel::SShader::BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& mat)
|
|
{
|
|
hecl::Backend::ReflectionType reflectionType;
|
|
if (mat.flags.samusReflectionIndirectTexture())
|
|
reflectionType = hecl::Backend::ReflectionType::Indirect;
|
|
else if (mat.flags.samusReflection())
|
|
reflectionType = hecl::Backend::ReflectionType::Simple;
|
|
else
|
|
reflectionType = hecl::Backend::ReflectionType::None;
|
|
hecl::Runtime::ShaderTag tag(mat.heclIr,
|
|
meta.colorCount, meta.uvCount, meta.weightCount,
|
|
meta.weightCount * 4, 8, boo::Primitive(meta.topology),
|
|
reflectionType, true, true, true);
|
|
return CModelShaders::g_ModelShaders->buildExtendedShader
|
|
(tag, mat.heclIr, "CMDL", *CGraphics::g_BooFactory);
|
|
}
|
|
|
|
void CBooModel::SShader::BuildShaders(const hecl::HMDLMeta& meta,
|
|
std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>>& shaders)
|
|
{
|
|
shaders.reserve(m_matSet.materials.size());
|
|
for (const MaterialSet::Material& mat : m_matSet.materials)
|
|
shaders.push_back(BuildShader(meta, mat));
|
|
}
|
|
|
|
CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* store, CObjectReference* selfRef)
|
|
: m_selfToken(selfRef)
|
|
{
|
|
x38_lastFrame = CGraphics::GetFrameCounter() - 2;
|
|
std::unique_ptr<u8[]> data = std::move(in);
|
|
|
|
u32 version = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x4));
|
|
m_flags = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x8));
|
|
if (version != 0x10002)
|
|
Log.report(logvisor::Fatal, "invalid CMDL for loading with boo");
|
|
|
|
u32 secCount = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x24));
|
|
u32 matSetCount = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x28));
|
|
x18_matSets.reserve(matSetCount);
|
|
const u8* dataCur = data.get() + ROUND_UP_32(0x2c + secCount * 4);
|
|
const u32* secSizeCur = reinterpret_cast<const u32*>(data.get() + 0x2c);
|
|
for (u32 i=0 ; i<matSetCount ; ++i)
|
|
{
|
|
u32 matSetSz = hecl::SBig(*secSizeCur);
|
|
const u8* sec = MemoryFromPartData(dataCur, secSizeCur);
|
|
x18_matSets.emplace_back(i);
|
|
CBooModel::SShader& shader = x18_matSets.back();
|
|
athena::io::MemoryReader r(sec, matSetSz);
|
|
shader.m_matSet.read(r);
|
|
CBooModel::MakeTexturesFromMats(shader.m_matSet, shader.x0_textures, *store);
|
|
}
|
|
|
|
{
|
|
u32 hmdlSz = hecl::SBig(*secSizeCur);
|
|
const u8* hmdlMetadata = MemoryFromPartData(dataCur, secSizeCur);
|
|
athena::io::MemoryReader r(hmdlMetadata, hmdlSz);
|
|
m_hmdlMeta.read(r);
|
|
}
|
|
|
|
const u8* vboData = MemoryFromPartData(dataCur, secSizeCur);
|
|
const u8* iboData = MemoryFromPartData(dataCur, secSizeCur);
|
|
const u8* surfInfo = MemoryFromPartData(dataCur, secSizeCur);
|
|
|
|
for (CBooModel::SShader& matSet : x18_matSets)
|
|
matSet.BuildShaders(m_hmdlMeta);
|
|
|
|
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
|
|
{
|
|
/* Index buffer is always static */
|
|
if (m_hmdlMeta.indexCount)
|
|
m_ibo = ctx.newStaticBuffer(boo::BufferUse::Index, iboData, 4, m_hmdlMeta.indexCount);
|
|
|
|
if (!m_hmdlMeta.bankCount)
|
|
{
|
|
/* Non-skinned models use static vertex buffers shared with CBooModel instances */
|
|
if (m_hmdlMeta.vertCount)
|
|
m_staticVbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, vboData,
|
|
m_hmdlMeta.vertStride, m_hmdlMeta.vertCount);
|
|
m_staticVtxFmt = hecl::Runtime::HMDLData::NewVertexFormat(ctx, m_hmdlMeta, m_staticVbo.get(), m_ibo.get());
|
|
}
|
|
else
|
|
{
|
|
/* Skinned models use per-instance dynamic buffers for vertex manipulation effects */
|
|
size_t vboSz = m_hmdlMeta.vertStride * m_hmdlMeta.vertCount;
|
|
if (vboSz)
|
|
{
|
|
m_dynamicVertexData.reset(new uint8_t[vboSz]);
|
|
memmove(m_dynamicVertexData.get(), vboData, vboSz);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
});
|
|
|
|
u32 surfCount = hecl::SBig(*reinterpret_cast<const u32*>(surfInfo));
|
|
x8_surfaces.reserve(surfCount);
|
|
for (u32 i=0 ; i<surfCount ; ++i)
|
|
{
|
|
u32 surfSz = hecl::SBig(*secSizeCur);
|
|
const u8* sec = MemoryFromPartData(dataCur, secSizeCur);
|
|
x8_surfaces.emplace_back();
|
|
CBooSurface& surf = x8_surfaces.back();
|
|
surf.selfIdx = i;
|
|
athena::io::MemoryReader r(sec, surfSz);
|
|
surf.m_data.read(r);
|
|
}
|
|
|
|
const float* aabbPtr = reinterpret_cast<const float*>(data.get() + 0xc);
|
|
m_aabb = zeus::CAABox(hecl::SBig(aabbPtr[0]), hecl::SBig(aabbPtr[1]), hecl::SBig(aabbPtr[2]),
|
|
hecl::SBig(aabbPtr[3]), hecl::SBig(aabbPtr[4]), hecl::SBig(aabbPtr[5]));
|
|
x28_modelInst = MakeNewInstance(0, 1, nullptr, false);
|
|
}
|
|
|
|
void CBooModel::SShader::UnlockTextures()
|
|
{
|
|
for (TCachedToken<CTexture>& tex : x0_textures)
|
|
tex.Unlock();
|
|
}
|
|
|
|
void CBooModel::VerifyCurrentShader(int shaderIdx)
|
|
{
|
|
if (shaderIdx != m_matSetIdx && m_model)
|
|
RemapMaterialData(m_model->x18_matSets[shaderIdx]);
|
|
}
|
|
|
|
void CBooModel::Touch(int shaderIdx) const
|
|
{
|
|
const_cast<CBooModel*>(this)->VerifyCurrentShader(shaderIdx);
|
|
TryLockTextures();
|
|
}
|
|
|
|
void CModel::DrawSortedParts(const CModelFlags& flags) const
|
|
{
|
|
const_cast<CBooModel&>(*x28_modelInst).VerifyCurrentShader(flags.x1_matSetIdx);
|
|
x28_modelInst->DrawAlpha(flags, nullptr, nullptr);
|
|
}
|
|
|
|
void CModel::DrawUnsortedParts(const CModelFlags& flags) const
|
|
{
|
|
const_cast<CBooModel&>(*x28_modelInst).VerifyCurrentShader(flags.x1_matSetIdx);
|
|
x28_modelInst->DrawNormal(flags, nullptr, nullptr);
|
|
}
|
|
|
|
void CModel::Draw(const CModelFlags& flags) const
|
|
{
|
|
const_cast<CBooModel&>(*x28_modelInst).VerifyCurrentShader(flags.x1_matSetIdx);
|
|
x28_modelInst->Draw(flags, nullptr, nullptr);
|
|
}
|
|
|
|
bool CModel::IsLoaded(int shaderIdx) const
|
|
{
|
|
const_cast<CBooModel&>(*x28_modelInst).VerifyCurrentShader(shaderIdx);
|
|
std::vector<TCachedToken<CTexture>>& texs = x28_modelInst->x1c_textures;
|
|
bool loaded = true;
|
|
for (TCachedToken<CTexture>& tex : texs)
|
|
{
|
|
if (!tex.IsLoaded())
|
|
{
|
|
loaded = false;
|
|
break;
|
|
}
|
|
}
|
|
return loaded;
|
|
}
|
|
|
|
size_t CModel::GetPoolVertexOffset(size_t idx) const
|
|
{
|
|
return m_hmdlMeta.vertStride * idx;
|
|
}
|
|
|
|
zeus::CVector3f CModel::GetPoolVertex(size_t idx) const
|
|
{
|
|
auto* floats = reinterpret_cast<const float*>(m_dynamicVertexData.get() + GetPoolVertexOffset(idx));
|
|
return {floats[0], floats[1], floats[2]};
|
|
}
|
|
|
|
size_t CModel::GetPoolNormalOffset(size_t idx) const
|
|
{
|
|
return m_hmdlMeta.vertStride * idx + 12;
|
|
}
|
|
|
|
zeus::CVector3f CModel::GetPoolNormal(size_t idx) const
|
|
{
|
|
auto* floats = reinterpret_cast<const float*>(m_dynamicVertexData.get() + GetPoolNormalOffset(idx));
|
|
return {floats[0], floats[1], floats[2]};
|
|
}
|
|
|
|
void CModel::ApplyVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf,
|
|
const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) const
|
|
{
|
|
u8* data = reinterpret_cast<u8*>(vertBuf->map(m_hmdlMeta.vertStride * m_hmdlMeta.vertCount));
|
|
for (u32 i=0 ; i<std::min(u32(vn.size()), m_hmdlMeta.vertCount) ; ++i)
|
|
{
|
|
const std::pair<zeus::CVector3f, zeus::CVector3f>& avn = vn[i];
|
|
float* floats = reinterpret_cast<float*>(data + GetPoolVertexOffset(i));
|
|
floats[0] = avn.first.x;
|
|
floats[1] = avn.first.y;
|
|
floats[2] = avn.first.z;
|
|
floats[3] = avn.second.x;
|
|
floats[4] = avn.second.y;
|
|
floats[5] = avn.second.z;
|
|
}
|
|
vertBuf->unmap();
|
|
}
|
|
|
|
void CModel::_WarmupShaders()
|
|
{
|
|
CBooModel::SetDummyTextures(true);
|
|
CBooModel::EnableShadowMaps(g_Renderer->x220_sphereRamp.get(), zeus::CTransform::Identity());
|
|
CGraphics::CProjectionState backupProj = CGraphics::GetProjectionState();
|
|
zeus::CTransform backupViewPoint = CGraphics::g_ViewMatrix;
|
|
zeus::CTransform backupModel = CGraphics::g_GXModelMatrix;
|
|
CGraphics::SetModelMatrix(zeus::CTransform::Translate(-m_aabb.center()));
|
|
CGraphics::SetViewPointMatrix(zeus::CTransform::Translate(0.f, -2048.f, 0.f));
|
|
CGraphics::SetOrtho(-2048.f, 2048.f, 2048.f, -2048.f, 0.f, 4096.f);
|
|
CModelFlags defaultFlags;
|
|
for (CBooModel::SShader& shader : x18_matSets)
|
|
{
|
|
GetInstance().RemapMaterialData(shader);
|
|
GetInstance().UpdateUniformData(defaultFlags, nullptr, nullptr);
|
|
GetInstance().WarmupDrawSurfaces();
|
|
}
|
|
CGraphics::SetProjectionState(backupProj);
|
|
CGraphics::SetViewPointMatrix(backupViewPoint);
|
|
CGraphics::SetModelMatrix(backupModel);
|
|
CBooModel::DisableShadowMaps();
|
|
CBooModel::SetDummyTextures(false);
|
|
}
|
|
|
|
void CModel::WarmupShaders(const SObjectTag& cmdlTag)
|
|
{
|
|
TToken<CModel> model = g_SimplePool->GetObj(cmdlTag);
|
|
CModel* modelObj = model.GetObj();
|
|
modelObj->_WarmupShaders();
|
|
}
|
|
|
|
CFactoryFnReturn FModelFactory(const urde::SObjectTag& tag,
|
|
std::unique_ptr<u8[]>&& in, u32 len,
|
|
const urde::CVParamTransfer& vparms,
|
|
CObjectReference* selfRef)
|
|
{
|
|
CSimplePool* sp = vparms.GetOwnedObj<CSimplePool*>();
|
|
CFactoryFnReturn ret = TToken<CModel>::GetIObjObjectFor(std::make_unique<CModel>(std::move(in), len, sp, selfRef));
|
|
return ret;
|
|
}
|
|
|
|
}
|